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Bogart posted:Backspace to force and turn. Make sure you have no other actions with other soldiers before you press backspace, though
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# ¿ Jun 30, 2017 18:20 |
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# ¿ May 10, 2024 10:22 |
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Pharmaskittle posted:I like to blue move to the evac, then take potshots at any enemies in range, then evac because your turn doesn't end. This is the pro way to do it
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# ¿ Jun 30, 2017 18:40 |
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Coolguye posted:smdh if you don't headcanon it as some dude firing wildly as firebrand pulls him up Heck yeah
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# ¿ Jun 30, 2017 20:00 |
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du -hast posted:Some questions since I read the OP and page2 and don't really have any answers: you're basically covered unless you are fully flanked; bring one medkit; don't worry too much about the avatar gauge and just work towards facilities or plot missions
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# ¿ Jul 10, 2017 15:50 |
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Filthy Monkey posted:Just started playing xcom 2 today. I have played the older xcom games, but don't really know what I am doing here. So far giving my ranger the axes and the +2 melee damage skill has turned her into the deadlist member of my squad by a good margin. Not really sure what I should be prioritizing when it comes to the campaign map or research. I am just kind of going to each event as they come up, and completing them. On the campaign map you should be prioritizing heading towards the various locked facilities, with a side detour towards unlocking the continent bonuses if they're really good (reusable weapon parts and PCSs are really good)
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# ¿ Jul 17, 2017 14:06 |
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build a flashbang and bring it immediately
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# ¿ Jul 17, 2017 14:33 |
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marshmallow creep posted:See, I had been doing that, but these load times are so fast I don't have time to press it. I want to be in this reality
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# ¿ Jul 19, 2017 03:30 |
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Stephen9001 posted:It came with the resistance warrior pack. It's an option for those wearing the resistance warrior armour. There's definitely a mod that allows the sleeves (and EXALT sleeves) to be chosen alone, for that armor-over-sweater look
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# ¿ Jul 20, 2017 13:25 |
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I enjoyed hard west
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# ¿ Jul 24, 2017 03:29 |
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Captain Theron posted:So, in the interest of dressing up my space barbies the best to kill aliens when the expansion hits, what are some of the better mods out there for customization? capnbubs is the gold standard, titanfall gear has some interesting options, there's a new prosthetics mod out that's pretty cool I have far too many of these to do off the top of my head, so I'll fill in a big list later
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# ¿ Jul 24, 2017 12:53 |
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Oh i think there's some really detailed Halo armor sets if you're into that
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# ¿ Jul 24, 2017 12:58 |
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Ravenfood posted:Any good dress up packs for lategame gear? Most of them seem like they work best for T12/t2 stuff and those tiers, especially T1, has the most vanilla variety on top of that. I don't even mind the aesthetic of Warden armor, I just want more variety.
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# ¿ Jul 24, 2017 13:14 |
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There's a Sneak Suit mod and a Section 9 mod that are really good even if you don't care about their source material
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# ¿ Jul 24, 2017 14:19 |
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add grimy's loot mod and lw2 classes and then powergame through wave com
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# ¿ Jul 27, 2017 13:00 |
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Maluco Marinero posted:Oh geez so much work coming up to do compatibility. yeah we'll see how that all works out, but i was just posting what I was doing to kill xcom time while I wait for WotC
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# ¿ Jul 27, 2017 13:21 |
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Spart's stuff is fantastic
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# ¿ Jul 28, 2017 16:53 |
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pull up thread, pull up
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# ¿ Aug 3, 2017 13:27 |
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temple posted:Should wait for the expansion before getting this or get it now? At this point I'd wait
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# ¿ Aug 9, 2017 05:28 |
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Alchenar posted:The both new XCOMs feel like they've really struggled to place the robot classes - in the originals they were there as an ablative HP platform that would never improve but which used sensibly could keep your rookies a bit more alive and only cost money to replace. Firaxis kept the 'not as good as a veteran human' bit but without the mass attrition of the originals and with much much tighter resource constraints they're just a sub-optimal choice. EW MECs were complete murder-shithouses and you should have gotten one ASAP
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# ¿ Aug 10, 2017 16:08 |
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Nordick posted:I think these propaganda posters speak volumes even without words oh no Bogart posted:impossible. xcom knows nothing of loss WELP
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# ¿ Aug 19, 2017 06:14 |
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Any word on how cosmetic mods are doing so far? Any day 1 qol mods like Gotcha+ / numeric health / evac all that still need updating, or?
