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NecroMonster posted:just pay attention and figure out how to get through it all without taking any damage, it's really not hard, and generally isn't slow at all. most traps have a really short cycle time. You can run through most stuff if you're fast enough, however some of those skeletal mobs in the gold key zones can curse you vulnerability, and that makes sawblade/spinning totem traps extraordinarily lethal. At least the spike traps are (generally) pretty slow to trigger.
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# ¿ Mar 20, 2016 01:06 |
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# ¿ May 14, 2024 12:14 |
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Duck and Cover posted:Yeah gently caress those who don't want to get all the life nodes, and multiple forms of damage mitigation. Until the fundamental defense meta dies (it won't ever), every build is bad unless it's rocking 5k+ life or 8k+ ES with at least one form of 20%+ mitigation. I've made a tonne of snowflake builds, but the one consistent thing that sucks about them is dying a lot in high-tier maps and never getting beyond lvl 89 or being able to reliably not waste 6 portals in a T14. I mean you're totally entitled to make a 3k ES trapper with 400 billion DPS but don't get upset when you faceplant into harder content and can't progress. Also, that 400 billion DPS becomes zero when you're dead.
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# ¿ Apr 9, 2016 22:17 |
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Kild posted:You're the dense one if you think it's really 15c to obtain one. Guy who only compares about damage numbers and not stuff like the fire conversion of crit or the fact it's a sword. And says its trivial to find 150 dps level 7 weapons. This sword is absolute poo poo and indefensible in any way. It's a garbage unique made by a garbage backer defended by garbage players. Thank you for proving my point. edit; I know you're talking about one of the other lovely goddess swords but hell it applies for all of them nightwisher fucked around with this message at 00:54 on Apr 12, 2016 |
# ¿ Apr 12, 2016 00:51 |
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TheOneAndOnlyT posted:Does anyone know how Ice Bite interacts with Herald of Ice? HoI kicks in anytime an enemy shatters, so is it possible to get frenzy charges off any shatter, or only the ones caused by the explosion? It does work but in my experience the charge generation is really inconsistent to the point that even blitzing through packs wasn't reliably sustaining charges.
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# ¿ Apr 13, 2016 02:17 |
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Doctor Goat posted:I didn't die, thankfully. I'll be on the lookout for Detonate Dead stuff in the future. At this point it's moved beyond clone and into outright spiritual sequel to Diablo 2. Getting into it now was great timing, the game has received a tonne of QoL changes that make playing much easier.
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# ¿ Apr 30, 2016 04:37 |
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Count Uvula posted:No. Intuitive Leap is trash (as are most unique jewels) just because when it could be useful, the usefulness is severely overshadowed by any common jewel you rolled to have life%. Good jewels include static electricity, ones that modify Vaal skills, and the one that makes your totems fire two projectiles. All of which require specific builds to use. No offense but literally everything in this post is wrong except for Varunastra.
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# ¿ May 1, 2016 20:56 |
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Ultima66 posted:From what I can tell, when you throw a cluster trap at something, with Chain Reaction, you get a single 15% chance to get 1 Frenzy charge for all of them going off, since only 1 of them was triggered by a monster stepping on it. I'll have to try more later. Yeah this is my observation too. The traps triggered by chain reaction don't appear to be able to grant frenzy charges, I never once got more than 1 charge per set of traps thrown on my PSC trapper. Sorta related but a nice easy way to generate power charges if you don't have an existing weapon swap is to have a Jaws of Agony shield with a clustertrap in it, the 25% chance to gain a power charge is additive, so if you throw 4 at once you get a charge, guarenteed. nightwisher fucked around with this message at 05:24 on May 7, 2016 |
# ¿ May 7, 2016 05:21 |
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I bounce between rank 10 and 12 on the Saboteur SC ladder, names IKeepMyBoboTrapCovered.
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# ¿ May 10, 2016 23:47 |
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Xequecal posted:Does anyone know if you can still use Ice Spear/PCoC to build/maintain power charges if you have Ancestral Bond? Yes, Ancestral Bond simply removes all damage from any hit you land by spells and attacks, you still hit enemies.
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# ¿ May 14, 2016 10:54 |
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All I can think of which of the many trash vendor-tier uniques are going to come with unique mechanical improvements in their upgraded version, and in what way I can hipster-ize the gently caress out of said mechanics. If GGG just keep releasing expansions like this i'll never get bored of the game just because of the billion and one builds you can come up with.
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# ¿ May 20, 2016 10:10 |
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The NaCl levels on reddit are so high you could float on it. Beautiful.
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# ¿ May 22, 2016 22:36 |
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Calling it now, poisonquaker with that new chest will be meta as gently caress, especially as a shadow with toxic delivery, the sheer amount of more multipliers you're throwing at your poison is disgusting. Poison doing 6x the base hit as DoT per second seems incredibly broken.
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# ¿ May 26, 2016 22:20 |
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As a redditor pointed out, Doedre's will probably see a lot more use outside of the gimmicky cast on drink builds with Juggs seeing as it's probably the quickest and easiest to exploit source of endurance charges.
