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Dreamsicle
Oct 16, 2013

poo poo I missed this. Since my IJN ship was taken, give me USS Washington (BB-56)

Dreamsicle fucked around with this message at 01:18 on Dec 11, 2015

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Dreamsicle
Oct 16, 2013

My maternal grandfather was in the Philippine army. Unfortunately he died before I was born and I dont know much of his service. IIRC he was a 1st Lieutenant. My paternal grandparents were too young to serve and because they lived in the Philippines most of the time I never got to ask were able to survive Japanese occupation.

Dreamsicle
Oct 16, 2013

Serpentis posted:

Still, even if Manila's defenders hold til next week, at least it'll fall some time before Bataan, which if current divisional CO's tactics are anything to measure by, will collapse sometime in 2018.

2018 as in 1944 or a 74 year siege lasting beyond the game end?

Dreamsicle
Oct 16, 2013

So how long does Grey have before the oil facilities are destroyed?

Dreamsicle
Oct 16, 2013

So what determines how intact the oil facilities on Sumatra are? I'm worried the longer Grey doesn't invade Sumatra, the more time the Dutch get to sabotage the facilities.

Dreamsicle
Oct 16, 2013

pthighs posted:

You can put 25 ships in a combat fleet. For a Japanese Air Combat task force, you get an air coordination penalty if there are greater than 200 + (random number between 1 and 200) planes in your task force.

I seem to remember that there is a bit of a penalty for surface combat task forces after 15 ships or so, but I can't find where that is, and it doesn't apply in this case anyways.

Is the air coordination limit the same for U. S carriers?

Dreamsicle
Oct 16, 2013

Drone posted:

The real question: is there a Kobayashi Maru in-game?

A search through combinedfleet.com tells me no. :sigh:

Dreamsicle
Oct 16, 2013

Zeroisanumber posted:

IIRC, Grey saved both the PoW and the Repulse last time out and got them to Johannesburg for repairs. He got them sunk later, of course, as part of his ongoing vendetta with the Royal Navy, but they weren't killed the first day.

IIRC Repulse was also involved in early war surface action including a raid on a Kido Butai element.

Dreamsicle
Oct 16, 2013

goatface posted:

Yamato had enough AA to be able to mount an effective defence as part of a fleet. Instead she had one cruiser and some destroyers against a metric fuckload of enemy aircraft who were getting very good at killing large ships.


edit - Basically, lol, guns on boats

If this is to be believed, the PoW had double the effective AA suite compared to Yamato due to better ROF.

Basically lol Japanese anti-air.

EDIT:I'm wrong, apparently that was a 1945 configuration for the class.

Dreamsicle fucked around with this message at 00:31 on Feb 17, 2016

Dreamsicle
Oct 16, 2013

A White Guy posted:

And two battlecruisers, with 4 destroyer escort managed to kill a grand total of 4 thinly armored planes. Early war AA was a joke.

Which engagement was this? It seems like the Channel Dash but IIRC more planes got shot down.

Dreamsicle
Oct 16, 2013


Oh, he said 2 battlecruisers which confused me. PoW was a BB not BC.

Dreamsicle
Oct 16, 2013

Reposting this here from the Grog Games thread since I got no response:

Dreamsicle posted:

So I'm thinking of actually buying WITP once it goes on a 50% sale and I recall a guide for the Coral Sea or Guadalcanal scenario. Can someone please link it? Is there also a first turn guide for the main campaign for either side?

Dreamsicle
Oct 16, 2013

ZombieLenin posted:

I haven't played the game in almost 4 years and I just started again, thanks to this thread.

Basically I am having to relearn most of the game again, but I used this both when I started and now, with manual in hand.

It's a bit outdated and starts the player off in the campaign rather than a smaller scenario because that's how I learn games. I always have to jump into the deep end and learn to swim.

I recognize this is not how everyone learns, so it might not be for you, but it does a fairly good job of walking a new player through "what to do."

What's changed since the writing of that LP?

Dreamsicle fucked around with this message at 01:21 on Feb 20, 2016

Dreamsicle
Oct 16, 2013

So did Grey's computer die again?

Dreamsicle
Oct 16, 2013

Is there any advantage at putting multiple carriers in a task force besides less clicks? I just got the game and during my time in the Guadalcanal campaign I've noticed when my carriers are being attacked (each in it's own seperate group) only one carrier is being attacked per raid. Meanwhile my own raid has all 3 Japanese carriers targeted.

