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Away all Goats
Jul 5, 2005

Goose's rebellion

This is gonna be a long week. More time to actually finish my Ironman Classic play through I guess.

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Away all Goats
Jul 5, 2005

Goose's rebellion

Hidden overwatch is the worst thing. I can't believe people play ironman with this poo poo

Away all Goats
Jul 5, 2005

Goose's rebellion

one more work week ahhhhhhhh :supaburn:

Away all Goats
Jul 5, 2005

Goose's rebellion

lordsummerisle posted:

My main enemy in classic is my own impatience. I just get bored with doing the move+overwatch constantly. The second I break this routine, I die.

Mimetic Skin Assaults/Supports and Kinetic Strike MECs are the cure. Fogbust with confidence!

Away all Goats
Jul 5, 2005

Goose's rebellion

Dr. Stab posted:

Can toxiguns do this?



Every time I see this I want to replay Apocalypse again but then I'm reminded you have to individually equip and manage like 30+ dudes and just end up playing something else. At the very least I'll raid the Cult of Sirius and blow up their buildings cause gently caress those guys

Away all Goats
Jul 5, 2005

Goose's rebellion

Can someone tell me why my guys can't jump through windows sometimes?

Away all Goats
Jul 5, 2005

Goose's rebellion

Hey you know whats bullshit, Codexes being able to teleport behind and fire at you in the same turn :argh:


Also gunslinger is a cool sub class that I keep forgetting I could just have him hang back and snipe dudes instead of trying to do sick nasty trick shots

Away all Goats
Jul 5, 2005

Goose's rebellion

TescoBag posted:

Anyone had their game start in europe yet?

I started in 'West Asia' (roughly middle part of Russia), does that count?

Away all Goats
Jul 5, 2005

Goose's rebellion

Roobanguy posted:

plasma weapons look doofy in this and that bums me out. :(

The late tier armors look kinda silly too

LibbyM posted:

Beagle is good, but his videos are a bad recommendation for "on the fence about turn timers" because he actively modded his game in a way that makes it more awkward. (Like the super safe playing sectoids)

I haven't watched (all of) beagle's videos, but in my game Sectoids are pretty passive. I think I've only had them shoot at me once; their priority seems to be 1. Raise zombie 2. Psi Attack 3. Run away

Away all Goats
Jul 5, 2005

Goose's rebellion


Yeah that was my first experience with the skulljack too. Was not expecting a balljack

Away all Goats
Jul 5, 2005

Goose's rebellion

DreamShipWrecked posted:

I think we all need to take a moment to appreciate the fact that the key for Overwatch is now the same key regardless of the class/skills you have equipped on a character

It was always the same key (y)? Unless you mean on the action number keys

Away all Goats
Jul 5, 2005

Goose's rebellion

If I give my sharpshooter/gunslinger dragon rounds, does that affect his pistol damage as well?

Away all Goats
Jul 5, 2005

Goose's rebellion

Found an 'Advanced Repeater' that has a 10% chance of instantly killing the target :stare:

What weapon should I put this on? Is double tap/rapid fire still in the game?

Away all Goats
Jul 5, 2005

Goose's rebellion

Do you ever get SHIVs in this game? I really miss having something you can just throw out in the open that doesn't need cover because it's so durable and/or can repair itself.

MEC with body shields were decent enough in the early game, and later on a hover plasma alloy SHIV with suppression was like the perfect point man.

Away all Goats
Jul 5, 2005

Goose's rebellion

Is there anything else that increases your specialists hacking other than the skulljack? Do they level it up normally when they get promoted?

Away all Goats
Jul 5, 2005

Goose's rebellion

LordNat posted:

Once you start getting into special ammo the other classes close the gap. I always bring at least one Combat spec Specialist for the free 2 damage, the insane OPness of hacking, and the improved over-watch.

Snipers are about the only class/spec I founded nearly entirely useless (Pistol spec is just flat better for most missions). I installed a no aim loss from Squadsight mod that made them a little better. But still most missions don't really allow you to plant a Sniper. Late game with a combo of Death From Above and a Spidersuit they can be kind of nasty but it is a large investment from not that great a reward.

Snipers are amazing since the game doesn't have those cloaked strangler units anymore. I feel like as long as the mission isn't one that requires constant movement (like having to move to an objective and evac behind it) you can get away with just perching him on the nearest building and leaving him there.

