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Coolguye posted:REQUIRED OP LISTENING: gently caress YES! Bradford been doin' this for 19 years! You gonna fight him, fight these tears?!
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# ¿ Jan 28, 2016 17:58 |
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# ¿ May 1, 2024 05:04 |
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Wizard Styles posted:It should have been dogs.
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# ¿ Jan 28, 2016 18:30 |
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Excelsiortothemax posted:This made me laugh far too hard. I have to admit, it is a good thing to suss out all snaketits pervs ITT.
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# ¿ Jan 28, 2016 19:58 |
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ClassH posted:He said they can dash and attack on the same turn now. Hahah yes...no more kiting chryssalids and: "Oh good, they used up their first move getting to within a few steps away from that soldier. Now they'll just move once more and not do poo poo." Rules of Nature apply to them now, same as blade-wielding folks and gawd will that be something to factor in now. I imagine this will also finally make them actually useful in multiplayer, unlike in EU.
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# ¿ Jan 28, 2016 20:58 |
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Zomborgon posted:So, multiplayer's going to be bugged again?
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# ¿ Jan 28, 2016 21:20 |
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Josef bugman posted:Its more than likely that beagle will rise on the third day and present us all with strategies to beat back the Aliens with. Even were that to happen, the trick then is in how you execute them on constantly randomized maps. And under the pressure of chryssalids threatening to slice and dice your mom out in the field, or something.
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# ¿ Jan 28, 2016 21:40 |
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Sharrow posted:for anyone else binging on EW/Long War before launch, someone has just modded up an XCOM2-style LOS indicator Muchos thanks. Might even be bearable to do that last playthrough now...eventually.
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# ¿ Jan 29, 2016 01:36 |
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Joust posted:I will...play the game. https://www.youtube.com/watch?v=6_5O-nUiZ_0 "It's so eeeea-sy. When you know the rules. It's so eeeea-sy. All you have to do is ayy lmao."
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# ¿ Jan 29, 2016 01:57 |
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We'd need a buggy counter for all these bugs.
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# ¿ Jan 29, 2016 02:15 |
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Vengarr posted:Rename thread to XCOM 2: Terrorists from the Deep posthaste. I have to admit, it would go a lot better with the thread's twin towers "we forgot" icon.
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# ¿ Jan 29, 2016 03:01 |
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winterwerefox posted:Not everything I post is snek tits or mind breaking "Yeees! Split it wide open!" Oh my, I love the snek-skin fashion on the far left there.
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# ¿ Jan 29, 2016 10:14 |
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Furism posted:Yes I realize that adding that stress condition is actually a pretty good game design, it just tends to... stress me too much My problem, really. TBH, this was pretty much the main difference between the original XCOM: EU's singleplayer and its multiplayer. In the case of the first, like you said, the stress conditions on 'time available' were laughable most of the times, whereas with the case of the second time is ultra-critical, especially considering every move had a chance of lag-glitching ect. So whereas in singleplayer, you could take all the time you liked, in multiplayer you absolutely had to think moves ahead on the enemy turn as to what you were going to do to give you the best chances and best approach possible, and then not waste time and just do it. It really did start to feel like timed chess and the more moves you could see ahead as fast as you could, the better your odds were to make the best decisions possible. So yea, I can definitely see where you're coming from and don't blame you one bit for hoping for a mod to remove that factor from the singleplayer. For me, tho, it's exactly what made me really love the original's multiplayer, no matter how buggy and unbalanced it may have been, and why I'm legit curious to see, if XCOM 2's initial multiplayer people won't actually be a bit more capable of adapting to it, precisely because they will have already (at least to some degree) trained for that stress condition, as you put it, within their first singleplayer campaign.
