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Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Okay, so what's Laura's best way of getting in on a dude chucking fireballs at you?

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Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

cams posted:

move forward, block. repeat until you put a gun in your mouth and kill yourself from frustration. ex elbow through single durability fireballs on reaction, but that's it.

Ah, so exactly what I thought then. I'm getting some mileage on holding out for her two durability fireball and following it along, but I suspect that won't work higher up.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Haven't been able to play over the weekend, but I'm eagerly looking forward to getting back from work for more of this.

A highlight yesterday evening was playing a single casual match before bed, getting a Necalli at 2k when I sit at 1k and just kicking the ever loving poo poo out of him.

People who don't know to jab out of Laura's shoulder mixup are so much fun.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Don't know who set up the beginner's list, but you really should put Laura into "You will lose a lot but learn things." I swear to god there's no character that teaches you more even if she's bottom of the barrel terrible.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

cams posted:

curious what you specifically think of this, you're the only other guy on here i know who has been playing laura a ton

Caveated with: I'm a lot worse than you at this game probably and as such have seen a fucktonne of Ryus with very little variation.

I broadly agree. I'm least scared of the characters you mention as good matchups, although I find Karin a bit more difficult than you do since she can jab out of Mixups and her best poke is Cr. HK which is a direct counter to Laura's best poke of Cr. MK. So non-gimmick Karins will often just outdamage me in the footsy game unless I can get my second level mixup strat working.

I feel like Necali is an easier match than Karin. He wants to get in and I just think that Laura's up close game is just so much better than his, since at least some of his moves are shackled to charging.

Ken I find a little easier, mainly because I find it easier to punish his mistakes than I do most other characters.

R. Mika is interesting, I don't know the exact meaning of defensive "struggle," but she's my most variable match. If I keep her close to centre, which is easily doable because your normals wreck hers, then you destroy her. If she gets to the corner then you're pretty hosed.

I think Ryu is a worse match for Laura than Claw. You have no easy way to get in on fireball spam whereas you at least have /some/ options against Claw, specifically playing a weird shoto style fireball/DP game against him.

The worst of the bad matchups, (apart from Chun where I agree entirely) I don't see enough to comment on well.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Sick! Thats DOPE posted:

Ok so I spent the entire weekend playing my friend who is very solid(top128 at evo last year, makes it out of pools almost ever year. Top 32 in SFxT one year) and he is maining Laura. Ryu vs Laura seems pretty even to me. EX bolt threatens enough that you can't be very careless with Ryu since maintaining good spacing its entirely able to be done on reaction(you should have like a 1/3 of a second to do it if you are just outside of normal ranges its not hard). Laura has really decent normals, I don't even think Chun out footsies here very hard once Laura gets meter, you get counterhit once and eat buffered bolt or a crush counter. Just my 2 cents

I would trust your friend. I mean, as I've said before, the reason I play Laura is to learn as much about the game as I can ahead of Boxer coming out and then my headbutt super rampage beginning. (Oh god please let that still be a thing)

In any case, my issue on Laura vs. Ryu is that without jumping like a moron, you're resigned to take a tonne of chip damage just trying to even get in near to Ryu for your EX bolt counterhit setups. Broadly speaking you're going to either be getting counterhit Cr. MK in which case you're almost certainly already buffering LP bolt shoulder, which is fine and leads to tricks (Cr. MP/normal throw/command grab), but tricks are also beaten by Ryu mashing out an LP DP as quickly as possible. It's dangerous for a Ryu to do that, but if someone's willing to I'm almost certainly taking a chunk of damage and my setups are immediately blunted because I've now got to add blocking to my options. (This is because Laura's jabs are loving terrible and lead to absolutely nothing)

I like Laura's normals, sure, but she has a bunch of meh ones and then Cr. MK and St. HK which are outstanding. I think better players should be able to hedge for that relatively well? But what do I know.

signalnoise posted:

I'm gonna need specifics. Mika can put anyone in the corner from the middle of the map off forward mp