Away all Goats
Jul 5, 2005

Goose's rebellion

RBA Starblade posted:

It kind of bugs me that grenade launchers have what appears to be a six round magazine but you only fire one at a time, or two to three a mission.

Now that you mention it, that bugs the crap out of me too. Especially when the break action ones are so cool

Away all Goats
Jul 5, 2005

Goose's rebellion

This game rules.

Away all Goats
Jul 5, 2005

Goose's rebellion

I wish this game had something like Civ5's simple graphics mode so I could play it on my laptop :saddowns:

Away all Goats
Jul 5, 2005

Goose's rebellion

splifyphus posted:

Deadeye feels like a dumb pick in the early game because why would you ever want something that reduces your aim. I was considering respeccing my sniper early on for lighting hands, but honestly I'm glad I kept deadeye. In the the late game when you get 100% on everything, deadeye becomes key to getting really long serial chains. My sniper gets enough extra pistol shots with death from above anyways, and deadeye is the difference between a huge serial chain and plinking off an advent officer.

Yeah I regretted deadeye at first but later on the aim penalty is not a big deal if you've been stacking aim bonuses on your sniper + snipers natural high aim progression

Away all Goats
Jul 5, 2005

Goose's rebellion

Gobblecoque posted:

About when are folks researching magnetic weapons? I feel like my first campaign is a bit hosed because I've put it off and now it's taking forever to kill stuff while the aliens are getting swole as gently caress. I guess I could salvage it but right now every mission is pretty much bashing my ballsack into paste with a mallet way way more than I remember the first game ever doing.

There has been one constant in every XCOM game I've ever played. And that is you want to rush for lasers/the second tier of weaponry ASAP.

Away all Goats
Jul 5, 2005

Goose's rebellion

peak debt posted:

Flanking an enemy is often a trap too. You dash ahead trying to get a 90% shot in, then you activate three more enemies and die to those. If there isn't a realistic chance for that 50% to hit enemy to kill one of your dudes in the next turn it's probably saver to plink away at each other from range...

Revealing new map to get a flank when your already engaged with the enemy is like item #3 of things you don't do in XCOM.

Away all Goats
Jul 5, 2005

Goose's rebellion

You guys are equipping skulljacks on your hackers right? It increases hacking ability by 15.

And according to reddit, successfully hacking something increases your hacker's ability by 5 (once per mission) so it's best to always use the same hacker.

Away all Goats
Jul 5, 2005

Goose's rebellion

RBA Starblade posted:

What's the best way to get intel fast? No missions or events have offered it in a few months.

Bring a skulljack/skullmine (forget which one) and stab some fools

Away all Goats
Jul 5, 2005

Goose's rebellion

Zomborgon posted:

Did I misunderstand the meaning of the hack reward "Completely immune to the next two attacks?" 'Cuz I just got shot at by a codex (it missed) and a sectoid (a critical plasma shot). What's that about?

It only applies to the hacker

Away all Goats
Jul 5, 2005

Goose's rebellion

Internet Kraken posted:

How to break someone out of prison with Xcom tactics;

1.) Enter prison (with explosions)
2.) Open cell (with explosions)
3.) Exit (with explosions)



This mission made me realize how silly it is there's no penalty for blowing up the civilians running around on the map. In fact since there were hidden faceless, it was actually beneficial. Take that collaborators! :911:

Once I got the WAR suit on my whole squad that's basically how I handled most 'destroy/hack this thing' just blow out the wall and let the sniper/specialist take care of it.

Away all Goats
Jul 5, 2005

Goose's rebellion

Alkydere posted:

gently caress, I do that from the very start. Why wait until WAR suits to take advantage of terrain destruction?

Also, the amount of terrain destruction the simple act of throwing a grenade (not even it detonating) sometimes makes me wish your dudes could just pick up and throw stones. I mean when you've got a pitching arm that can bring down the entire side of a building...

Cause I start carrying flashbangs, gas, acid grenades, etc ASAP and those are kind of wasted on walls.

Now that I think about it I wish there was something like the MEC's collateral damage ability since it was basically an unlimited ammo 'remove cover' ability.

Away all Goats
Jul 5, 2005

Goose's rebellion

Maluco Marinero posted:

The Grenadier gets that, Demolition, it competes with suppression and afaik is prone to miss or not work so well. I haven't tried it much cause grenades are so much more thorough.

