The Dark Events are kinda like a mechanic from that XCOM board game. I'm a little disappointed that the 5th class was just psionics instead of something new. As much as I want MECs back I will be let down if that's the 6th class that's in the DLC they announced.
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# ¿ Jan 28, 2016 17:50 |
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# ¿ May 3, 2024 03:50 |
Was there any kind of collector's edition for XCOM2 that includes the dlc? Google wasn't helpful.
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# ¿ Feb 5, 2016 02:36 |
XCOM 2012 Long War question: I can build a Genetics Lab, but not a MEC one. I'm on an outdated version, but what do you need to do to make the MEC lab? Secondly, isn't EXALT supposed to drop weapons as loot?
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# ¿ Nov 14, 2016 07:48 |
Did I miss it or is War of the Chosen not really going to add much to the endgame in the way of buff new aliens that actually pose a threat by the time you're toting plasma weapons on colonel ranked soldiers? I know xcom in general has a problem with the endgame being a cakewalk but it'd be nice to at least see an attempt at it. Also why do bulwark SPARKs give high cover to enemies that they are melee attacking.
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# ¿ Jul 12, 2017 00:51 |
At first I thought the Reapers were the Lost and was like "oh cool feral humans that use weapons like a mixture of Zombies and EXALT. Neat." Oh well.Zore posted:They said they're buffing several late game enemy types and they added a new alien who knocks out your soldiers and creates clones of them to gently caress you up. You're supposed to beat the Chosen before the actual endgame, though. Speaking of, I heard something before WotC was announced about it having a nemesis system; Did they mean the Chosen themselves, or if say a random ADVENT Officer caps an XCOM soldier will he show up in a different mission with buffed stats? Cuntellectual fucked around with this message at 06:11 on Jul 14, 2017 |
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# ¿ Jul 14, 2017 06:04 |
marshmallow creep posted:You can rename Jane Kelly from the tutorial missions, yeah? The preview said something about "affecting the course of the campaign" so I'm betting you can opt to save the Skirmisher and leave the Reaper to her fate to start off in better standing with the Skirmishers and worse with the Reapers, instead of vice versa. Fangz posted:Not really, casualties were high for like the first few battles but fall off sharply once you get lasers and armour. TFTD was more a meat grinder until you had vibroblades and decent armor. I always figure that's what people remember when they think of OG XCOM as being a nightmare. Cuntellectual fucked around with this message at 06:23 on Jul 14, 2017 |
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# ¿ Jul 14, 2017 06:20 |
No, it's when you fire an entire squad's worth of harpoons at a gillman, only for the aliens to stand perplexed for a moment before returning fire at your new pile of advent burgers.
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# ¿ Jul 14, 2017 08:11 |
Is there a way to make Long War 2 enabled with the Not So Long War second wave option from Long War from EU2012? I like a lot of stuff it's added, like Haven management and new classes and enemy types, and the infiltration mechanic is really cool (I felt really smug when my 6 man squad took out 20 ADVENT dudes. ) but there's just so many missions I feel like I'm going to lose interest.
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# ¿ Jul 25, 2017 23:04 |
So what's the cheapest way to get WotC now?
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# ¿ Aug 9, 2017 09:05 |
Is there anything to replace Second Wave either mod-wise or in wotc?
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# ¿ Dec 29, 2017 01:37 |
Man this is awesome. The little scenario missions in XCOM 2 were fun and this looks like that but better. Now just add in cute robot girls. LashLightning posted:Unless Fire Emblem has changed since I last played it, it only failed when a super-important character died whereas it was regular permadeath for your FWIW the FE devs said that they all savescum too. Happy Noodle Boy posted:Whatever happened to Vahlen anyways Fish cultist. Zore posted:The only thing I'm disappointed in is that Androids are skillless stand-ins for injured soldiers. I was so happy you could make Julian a SPARK.
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# ¿ Apr 15, 2020 00:53 |
One thing about the sectoid: I liked the skull faced xcom 2 ones more than the kinda old-new sectoid in chimera.TK-42-1 posted:Just going to say that it’d be amazing to reveal that Daddy is the leader of the rebels because he couldn’t reconcile living with the unmodded aliens. It’d make so many people mad it’d be worth it and also allow them to go another way with things. ...What?
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# ¿ Apr 15, 2020 10:00 |
I think the big reason the Muton and Sectoid looking more human-ish weirds me out is that the Viper doesn't.pseudodragon posted:I hope the bad guys are just a bunch of racist human assholes that are exactly that guy and you just run through the game shooting them in the face. Judging by how we've seen hostile aliens already: outlook unlikely Phobophilia posted:Honestly, if you were to throw off the shackles of an alien empire, then it is actually best practice to start hiring on remaining alien colonists and former security forces with thin loyalty to the previous regime. They have the technical know-how, they can help build orbital defences against a second invasion from the empire, they might have more knowledge about interstellar politics that can allow you to play empires off against one another. If your diverse coalition starts to look like Burger King Kids Club then that's just a happy coincidence. That's basically what Verge's deal was even before Chimera Squad. Apparently he leaked information to XCOM. Cuntellectual fucked around with this message at 23:30 on Apr 16, 2020 |
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# ¿ Apr 16, 2020 23:25 |
Olive Branch posted:Humanity really didn't want to lose those snake tits. Or as Helion put it... Anime waifu vipers when
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# ¿ Apr 16, 2020 23:54 |
Floodixor posted:Blech, doesn't sound great. I'll gladly leave it out. Long War 2 kinda sucked anyways. There was neat stuff (new aliens and weapons and stuff) but then you also got penalized for using all your guys and your best gear, so... Coolguye posted:Mod advice is not something I'm going to be putting in the OPs because that stuff tends to change a lot and I don't want to prescribe a lot of that stuff. Since we finally ran the mod zealots out of this thread we get a ton of good conversation out of it, too. Ones that hated them, or liked them?
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# ¿ Apr 19, 2020 03:39 |
Coolguye posted:Mostly liked. Long War fans were so zealous they had to get probated out of a couple of completely unrelated threads for trying to evangelize the virtues of their mod and not taking "shut up" as input. Their complete inability to handle anyone not liking their darling mod was the direct onus for the chess rules in this thread. The mod antagonists were also pretty virulent and lovely, but at least kept the fights in this thread. What chess rules? Regardless, maybe they just misunderstood what the mod worship was about?
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# ¿ Apr 19, 2020 07:59 |
Mechtoids are more BS when they show up early, imo.
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# ¿ Apr 21, 2020 18:52 |
I tried to add some voice pack mods because I'm kind of tired of the default selection. I clicked the box in the launcher so the were highlighted, started a new game and... They didn't seem to be included?
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# ¿ Apr 22, 2020 08:00 |
Eau de MacGowan posted:Are you certain they're compatible with whatever version you're playing (vanilla/wotc)? some of the mods for no reason whatsoever are extremely finnicky about which version they'll work with. I think something messed up when I transferred it between computers. I uninstalled everything and they worked after.
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# ¿ Apr 22, 2020 22:32 |
Yeah, I don't like the changes they made to Mutons and Sectoids to make them look 'friendlier' or whatever. :/ Mesadoram posted:I'm actually really excited for this game. It seems like a nice side project they did to have fun (key word there is seems). If it is great, I hope it too comes to the Switch. Been itching for a good XCOM like on the Switch. I mean, I'd imagine they're doing it to see how things are received before considering implementing them in XCOM 3 as opposed to fun.
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# ¿ Apr 22, 2020 22:35 |
The Neal! posted:I assume there's going to be bad guy mutons and sectoids in this game. Going to be interesting to see what they look like I'm 99% sure we've seen them. There's also at least one OG looking pectoid, the guy who runs the black market shop from the back of a truck.
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# ¿ Apr 23, 2020 00:02 |
It's weird people seemed to doubt you could lose on the strategy layer. I was pretty sure they'd said you can if panic means your funding gets pulled and YOU'RE OFF THE FORCE HAND IN YOUR GUN AND BADGE!skaianDestiny posted:https://www.gameinformer.com/exclusive-interview/2020/04/22/firaxis-on-how-chimera-squad-ties-into-the-larger-xcom-universe Warning: This game is canon.
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# ¿ Apr 23, 2020 02:05 |
Semisomnum posted:so uh what the gently caress is going on here? What do yo umean?
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# ¿ Apr 23, 2020 23:18 |
Caidin posted:Genuine Space Racism, haha. Spacism.
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# ¿ Apr 23, 2020 23:33 |
So is there no preloading?
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# ¿ Apr 24, 2020 03:58 |
Anyone know how big the download is supposed to be?Control Volume posted:Call it by its real name: Spacism Cuntellectual posted:Spacism. Cuntellectual fucked around with this message at 04:41 on Apr 24, 2020 |
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# ¿ Apr 24, 2020 04:36 |
Lol why does the launcher advertise XCOM 2 DLC?
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# ¿ Apr 24, 2020 05:19 |
Starting on impossible lets you take anyone it seems.
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# ¿ Apr 24, 2020 05:21 |
I won a mission by having Axiom book it and everyone else get shot to death lol
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# ¿ Apr 24, 2020 06:13 |
Ended up losing my first no-heal Impossible Hardcore Ironman game about 8 missions in. Mind Control that early is rough and scars add up. Game's quite fun though I do have some complaint. I'm glad they're trying this out, though. Oddly there is no achievement for finishing the game with any of those things other than impossible. Why are there so many human soldiers working for the alien supremacists? Cuntellectual fucked around with this message at 07:41 on Apr 24, 2020 |
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# ¿ Apr 24, 2020 07:33 |
Claymore seems to kind of suck. On impossible, Verge, Axiom, Blueblood and Cherub are all godsends. Torque is cool due to being able to stun high value targets too. BobTheJanitor posted:Probably money. It's always money. More figured the aliens wouldn't want them than the other way around.
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# ¿ Apr 24, 2020 07:55 |
For future reference: The ADVENT guys have robots from the start, so hacker lady might be more useful than verge in that case.
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# ¿ Apr 24, 2020 08:13 |
Mr.Pibbleton posted:XCOM 2 changes gameplay A LOT dependent on which DLC is active. Yeah I was doing Grey Pheonix. Mutons and both forms of Sectoids I've seen had 1 armor, but my very brief attempt at Sacred Coil had turrets with like 2 armor and a bunch of other stuff with 1. also skipping the tutorial was a mistake I totally didnt realize how field teams worked. I would've done it but you can't do it on impossible for some reason.
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# ¿ Apr 24, 2020 08:52 |
Devs guessed around 20 hours iirc.
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# ¿ Apr 24, 2020 09:13 |
Game locks up when I have all my guys ready to enter evac. oh right this is why i dont play ironman, good to know.
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# ¿ Apr 24, 2020 11:01 |
Does the tutorial have story in it or something? e: Oh. Ironman loving sucks with how unstable the game can be.
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# ¿ Apr 24, 2020 20:57 |
Agent355 posted:That's a thing? Man I'm glad I've never interacted with the xcom community then, what a weird loving takeaway from the series. It doesn't seem very surprising to me. Doesn't mean it's good or anything but it's literally a series about killing invading aliens that are all completely hostile war crime enthusiasts.
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# ¿ Apr 24, 2020 21:29 |
What happens if you get Anarchy in a district? Is that game over or is it like a council member withdrawing? I really wish you could have 2 people in training at once. Cuntellectual fucked around with this message at 23:09 on Apr 24, 2020 |
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# ¿ Apr 24, 2020 23:06 |
Is it just me or does Torque's pattern of scales make anyone else think of a little hat?
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# ¿ Apr 24, 2020 23:19 |
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# ¿ May 3, 2024 03:50 |
Ornamented Death posted:The gently caress is the point of a one-turn stun? The enemy just...wakes up and does their thing. It's a complete waste of an action to do something that only stuns an enemy for one turn. I've been wondering that too. TIL: Zephyr's lockdown attacks CAN and frequently do miss.
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# ¿ Apr 24, 2020 23:36 |