A few reasons, Laura's EX shoulder can put her on either side of her opponent, so if you save meter you always always have an emergency button to get out the corner. Secondly, Laura's big punish (Fr. HP, HP xx QCF HP) takes her halfway across the stage in the direction she's facing. Thirdly because Mika's normals suck donkey balls and Laura's normals are decent. Conversely, when Laura corners Mika, her Fireball/DP game makes it a nightmare for Mika to get out unless you're stupid enough to get into command grab range without frame advantage. (Spoilers, I do, all the time)

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Gammatron 64 posted:

I know. I'll often say storyline in fighting games is as important as storyline in a porno so it really isn't important at all, it's just fun to think about sometimes :shrug:

Okay but what does this mean for Remy. Aka French Guile. Aka Fruile.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

cams posted:

i got to gold rank with laura. i am now done with ranked until all the low level players soak up some points and inflate the system.

battle lobbies forever

That you managed this is utterly terrifying.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
I wish I could just record how much I pop off when I win a game. I must sound like a total moron.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Goddamn it sucks going down a league because you're trying to practice reaction DPs to get better.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Cat Machine posted:

dont experiment in ranked then

But then what would I whine about?

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Okay guys:

https://www.youtube.com/watch?v=DL9WWmlBNQQ

This is a video of me being bad at videogames for about five matches.

Advice on how not to be bad at videogames would be appreciated greatly. I might do more if people are actually interested. (And actually fix my volume so you can hear me chatting about what I'm thinking while I play)

The big thing to note. The super comes out by accident almost every time.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Artelier posted:

I'm not specifically a Laura player so I'm unaware of her nuances, combos and blockstrings but here's what I saw.

Firstly, thanks so much for the feedback. There are a couple of things that you might be missing because nobody plays Laura.


quote:

In General
Learn a hitconfirm and blockstring combo from the same start. Even something simple like "Oh he blocked the low MK so I just do the motion but don't press the button for the special" could work. If hits, you press the button. You don't want to end combos that are blocked with unsafe moves.

Cr. MK xx LP. Elbow is -2 on block so it's safe. Crucially it's just as safe as a pure Cr. MK which is also -2. I buffer the input so theoretically LP Elbow should come out every time. But Laura doesn't really have any hitconfirms that I've found to be effective. Theoretically LK, LK xx LP Elbow is a hitconfirm but I've never been able to do it reliably.

quote:

Don't charge fireball so much, especially in neutral. Actually don't throw so many unsafe fireballs in general.
If you want to fireball, use it to control space. Opponents got a lot of free hits from seemingly random fireballs.

I'm still trying to figure this out. I've never really played fireball characters in any game and so I'm trying to force out a jump to AA, but have no idea of what actually to do with the fireballs to make this happen.

quote:

More tick throws. Don't think you used any that I recall, all were either after a clean elbow hit or from hitting into super.

Yes

quote:

You seem to almost always be approaching, unless you're blocking, which makes your approach very one dimensional.
I think you used quick get up 100% too. Vary your get ups a bit. Also, if you mash when you get up, you will get stuffed by meaties, which you can see in a lot of the games.
Block more.
Does she have a good V-Reversal? You might want to consider using it more often.

The former (and the blocking stuff) is because I have a tendency to give up distance a tonne (I'm used to charging) so I'm currently overcompensating the other way. The middle is true and is a really bad habit that I haven't got around to dealing with yet. Her V-Reversal isn't amazing if I'm honest. It knocks the opponent fullscreen which is basically where you don't want them to be.

quote:

Vs Dhalsim
Don't fireball. He can slide/limb to hit you (second round) or teleport behind it (third round).
He also punishes you a lot for not blocking on wakeup.

Got it

quote:

Vs Karin
More fireballs, since she can only approach from the front. Don't toss them from poking range though, and release them quick.

This I don't get, every time I play Karin and fireball she just uses the dive attack on reaction and hits me. I literally said to myself "Don't fireball" ahead of the match because of this.

quote:

Vs Ryu
Good job on the very clean anti-air. Does she have an anti-air normal for a jump in range that's closer/more awkward to handle?