Oh right, I just remember suppression being really good in EU/EW so I always take that.

Away all Goats
Jul 5, 2005

Goose's rebellion

Mr. Whale posted:

It's not that great in this game. Enemies usually just move right away to break suppression and in my experience the reaction fire doesn't have a very high chance of hitting.

Suppression isn't about the reaction shot, it's about the negative aim (-50?) the target gets. Also it occasionally destroys cover too.

edit: to clarify I typically use suppression on either the last dude or the guy with the most squadmates in range. Overwatch either discourages or prevents the rush up while suprression prevents return fire. Also the enemies are on fire or melting from acid

Away all Goats fucked around with this message at 08:20 on Feb 10, 2016

Away all Goats
Jul 5, 2005

Goose's rebellion

Man Chryssallids are some serious bullshit. Tier 3 weapons no longer one-shot them and they can unburrow, dash and attack in the same turn.

Away all Goats
Jul 5, 2005

Goose's rebellion

Tae posted:

Stupid people play Ironman in the game's current state.

Yeah no kidding. I know Firaxis games are generally pretty buggy on release but I've had to scrap save files because it just loads a black map with nothing visible except the UI and enemy health bars.

Away all Goats
Jul 5, 2005

Goose's rebellion

With every mission I become more and more convinced that Specialists are just as, if not more important than Grenadiers. The ability to hack objectives and especially hack robotic units make some encounters completely trivial.

There's so many ways to deal with biological units; flashbangs, acid/gas/fire, psi powers, just removing their cover or too much overwatch but robotic units? they are completely hard countered by specialists.

Away all Goats
Jul 5, 2005

Goose's rebellion

I just realized mimic beacons can utilize cover :downs:

Away all Goats
Jul 5, 2005

Goose's rebellion

CapnAndy posted:

I've been thinking about concealment versus the mission timers, and how the game put in a stealth element but doesn't really reward you for using it.

Concealment isn't supposed to promote stealth, it's a gameplay mechanic intended (along with the mission timers) to stop people from overwatch creeping through a map

Away all Goats
Jul 5, 2005

Goose's rebellion

GoneWithTheTornado posted:

The Idea is to balance the mid and late game to not be a pushover.

You guys should probably look at the entire psi class then instead of grenadiers who are probably the weakest late game class.

Away all Goats
Jul 5, 2005

Goose's rebellion

I'm a tad disappointed with enemy variety too, though maybe its just the fact that it feels like ADVENT make up 75% of the enemies you face.

Away all Goats
Jul 5, 2005

Goose's rebellion

SynthOrange posted:

Yeah just dont bother upgrading your tier 2 swords. Stun is way more valuable than setting them on fire.

Wait it doesn't set them on fire AND Stun them? That's not an upgrade!

Away all Goats
Jul 5, 2005

Goose's rebellion

Gunder posted:

Is there a way of preventing the Andromedon second stage stuff?

Haywire protocol

Mymla posted:

Chryssalids are the loving worst. I don't even care that they attack on my turn and put permanent poison on my soldiers that kills them and turns them into chryssalids. That's perfectly fine and I don't mind it one bit.

But do they really have to aimlessly move around the map in the fog of war, forcing me to slowly blue move/overwatch around the map for like 10 turns after everything else is dead? Jesus christ, just loving attack me.

Battle scanners will cause them to unburrow (as well as reveal faceless). Mimic beacons will also cause them to unburrow and waste an attack

Away all Goats fucked around with this message at 22:14 on Feb 13, 2016

Away all Goats
Jul 5, 2005

Goose's rebellion

BlazetheInferno posted:

Random thought, with all these lying "Successful Shot Percentage" readings... I dunno if it's been discussed already, but maybe it just doesn't count overwatch shots? Cause the only shots I missed on this last mission were all overwatch shots (dammit, Zaeed!), all the manual shots hit home. Successful Shot percentage: 100%.

If you mean the post-mission stats in the skyranger, that is definitely just for regular shots. People have beaten missions with just overwatch shots and grenades and that shows up blank.

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Away all Goats
Jul 5, 2005

Goose's rebellion

Tae posted:

Not an Xcom2 question, but what the hell is Beaglerush playing that has like 30 enemies on the field and each one has like 40 health? I don't understand how you play that as regular encounters.

He mods his games to include harder enemies and more of them. He's basically the irl commander they would kidnap to run their combat simulations

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