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ZenVulgarity posted:Sword rangers I found are really good early and kind of blow late We need lightsabers
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# ¿ Feb 8, 2016 19:55 |
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# ¿ May 22, 2024 06:42 |
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LordNat posted:Make Pistols their Main weapon as well. Their class base ability to fire a shot from each Pistol if they attack as their first action. Also give them the ability to make a snap pistol shot and NOT have their turn end, so they can still move afterwards. But as a penalty snap shots are less accurate, like in the good old X-COM days.
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# ¿ Feb 8, 2016 20:05 |
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AnonSpore posted:I haven't read the thread since before release for fear of spoilers. Are there any things that XCOM1 did better or that could be seen as steps back from 1, or is 2 just A Good Game? The two are more similar than they are different, but so far I'm not really seeing much of a reason to go back to 1 now that I have 2. Its the same but better all around. The biggest slight I have against 2 is that its less like the classic DOS X-COM than 1 was, but its probably better for it. It is A Good Game and the only reason not to play it over 1 is if you can't afford it. But if you can't afford it just play 1 because its not really that different.
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# ¿ Feb 8, 2016 21:51 |
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FZeroRacer posted:I've learned that the SDK is big and kind of scary. A lot of game-specific SDKs have a more walled-off style of design where they create a nice little sandbox for you to make whatever sand castle you want but the XCOM 2 SDK gives you an entire house and tells you to do whatever you want with it, including bulldozing the whole thing down. It looks to me like they just copied the way Skyrim does it, which works. Its got the same steamworks integration, the same GUI launcher that lets you check off mods, and the same ability to just fully override anything in the base data. Could just be a coincedence, since those are just good ideas. But I wonder if they didn't copy Skyrim being probably the most successful steamworks game.
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# ¿ Feb 8, 2016 22:00 |
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AttackBacon posted:So I found this bit of info fairly hilarious: https://www.reddit.com/r/Xcom/comments/44r2f5/psa_press_caps_lock_in_the_postmission_skyranger/ What in the gently caress
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# ¿ Feb 8, 2016 22:13 |
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Kenshin posted:I have so many mod ideas and can't wait to get home from work and mess with the SDK. I like these, although you should rename the Paladin to something like "Squad Leader" or even just "Leader" because this isn't D&D.
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# ¿ Feb 8, 2016 23:00 |
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Captain Oblivious posted:Truly is is unheard of for military tech or positions in sci-fi videogame to reference military tech or positions from the distant past. No, it isn't unheard of, but its still needlessly goofy when you can just use a different name that fits the same thing better If the Ranger was called "Tiger Assault" and the specialist was "Wizard" or something you'd have a point, but nope. Don't break the pattern. Naming vehicles or mechs is different.
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# ¿ Feb 8, 2016 23:11 |
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Captain Oblivious posted:The secret is that you are perceiving patterns where there are none, like looking for shapes in a cloud you are simply projecting what you wish to see, and that it is ultimately completely meaningless whether it is a Paladin or a Squad Leader. Ranger, Grenadier, Specialist, Sharpshooter, Psi Operative, Paladin One of these things is not like the others, one of these things just doesn't belong... Ranger is a D&D class, but its also a military job title. (https://en.wikipedia.org/wiki/United_States_Army_Rangers) Swap "designated squad marksman" for sharpshooter and the only one of those which doesn't sound US military is the Psi Operative, except actually that one's real too, just a different type (https://en.wikipedia.org/wiki/Psychological_Operations_(United_States)) Tenzarin posted:M109A6 Paladin 155-mm self-propelled howitzer Yeah but vehicles have that standard. Naming them after people is more common (Abrams, Sherman, Grant, Bradley, etc.) but you see a lot of animals and stuff too, (Locust, Tiger, Bulldog, etc.) But I'm just making up patterns where they don't exist apparently.
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# ¿ Feb 8, 2016 23:31 |
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Bogart posted:2) Soldiers gain Hacking with every attempted override. Specialists gain extra benefit from these hack attempts. This is a pretty cool idea, although spending like 3 turns on the same hack is still terrible. Maybe go far enough as to say that Specialists get a guaranteed hack after a failure? Or maybe a huge bonus and then a guaranteed hack on the 3rd attempt if it gets that far? Bogart posted:1) Faster Gremlin animations. Faster animations in general. I really wouldn't mind a "disable cutscenes during combat" mod. Like, just let it play out from the same static camera the whole time the way X-COM did back on DOS. Maybe its not as cinematic, but after you've seen those angles 100 times they get pretty old anyways, I'd rather it just be faster. There's no option for that right? I didn't see one.