MP and MK, but they're not brilliant.

quote:

Neutral jump more against fireballs, especially ones you jump late. You have 99 seconds to win, no rush.
10:58 you jumped in and attacked which was going to 100% whiff then got hit by an overhead. You might want to consider, at that range after landing, another jump forward (hard to AA besides neutral jump attack) or a neutral jump.
11:06 here you punish and then combo into grapple but you switch sides putting yourself in the corner. Notice how your immediate next move is to jump out of the corner. Your opponent didn't take advantage of that but a better player will.

Vs Bison
You got a Stun in the last round. Try to get into the habit of starting Stun combos with a jump in, just for that extra bit of damage.
Pressuring him a lot is correct, as Bison's weakest when trying to get people off him.

All understood. The only thing is at 11:06, I noted the error myself and meant to do the Kick version of the grapple.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Artelier posted:

Ah, I see. Well, even if they are both -2 on block, they also effect your positioning, as the elbow moves you forward and the crMK doesn't. It's something to consider, especially against characters that want to be next to you. Any of them could try to throw you right after the elbow, but not necesarily after the cMK.

Fair, I struggle to hitconfirm Cr. MK into Elbow. I'm not sure if it's even possible? So given hitting and not having the combo go off against the downside of worse position on block, I'll choose the worse position on block.


quote:

Well, her fireball is sloooooow, so it's a "no-go" zone for the opponent. You want to stand in or around it to make it difficult for the opponent to approach, or plant it on top of them to force them to block and you can get in.

That said, I'm not sure how good (bad?) her fireballs are. It might be so bad that they're not worth considering.


They disappear if she gets hit so they're not great as cover if I'm honest. I try to use them to cover quickrises but that rarely works.

quote:

Actually, I said that without considering Laura's fireballs, which has a very slow, very obvious startup and now I can indeed see people just punishing you for it on reaction. I was thinking in terms of after a knockdown, you set it up quickly and then hang around "in" the fireball to stop her from approaching you so easily, especially since her normals are pretty good.

So...probably disregard the Karin more fireballs thing, which now sounds like a bad idea. Sorry!

PS - I forgot to mention, your mic is way too soft. I have no idea what you said throughout most of it.
PPS - Use more light attacks, I don't recall you using much of them. They're also good to set up tick throws.

Fixed the mic problem as soon as I realised, I recently upgraded to Windows 10 and it threw off my sound. And yeah, I don't really "get" how to use lights effectively, in SFIV I swore by them because tonnes of cool stuff Balrog did led off Cr. LP, but Laura can't do anything from that. So I just instinctively go to Cr. MK because my entire gameplan revolves around it. I'll probably set that up as my next area to work on.

Natural 20 fucked around with this message at 14:08 on Feb 24, 2016

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

signalnoise posted:

Conversely, who's the char to pick when you want to take a simple jab and turn it into something ridiculous?

V-trigger Cammy.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

cams posted:

anyone from here going to wnf tonight? had to open on thursday last week so i didn't go.

gonna have a lot of fun playing the worst character in the game

also, here is my favorite match i've played yet in sf5 https://youtu.be/ClOPe8hQ-n8

Literally watched this game as I played a Vega and got him to gently caress up by being really lame.

angel opportunity posted:

I'm late here, but one really striking thing to me is that you NEVER (I watched only first six minutes) use normals outside of when you are 100% sure they will hit or are well in range to be blocked. This means your entire approach is limited to two things: "walk into range of my buttons I push" and "jump in."

Watch a match video of a good Laura player, and notice the buttons she'll throw out even if she's not in range to know that they will hit or be blocked. You should be moving and whiffing moves in a way that encourages your opponent to either jump into you for an anti-air, forces them to do something else unsafe, or forces them to risk throwing out a move which you potentially can whiff punish. This kind of thing could also force your opponent to actually move into range of one of your pokes, putting you in range without having to predictability walk right into range.

Okay, this is so far beyond what I'm even doing that I have literally no idea what this would even begin to entail. If I whiff things aren't I just create opportunities for my opponent to kick my poo poo in? Like Laura doesn't have any normal that advance her position on the stage so I have literally no idea what whiffing a bunch of attacks would even do as long as my opponent is vaguely calm?

I'm grateful for the help, but I honestly don't understand.

