Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
A few days ago I saw a video in Italian with cutscenes from a mission where they rescue the commander. Is that the tutorial?

Adbot
ADBOT LOVES YOU

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
A week or more ago, I saw a video of the Xcom intro plus some cutscenes from a mission to rescue the commander, all in Ialian I think, that weren't in Beagle's video. Is that the tutorial mission?

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Well, turns out panicked soldiers can throw grenades. One of mine threw one at a psi zombie that was right next to a high-ranking grenadier, which also set him on fire.

I also ran into a hell of a bug. I was savescumming a mission to experiment with hacking and different ways to initiate an encounter from concealment. After a couple do-overs, I initiate and none of the aliens attack or move. During their turn, they all stayed still a while, and then gave control back to me, allowing me to completely clear the map with impunity. The next few missions I try had the same bug. Codexes didn't divide after receiving non-lethal shots.

Finally, questions about the tech tree. I've researched power armor and now my proving grounds has more projects that look like more advanced skeleton and exo-suits. Do they replace them or are they added to my inventory alongside them?

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I'm still going through my first game on veteran. I actually failed to rescue enough civilians on my second retaliation mission. The third came up while my game was bugged and none of the enemies moved at all, allowing me to complete missions with impunity. That was when I was first encountered chrysalids. So my fourth mission comes up, see chrysalids, and even though I'm at the top of the tech tree, I'm nervous about rescuing enough civilians to succeed. I load the mission, and I immediately see just northwest of my starting point:


None of them were Faceless.
:xcom:

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I love how Secotopods will demolish walls walking around even if you're in an ADVENT facility and you haven't come out of concealment yet.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I dominated a Gatekeeper early in the final mission. Sweet!

Except not to long after it gets hit with a Codex's rift. Since its beam has one ammo pip that never gets depleted, it has no reload button, so now I can't use its beam for the rest of the mission.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I just discovered two unfortunate things when a Sectoid panicked a heavy gunner grenadier. One is that he ran through a psi-op's solace field and his panic wasn't removed. The other is that the garunteed damage from having a stock on your weapon won't proc armor shreds.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
What are the differences between fire, acid, and poison?

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
So this was a fun discovery.

Someone gets knocked unconscious by a stun lancer, and then gets targeted by Blazing Pinions. I hastily have someone carry away to a place I though was safe, but they get hit, either due to a chain reaction with exploding environmental objects, me underestimating the explosion size, or a graphical error preventing me from seeing the target location. Either way, they get set on fire.

Turns out, the ability to set someone down is one of the abilities disabled by fire.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I ran into a bad bug on my upgraded psi labs. After a psi operative got wounded, I noticed his training was paused for a long time. Both the slots were taken up by the second psi operative, but only the second one counted. I could remove her and put the first guy back in, but clicking the first slot wouldn't give me the pull down menu.

It persisted through saves. I fixed it by scrapping the lab and building a new one.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I had a "neutralize the enemy vip" mission where I had a ranger pop concealment before picking the vip up. It didn't seem to break it, but are there any problems or weirdness that could have been caused by doing that if I hadn't able to get to the extraction point quickly?

I posted a bit earlier about carrying an unconscious soldier that was targeted by blazing pinions. Someone said the unconscious soldier still counted as being in the tile she was in when she was knocked out, so the blazing pinions hit the guy carrying her even though he was several tiles away. It set him on fire, disabling his ability to set her down.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I just got attacked by a ufo for the second time this run, but when I clicked evasive maneuvers, the Avenger actually shook the ufo. I was actually a little disappointed because I had an upgraded defense matrix and wanted to see how it performs.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
On my first play through, I think each experimental grenade, ammo, armor, or heavy weapon I developed at the proving grounds got me a new thing. On my second, I seemed to get repeats a lot.

It would be cool if, after developing a specific item, you could then choose to build it while the experimental gear projects gave you random new ones.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I ran into a couple of weird things while doing the final mission.

I had a mind controlled gatekeeper as I was facing an Avatar and its pod. I'd open by nuking it with the Gatekeeper AoE and then it would teleport to a place where ranger could double tap it. When I tried, the gatekeeper was the initial choice. When I switch targets to the Avatar and confirmed my choice, she would just go back to the gatekeeper and rapid fire in it. I was doing "Who Needs Tygan?" and was save scumming the hell out of the mission, and I tried it several times, very deliberately confirming that I wasn't accidentally hitting the wrong target, to no avail, and eventually I found a way that would get the Avatar to teleport to a farther corner where the gatekeeper wasn't in view.

The other weird thing was that my grenadier had trouble shooting grenades over the half cover in the final room he himself was using. I remember it happening on my first run too.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I've been wondering about the Speaker, and how during the final mission he keeps taunting you deposits gettin seemingly getting beat up by an angry crowd.

He's almost definitely an improved Thin Man. It makes me want an Operation: Slingshot-sequel mission where you fight a bunch of Speakers with Thin Man abilities in the facility where they make more of him.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Man, getting shaken is a bitch to remove.

