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Okay, so what's Laura's best way of getting in on a dude chucking fireballs at you?
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# ¿ Feb 22, 2016 01:12 |
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# ¿ Apr 27, 2024 09:43 |
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cams posted:move forward, block. repeat until you put a gun in your mouth and kill yourself from frustration. ex elbow through single durability fireballs on reaction, but that's it. Ah, so exactly what I thought then. I'm getting some mileage on holding out for her two durability fireball and following it along, but I suspect that won't work higher up.
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# ¿ Feb 22, 2016 01:25 |
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Haven't been able to play over the weekend, but I'm eagerly looking forward to getting back from work for more of this. A highlight yesterday evening was playing a single casual match before bed, getting a Necalli at 2k when I sit at 1k and just kicking the ever loving poo poo out of him. People who don't know to jab out of Laura's shoulder mixup are so much fun.
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# ¿ Feb 22, 2016 11:17 |
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Don't know who set up the beginner's list, but you really should put Laura into "You will lose a lot but learn things." I swear to god there's no character that teaches you more even if she's bottom of the barrel terrible.
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# ¿ Feb 23, 2016 01:38 |
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cams posted:curious what you specifically think of this, you're the only other guy on here i know who has been playing laura a ton Caveated with: I'm a lot worse than you at this game probably and as such have seen a fucktonne of Ryus with very little variation. I broadly agree. I'm least scared of the characters you mention as good matchups, although I find Karin a bit more difficult than you do since she can jab out of Mixups and her best poke is Cr. HK which is a direct counter to Laura's best poke of Cr. MK. So non-gimmick Karins will often just outdamage me in the footsy game unless I can get my second level mixup strat working. I feel like Necali is an easier match than Karin. He wants to get in and I just think that Laura's up close game is just so much better than his, since at least some of his moves are shackled to charging. Ken I find a little easier, mainly because I find it easier to punish his mistakes than I do most other characters. R. Mika is interesting, I don't know the exact meaning of defensive "struggle," but she's my most variable match. If I keep her close to centre, which is easily doable because your normals wreck hers, then you destroy her. If she gets to the corner then you're pretty hosed. I think Ryu is a worse match for Laura than Claw. You have no easy way to get in on fireball spam whereas you at least have /some/ options against Claw, specifically playing a weird shoto style fireball/DP game against him. The worst of the bad matchups, (apart from Chun where I agree entirely) I don't see enough to comment on well.
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# ¿ Feb 23, 2016 01:53 |
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Sick! Thats DOPE posted:Ok so I spent the entire weekend playing my friend who is very solid(top128 at evo last year, makes it out of pools almost ever year. Top 32 in SFxT one year) and he is maining Laura. Ryu vs Laura seems pretty even to me. EX bolt threatens enough that you can't be very careless with Ryu since maintaining good spacing its entirely able to be done on reaction(you should have like a 1/3 of a second to do it if you are just outside of normal ranges its not hard). Laura has really decent normals, I don't even think Chun out footsies here very hard once Laura gets meter, you get counterhit once and eat buffered bolt or a crush counter. Just my 2 cents I would trust your friend. I mean, as I've said before, the reason I play Laura is to learn as much about the game as I can ahead of Boxer coming out and then my headbutt super rampage beginning. (Oh god please let that still be a thing) In any case, my issue on Laura vs. Ryu is that without jumping like a moron, you're resigned to take a tonne of chip damage just trying to even get in near to Ryu for your EX bolt counterhit setups. Broadly speaking you're going to either be getting counterhit Cr. MK in which case you're almost certainly already buffering LP bolt shoulder, which is fine and leads to tricks (Cr. MP/normal throw/command grab), but tricks are also beaten by Ryu mashing out an LP DP as quickly as possible. It's dangerous for a Ryu to do that, but if someone's willing to I'm almost certainly taking a chunk of damage and my setups are immediately blunted because I've now got to add blocking to my options. (This is because Laura's jabs are loving terrible and lead to absolutely nothing) I like Laura's normals, sure, but she has a bunch of meh ones and then Cr. MK and St. HK which are outstanding. I think better players should be able to hedge for that relatively well? But what do I know. signalnoise posted:I'm gonna need specifics. Mika can put anyone in the corner from the middle of the map off forward mp A few reasons, Laura's EX shoulder can put her on either side of her opponent, so if you save meter you always always have an emergency button to get out the corner. Secondly, Laura's big punish (Fr. HP, HP xx QCF HP) takes her halfway across the stage in the direction she's facing. Thirdly because Mika's normals suck donkey balls and Laura's normals are decent. Conversely, when Laura corners Mika, her Fireball/DP game makes it a nightmare for Mika to get out unless you're stupid enough to get into command grab range without frame advantage. (Spoilers, I do, all the time)
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# ¿ Feb 23, 2016 11:42 |
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Gammatron 64 posted:I know. I'll often say storyline in fighting games is as important as storyline in a porno so it really isn't important at all, it's just fun to think about sometimes Okay but what does this mean for Remy. Aka French Guile. Aka Fruile.