E: FB Cams who said that way better than I could.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Help Im Alive posted:

I guess I just don't get why you use Laura when all you do is complain about how much you hate playing her

It's because she's interesting.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Time for Day 2 in being bad at Street Fighter:

https://www.youtube.com/watch?v=Vc96QM_EnhE

A few things, I'm happier with my movement, but I didn't tick throw despite trying to practice it. Perhaps I'm really stupid but I don't feel like it's that practical on Laura?

I still jump too much, but I have difficulty approaching as Laura.

Also the mic volume and sound should be fixed, although the video might be a bit loud so I'd suggest turning it down before you start it. If people are game I'll record a series of 5 games every so often trying to incorporate what I'm being told. But equally if you're sick of my voice just say and I'll stop.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

cams posted:

does pc mode on a hori real arcade pro 4 work naturally on pc sfv? i think i saw them being used tonight as community sticks and i did not think it would work.

cams, tell me how not to be bad: https://www.youtube.com/watch?v=Vc96QM_EnhE

And then tell me how to master whining about Laura.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

The Timely Howard posted:

God drat it's hard to imagine a way they could have hosed this up harder.

Did you play SFIV on release? Because that very quickly became my Balrog never being challenged, probably due to the hordes of terrible people. When I came back during AE I got tonnes of people who were really good. I'm assuming because all the bads had left by that point. (Spoilers I am actually bad)

Also, what Meaties does Laura have on a quickrise/quick backdash? I've got slow rise figured with HP fireball into crossup MK, or HP fireball into overhead, or HP fireball into Cr. MK, but I can't see anything obvious if they quickrise and don't watch enough youtube to know.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Gammatron 64 posted:

To be fair, the owner of my local arcade\game store doesn't advertise his tourneys outside of his closed facebook group all that much because he doesn't want a bunch of smelly weirdoes showing up and I can understand that. When SF4 first came out, things were ran locally in some card game shop and it was packed wall to wall with hot and smelly nerds. What I'm saying is I guess I'm in some kinda nerd clique that decides who is in and who is out

And yeah... I'm totally forgetting about the existence of Marn, Chris G, Juicebox and like 90% of smash and anime fighter players... I went to one Smash tournament when Smash came out for the Wii U out of curiosity and said "nope, never again" after that

So I mentioned a gaming themed club night in London. It's pretty cool, the SFV tournament they ran was pretty basic, but a lot of fun because everyone was a little tipsy and already had favourite players picked out because of the earlier Snes Mario Kart tournament. Nobody's going to do anything at Evo, but everyone enjoys what they're doing.

We chatted to the guys running it as we were set to leave after having a few drinks and playing some SF. My friends and I were accounted as decent Melee players back in the day (I managed to beat the UK champ in something like 2007) so we asked after it. Apparently they had chosen to run Smash for a while, especially after the Wii U version came out. Eventually they stopped because it emerged that all the Smash players showing up actually never bought any drinks and in fact didn't really seem to understand the "club" part of gaming club night. So they would routinely show up, ruin everyone, wave their dicks in a final and then refuse the prize, which was a pint on the house, because it might interfere with their precious reaction times.

Seriously gently caress the Smash community.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

FightingStreet posted:

One of the most frustrating things about being on the east coast is that for whatever reason Smash thrives here but the SF scene is a scattered mess

I swear I see Smash tournaments all over the dang place but I have to go super out of my way to find SF local tourneys and it's insanely frustrating

Like the one thing I'll say about Smash players is that they're super dedicated, if you say there's gonna be a Smash tournament you'll have like 30 people showing up at your doorstep with CRTs almost instantly whereas it feels like a lot of east coast FGCers only bother to go to majors

I'm more annoyed that Melee is on Sunday instead of Smash 4. I actually think Smash 4 is a fun game to watch, but watching high level Melee is just boring nonsense unless you're invested in that scene.

It's really frustrating from my perspective. I was genuinely good at Melee, like, nationally good at that game, but that was literally 9 years ago now. Melee hasn't meaningfully changed in terms of meta for about 4 years now and there is literally NOTHING more that can be discovered about the game.

Even if you know what's going on, the game is completely boring as gently caress to watch because every matchup has been played out completely. It's incredibly frustrating because you're right when you say Smash 4 is a fun game, both to play and to watch and it just doesn't get a shot because a bunch of losers are still obsessed over doing the same dance they've done for more than a decade.