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# ¿ May 27, 2016 22:39 |
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gonadic io posted:Also it's an automatic savage hit for Berserkers to get 100% leech I sense a new meta...
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# ¿ May 27, 2016 22:54 |
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whypick1 posted:Doubt it. The intention is that Detonate Dead only scales off of gem level/monster life and that the damage can't be reflected. Making is a spell means both of those are no longer true. Det dead scales with fire and aoe damage, so I don't think it's necessarily that. Also det dead IS considered a spell for everything but spell damage mods, it's wierd.
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# ¿ May 29, 2016 00:02 |
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TheRat posted:What other ways? Mainly that it can be triggered by CwDT, CwS and CoC despite not having the keyword, and can be supported by Spell Echo and a few other modifiers that specify spells only.
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# ¿ May 29, 2016 00:10 |
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True, but those supports specify in the description "Cast supported spells" so the logical expectation would be that it wouldn't trigger a skill without a spell tag. From the wiki: quote:Skills marked with the Cast keyword deal secondary damage. Cast gems are not spells, and are therefore not affected by modifiers that would normally only modify spells. edit: Cast is an odd keyword, at least in my eyes. You "cast" spells but "cast" just refers to dealing secondary damage?
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# ¿ May 29, 2016 00:16 |
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panda clue posted:How much % life regen do you need to make RF not terrible for your map pool? Is it possible to get enough to handle vulnerability/some reduced regen? I know you get hosed if you get multiple mods like that stacked. Assuming I'm at 88% fire res without flasks. The wiki page on RF has a nice table showing various breakpoints for gaining positive regen with RF up. It depends heavily on what your max fire res and reduced DoT taken stats are like. And yeah, vuln, ele weakness and -max res are all pretty nasty individually, ele weakness being the easiest to deal with i guess.
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# ¿ May 29, 2016 00:19 |
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TheRat posted:RF is absolutely terrible when it comes to possible map-mods. If that's the case then GGG might have muddied up the keyword a bit, since Cast appears on Heralds yet they can't be supported by CwDT, Echo etc. Not that you ever would, but it does seem a bit inconsistent when you factor in Det Dead, but that might be an artifact of it formerly being a Spell.
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# ¿ May 29, 2016 00:30 |
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panda clue posted:
I got mine down to 0.24s per loop with 98% reduced skellie duration and linked to a lvl 7 or under Less Duration gem. Normally you can't trigger CWDT faster than 0.25s but skeletons don't summon instantly so it adds a tiny bit of time to the loop, bringing it just over 0.25s . I used it to make this: https://www.youtube.com/watch?v=mbVupAZHanA&t=21s edit: I used SRS to start the loop because I didn't have another summon skeleton on me nightwisher fucked around with this message at 06:05 on May 29, 2016 |
# ¿ May 29, 2016 05:59 |
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I just had a really dumb idea CoC discharge jugg using Vigilant Strike, be a champion as well nightwisher fucked around with this message at 15:04 on Jun 2, 2016 |
# ¿ Jun 2, 2016 15:01 |
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whypick1 posted:I didn't realize Discharge had a target limit... It's an exception to the rule of AoE skills hitting all targets inside their area. Of course, no one knows WHY it's the exception. That's really fantastic news for self-cast or non-CoC discharge though, the target limit is a significant clear speed inhibitor.
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# ¿ Jun 8, 2016 06:16 |
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The shield charge nerf is warranted IMO, the aoe scaling was ridiculous. Damage nerf sucks, don't think it needed it really. Also the Discharge buff mostly affects selfcasting and provides much less to the actual broken part of it, that it can be linked to CoC and have an engine created around it that propels it straight into broken as gently caress territory.
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# ¿ Jun 8, 2016 06:29 |
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Chris Wilson in a reddit saltmine posted:Discharge was made consistent with other large AoE skills. Perhaps it does too much damage, but at least its behaviour is correct now. The problem with Discharge is CoC, which is receiving some love in 2.4.0 <3
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# ¿ Jun 8, 2016 08:04 |
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Or he'll appear on a chain 3x extra ele damage vuln map and laugh as he bounces devourer orbs into you.
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# ¿ Jun 12, 2016 10:12 |
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dexefiend posted:Which are the valuable ones? I got the Amplification Rod, which is part of the 90% part. A pseudo 6L wand is trash? It might not be valuable but it's in no definition bad. It's just not clearly flat out powercreep broken like Voidheart.
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# ¿ Jun 15, 2016 22:42 |
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kaaj posted:Do you have your tree somewhere or is it a generic build, findable on PoE forums? What they mean is that if you level up Enfeeble so that it's higher level than what CWDT is able to support, it'll no longer be ineligable for curse on hit since it's not being affected by CWDT. Curse on hit is a trigger skill, but only for the curse being triggered, not the skill triggering it. This will allow your blade vortex to apply much higher level curses than simply linking a curse with CWDT can achieve. nightwisher fucked around with this message at 12:28 on Jun 20, 2016 |
# ¿ Jun 20, 2016 12:24 |
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Duck and Cover posted:I vaaled a 5l rrrrg Belly of the Beast and got +gems how much do you think it's worth? Quite a bit, though +1 gems 5L are in a wierd spot where the 6th link is for most skills using one is usually an empower to get beefed up by the +1 on the chest, so it's like valuable and also not so valuable if that makes sense.