I thought I was about to get it removed from my best ranger as I was doing the first black site. She's already had a kill and is doing fine. She one-shots a viper around the corner, part the last pod. None of the other members of it can see her. The blast scorches some of the surrounding wall.

Then, at the start of the next turn, she catches fire from the wall and I don't have anything to remove it with.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I did a supply train raid and the screen at the end said I killed 9/10 of the enemies. My guess is that it was a turret that I missed?

Kind of annoying because most of the times you encounter turrets, they're on missions where you extract your guys and can't take corpses.

Dr Christmas fucked around with this message at 06:28 on Mar 10, 2016

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
The nerf to enemy dodging is great and all, but the real question is, do vipers that are constricting one of your guys still have a chance to dodge?

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
While doing the Forge mission late in the game, my Shadow Chamber said the enemies included a "Prototype Sectopod." It didn't seem any different than a regular one. Anyone know what the deal is?

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

Away all Goats posted:

It works the same way it does with the Ranger class, you just can't rapid fire at targets at squadsight range. They have to be within the sharpshooters 'normal' (i.e pistol) range to work.

Either way it's still fantastic for wrecking avatars and codexes

I got into a similar situation with a sniper who got Rupture. You can use it after moving(!), but it can't be used on squad sight targets.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
After a few ups and downs, my current ironman commander run has been going great for quite a while.

My last death occurred during a massive clusterfuck of a "Neutralize the VIP mission." The VIP was in a building, and it was also the first mission to feature Andromedons. I managed to get to the VIP while remaining concealed, until a pod of two codices and an andromedon either glitches through a wall or someone was standing in the exact wrong 1-tile wide space to attract them. The codexes moved to somewhere I couldn't see, so I focuses on the andromedon. It died, but I couldn't kill the shell at the end of the turn, so I shut it down with haywire. Then most of my guys were hit by a rift. Opening the door between us and the exit activated another pod with mecs and another andromendon, and reinforcements came the same turn. Somehow, we made it out with only one death, a ranger squaddie, though everyone was badly wounded. I grenades the VIP to take out one of the pursuing enemies as everyone made a mad dash, but I might have been able to carry him out.

From then on, there were no deaths. I did have two failed "Protect the Device" missions, though. One had the device get set on fire early, so that sucked, and the other I just took too long as the Gatekeeper shooting it was far away and hidden behind buildings. My roster was kind of brittle for a while, but I'm at the point where I feel comfortable taking lower-ranked guys along.

I've gotten some great AWC perks. My MVPs are two grenadiers, one with Deep Cover (meh) and one with serial(!). Activating serial seems to make her twice as likely to miss her first shot. I have a sniper with rupture, as I mentioned in a previous post, but he isn't a colonel yet. I have support with shred, one with rapid fire, and one with shadow step. I have a blade master with chain shot, which is just a worse version of rapid fire, so gave her Reaper so it's still kind of like she has both top tier talents.

All I have left to do is the Forge. I might level my rupture gunslinger too as well as my two psi operatives. I didn't get a psi lab up until it was pretty late.

Once I actually get to the final mission, I can just keep retrying it until I win, right? I've had two failed ironman runs, one which ended with rookies and squaddies defending the Avenger, and it said I could retry.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Would there be any way to get Fuse to blow up environmental objects? I'd imagine getting it to blow up cars and getting it to blow up objects that are actually targetable by guns would be different undertakings.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Idea for a small mod: Allow the option to use an action to reload a gun with an autoloader if you want so you can save autoloader charges for combat.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I don't like how supply raids are presented as just opportunities for some loot when they're apparently as dangerous to the resistance as retaliations.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I beat Commander Iron Man. After a rough start, every soldier I had survived to the end after I got plasma weapons. However, that new bug(?) where enemies just don't do anything on their turn saved me from lots of bad spots.

The last mission was fun. I got . My blue screen gunslinger revealed two Sectopods from the middle of the roof of the human enclosure, who moved close enough to it that he could no longer see them. Still, I took them both down the same turn, with one's death explosion finishing off the other.

The final too went well until the second. Avatar. I hit it with an acid grenade and then missed a bunch of shots on it. Then a stock hit from one of my guys sent it teleporting to the starting point on the map, if the wild camera movement was accurate. I killed the third, and then lingered a bit too long, but the enemy composition wasn't too threatening. Using mimic beacons and a dominated gatekeeper to tank. None of the pods had anything that could make much of a dent in its armor. I got to about the location where you encounter the last pod before the first Avatar, and on the next enemy turn, the missing Avatar used its second move to get into my guys' LoS. I had a ranger Run and Gun + Chain Shot (Yes, Chain Shot, not Rapid Fire. Thanks AWC) to win.

