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counterfeitsaint posted:I'm cautiously optimistic that the executions are completely optional.
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# ¿ Feb 12, 2016 18:10 |
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# ¿ May 21, 2024 16:49 |
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echronorian posted:Carmack was poo poo and terrible to work with and had terrible design ideas
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# ¿ Feb 16, 2016 19:01 |
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Blacktoll posted:loving old dumb nerds who are going to hate it anyway because of their depression
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# ¿ Feb 18, 2016 05:08 |
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Wait, is Zaphod42 aggressively misinformed about something?
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# ¿ Feb 18, 2016 18:43 |
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Zaphod42 posted:Linguica thanks for playing, try again next time.
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# ¿ Feb 18, 2016 20:12 |
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In one corner we have ZaphodZaphod42 posted:bump mapping [makes things] look like they're made of plastic quote:One of the other things people have commented on is that the skin tone on the characters doesn't look particularly realistic as a skin tone. Part of that can be attributed to the fact that we only have a single level of specularity. There's only one kind of power factor that goes onto everything. We can make brighter or dimmer specular highlights but we can't make tighter and broader specular highlights. [...] What I've done in the newer renderering paths is made it a two-dimensional texture, so all of the specular lookups happen with an additional rendering map that has the specularity factor in there. [...] That lets you do a lot of interesting things with... the highlight that we've got in Doom is really quite broad for a specular highlight, and it's about what you'd get on a really dull plastic; something that wasn't very shiny, it's a kind of fairly broad, spread out thing. You don't get anything that looks like a really good metallic highlight, or things that would be shiny cast plastic, so there's a lot of neat stuff that you get just playing with that, and going ahead and having some that are even broader and some that tighten down a whole lot to give you bright little pin-point highlights on there. Linguica fucked around with this message at 20:33 on Feb 18, 2016 |
# ¿ Feb 18, 2016 20:28 |
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Look at how the bump mapping makes the guy's coat have a weird unnatural sheen to it. So let's turn off the bump mapping, that will make the "plastic" look go away. Wait uh
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# ¿ Feb 18, 2016 21:23 |
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I started replaying Doom 3 and holy hell the (early, at least) combat is so bad. Everything appears to be designed around near-unavoidable damage and just engaging in a war of attrition with enemies one by one or in small groups.
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# ¿ Feb 22, 2016 22:57 |
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I was looking at one of Carmack's Quakecon speeches and he mentioned that before RAGE he had experimented with shadow maps by hacking Doom 3 to use shadow maps instead of the hard-edged stencil shadows, and he said it worked fine and looked good. It made me wonder why BFG Edition stuck with the stencil shadows and if it was just a case of Carmack being stubborn
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# ¿ Feb 24, 2016 19:17 |
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I think they literally just cranked the lights up in the BFG Edition. Doom 3 source code: code:
code:
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# ¿ Feb 26, 2016 18:37 |
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So apparently the people hacking the alpha code discovered that Retard 4 is going to include a bunch of the old cheat codes, because I guess "IDDQD" was on the list of most common things the focus group of thirtysomethings remembered fondly about Doom
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# ¿ Feb 28, 2016 08:10 |
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I used to have a full set of the Doom pewter figurines, and recently I wondered where they went and then I remembered I sold them 10 years ago for $350 or something.
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# ¿ Mar 6, 2016 21:12 |
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Xenomrph posted:distant planet called Olduvai
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# ¿ Mar 14, 2016 19:40 |
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Recently I tried playing Heretic for five minutes for some reason and oh my god it is so ugly and awful It shows just how much Doom got right aesthetically when someone made a virtual gameplay clone and it sucks balls
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# ¿ Mar 16, 2016 16:42 |
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The weird thing about Doom 3 is that for some reason id software decided to frontload it with all the lovely levels and put the decent levels at the end
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# ¿ Mar 21, 2016 15:57 |
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https://www.youtube.com/watch?v=5av2v0dKcCg
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# ¿ Mar 24, 2016 21:37 |
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https://www.youtube.com/watch?v=0-kfIrneQWE are you pumped to see youtube superstars play retard 4?