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# ¿ Jan 29, 2016 12:21 |
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Zomborgon posted:The correct way to play EW: Fair enough, though I find this to be the moreso appropriate way for me to reflect, since we'll all say goodbye to the original once XCOM 2 comes out: https://www.youtube.com/watch?v=uRuz-Yf70Dk
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# ¿ Jan 29, 2016 15:07 |
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Speedball posted:One thing Apocalypse could have stood to have is a little more transparancy about what factions did what within the city. They had all that poo poo planned, but then had to abandon it. Julian Gollop pretty much stated he regretted aiming so drat high, without realizing just how long that poo poo would take to implement and that he wound up cutting them, to the point where the only notable ones were Cult of Sirius, Megapol and maybe 1 or 2 others. All the others were just there, like, whatever - so you could RP or something with attacking them, but had zero consequence whatsoever.
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# ¿ Jan 29, 2016 21:26 |
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I thought US capitalism was supposed to be all like: "Competition gets us the best of the best." while in my socialist country there's only a few that just go wherever and whoever calls on them, cause the infrastructure was laid all across the country. But then again, our country is also tiny compared to the wide swathes of the US. You'd really need state-limited ISPs TBH. A few for a handful of states to compete between each other, as opposed to just a few big country ones which can pick and choose which parts of the country come into the modern civilized world, and which are stuck in the sub 1MB/s dark ages. CrazyLoon fucked around with this message at 21:31 on Jan 29, 2016 |
# ¿ Jan 29, 2016 21:29 |
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gfanikf posted:People need FIOS. That's the issue. Uncapped and when wired to the computer I'm getting like 7mbs. Lol...so it really is just greed stemming from monopolies then? Welp...
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# ¿ Jan 29, 2016 21:45 |
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The Iron Rose posted:Guys, you can talk about all the socialist BS you want in DnD. The rest of the world (including, most notably, me) doesn't care. Lol, but yea...I was just curious for a quick answer, and I got it. No need for a debate here, I think. Still, thanks for that ARS link.
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# ¿ Jan 29, 2016 22:15 |
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^ lol...what have I started?Zaphod42 posted:You may as well check out for a week dude, there's not going to be anything in this thread other than snaketits and trying to kill time until the game comes out. I suppose we could just revert to the staple hype posting, but yea...might as well go on GameFAQs for just that. So as to the subject mentioned above, I can't wait to meet snake tits in the game so that I can chop 'em all up and feed 'em to the non-announced 6th class of Shen's gift, that will no doubt be the much-anticipated dog class.
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# ¿ Jan 29, 2016 22:35 |
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LordNat posted:Metal Saga. It is part of a really strange line of JRPGs focused on driving tanks around a post apocalyptic world. Really great but really strange game. Worth checking out if you like games where you hunt wild buses around the desert to capture and strap rocket pods to. It has dogs in it, so I might actually do that at some point in the future. EDIT: Also, I hope this picture of a dog will save this page, since I'd rather not see Junpei return just yet. CrazyLoon fucked around with this message at 22:53 on Jan 29, 2016 |
# ¿ Jan 29, 2016 22:47 |
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Rhymenoserous posted:In the original you could huck peoples bodies around. Hopefully, in XCOM2 the condition to researching alien corpses could be: "You have to have one soldier pick it up and lug it around, or take it back to the Skyranger, in order to get the option of dissecting it back at base." Or at least, that would be a cool thing to mod in for the realism folks anywho.
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# ¿ Jan 29, 2016 22:52 |
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Anime Schoolgirl posted:Even better if it's left ambiguous whether we did the right thing at all Taking in the symbolism of the sectoid head logo, whose human heads turn into skeletons, I'm gonna go out on a limb and say...yeah, anything's better than the human race going extinct lol. But it's true that it'd be interesting, if the alternative to extinction is not all that rosy, even if satisfying.
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# ¿ Jan 29, 2016 23:29 |
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Danaru posted:In the end, XCOM frees earth, and uncovers coordinates to similarly occupied planets. Now Humanity has reverse engineered warp drive, and they're pissed. Lol...to think, I didn't have to do all that IRC simming and just had to wait two more decades.