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# ¿ Feb 8, 2016 23:37 |
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Tenzarin posted:And an odd question do you pronounce Aegis as A-gis or E-gis? I've always said A-gis, or really more of Ayee-gis like Fonzie. Although I think the Ash is supposed to be an 'e' sound if anything. Like Archaeology. You can say "ark-ayee-ology" but most people say "ark-e-ology"
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# ¿ Feb 9, 2016 00:03 |
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How hard would it be to mod in the Xcom 1 aliens as additional varieties? Like have both sectoids and OG sectoids. Probably a good amount of work, but the art assets are already done for you and it'd add a ton of variety to the game. Like the original Mutons could be called 'Muton Jr.'
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# ¿ Feb 9, 2016 00:26 |
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KOMI posted:Done with this game. Not because I beat it or anything but because it's uninstalled and I'll be just getting my money back tomorrow so no harm done. source your quotes
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# ¿ Feb 9, 2016 01:34 |
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KOMI posted:No end game, just sort of making fun of you for trying to escalate. I mean I know people on Games get sensitive but lets not be 'retarted', k? "But I'm not dumb and bad at video gaem I'm just trolling" Dude go away. Tenzarin posted:This whole situation feels like there is some kind of built in emoticon on the something awful forums to represent KOMI feelings about xcom. Haha
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# ¿ Feb 9, 2016 01:49 |
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drat the levels in this game are so good. I've been playing so many of these infiltration missions, have to destroy this or rescue these civvies, I'm in dense urban areas with cyber cars and poo poo, Just finally got a mission where there's no time limit, we're out in the boonies in the snow and trees, and we're just hunting down aliens at our leisure, like good old' X-COM days. And wow, it just like, really caught up with me at once how good this game is, how much variety there is. I do kinda miss shooting down UFOs and investigating their crashed innards, but I don't miss the old interception minigame at ALL. Also having a single HQ ship that flies around and not launching multiple skyrangers at a time keeps everything dramatically simpler. But you still have to rotate your squads because of injuries.
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# ¿ Feb 9, 2016 18:25 |
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Just had an idea for a new class, call it the 'rogue agent' or 'spy' or 'assassin' or 'infiltrator' Has the ability to spend an entire turn in order to go back into concealment after losing concealment. Only applies to this unit, the rest of your squad does not gain concealment. Like a ranger on steroids. But then to balance them they wouldn't be able to use shotguns and wouldn't have swords. Maybe go even further and restrict them to pistols and make them into the dual-wielding pistol class. Could be useful for scouting out ahead once you've already run into one pack of enemies, but its not like you can afford to burn tons of turns in most cases so you couldn't always wait for it. I dunno, would have to play around with the balance and the other abilities (based around being concealed) but its a thought. LordNat posted:There is a downed UFO mission that can pop. I think it is a alternate/rare version of the Supply Raid mission. Awesome, glad to hear it. Coolguye posted:Countdowns on when certain missions expire would be an even lower impact change. I've left a lot of things with only 12 hours remaining because a supply raid or a guerrilla action will show up, and I'm terrified that if I ignore it for those 12-24 hours, I'll miss my window. Yeah I don't need a second ship because any progress you get on something stays, but knowing deadlines on events would be really useful. I think in some cases it tells you but not in all cases?
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# ¿ Feb 9, 2016 18:40 |
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Minrad posted:is this two solar panels duct taped to a car? Looks like a car that was retrofit to run on a different fuel source. Very cool. Looper the film had the same thing going on. I really like details like that. The whole star wars "used future" look, as opposed to everything in the future being brand-new and chrome.
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# ¿ Feb 9, 2016 19:32 |
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PaybackJack posted:This is probably the only thing I miss from old X-com. There was nothing like taking down a battleship and then having to explore every inch of that sucker. No Long range sniping options, just tight, claustrophobic spaces with Aliens lurking all over the place. That and the cydonia / mars invasion. That was the perfect hardcore ending, even if it was usually a slog and you just used blaster bombs.
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# ¿ Feb 9, 2016 19:45 |
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Was there a performance patch somewhere I missed steam applying automatically? Game used to crash on me like crazy, or at least lock up hardcore. Now it runs pretty smooth. Thank you Solomon
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# ¿ Feb 9, 2016 23:33 |
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Elliotw2 posted:I tried this three separate times and it never worked. Same, does nothing for me. VDay posted:Are your avenger load times actually slow/long though? There's some weirdness going on where it takes some people like 2+ minutes to load missions or to come back from them. Maybe your game just doesn't have whatever weirdness causes that to begin with? That's the thing though, they're definitely not. Its like 20 seconds tops.
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# ¿ Feb 9, 2016 23:40 |
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# ¿ May 22, 2024 06:42 |
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Rather Dashing posted:Is there a way or a mod to disable certain customisation items from a DLC or mod without removing the DLC\mod itself? I like bits of Anarchy's Children but not so down with the Mad Max ethos of much of it. You could just not put the helmets you don't like on people
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# ¿ Mar 21, 2016 22:02 |