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# ¿ Mar 29, 2016 22:56 |
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https://twitter.com/search?f=tweets&vertical=default&q=%23FightLikeHell&src=tyah WHO ARE THESE PEOPLE
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# ¿ Mar 30, 2016 00:11 |
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Hardcore screamo? In my Retard 4? https://www.youtube.com/watch?v=KSZ4tSoumNk It's more likely than you think.
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# ¿ Mar 31, 2016 15:55 |
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I tried overdubbing the new trailer with some different music to make it more le epic https://www.youtube.com/watch?v=cAYbb3nJCNE
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# ¿ Mar 31, 2016 21:15 |
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Abyss posted:There's no drop in feature, once you've started a match you won't have players join randomly during it.
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# ¿ Apr 1, 2016 18:11 |
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Heavy Metal posted:how do you know they have no talent?
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# ¿ Apr 1, 2016 22:35 |
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didn't the quad damage in quake 3 actually do 3X damage, or am I misremembering?
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# ¿ Apr 2, 2016 04:52 |
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No rocket jumping huh. id is truly dead
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# ¿ Apr 2, 2016 16:33 |
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I'm gonna make the prediction now that after release when the game's multiplayer is panned by arena shooter / esports type people and no one is interested in playing it, they will in desperation release an update that adds back in rocket jumping / greater air control / bunnyhopping / everything else they left out from the original release for Reasons
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# ¿ Apr 2, 2016 18:12 |
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The Skeleton King posted:I was wanting Doom, or at least Brutal Doom... I have no clue why every developer imitates CoD instead of trying to make something unique.
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# ¿ Apr 2, 2016 18:15 |
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Doom beta report: played the multiplayer for about 20 minutes and I would be fine never playing it again.
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# ¿ Apr 2, 2016 22:34 |
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retard 4 has audio logs recorded by satan. this is not a joke.
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# ¿ Apr 4, 2016 16:13 |
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haha bethesda just announced that retard 4 is having an fully-open beta multiplayer thing the weekend after next. congrats to everyone who bought wolfenstein so that they would feel like part of an elite special club
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# ¿ Apr 6, 2016 15:58 |
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Overbite posted:They announced premium multiplayer dlc for the low low price of $14.99 get you some more maps son. Linguica fucked around with this message at 16:24 on Apr 6, 2016 |
# ¿ Apr 6, 2016 16:22 |
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treat posted:$39.99.
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# ¿ Apr 6, 2016 16:38 |
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it's kind of sad to see id Software finally finish its transition from "cool indie studio run by geeks like you and me" to "corporate machine that actively despises its own customer base" but I guess All Things Must Pass
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# ¿ Apr 6, 2016 17:37 |
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Heavy Metal posted:Shouldn't we try the single-player game they've been working on for years before throwing id into a coffin? Quake 3 Arena also had an expensive expansion I didn't buy.
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# ¿ Apr 6, 2016 17:55 |
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Heavy Metal posted:Granted, but just saying all these criticisms are for stuff not related to the SP campaign. This game could be great even just based on that.
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# ¿ Apr 6, 2016 18:06 |
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The announcer is a Cortana-ish AI character from the SP storyline, which is why it sounds so blandly helpful. That's not an excuse for using it in the MP, but at least it explains what they were thinking.
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# ¿ Apr 16, 2016 02:26 |
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Bland can sell though Doom 4: the Olive Garden of shooters
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# ¿ Apr 17, 2016 01:11 |
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captain saveaho here to defend the honor of a corporate-mandated reboot,
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# ¿ Apr 17, 2016 21:49 |
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# ¿ Apr 18, 2016 17:15 |
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Ostentatious posted:the thing I really hate about this game is people circle strafing each other whole mashing their melee key like they are doing a knife duel in counter strike
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# ¿ Apr 18, 2016 21:02 |
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# ¿ May 21, 2024 16:49 |
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AirRaid posted:It's funny you'd mention dead simple when it's literally the first ever example of a game putting you in a room filled with monsters and not opening the doors until you kill everything. Literally the first ever 'fight arena' style level in an FPS.
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# ¿ Apr 24, 2016 17:40 |