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# ¿ Sep 3, 2017 23:10 |
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the first time i ever saw the hunter I never got a shot off before he grappled into a mass of resistance fighters and got killed
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# ¿ Sep 25, 2017 13:52 |
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Performance is miles better with WotC than without on PC
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# ¿ Sep 27, 2017 15:00 |
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Eschatos posted:So I'm generally against save scumming, but every now and then something happens that is just egregious bullshit. I'm on my sixth attempted Ironman Commander campaign, doing the second supply raid. My squad has picked up a few wounds, currently sandwiched between the Assassin and her robot buddy on one side and a flock of lost on the other side. My skirmisher has taken the most damage, and is currently standing on an elevated platform in a warehouse with two lost directly underneath. I then decide to take out the lost first since they're an easy kill. My nearby grenadier lines up a shot, kills a lost, and in the same shot takes out the platform my skirmisher is standing on, sending her plummeting to her death. That earned itself an instant Alt+F4. that sounds like operator error
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# ¿ Sep 27, 2017 15:58 |
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oswald ownenstein posted:It's one of those things that both LW games fixed iirc by making the environment more durable poo poo my bad i thought the first person blew it up with a grenade
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# ¿ Sep 27, 2017 16:54 |
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Backhand posted:
sounds about right, really
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# ¿ Sep 28, 2017 20:30 |
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MacheteZombie posted:e: the warlock in my campaign is weak to close range attacks and immune to melee t a l o n r o u n d s
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# ¿ Sep 29, 2017 16:42 |
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Danaru posted:Completely blew alpha-striking the King Viper because I forgot he can immediately react when I move, so he froze two of my dudes when I repositioned. He's only got four health now so it'll be a treat when he reappears again. do you have the order that gives you a chance for resistance soldiers? that's exactly what that sounds like.
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# ¿ Sep 30, 2017 00:24 |
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Maluco Marinero posted:Nearly every enemy is scary as hell if you let them get hits in. I had a Chrysallid mission that was a total run away once they got in to the civilians. were you the person that wrote the mod that changes actions to individual initiative to avoid some of the ability (on both sides) to alpha strike?
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# ¿ Oct 2, 2017 14:01 |
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redreader posted:I have war of the chosen on my ssd and never want to play base xcom 2 again. I was making some space when I realised there are two giant folders side by side for xcom 2, and for WOTC. I knew people had said 'it's two separate exe files' but it seems to mean it's two separate installs. Can I trash some files from xcom 2 if I don't intend to play it again, I just indend to play WOTC? (making some space for shadow of war) do you have literally anything else at all you can uninstall / delete
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# ¿ Oct 8, 2017 06:53 |
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Light Gun Man posted:I've installed a shitload of mods but man I still find myself wanting clothing options that just aren't there. I believe the combination of resistance gear mods and allow full customization mods allows you to get a suit
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# ¿ Oct 9, 2017 02:10 |
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Eraflure posted:Yeah, gives them better range which in turn gives rangers better cover options which means it improves their mobility. if you want to do this just give them a rifle. Shotguns should get laser sights and extended mags, maybe hair triggers
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# ¿ Oct 12, 2017 14:44 |
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If I'm getting weird behavior after changing mod configurations, what's the main ini file I need to delete?
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# ¿ Oct 15, 2017 19:41 |
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Captain Foo posted:If I'm getting weird behavior after changing mod configurations, what's the main ini file I need to delete? it's everything in Documents\My Games\XCOM 2\XComGame\Config\ according to -bg-
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# ¿ Oct 15, 2017 21:27 |
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Light Gun Man posted:Neat. Does the mod loader keep any manual changes you've made? It stores the mods separately so I'm guessing maybe? if you delete that directory everything reverts to its defaults
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# ¿ Oct 16, 2017 14:20 |
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Samovar posted:Anyone else finding their mods aren't functioning correctly? When I try to load my game I get a bunch of warnings for all of them. this happened to me on my first launch after the big patch, just exit and restart and everything worked fine the second time
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# ¿ Oct 23, 2017 13:22 |
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jfood posted:It takes a while... a long while, but you can edit the inis so only certain weapons appear in the game. I trimmed it down to about five or six that I really wanted to use and the screen loading is pretty much back to instant. is there a way, by doing this, to ditch the 'standard' weapons?
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# ¿ Oct 24, 2017 00:03 |
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ThermosAquaticus posted:So the original reboot (Enemy unknown/within) is on sale now - worth picking up? Or would the lack of xcom2 improvements annoy me? if you buy it, you gotta get EW.
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# ¿ Oct 26, 2017 19:27 |
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Jblade posted:say goodbye to modding, say hello to cosmetic lootboxes for your soldiers customisation needs! gently caress
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# ¿ Nov 15, 2017 16:59 |
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# ¿ May 10, 2024 10:22 |
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RBA Starblade posted:XDOOM, where every action is run and gun! yesssssss
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# ¿ Nov 16, 2017 15:57 |