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Coolguye
Jul 6, 2011

Required by his programming!

Kris xK posted:

Is the Central guy supposed to be Bradford?

after 20 years of living like a hobo in montana, yes

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Coolguye
Jul 6, 2011

Required by his programming!

SlyFrog posted:

It's like a post a minute in here - this thread reeks of nerd ready to burst. I see thousands of imaginary hands reaching for inhalers due to hyperventilation.

pimply penises all purple and pulsating

Coolguye
Jul 6, 2011

Required by his programming!

The Iron Rose posted:

Finally made my character!



If anyone wants to put her into a goon pool or have me in your game, the pool file (with just her) is here: https://www.dropbox.com/s/3stva8auxuc0aiq/TheIronRose.bin?dl=0

Hello!

Anyone who wants to help put these together into the Goon Regiment will get kudos and an enshrined spot in the OP! We must shoot all the aliens and die in horrifying numbers

Coolguye
Jul 6, 2011

Required by his programming!

Deuce posted:

Maybe we should get like an open goon dropbox for everyone to dump people in?
If some fine person would do this that would be super double awesome of you!

Coolguye
Jul 6, 2011

Required by his programming!
I'm doing my best to download goons as they put their characters up. So far I only have Rose and Pants, though, because I skipped like 200 posts. If you want to ensure that I get you, quote one of my posts blank out everything so I have a big yellow field telling me to stop.

Coolguye
Jul 6, 2011

Required by his programming!

idonotlikepeas posted:

Got this one too (from e-mail).

If anybody sets up a dropbox, I'll grab the stuff out of it and make a convenient file out of them later. (Otherwise, you all can still feel free to e-mail me.)


Durinia posted:

So, I made a central uploader for me to collect files and make a pool for a different forum. I could make a copy of that and pretty easily do the same thing for Goons. Updating would be pretty easy.

Sounds like you two have something to talk about for the immediate moment! I would normally do this myself but I'm juggling about 6 other things today. Could I rely on you guys to get this sorted out so I can honor you both in the OP?

Coolguye
Jul 6, 2011

Required by his programming!

Antti posted:

I'm up to tutorial mission 3 and this is one of the rookies the game randomly spits at me.



GOTY 2016.
well THAT'S going into the OP

Coolguye
Jul 6, 2011

Required by his programming!

Jack Trades posted:

So, is anyone making a Goon Character Depository?

yes we're working on it

Coolguye
Jul 6, 2011

Required by his programming!

monster on a stick posted:

What's the consensus so far, or is everyone too busy playing pretty princess with their soldiers?

GAME

GOOD

GOOD

GAME

Innerguard posted:

If you set a soldier pool person as say psionic then make your initial spawn pool only character pool entries, does that mean they will automatically be a psionic?
from what i understand setting a preferred class will make sure your class is what you ask for, yes. though you will still spawn as a rookie unless you demand a specific rank. but if you demand a specific rank you outright won't spawn unless the player has access to that rank through other methods (such as the black market)

Coolguye
Jul 6, 2011

Required by his programming!

Josef bugman posted:

Not an empty quote.

just empty quote friend there is no shame in the snake tits thread

Coolguye
Jul 6, 2011

Required by his programming!
Another Goon Platoon entry:

https://www.dropbox.com/s/4y9dnop19rwgiif/Sykic.bin?dl=0

Coolguye
Jul 6, 2011

Required by his programming!

Azran posted:

So, how's the game?

GAME

GOOD

GOOD

GAME

Coolguye
Jul 6, 2011

Required by his programming!
Let's ROCK!

Coolguye
Jul 6, 2011

Required by his programming!


https://dl.dropboxusercontent.com/u/34545437/Coolguy.bin

Here's me!

Coolguye
Jul 6, 2011

Required by his programming!

Speedball posted:

...I loving love that bio. You are a cool guy, Coolguye.

The line you can't see which is just off screen is:

"Let me at the aliens. The worst that they have. Not even death will save them from me."

Because, you know, quoting Harlan Ellison wasn't enough. :v:

Coolguye
Jul 6, 2011

Required by his programming!
You have to do it by hand and the text box is not big. It's about 500 characters.

Coolguye
Jul 6, 2011

Required by his programming!

Yeah my successful hit rate is running at about half of what it's displaying on average.