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# ¿ Jan 29, 2016 23:44 |
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Beagle posted:http://www.twitch.tv/pax2/v/38694034?t=2h17m30s Not only will it be helpful for machinima and streamers, but then he goes on to say how it plays into it actually making Multiplayer feasible for everything, and that it's a core feature that will send these replays back and forth in a multiplayer match, so that you no longer get glitching Cyberdiscs and Floaters ect. And that's not even adding to the possibility of you rewatching replays of your multiplayer matches, to see exactly where you or your opponent made mistakes! Just... This game is...I swear, I have a natural predisposition to being hyped by anything XCOM, but cripes...everything being revealed is just such amazing common sense and helpful that, yea, my hopes are sky loving high right now. CrazyLoon fucked around with this message at 08:33 on Jan 31, 2016 |
# ¿ Jan 31, 2016 08:29 |
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Colapops posted:clicking that link took me to part of the stream with the dev guys all talking about Star Trek: Deep Space Nine. was that intentional. also what else is known about multiplayer so far!! They didn't say much about it, other than what I noted in my own post here: http://forums.somethingawful.com/showthread.php?threadid=3762067&userid=0&perpage=40&pagenumber=13#post455664485 But cripes, would that be a welcome addition to it. So I'm just assuming, same concept as XCOM: EU's multiplayer, only with some more variety in units, procedural maps with varying levels of cover making things impossible to 100% cookie-cutter approach them, can have it while having the singleplayer modded, a whole lot less glitching, if none, due to how it was described in that link and noted in my post, and yea...possibility perhaps to replay your matches and see what and where went right/wrong.
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# ¿ Jan 31, 2016 10:19 |
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DrManiac posted:Apparently we only saw around half of the enemies in the game so far. I'd hope so. Even with the ones I've seen, I kinda hope to forget all their tricks and abilities or that we don't see much of them in action or even described. Call me crazy, but I like learning about these things through painful lessons, like losing a soldier over one such ability. That way, you're bound to remember it.
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# ¿ Jan 31, 2016 21:25 |
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Personally, I'll consider the book to not be canon and just imagine that the canon is you lasting until the base defense mission (but totally borking up the research so that you can only fight with base weapons and armor), whereupon you get curbstomped and Bradford somehow survives.
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# ¿ Feb 1, 2016 00:00 |
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Excelsiortothemax posted:The Commander spent too much time ordering new sets of basic armour for the troops in different colours; having them try it on with various wigs. The council balked at the exorbitant wig bill and bailed. And upon being freed for XCOM 2, the Commander thought: "You know what? Let's go indie and expand the stylish options! The Council ain't my dad anymore!" This makes perfect sense in my head!
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# ¿ Feb 1, 2016 00:07 |
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ParanoidInc posted:just wanna say that I've totally tuned out of all pre-release coverage since this was announced and I'm only coming in knowing "it's based off of when you lost the first game and there's some concealment mechanics now" and I'm insanely loving hype Do yourself a favor - don't watch or read anything else about it. In 5 days you get to experience all of it fresh and, I promise you, it'll be so much better that way. I still remember reading that Arthur C. Clarke quote from XCOM: EU in the beginning and being sooooo glad, that I deliberately chose not to learn any details about it beforehand at all, other than that it's XCOM and returning in the same format as it started.
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# ¿ Feb 1, 2016 07:11 |
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Mordaedil posted:If he was in a bad mood, he'd just say "shut up Junpei" and nothing else. To contrast this with me, however, when I first said exactly that to you and linked that Wesley video? Yeah, I was in a bad mood back then. Which, however, was not the case yesterday, when I linked it again while also bothering to actually explain, why we find your posts ridiculous. Or this one, when I bother to explain myself for your benefit yet again. EDIT: Please read this SAclopedia entry. It's short, but ponder what it says please and consider doing this. I lurked for a year or 2, before getting an SA account, and the majority of what I learned on how to post on SA came from that lurking period, with the remainder that is also important coming only after. You don't have to lurk for quite as long as I have (don't take this as an excuse to only lurk for 1 day though!), but I promise you, it'll be for the best, but it does require you to be patient and not post so much without thinking. CrazyLoon fucked around with this message at 11:59 on Feb 1, 2016 |
# ¿ Feb 1, 2016 11:51 |
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PBS Newshour posted:Pay attention to the background when you get the shot cam, typically you see miss shots loving up some cover in the distance somewhere I remember from one of Beagle's December streams, one such miss resulted in his soldier setting the car against which he was leaning on fire, which meant he used up all his turn, car explodes, soldier dead. So yea, I am deffo gonna watch the gently caress out for that myself, by the sounds of things.