If there are advantages, do the stacking limits occur for carriers in the same hex or task force?

Also just to make sure, any unit where the Attached to is not clickable is in a restricted command right? I'm following ZombieLenin's link and it brings up air units in Restricted commands.

Dreamsicle
Oct 16, 2013

Doesn't Grey have more soldiers coming?

I also have another question about the game.

I'm following ZombieLenin's link to prepare for the Grand Campaign and the only problem I have is his Malaya plan as it involves defending Singapore. I was thinking of abandoning it completely and move the soldiers to Australia or Port Moresby for future counteroffensives. Is this just impossible due to the attached commands of the units?

Dreamsicle
Oct 16, 2013

ZombieLenin posted:

3. Consider using bombs on your US Torpedo bombers. These bombers torpedoes have a 50% dud rate until 1943.

Can the torpedo bombers use the 1000 pound SAP bombs the Dauntless' use? In the Guadalcanal campaign my Avengers with bombs have 500 pound GP bombs which won't be that effective vs CA's and BB's. Are there bigger bombs for my carriers as well? In my attacks on two Kongo class ships the only messages I got were "Deck Armor hit" on bomb impact.

Secondly what does Quiet China do? I ran a test run for for the first two days and the Japanese ran some air attacks.

Finally how bad of an idea is it to set sub patrols to computer control? I did that for the Philippines sub fleet in that test run.

EDIT: Also do I have to set a future objective for attacking an adjacent hex? I plan on attacking Tassafronga (sp) once I build Lunga up enough.

EDIT 2: Ok I thought USN damage control was good, but my ship starting at around 65 flood damage (40 major) accumulated flood damage and sunk 2 hexes away from the nearest port. What measures can I take to prevent this?

Thanks for all the help so far.

Dreamsicle fucked around with this message at 06:57 on Feb 24, 2016

Dreamsicle
Oct 16, 2013

He seems to be doing worse in the air.

Dreamsicle
Oct 16, 2013

ZombieLenin posted:

She seems to in Focus Pacific. Honestly, most of these mods seem to heavily favor the Japanese given the Japanese players' ability to control production and churn out more airframes than the United States...

Which seems totally ridiculous. The American player should either have more control over production, or their should be a "production AI" for the Allies that is responsive to Japanese production.

How much does the Allied aircraft purchase system help in mitigating this at least with the airframes?

Dreamsicle
Oct 16, 2013

gradenko_2000 posted:

If you mean Player Defined Upgrades, it helps insofar as making sure your front-line squadrons are using the better airframes, but it can still mean Japan has you beat on the relative number of and quality of airframes.

I'm referring to this mod. I saw it in paradigmblue's focus pacific mod and I was wondering if people who have used it can feel any difference.

Dreamsicle
Oct 16, 2013

Mikl posted:

Look forward to a double post in two years' time, since 1944 was a leap year!

e. Also 1948, of course. Can you even keep the game going into 1948, or does it have to stop earlier than that?

The latest the game ends is on March 31 1946.

Dreamsicle
Oct 16, 2013

Um when I started up scenario one, a text file was generated in my save folder called "updateReport" and has messages like
"TOE difference in unit 1st Burma(6695)
--> slot 16 has Support(252), to become (0)
TOE difference in unit 2nd Burma(6696)
--> slot 10 has (0), to become Engineers(251)
TOE difference in unit 2nd Burma(6696)
--> slot 11 has (0), to become Engineer Vehicle(250)"

How bad is this?

Also, once I destroy enough units in Central China to keep Burma open, which direction should I advance in, Indochina or Korea?

Dreamsicle fucked around with this message at 19:59 on Mar 1, 2016

Dreamsicle
Oct 16, 2013

How much are the ops penalties hurting him regarding the KB? Wouldn't it be better to put them in separate task forces but in the same hex? It's helped me at Guadalcanal.

Of course knowing Grey he might send one of those task forces to beach itself at Pearl Harbor by accident.

Dreamsicle
Oct 16, 2013


If it means what I think it means, RIP Kido Butai, killed by Grey's fuel negligence.