Lemon Curdistan posted:

Where was this, Loading Bar? I'm not tournament material but I'd love to play against real live human beings. I tried seeing if there was a FGC group on meetup a while ago but there doesn't appear to be much of a community in London that I could find. :(

A place called The Book Club, in Shoreditch: https://www.facebook.com/Gamerdisco/?fref=ts

That's the event they host and I've been a couple of times, both of which were a genuine laugh. I wish I could compete in actual tournaments, but short of Capcom making a keyboard mod for SFV on the PS4, I don't think I'll be able to.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

You have no idea how helpful this is.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
https://www.youtube.com/watch?v=mTnD_kaVWRk

In this episode I lose really embarassingly to a series of Kens who get progressively worse. This takes me from almost getting to Ultra bronze into a rage spiral where I kept playing for two hours afterwards and dropped another 200 LP.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Is spec mode going to be in the first update? I have a weird idea for an SFV LP but it would probably require that.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
I'm so frustrated and angry at myself now. I'm trying to implement the stuff that I've learned, but I'm getting literally nowhere in Ranked at all. Like it feels as if learning that stuff has made me worse at the game even though I know that's shouldn't be true. I want to think it's Laura that's the problem, but that's a goddamn moron's way of doing it and I'm not sure what I can do to /actually/ get better.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Evil Canadian posted:

You are basically at the point where you know what needs to be done, but its not second nature to implement it yet. This is going to be the hard part where you grind it out but it will pay off in the end. Don't get necessarily concerned with ranked and maybe try casual matches for a bit as well.

You're right of course. It was just really demoralising since I managed to hit 1445 (in the video where I then lost four times in a row) and thought I was actually on a trajectory upwards and then lost a tonne of games, often to people who weren't necessarily playing better than me.

Woozy posted:

What specifically is the issue? Intermediate level stuff needs to be honed in a specific way if you don't already have 10+ years of experience working for you. If you don't mind watching an insufferable twat prattle on, Juicebox does the best videos I've seen about how to use training mode correctly for adding specific things to your repertoire.

Three (maybe four) things, the first is that I'm not reacting to poo poo on the screen nearly fast enough. The first, there are times when a Nash has basically had free pressure on me because he's just launched into, jump forward, safe blockstring, jump forward. I know that I should be anti-airing the jump ins like crazy, but my brain isn't realising it and is just defaulting to blocking them which loses me the game. I have to consciously realise what he's doing, adjust my game to stop it. By which point he's stopped doing it of course.

The second is that I still don't know the frame advantage/disadvantage on the opponent's moves. I know to use lights more, I've been doing it, but I just get completely hosed on footsies, especially when I'm against a Karin or a Chun, since they appear to run my Mk and Hk but better.

The third is that off my BnB Cr. Mk xx Lp. Elbow, if I get the throw, I don't know how to appropriately pressure a quickrise. I've searched online and there doesn't appear to be a resource indicating what I should do in this situation. But once they cotton on, my most powerful mixup is gone.

The fourth, more minor thing is that because I'm so reliant on Cr. Mk I will go to it a lot more than I should. It's slow to come out and isn't the best punish which often means poo poo people do that isn't safe ends up being safe. Whilst I think it's most minor it's also probably the most difficult to deal with because my autopilot keeps going for it and I'm not sure how to reprogram it.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
So there's an option select on V-reversals apparently. You can tech in such a way that if they V-reversal a throw comes out and if they don't a jab comes out.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Okay, so thanks to whoever posted the Laura mixup video. That was really helpful.

I'm trying to master her LP xx LP Elbow, but the timing is /incredibly/ tight on it. Is there anything I can do short of constantly working on it in training to make it easier?

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Dragon Punches were the reason I didn't get into fighting games for years and played smash instead.

Then one day I got Street Fighter Alpha 2 on my university lecture laptop.

I got a lot better at doing DPs and a lot worse at economics.