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# ¿ Feb 1, 2016 21:43 |
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Bremen posted:Did people really think Beagle of all people didn't know what he was doing? Lol, he knows quite a lot, and deffo has a knack for learning, but there's a reason people say 'beagleluck' and it sure as poo poo isn't because he does everything right ever.
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# ¿ Feb 1, 2016 21:46 |
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HenryEx posted:"Beagleluck" is because people are loving idiots, not because he's lucky. Yea, and it's also needing just one hit to kill an exposed trooper, but rather than rushing all his troops forward to guarantee that hit, he misses 4 mid-percentage shots, and gives said trooper a chance to fire back, and perhaps kill one of his own, twice...which they also miss. Beagle plays however the mood strikes him, ultimately. Usually that's in a smart way, but primarily it's in his playful, showman way (to make the stream more interesting, which I completely am fine with) and that's exactly the reason sometimes, why he can get rekt. Other than the usual moments, that are legit just bad luck. CrazyLoon fucked around with this message at 22:07 on Feb 1, 2016 |
# ¿ Feb 1, 2016 22:04 |
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VDay posted:The whole reason why Beagle is fun to watch is that he makes mistakes and is just good enough to get out of most of them. No doubt. In terms of improvisation, he's deffo up there with the best, especially when you add up his commentary. It's why he's so fun to watch for me too.
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# ¿ Feb 1, 2016 22:13 |
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RBA Starblade posted:The very first thing I thought on the blacksite reveal was "at least they're not playing computer games". Rip Shen. I approve of this post.
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# ¿ Feb 1, 2016 22:57 |
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Darkrenown posted:And yeah, Sectoids gotta be more willing to take shots when they have them instead of loving about with zombies all the time. This is deffo the impression I'm getting too. Right now it seems, like, guaranteed 100% they'll raise a corpse first and then bla bla panic from afar. If it was shifted around a bit more randomly, so that it was more a 50/50 chance that 1st turn they either raise a corpse OR go for mind control, yea...suddenly you want to take the fuckers down faster.
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# ¿ Feb 1, 2016 23:15 |
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Superstring posted:Yeah, Beagle's getting a bit loopy My own concentration seriously starts to falter after 6 hours of focusing on XCOM, so I don't blame him one bit for going full insane after double that time.
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# ¿ Feb 2, 2016 00:50 |
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AegisP posted:Honestly, fall damage is my most hyped for feature. Being able to blow the floor out of enemies to kill them will never get old. I am, however, gonna download the mod, that adds falling animations/sound FX to all the models, like, ASAP.
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# ¿ Feb 2, 2016 01:10 |
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AlternateAccount posted:Lol. Seriously, I ain't never trusting dem bastids unless they move around and confirm themselves to be a human as opposed to a meat popsicle.
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# ¿ Feb 2, 2016 01:20 |
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This is the thing with Beagleluck for me - it's all a matter of chances, so the point is to just keep trying! Because sooner or later, he'll get that super duper lucky thing and he can improvise on that on a mile through all the bad luck shots. He just needs to survive them first. I believe in you, Beags!
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# ¿ Feb 2, 2016 01:33 |
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# ¿ May 1, 2024 05:04 |
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Just to chime in, not many people have the gift to gab while also thinking fast on their feet and well enough. One can think fast and hard, but they can't yap to explain themselves well enough too. And one can yap, sure, but their mind goes completely sideways while doing so. But you Beags, can do both of that in spades as very few people on the planet can. Well done indeed and keep it up.
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# ¿ Feb 2, 2016 03:09 |