I got some choice AWC perks. I gave the aforementioned ranger Reaper because it would kind of be like she had both top tier perks. The gunslinger had Rupture (Can used after a move! But can't be used with squad sight.) The medic specialist I brought along had rapid fire. I got another specialist who managed to snag a +20 hacking buff and another with shred. One of my grenadiers got deep cover. It lets you hunker and overwatch at the same time, but I can't recall a situation where it helpe.
My MVP was a grenadier who got Serial. That plus Salvo allowed her to destroy sooo much poo poo in a single turn. Note that if you're ever lucky enough to get that on a non-sniper, you can't activate after your first move. It's not something that comes up with snipers because you can't use your primary weapon after moving.

Dr Christmas fucked around with this message at 05:31 on Mar 22, 2016

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

Reik posted:

For anyone on your first play through, I didn't notice this myself so just in case you don't also in the last mission The Dimensional Rift ability for the Commander's Avatar does damage as soon as you cast it, not when it explodes the next turn like the Codex ability. It's essentially a gigantic psionic grenade on a 4 turn cool down. The tool tip for it doesn't make it sound like it does immediate damage though. Also, it doesn't end your turn so you can Rift + Shoot with the Avatar in the same turn.

One thing I found about this ability is that the end explosion is slightly bigger than the initial rift. I found this out after carefully lining up avoid the thing to avoid a dominated Gatekeeper. It was no big deal though, since I could just use consume on my regenerating Avatar.

The AI doesn't seem to have any ability to discern that it should move out of the area or avoid moving it into it. That goes for the Codex's rift as well.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
So let me see if I have this straight:

Codex
-Immune to haywire protocol, fire, and poison
-Vulnerable to mental attacks, acid, and EMP grenades
-Bonus damage from bluescreen rounds

Gatekeeper
-Immune to haywire protocol and fire
-Vulnerable to mental attacks, acid, and EMP grenades
-Bonus damage from bluescreen rounds

Fully mechanized (MECs, turrets, and Sectopods)
-Immune to fire and poison, mental attacks
-Vulnerable to haywire protocol, acid, EMP grenades
-Bonus damage from bluescreen rounds, combat protocol, and capacitor discharge

Andromedon shell
-Same for MECS, turrets, and Sectopods plus immunity to acid.

I can't recall how the Gatekeeper does with poison.

Edit: Are fully mechanized units immune to flashbangs?

Dr Christmas fucked around with this message at 01:37 on Mar 30, 2016

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
They seem to score critical hits a lot too, and I don't think rangers get the same benefit.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Idea for a quality of life mod: An alert that pauses scanning once all your soldiers are healed and you have an engineer in the AWC so you can reassign them without letting them go idle.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
They also don't do that thing anymore where damage that only takes points added by your armor doesn't necessitate recovery time, which sucks.

It doesn't come up a lot since it feels like armor adds fewer hitpoints than it did in EU. Anyway, I once had an enemy miss a shot that destroyed the floor beneath a soldier. He was wearing predator armor and took two damage from the fall, mitigated by the armor point. I can't quite recall, but he may have ended up more than lightly wounded because of that two damage.

Dr Christmas fucked around with this message at 06:51 on Apr 6, 2016

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

Digirat posted:

Bluescreen rounds do extra damage to both codexes and gatekeepers, but combat protocol and capacitor discharge do extra damage to neither :wtc:

More confusion comes when trying to work out DoT immunities. Codecies are also immune to every DoT effect, while pure mechanical units are immune to every DoT except acid, while Gatekeepers are only immune to fire. The Andromendon shell is just like the pure mechs except it also has a immunity to acid.

IIRC

Dr Christmas fucked around with this message at 04:02 on Apr 8, 2016

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
What's the deal with loot crates? I've only found one or two that actually had loot in them. At first I thought it would be an alternative to the one random loot drop per mission, but only they don't give loot whether or not I've gotten the drop before finding them.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
So it looks like just three new enemies. Since they're "rulers," I doubt you'll be facing too many. So I wonder how a whole new tier of weapons will fit into that.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I'm surprised they've added the Alien Hunters achievements to Steam but still haven't given any news about it.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
The Speaker should have been the Viper King.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Ugh, I just wasted a bunch of time save-scumming for an attempt at the Exquisite Timing achievement (beat the game before July 1) only to find out I hadn't realized that the codex brain decryption shadow project requires a minimum number of scientists. I only had two for most of the game.

I managed to get a huge chunk of time taken off the magnetic weapons research as a hack reward too, and I don't have a save that far back.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Are there patch notes anywhere?

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I can actually choose where Rangers will end up when they slash now :woop:

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
This is different. I started a commander game with the Nest mission checked, and I played until June when I realized that I hadn't seen any MECs. I've had a few missions with Mutons, and they appear after MECs, right?

Adbot
ADBOT LOVES YOU

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

Dr Christmas posted:

This is different. I started a commander game with the Nest mission checked, and I played until June when I realized that I hadn't seen any MECs. I've had a few missions with Mutons, and they appear after MECs, right?

Update: I just ran into MECs on this same session on June 16. The same mission also introduced Archons.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply