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uPen
Jan 25, 2010

Zu Rodina!

Gamerofthegame posted:

I want to see a WitP LP with a mod that removes all carriers from the game.

Then we can actually care about battleships.

That is on sale for :10bux:

http://www.matrixgames.com/products/326/details/War.Plan.Orange:.Dreadnoughts.in.the.Pacific.1922.-.1930

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uPen
Jan 25, 2010

Zu Rodina!

Notahippie posted:

I like to think some carrier was in the middle of a cruise minding their own business on December 7th when they got a frantic message from PACCOM to go crazy and gently caress poo poo up in all directions. I can't come up with any other reason for an American carrier to be in that area that quickly.

That's where you end up if you tell the carriers to start heading towards Aus after Pearl gets hit. Lex and Enterprise start east of Wake so they'll blunder through the Marshalls unless you specifically route around them, Saratoga is in LA.

uPen
Jan 25, 2010

Zu Rodina!
Nauru and ocean bf aren't worth the fuel, they're like 2 support each.

uPen
Jan 25, 2010

Zu Rodina!

Grey Hunter posted:



Especially these bastards. I told these ships to move out.



I really hate them.


Put some LRCAP up, even Zeroes with drop tanks from Cambodia would be better than this.

uPen
Jan 25, 2010

Zu Rodina!

Generation Internet posted:

I went through most of the AAR where the Japanese player takes over from someone else who totally mismanaged the campaign in mid 1942 and totally changes the momentum for a couple of months the other day. It's pretty readable because it's all screenshots and not text-dumps. This one, to be precise: http://www.matrixgames.com/forums/tm.asp?m=3549450

Thanks for linking that, I remember reading that ages ago and now he's in '44! Gotta catch up.

uPen
Jan 25, 2010

Zu Rodina!
You should show off some of your highly valuable SIGINT at some point.

uPen
Jan 25, 2010

Zu Rodina!
You get that information if you watch the graphical replay but the text dumps don't record it.

uPen
Jan 25, 2010

Zu Rodina!

sullat posted:

Maybe for the army, which wanted coal and iron and grain, but not for the navy, which wanted oil and rubber from DEI and Malaysia. And yeah, the pretty borders faction wanted Siberia and the Phillipenes.

You can't ship oil/rubber from the DEI to Japan without controlling the Philippines. The US was planning on stationing hundreds (150-200+) B17's in Luzon/Mindanao which would make shipping impossible.

uPen
Jan 25, 2010

Zu Rodina!

Rexim posted:

Do Liberty Ships make an appearance? What's their troop/cargo capacity compared to a typical liner?

They'll start showing up in a few months but they're not really anything special. Very slow, long range, decent capacity.

uPen
Jan 25, 2010

Zu Rodina!
Iirc aren't the flower class the only things flagged as corvettes in the game?

uPen
Jan 25, 2010

Zu Rodina!

YodaTFK posted:

It's probably been explained before but can someone explain the difference between the xAKL and AKL and other cargo ships? I seem to remember stuff about potential upgrades but I'm not clear on it.

x means civilian, so xAKL would be a light freighter, xAK would be a normal freighter, AK would be a military freighter (typically high speed.) AP is a troop transport, xAP is a civilian liner

uPen
Jan 25, 2010

Zu Rodina!

lenoon posted:

I'm still slightly surprised there's been no grey hunter War in the West game! Not that I don't love WITP - to the extent that I read through the old one about once a year while commuting - but I thought you'd be right on it!

Witw is a Bad Game.

uPen
Jan 25, 2010

Zu Rodina!
A major river crossing shock attack into a million Chinese soldiers seems par for the course.

uPen
Jan 25, 2010

Zu Rodina!

Pervis posted:

Might want to turn on hex-side details, I think that side of Clark is not reachable by sea (ie, its' red instead of blue).

Correct.

uPen
Jan 25, 2010

Zu Rodina!

fredleander posted:

Hmm....wherever did you read that......?


Seems to be holding up quite well. I'm a great admirer of MacArthur...he was the best...

"Our principal difficulty is General MacArthur. ... Here we seem to have a case of a commander publicly suggesting that his policy is not the policy of his government, not subject to the control of his own government, and who his own government is, nevertheless, unwilling or unable to discipline."

"Truman has earned the gratitude of all peace-loving peoples everywhere, by eliminating the greatest single opposition to peaceful efforts and policies in the Far East."

"I think the world learned a lesson - when you leave a man in a position of authority too long, he stops looking for ideas different from his own thoughts."

uPen
Jan 25, 2010

Zu Rodina!

There's also reserve mode, which moves as fast as move mode but doesn't have the combat penalty.

uPen
Jan 25, 2010

Zu Rodina!
I'd start by dropping your height by 20,000 and working your way down from that.

uPen
Jan 25, 2010

Zu Rodina!
The Japanese economy is imploding and you need to conquer to feed it (specifically Java, Sumatra, Brunei etc.) You also need to conquer areas to secure shipping routes (The Phillipines, Singapore, Hong Kong) and push the allies away from these areas so they can't level your oilfields with strategic bombers (Burma, Northern Australia.)

You need to do this all at once because you've got a bonus to amphibious landings at the start of the game and you need to get a lot of your conquering done before that runs out.

uPen
Jan 25, 2010

Zu Rodina!

Grey Hunter posted:



It is confession time – I thought this port was large enough to resupply the Kido Butai – it has the fuel, but no port large enough to dock them, so I'm going to give it a go using an oiler. After that, I may just have to mess around with the task force size itself.