Dreamsicle
Oct 16, 2013

steinrokkan posted:

I'm not quite sure why the hell you'd send such a giant TF to a size 3 port in the first place. That should really be such an obvious no no that you should automatically disregard it without even thinking about it.

IIRC, port size 3 is barely big enough to unload vehicles from transports.

So what is the minimum recommended port size to use as a forward base for amphibious operations?

EDIT: Also where should I move Force Z after the DEI fall? I'm thinking of Darwin but the port seems too small.

Dreamsicle fucked around with this message at 21:59 on Mar 4, 2016

Dreamsicle
Oct 16, 2013

megane posted:

Did Grey sink literally anything at Pearl Harbor

If he didn't that's twice in a row now.

Dreamsicle
Oct 16, 2013

If you're playing as the Allies, how would you know the Soviets are active if the garrison is reduced enough?

Dreamsicle
Oct 16, 2013

Kemper Boyd posted:

You'd lose a whole lot less cargo ships if you'd run them as convoys with at least one destroyer escort. That way, subs don't do gun runs on them.

Does he even have enough destroyers for that? What else could he use?

Dreamsicle
Oct 16, 2013

Well it seems like not sinking anything at Pearl is common. In my current Grand Campaign, none of my battleships are in danger of sinking. My most damaged ship has damage values of 60/30/21/0

Dreamsicle
Oct 16, 2013

Jobbo_Fett posted:

PT-25
DD Bagley
DD Monaghan
DD Shaw
DM Breese
AM Tern
AMc Redbird

All sunk at Pearl. Not exactly critical ships

In my game only PT-20 was sunk so Grey has done better than the AI in my game.

Dreamsicle
Oct 16, 2013

So my China deathstack has its first roadblock in the form of level 6 forts at Hankow. I have a 5:1: AV advantage but everytime I make an attack to try and take forts, my AV drops by 1/8. How can I get past this besides moving more units to the area?

Dreamsicle
Oct 16, 2013

CannonFodder posted:

Bombardment to whittle down their forces while the rest of your troops rest.

Oh, you only have 38 guns? Ummm...

1571 guns, although worryingly there seems to be no effect on the enemy AV during those bombardment attacks.

EDIT: So my new strategy is now to keep attacking and have them attack me in return which crushes their AV as the terrain isn't good for any attacks. My raw AV advantage is now 10:1 even though I lost 2000 AV.

Dreamsicle fucked around with this message at 05:26 on Mar 14, 2016

Dreamsicle
Oct 16, 2013

So I finally got to reduce enemy forts at Hankow so the end should be near I do have another question though. What the hell do I do with all the base forces on the West Coast and Pearl? All I've done with them so far is send 4-5 of them to Noumea.

Dreamsicle
Oct 16, 2013

It's way too easy for Singapore to hold out longer than a week in this game. I withdrew like 2 Australian Brigades to form a division and didn't flow reinforcements in and it still held out for over a month.

Dreamsicle
Oct 16, 2013

Comrade Koba posted:

code:
Previous report of sinking of AVP Arend incorrect. Intelligence reports ship has been un-sunk.

Can you raise ships sunk in ports in this game like in Pearl

Dreamsicle
Oct 16, 2013

So I've been reading The Conquering Tide by Ian Toll and there are sections talking about poor reliability in the early Helldiivers. Is this modeled in the game or is early adoption of the Helldiver worth it? The Helldiver in WITPtracker's aircraft comparison looks superior to the SBD-5.

Dreamsicle
Oct 16, 2013

Saros posted:

From memory the trigger line runs E-W one hex south of Karachi so basically all of it.

This link says it's at Delhi.

Dreamsicle
Oct 16, 2013

So I've never used replenishment TFs although this time around I might need to until Australia gets enough fuel. How exactly do they work? Do I just load oilers with fuel and have them in the same hex as the TFs I want fueled?

Dreamsicle
Oct 16, 2013

SOLarian posted:

Didn't you do something similiar when you were playing as the allies? Huge Cruiser-TF trying to take out the carriers? I guess the AI had a lot less luck with that tactic.

He also had the Repulse intact as well to conduct operations.

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Dreamsicle
Oct 16, 2013

How the hell can you get your air groups to target the "right target"? My attack on the Shokaku and Zuikaku got cut in half since 50 Dauntless' attacked some stray transports.

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