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SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
A quick note about the amount of cruisers the allies get. From the manual:

16.1.1 AUTOMATIC SHIP REPLACEMENTS
There are several instances in which replacement ships may be provided as reinforcements
if a ship is sunk during the game. Replacement ships are generated if the option is selected
for the scenario and:
An American CV is sunk prior to 1944 will be replaced by an Essex-class CV.
An American or Australian CA that is sunk prior to 1944 will be replaced by a Baltimore-class
CA or a Cleveland-class CL. The replacement class is chosen at random.
Japanese Midget Submarines will be replaced with a Type “D” Midget Submarine
Whenever a replacement ship is created, it will be placed in the reinforcement list and given an
arrival time of at least 450 days from the date the original ship was sunk.

So in theory they get an unlimited amount, assuming Grey Hunter can sink an unlimited amount.

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SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
I think he did yes. Although alot of the ships he lost early on were british and thus not included in the "lose one, get one free" package.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Quite possible.
I mean, i've only bought the game around a week ago, so all i have to go on is the soothing lies of the manual that came with the game and the lessons learned from watching Grey Hunter's lp of the Allies

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Having just recently played through the game, I can state with a fair amount of certainty that 100% system damage will indeed cost you a ship.
Ships will also receive a nasty daily system damage when trying to move without fuel (this can and will sink them once they get 100% system damage even though they have 0% flood damage)

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Take the fight to the homewaters of the NZ invaders.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Also any squadron completely destroyed can be respawned some 60 days later at the cost of a few button presses and a minor amount of political points.

Mind you i haven't always managed to get the squadron to accept new planes after it was respawned, but still technically possible.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Please tell me you did not have an AO sailing around alone

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
As long as we get at least a year or two to play WITP with an awesome UI, i'd say its worth the trivial price of total annihilation.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk

Bold Robot posted:



Does anyone know offhand how many merchant ships Japan starts the game with? I think I've sunk north of 200 cargo/transport ships in the first 3 months, which feels pretty good, but I don't have a good sense of the scale of their merchant marine.

Last i tried to guestimate/sortof count the number of ships Japan had lying around, i THINK (this was more than a year ago that i did this counting) it was about : 800 AK/AKL, 80TK and i think...18? AO of varying sizes.

SerthVarnee fucked around with this message at 20:24 on Jan 31, 2018

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Now that is what i call a good start.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Once you run out of planes/pilots, just convert the carriers back to their originally intented state of glorious cruisers/battlecruisers/battleships/tourist traps.

Then we can finally say that the carrier idea was fun but ultimately unsustainable.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk

wedgekree posted:

Weren't they already out of fuel?

Yes but they got better. However! This means that they have experience in fighting light. Obviously the only outcome possible will be our mighty forces letting the enemy ram us so we can then board and capture their ships, fuel AND troops.

This is the best plan ever and anyone who says otherwise needs reeducation in Burma or Chunking

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
A port also has a certain limit on ops points it can spend in total in a single day.

So if you bring enough ships in need of fuel and ammo you can easily make resupply a 2-3 day adventure (usually this is only really noticeable on the allied side, as the japanese solves the issue by running out of ships)

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Grey i thought you were british.

Are you seriously trying to tell me that you command a navy that had the chance to sink Thatcher and you didn't even notice/comment on the fact that they let her live?

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk

Ardeem posted:

The good news is that Operation Downfall is going to be 600 Liberty Ships, a half dozen mine layers, and escorted by a hospital ship and the last fleet oiler in the pacific.

Bonus points if the oiler is japanese and really confused as it leads the charge on Tokyo Bay

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Oh hey look the navy's army is gonna get some exercise in Rabaul and Gasmata soon (at least if those land units shown in only one of todays update images are actually there)

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Last game, Grey kept his forces on Eniwetok, or whatever its called, completely supplied for ages using only J rations delivered to him by means of japanese suicide landings.

So im fairly certain you get to capture at least some of it.

Besides when you capture an enemy base you also capture most of the supplies so unless theres a difference between a stockpiled bullet and a hand delivered bullet, i doubt its completely incompatable in this game.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Oh they can blow up. In my 3 games as allies and 1 game as japanese i've lost 2 battleships total to spontaneous detonation in safe harbours, so its not like it happens often, but yes they do in fact have that poo poo in the code as well.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
My luck is reliable, but unfortunately restricted to the sudden explosion of own or allied uninsured assets.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Grey have you noticed that you still have over 700av points of buffer in Manchuria? You really should take the time to enable maximum exercise potential for the army by moving at least 600av worth of rookies to participate in operation Charnel House.

It'll look good on your resume if you can add "Showed excellent leadership and motivation, enabling thousands of warfighters to achieve their true potential across the empire"

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk

uPen posted:

Exactly. This game is transport tycoon with occasional explosions.

This is best thing i've seen today.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Yamato is the screen. All the transports hide behind its glorious unsinkable mass as it plows through waves of marine corpses.

The cruiser is there as a sort of cattle dog to herd the clueless transports into staying on the right path.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
So yeah that just cost you 250 points worth of army losses.

Keep this up and you'll have won this in a few centuries when the engine hits a max limit of numbers and just goes "gently caress this, you've lost -2554 points total in army losses because gently caress you and your numbers"

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
They have that as well.

Some bases produce resources, some produce oil and others yet produce manpower.
Bases all over the map have varying amounts of refineries, light industry and heavy industry, all of which converts those three raw materials into either fuel, supplies or both.

Aside from that, you have a number of uniquely historically important locations that spawn free supplies as a way to show the historical supply chains from the rest of the world.
And then of course you have the offmap bases that get a sickening amount of either fuel or supplies both passively and with monthly convoys.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Okay so that part with the barrage balloons at level 6+ really really handy to know when trying to guestimate potential invasion sites.

I usually don't have any clue about any given base's defences and it often ends up being a very costly scouting mission for some poor landbased bastards.

Then again I would kinda appreciate some sort of ingame info about possible defence levels just from bombardement, recon flights or even just having troops sitting around in the same hex.
Fair enough some defence lines can be massive yet still well hidden, but come on, there has got to be some sort of visual clue when loving barrage balloons start hanging out in the 10s or 100s in this totally undefended meadow/dirt crossroad thing in bumfuck china

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Note that this scenario, while completely true, has only taken into account the existance of one airbase on each side.
It also gets heavily influenced by the availability of supplies to the base.

So basically this is a scenario where the allies win in the long run simply because:
They can afford to replace the supplies in spite of shipping losses.
They can affor to replace the plane losses and pilot losses.
They have an absolutely ungodly amount of aviation support and engineer units with construction vehicles available.
They can afford to lock a good amount of heavy warships into use in that rather small local theater.
They can replace said warships when things suddenly go horribly wrong.
They can afford to do all this in multible adjacent bases without breaking a sweat.
All their stuff gets better regardless of the outcome of the fight.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk

Mooseontheloose posted:

So, as someone who has never played this game. How/when does losing supply ships hurt you as a player? I see GH is losing a bunch of shipping/tankers but it rarely seems hinder his ability to operate.

The first time I played this game, I played as the allies and would regularly load the game up as the japanese just to keep some sort of track of how my various attempts at tactics worked out. I took the time to do some (somewhat accurate) counting of the enemy shipping lists.

If memory serves, then the Japanese starts the game with just about 800 cargo ships of all sizes (only counting xAK, xAKL, AK and....does AKL even exist?)

Now the japanese will be getting a small but semi-steady stream of new cargo ships throughout the game, but at day 1, loosing 8 cargo ships means you loose 1% of ALL resource, Supply and transport capacity (not counting actual troop ships).

Its survivable up to a point, but since Japan is an Island nation with mainland/other island resource generation...it gets nasty.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk

Jobbo_Fett posted:

This is false equivalency because, although 8 ships are 1% of all transport ships available, they do not necessarily carry 1% of the total possible transport weight for resources, supply, or troops.

The Banshu Maru #18 is a To'Su class cargo ship (xAKL) but only has a gross tonnage of 215 tons.

The Tokati Maru is an Ansyu C class cargo ship (xAK) but has a gross tonnage of 2980 tons.

And that's just raw tonnage, not carrying capacity.

Oh absolutely.

Honestly im not sure how i even forgot that part.
I was focusing entirely on the problem of having a couple hundred scattered destinations needing at least one ship every week.
The fact that some of the important routes would need 10s or 100s of ships every week was not really considered since I had already mentally sorted the various ship types into various routes.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk

Grey Hunter posted:

You will know when it reaches port or sinks.

Or both

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Which brings us back to the 0.1% chance of a battleship exploding on its own during repairs or refits.

As long as there is nothing left to sink (or the remains lands on solid ground) we're technically golden.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Grey was convinced to follow the advice of someone in this thread and spent some time adjusting patrol altitudes and ratios as well as upgrading all the fighters to very capable machines, instead of the aerial mobility scooters he had before

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Chinese bases already have a minimum AV garrison value to simulate this. Ignoring this AV garrison requirement means the slow but certain eroding of all industry and base facilities in most of china.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Training mostly.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Of course....The same can be said of the american carrier.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
I thought Chokai wasn't so much sunk by White Plains as it was crippled by the unholy union of 5" guns and torpedo storages. at least initially. wether it died of its wounds or someone/something else put it out of its misery is a bit more unclear to me.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Also when someone in the navy tried to officially call Halsey out for his failures, Nimitz came rushing in with a vengeance to shut them up because: right or wrong, all you will accomplish is lowering the prestige of the navy in the eyes of the people back home and the politicians in control of military funding.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Oh hey the Renown is back. Long time no see.

I also like the fact that your carriers seem to be ignoring the allied naval group in the hex next to them, while it throws its airplanes after the other allied navy groups 3 hex and 5 hex away from you. Target rich environment.

Edit: Nevermind me, I was thinking about the Repulse.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Since this has come up once before in your glorious naval adventures...

You did remember to pack enough fuel for the trip this time. Right?

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Just shoot everything except their fuel tanks and then liberate those.

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SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk

CannonFodder posted:


Alternate timeline where Grey sinks a BB at Pearl Harbor? I don't like this alternate timeline where he save scums.


How can you not like a timeline where Grey as the american player sinks both a british and a japanese battleship inside Pearl Harbor on day 1 of the war? (the british ship wasn't intended it was a range finding issue)

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