I realize half the thread is going to call me a whiny gently caress for this, but seriously, something is UP with the hit percentages. I used all my grenades (of which I have 5, since one of my early promotions was a grenadier), and I set up flank shots and even go for one-hex attacks. My AAR listings like the above are LESS THAN HALF of my listed accuracies, which are about 74-84% since they're flanking shots. My Status Black AARs show me at 30-38% hit rates. I even had someone watching my stream, so I have a loving witness. He swore off buying the game after watching this nonsense.

Yeah, yeah, :xcom: and poo poo, but such close range attacks aren't even OG XCOM style. Even if you missed, the bullet trajectory would often hit in OG XCOM regardless of your 'miss'. This is some straight bullshit. I definitely feel like weapons need some close tweaking on close ranges right now. It is absolutely absurd that my rookie could flat miss and do no damage when DIRECTLY NEXT to an ADVENT trooper. Not even OG XCOM did this, so you can't defend this mechanic. If literally any other game pulled this, people would hate on it, for good reason.

I was seriously hyped but right now I am super disgusted with the game. I honestly do not know what I am supposed to do. I've rerolled an early mission a half dozen times at this point because my soldiers seemingly cannot hit the broad side of a loving barn, and enemies outnumber and will suicide rush me because they apparently sense that my soldiers cannot hit the broad side of a loving barn.

Coolguye fucked around with this message at 10:07 on Feb 5, 2016

Coolguye
Jul 6, 2011

Required by his programming!

Kai Tave posted:



What difficulty are you on? I'm starting out on Veteran which I don't know if there's behind the scenes RNG fuckery like EU/EW had on Normal to compensate but everything's seemed to be working as expected for me so far...I've had characters whiff on 60-70% shots and make clutch 40%< shots, nothing to the degree of what you're describing.

I am on Commander. I come to these games expecting some bullshit, but this was 3 hours of it, supported by data with the AARs. I would really love to see the game that others are talking about, but as it stands I cannot progress past the mission after the power core recovery because guns apparently do not work for me.

Coolguye
Jul 6, 2011

Required by his programming!

ShineDog posted:

The hit rate % thing is simply confirmation bias I think.

As for poor short range accuracy, within the logic of this game that guy isn't simply standing to let you shoot him, he's moving around and dodging, him standing stock still is an abstraction.

How is it confirmation bias when the thing that comes up after a mission says "you had this % successful hit?"

Are you saying I'm selectively remembering how many flank vs non flank shots I took?

Coolguye
Jul 6, 2011

Required by his programming!

Pomp posted:

small sample sizes are statistically useless

you're statistically useless *rimshot*

Coolguye
Jul 6, 2011

Required by his programming!

ShineDog posted:

Also remember that the nature of this games rng seed means the same dice out of the same save, so if you take the same action after reloading you will get the same results. In xc1 you could even work out where the dice were landing. The first roll is around 70, the second roll must be down in the 30s.
I'm well aware thanks, did you see the part where THE GAME ITSELF is reporting that my successful hit % is half what is expected over the course of 6 missions?

Coolguye
Jul 6, 2011

Required by his programming!

ShineDog posted:

Welcome to dice?

Yeah that isn't convincing at all. A chance aberration that large is as unlikely as a so one reporting 100% hit rate over 6 missions with no flank shots at all.

Coolguye fucked around with this message at 10:52 on Feb 5, 2016

Coolguye
Jul 6, 2011

Required by his programming!

Strobe posted:

Six games is a pitifully tiny sample size for trying to draw conclusions, especially if you're casting aspersions on the way the game is actually displaying things instead of you getting a run of bad luck. I've played games of BattleTech where I roll eight sets of snake eyes and only one boxcars, that doesn't mean my dice are improperly weighted (well, that doesn't mean anything by itself), it means that poo poo happens.

You've played those, however, over the course of many years, and had numerous counter examples in between. This is six times in a row without any counter examples in between. This is not the same thing.

I really do not think it is a large leap to suspect something weird in the opaque system you're using when you're getting such wildly different results from the expectation. This is not a d6 that you can see. This is an opaque system that you PRESUME is working correctly.

For my purposes, I intend to verify cache and try again tomorrow, but tonight's first outing was definitely the worst XCOM experience I've ever had. And I played Enforcer, dammit.

Coolguye
Jul 6, 2011

Required by his programming!
Biggest difference is that some basic enemies have a lot of health now so it is much more difficult to clear the field in this game vs EU. That generally translates into taking more shots and more damage.

Also, ran a cache verification before I left for work and just remoted in to check it. 2 files failed verification, and from checking file modified metadata it looks like it was two core dlls. A little suspicious that the unpacking process corrupted them. So to whomever was asking me if I was experiencing an RNG malfunction that nobody else was seeing? There's evidence to support that, actually, so bite me.

Regardless, this experience has made me think that shotguns for rookies might be a good mod for me to make. Should be easy to make, and even with the fuckery yesterday, shotguns hit 100% accuracy at close range so it presumably would have helped a lot. Also it's always struck me as weird that you need ginzu training to figure out a pump action.

Coolguye
Jul 6, 2011

Required by his programming!
Patrols only spot you if they both have you in a conceal tile and are flanking you. So sure, you can bunker and hope they walk by. The timed missions seem pretty tight, though, so that might not be much of an option, depending.

Coolguye
Jul 6, 2011

Required by his programming!

Elliotw2 posted:

Here you go, just go into xcomclassdata and do this:

code:
[Rookie X2SoldierClassTemplate]
ClassPoints=1
IconImage=img:///UILibrary_Common.class_rookie
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="shotgun")
KillAssistsPerKill=4

Cool, thanks. Workshop integration working yet? This'd be great to upload.

Coolguye
Jul 6, 2011

Required by his programming!

Kai Tave posted:

I had the same two files need reverification and I still wasn't having the problems you're describing so bite me back? :shrug:

Yeah? Which two dlls were they?

Coolguye
Jul 6, 2011

Required by his programming!

Thirsty Dog posted:

Yeah uh corrupted DLLs would do more than just make you angry about missing shots.

And still doesn't change the fact that your sample size was way too low to be drawing any genuine conclusions.

How would you know? Dlls are wholly binary data. A bit out of place here or there can compromise functionally in weird ways. I've lost entire evenings of my life doing installs for work due to weird issues that were finally resolved by reloading dlls from known good sources. Heck, I've had to edit this binary data in a hex editor before to fix IPs that got knocked off in legacy systems and made it so they could no longer connect to dependencies. The reason identified in that case was that the new disk encryption system we were using hosed up.

Generating, reading, iterating, or interpreting RNG seeds could have been compromised if any of that functionality was in these dlls. It is a fair bit of surface. And sure, it doesn't prove anything, but the opposite is true - your good experiences don't prove that everything is working as intended and is supremely reliable. But 6 full missions of at least a dozen shots apiece showing this pattern is SUSPICIOUS AS ALL HELL and having corrupted game files while still having the game load and run somehow is even more suspicious.

Stop pretending like the game is above issues.

Coolguye
Jul 6, 2011

Required by his programming!

LightWarden posted:


You may or may not have been experiencing any RNG malfunctions, but on the after action report Successful Shot Percentage is just "how many of the primary weapon attacks that you made on your turns actually hit" and has absolutely nothing to do with the aim percentages you made them with. So if you made ten shots during the fight at whatever accuracy and you hit six times it would display a Successful Shot Percentage of 60%. Note that this doesn't track overwatch shots or anything from your subweapon
I understand that - I actually went and confirmed that semantic before posting last night to see if there was any other reasonable explanation. This is the mission after the power reactor mission that I completely slammed up against (the power core mission I also failed twice, but those were more understandable tactical errors. I had bad hit ratings then too but I wrote it off as bad luck.) I have no real subweapons to work with here so the only damage going out is rookie assault rifles and grenades. Especially as the problems mounted, I obsessively set up flank shots, and close range flank shots at that, so my expected rating was, pessimistically, 70%. My actuals kept showing up between 30 and 38%.

quote:

Speaking of Grenadiers, you accidentally put their video in the OP twice instead of putting in the Specialist's video.
Good call, thanks, I will update that when I'm not phone posting.

Coolguye
Jul 6, 2011

Required by his programming!

Thirsty Dog posted:

No-one, least of all me, is pretending the game is above issues. I haven't at any point commented on my own experiences - good or bad - so I'm fairly certain you're just randomly flailing around at people while desperately trying to validate your anger at a videogame.
That was an impersonal you; you (this one is personal) are not at all the first person to spout the view you're coming to. That's legitimately a really loving confusing distinction in English. Though your conclusion is suitably hilarious, and kind of makes it seem like you're doing exactly what you're denying.

Coolguye
Jul 6, 2011

Required by his programming!

amanasleep posted:

Time to re-litigate the fairness of the PRNG.

I predict about 2 weeks of insane flames before a somebody deep dives to verify.

Yeah I'm expecting what will actually happen is I will get home today after the cache verification replaced some dlls, I will start doing substantially better and having a blast, and we will all bicker about whether or not this confirms my view or the probabilistic one.

Coolguye
Jul 6, 2011

Required by his programming!

Thirsty Dog posted:

This gets worse every time you post just FYI. "Impersonal you" after starting your post with "How would you know?" and then ranting at me :allears:
Uh okay? You're really interested in taking offense here. I am annoyed that the game, not at you or anyone else, I thought I had made that pretty clear but whatever dude.

If you know something about sample sizes though you know that half expected performance after 60-odd trials typically constitutes a look into a system so I dunno why you're even jumping down my throat.

Coolguye
Jul 6, 2011

Required by his programming!

shrike82 posted:

Treading over extremely old ground but how do the hit/hack/etc. percentages work?
It's clear some info is being kept between saves with actions failing or succeeding when save scumming.

Is there a good primer for this somewhere?

The way it worked in EU (and presumably the way it works here) is that the RNG seed is saved with the game and changes after every action. So if you reload and do the same action twice, you'll get the same result. But if you do a different action and then revisit the previous action, you'll get a different result.

So you'll always miss a shot that you missed, but if you move someone unrelated and then go back and take the shot again you might hit.

Coolguye
Jul 6, 2011

Required by his programming!

Indecisive posted:

You (you) are the one taking offense and personally I've quit reading your posts because you sound like a crazy person today.

Yeah I'm cool with everyone in this thread thanks, sorry or whatever

Coolguye
Jul 6, 2011

Required by his programming!

Internet Kraken posted:

Just woke up and played the tutorial. On the second mission, I had to restart. Why? Well, before I even saw an alien, a soldier died. A fire I assumed was an ambient effect attached to a car was actually on a single tile and one of my rookies pathed through it. He caught on fire and with no way to save him I had to watch him burn to death.

:xcom:

There is a little thumbnail of a flame that shows up when moving dudes that will call out if it is ambient or not. But the pathway the game overlays sometimes lies and I had a dude merrily run through a bonfire and burn to death yesterday so pbbtt

Coolguye
Jul 6, 2011

Required by his programming!

Wiggly Wayne DDS posted:

I'm framing the crazy for later, I hope the op learns how probability and prngs function someday.
Well I understand that system files are important so

Coolguye fucked around with this message at 20:05 on Feb 5, 2016

Coolguye
Jul 6, 2011

Required by his programming!

jng2058 posted:

Sometime yesterday, some kind soul posted a way to modify the .ini to make it so your pool characters all show up first before the random ones do. Unfortunately today I find there are hundreds of posts between now and then and I can't seem to find it. Can anyone please repost that info? Thanks.

Here you go



Elliotw2 posted:

I don't think you can ensure specific characters, but you can tell the game to only use people from the pool until they all die/get recruited by changing the line
code:
InitialSoldiersCharacterPoolSelectionMode=eCPSM_Mixed
to eCPSM_PoolOnly in the gamedata.ini file.

Coolguye fucked around with this message at 20:22 on Feb 5, 2016

Coolguye
Jul 6, 2011

Required by his programming!

AlternateAccount posted:

How do I fetch out my character pool file? All I see is the built in importables.

What do you mean fetch out? Like use in game? You would just copy the .bin file into Importables and click it in game.

Coolguye
Jul 6, 2011

Required by his programming!

AlternateAccount posted:

I dont understand this. I created a new pool and exported my character into it, not sure where the actual file I can distribute is.

Oh ok that makes sense.

Go to Documents\my games\xcom2\pools\importables (I think, working from memory). The .bin file with your pool with be there. Do NOT rename it out of game, it breaks it.

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Coolguye
Jul 6, 2011

Required by his programming!

KyloWinter posted:

Sometimes it doesn't destroy the cover despite being highlighted in red though.

Cover is tougher this time around and sometimes a single explosion doesn't destroy poo poo

Which is weird since the first tutorial mission has you bombing out of a wall with a grenade

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