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# ¿ Jun 24, 2016 03:05 |
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Yolomon Wayne posted:If i link bloodlust support to lets say earthquake, will the voidheart ring still apply bleed, or does bloodlust override that? Bloodlust makes it so that the linked skill cannot in any way cause bleed, whether through a weapon, skill, passive, ascendancy etc. Other skills not linked to bloodlust are unaffected
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# ¿ Jun 24, 2016 10:58 |
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Yolomon Wayne posted:So as long as bloodlust is in the gem setup, that setup cant produce bleed regarless of any circumstances? Yeah, from what I understand about PoE's mechanic naming convention anything that states "cannot ___" takes precedence over all other effects including "always/x% chance to ___", regardless of it's source. The way it's worded with voidheart for example: Melee skills have 100% chance to bleed on hit - so your hits with melee have 100% chance to bleed, you hit and they go to inflict bleed and your support linked Bloodlust overrides it to 0% before the effect can occur. But you can inflict bleed with any other melee skill because bloodlust only prhibits bleed with the linked skill only.
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# ¿ Jun 24, 2016 11:55 |
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Each trap that triggers will summon a totem in it's place, if the max number of totems are out then the oldest is destroyed.
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# ¿ Jul 1, 2016 10:24 |
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climboutonalimb posted:Also, I was exploring the idea of what I would do if I were to design an in game unique. I think a unique from a repeatable hidden recipe would be cool and I really wish Cast on Death was a useful gem beyond linking to portal and also useful in HC. So here's my idea: Amulets of Lifesaving are lame in Nethack and they'd be 100x more lame in PoE. A unique like that would literally be worn by every hardcore player without exception at all times no matter what, period. Not very good for diversity. Also lol at saying "might need a drawback but nah probably not" to an item that would trivialise an entire game mode.
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# ¿ Jul 15, 2016 00:38 |
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Mince Pieface posted:They should implement that unique sword Radiance from the goon D2 Eastern Sun patch that let you just instakill all trash mobs on the screen as an aura and was also an insane melee weapon. Only if it has a recipe to create it by vendoring a tp scroll + chaos orb that only the creator knows about *cough*IDDQD*cough*
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# ¿ Jul 17, 2016 06:27 |
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theshim posted:Yeah, thinking about it, Searing Bond is pretty hard to reliably keep things burning. Fire Traps are probably the way to go - chuck a few out and then start blasting poo poo with Flame Surge, rinse and repeat. If you mean can Flame Surge Ignite through conflux, the answer is no. "Cannot" overrides any other modifier that could apply, including "always".
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# ¿ Jul 19, 2016 01:12 |
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whypick1 posted:No more listening to her for 10 minutes because I refilled my Prophecy wheel and subsequently got 1 or 2 to complete while she was still talking. TO PLOW A FIELD YOU NEED A TOOL TO HARVEST GRAIN YOU NEED A TOOL TO SHUT THE gently caress UP YOU. NEED. A. TOOL edit: this is one hell of a specific bugfix: quote:Fixed an issue where players with 100% stun immunity could be permanently stunned when attempting to cast Bladefall while immobilised by a Spike Trap. nightwisher fucked around with this message at 23:54 on Jul 19, 2016 |
# ¿ Jul 19, 2016 23:49 |
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http://pathofexile.gamepedia.com/DamnedWeaponEffectsUnique~~1 That's the only thing on the wiki that comes up for insanity, some kind of unspecified modifier for something.
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# ¿ Jul 20, 2016 04:29 |
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theshim posted:It's worth noting that this also means you don't get the benefits of dealing the damage (leech, etc.). And also worth noting that if you're using poison on those bladefall mines (you are) with Southbound gloves, on-kill effects apply to you instead of the traps, so say hello to corrupting blood stacks and other fun things that traps/totems/mines usually protect you from. If you're not wearing southbound (and by extension Binos), 1) you're doing it wrong and 2) you'll STILL suffer on-kill effects from any mob that dies to the poison and not the initial hit with bladefall.
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# ¿ Jul 20, 2016 22:01 |
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killstealing posted:You can use binos fine while mapping with bf mines if you have enough high tier maps, i just don't see why you would since aspd + spelldmg is better Bino prolif is a great way to make bladefall mines clear quicker, is a dagger so you can still WB and gives respectable stats otherwise. For bosses though I swap away from Bino. I was mostly being facetious though, I just personally can't stand using BF mines without prolif since they're so drat clunky with placement and triggering.
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# ¿ Jul 20, 2016 23:24 |
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Monsters cast Vaal Righteous Fire
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# ¿ Jul 29, 2016 12:00 |
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# ¿ May 14, 2024 12:14 |
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lol the poe reddit is losing their poo poo over the russia garena integration, reds under the bed are gonna scam ya!
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# ¿ Aug 1, 2016 00:52 |