And then I realised you were meant to play fighters on a joystick and it was far too late for me.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

ZenVulgarity posted:

The only think I don't like about the hitbox is it seems like you're paying 225 for 80 work of parts

What I'd really like is a hitbox with the buttons reversed. Since I played my entire time on keyboard I'm used to movement being sat on my right and buttons on my left.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Yeah putting the case together would probably be fine, but if you put me near circuitry it explodes.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Man if there was a legit guide on how to make a hitbox from parts that I could find easily I might actually do it.

Anyway, my Laura's getting better slowly. What's irritating is having to wean myself off using the command throw after LP elbow and using a normal back throw instead since I realised how much better back throw is. But as I've been doing this I've been wondering if I should switch to Bison. Notably all of this is premised on the idea that I'm just playing a character to teach me things until Balrog comes out. (Oh, and that I hate DPMs)

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Foodahn posted:

The only reason the guy never won SF4 at evo is because "the best street fighter player in the us by a solid margin" is barely enough to put him in the running for Top 10 in the world.

It got them to Top 2 like twice!

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Lhet posted:

Things you need. 6-8 buttons for attacks (24mm or 30mm are fine), 4 for directions (probably want 30mm for thumb/jump, other directions can be either), 3 for start/select/PS (any random button is fine here). PCB (controller board, ideally with screwdown clamps if you don't know what you're doing). Thinnish Wire (so you don't end up dislodging even more things when you try to fix a button that broke). Box. Dremel (or drill, or even scissors if using a cardboard box, which isn't completely as bad as it sounds),
Make up a button layout and kinda draw outlines in sharpie. Drill/dremel holes till buttons fit. Put buttons in. Wire buttons to PCB. One of the button contacts for each button goes to the desired inut for that button on the PCB, the other wire you get to twist up with the other wires for all the other buttons, then attach those to the ground/GND slot. A button will not work if there isn't a direct metal line to the the destination, so if buttons stop working look at the connections. Connect USB cable in PCB.
Done!

(I could go into more detail if anybody is actually thinking about building one)

If you're serious about going into more details, then I'd totally appreciate just a list of poo poo I needed to go with http://www.tek-innovations.com/arthobbies/?loc=tek&tekid=1&tversion=official&item=120 to make my own, including what kind of specs I'd need for the case.

Ideally I'd like smaller buttons, but I'm not fussy.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
https://www.youtube.com/watch?v=wkWU-WDbXKk

This is probably a really really silly thing to be asking, but this video basically shows the issue I'm having with normal attacks that combo off each other. Any advice from the thread would be great. (If the answer is just practice them a tonne then that's fair)

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Fellblade posted:

So if Laura lands her elbow charge thing, what can I do to avoid eating a command grab that isn't churn out DP?

Mash jab.

She's at +2 after the elbow and command grab is 6 frames. So if you mash a three frame jab you'll get her.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Srice posted:

As someone who only got into the genre relatively recently I wanna know

Did people act like Street Fighter IV would erase literally all other fighting games forever back when it came out, as well?

Yes

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Pomp posted:

idk if you've ever played in a tournament setting before, but game 1 is only indicative of the rest of the set if one player is way better or someone tilts and fails to recover. No one's had time to condition anybody, you've only just gotten a handle on their habits, which is why bo1 is poo poo.

Bringing points and an option to chicken out into the equation and you can bet most rematches are gonna be denied :V

This is basically it for me. I am absolutely awful in the first game, which makes me terrible at ranked, (Also I am bad). But my time playing Smash means that I'm actually pretty decent at picking up habits that people have and things that they tend to go to. The issue is my lack of matchup experience means it takes me a while to internalise how to defeat what they're doing. The better players will adapt to that and keep kicking in my poo poo, but I find a lot of the time I just start winning because I've picked up the counter to the tricks.

Best example was a Karin sitting 1000 LP higher than me last night. We ran into each other two games in a row, I lost the first decisively, but by the second it was obvious I had a read and I was able to counter her poo poo for a tight round 1 and then a decisive round 2 my way as she got more frustrated with my consistent punishes.

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Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Yeah, I'd like a Laura costume where her tits aren't literally everywhere.

Weird thing is I switched to M.Bison briefly after getting fed up of Laura. Lost a bunch of LP as I began to learn him and then decided to switch back.

Somehow my Laura has got significantly better. I do not know why.

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