Its not like the allied carriers are anywhere to be seen.
(Yes, this is a deliberate ploy to bring them out.)Q

That port isn't big enough to refuel the Kaga on its own and it would take all day to do that one ship even if it could.

uPen
Jan 25, 2010

Zu Rodina!
The oiler is small enough to dock and can fuel all the ships. Sticking repair/ammo/oiler ships in tiny ports is how you keep your big ships topped off on the front lines.

uPen
Jan 25, 2010

Zu Rodina!


:raise:

uPen
Jan 25, 2010

Zu Rodina!

goatface posted:

What's the downside of putting a token force encircling Singapore and then ignoring it? Is it resource significant?

It's the key shipping hub for the entire region, everything goes there and then to Japan.

uPen
Jan 25, 2010

Zu Rodina!

gohuskies posted:

Of course by mid-WW2 you have battleships that can move at 30+ knots and the battlecruiser is defunct, and then CLs and CAs basically merge later in the war to just be "cruisers", and nobody thinks of carriers as cruisers anymore, but a lot of these terms were created in the 1900-1935 period when naval technology was advancing by leaps and bounds constantly.

CL and CA merged in the war because the only difference between the two is the size of the guns and with no treaty limitations you no longer need to bother differentiating between them. Ships labeled 'CL' by the game are often heavier, faster and better armored than contemporary CA's, the only difference being size of guns.

uPen
Jan 25, 2010

Zu Rodina!

Night10194 posted:

Something I was wondering about : How the hell did people aim torpedoes in WWII? They had pretty long ranges and didn't go nearly as fast as a bullet, after all.

You either shoot straight and time it right or you program the gryoscope to take the torpedo through a curve and aim it right.

uPen
Jan 25, 2010

Zu Rodina!

Notahippie posted:

Are the US ships skip bombing? According to Wikipedia B-17s could.

They can but they are not doing that here.

uPen
Jan 25, 2010

Zu Rodina!
You really need to cut supply, have units enter the hex from the other sides to prevent supply using those sides. It's going to be a long-rear end siege so letting hundreds or thousands of extra supply points trickle in is just going to get you torn up.

uPen
Jan 25, 2010

Zu Rodina!

Grey Hunter posted:



I'm coming to the conclusion that our fighter pilots suck.

Are those raids still going in at 33k?

uPen
Jan 25, 2010

Zu Rodina!

Velius posted:

If they're actually in port then their CAP number is halved, making them even more vulnerable. One of them is heavily damaged already. Having the opportunity to sink three fleet carriers in early '42 seems like it's worth the loss of some pilots, particularly since the enemy has lost a number of planes already as well.

They all ate torpedoes, the planes are flying off the airfield so they'd be at full CAP.

e: And iirc none of those carriers would be in-theater for long anyways.

uPen
Jan 25, 2010

Zu Rodina!

Night10194 posted:

I am beginning to think the Zero's capabilities are strongly overstated.

Zero Maneuver rating: 10 above 32K, 33 below 15K
Hurricane Maneuver rating: 14 above 32K, 24 below 15K

uPen
Jan 25, 2010

Zu Rodina!

Leperflesh posted:

I get the general principle of an invasion of mainland US prompts America to massively mobilize... but where are all those tanks and poo poo supposed to have come from, overnight? Did the US really have several hundred combat-ready tanks stockpiled just in case the Japanese invaded?

Yes, they'd been shipping hundreds of M3's to the British for months.

uPen
Jan 25, 2010

Zu Rodina!

Donkringel posted:

Does invading those islands unlock kamikazes for grey?

No, it's too early and that's too far out.

uPen
Jan 25, 2010

Zu Rodina!

Omobono posted:

:psyduck:
Why does the interface suck so much?
What's next, the default settings for battleships task forces is "don't bother with guns, ramming speed ahoy"

You're misunderstanding, all craft with anti-sub cabilities will perform anti-sub duties. Ships specifically in ASW task forces (an assignment given to a group of ships like air combat or bombardment) will do that job better than say, a destroyer escorting a combat task force.

uPen
Jan 25, 2010

Zu Rodina!

MrMojok posted:

This is not a question specific to Grey's campaign, but if I load troopships and a task force and make a false/decoy amphibious landing, just move the ships in towards shore but then turn around, will the AI react by shifting its ground forces there to meet the threat?

Even if they did, they'd spend 3 turns packing before moving a single hex and by that time you've either lost your task force for nothing or already hosed off.

uPen
Jan 25, 2010

Zu Rodina!

MrMojok posted:

Where do you see how many planes your carriers in port currently have?

You click on it.

uPen
Jan 25, 2010

Zu Rodina!
The strategy of stranding huge numbers of troops on top of enemy fortifications is going swimmingly.

uPen
Jan 25, 2010

Zu Rodina!

MrYenko posted:

Is there a reason you haven't converted that rather-significant Ki-27 production to something useful, like more A6M3s, Ki-43s, or Ki-44s?

Japanese industry is:
Lame
Boring
Confusing

uPen
Jan 25, 2010

Zu Rodina!

Jobbo_Fett posted:

Buy me the game.

You don't want to play witw for 2 years or whatever the time frame is, it's not fun.

uPen
Jan 25, 2010

Zu Rodina!

i81icu812 posted:

isnt all of china out of supply due to the siege in Chongqing or wherever the capital is?

No, supply is produced all over the place.

uPen
Jan 25, 2010

Zu Rodina!
Wait why are we throwing modern destroyers away one at a time rather than sending in recon planes or just setting bombers on airfield attack and seeing what they find?

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uPen
Jan 25, 2010

Zu Rodina!

Kemper Boyd posted:

If you selected the Air HQ, press to show the TOE, the torpedo number turns yellow and you're allowed to input a value between 0-9999 for how many torpedos you want the HQ to keep on hand at all time.

Yup, just tell the air HQ that its equipment now includes 60 torpedoes and forget about it forever.

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