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# ¿ Feb 23, 2016 17:00 |
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cams posted:i got to gold rank with laura. i am now done with ranked until all the low level players soak up some points and inflate the system. That you managed this is utterly terrifying.
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# ¿ Feb 23, 2016 17:28 |
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I wish I could just record how much I pop off when I win a game. I must sound like a total moron.
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# ¿ Feb 23, 2016 21:50 |
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Goddamn it sucks going down a league because you're trying to practice reaction DPs to get better.
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# ¿ Feb 24, 2016 00:20 |
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Cat Machine posted:dont experiment in ranked then But then what would I whine about?
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# ¿ Feb 24, 2016 01:24 |
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Okay guys: https://www.youtube.com/watch?v=DL9WWmlBNQQ This is a video of me being bad at videogames for about five matches. Advice on how not to be bad at videogames would be appreciated greatly. I might do more if people are actually interested. (And actually fix my volume so you can hear me chatting about what I'm thinking while I play) The big thing to note. The super comes out by accident almost every time.
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# ¿ Feb 24, 2016 08:49 |
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Artelier posted:I'm not specifically a Laura player so I'm unaware of her nuances, combos and blockstrings but here's what I saw. Firstly, thanks so much for the feedback. There are a couple of things that you might be missing because nobody plays Laura. quote:In General Cr. MK xx LP. Elbow is -2 on block so it's safe. Crucially it's just as safe as a pure Cr. MK which is also -2. I buffer the input so theoretically LP Elbow should come out every time. But Laura doesn't really have any hitconfirms that I've found to be effective. Theoretically LK, LK xx LP Elbow is a hitconfirm but I've never been able to do it reliably. quote:Don't charge fireball so much, especially in neutral. Actually don't throw so many unsafe fireballs in general. I'm still trying to figure this out. I've never really played fireball characters in any game and so I'm trying to force out a jump to AA, but have no idea of what actually to do with the fireballs to make this happen. quote:More tick throws. Don't think you used any that I recall, all were either after a clean elbow hit or from hitting into super. Yes quote:You seem to almost always be approaching, unless you're blocking, which makes your approach very one dimensional. The former (and the blocking stuff) is because I have a tendency to give up distance a tonne (I'm used to charging) so I'm currently overcompensating the other way. The middle is true and is a really bad habit that I haven't got around to dealing with yet. Her V-Reversal isn't amazing if I'm honest. It knocks the opponent fullscreen which is basically where you don't want them to be. quote:Vs Dhalsim Got it quote:Vs Karin This I don't get, every time I play Karin and fireball she just uses the dive attack on reaction and hits me. I literally said to myself "Don't fireball" ahead of the match because of this. quote:Vs Ryu MP and MK, but they're not brilliant. quote:Neutral jump more against fireballs, especially ones you jump late. You have 99 seconds to win, no rush. All understood. The only thing is at 11:06, I noted the error myself and meant to do the Kick version of the grapple.
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# ¿ Feb 24, 2016 10:36 |
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Artelier posted:Ah, I see. Well, even if they are both -2 on block, they also effect your positioning, as the elbow moves you forward and the crMK doesn't. It's something to consider, especially against characters that want to be next to you. Any of them could try to throw you right after the elbow, but not necesarily after the cMK. Fair, I struggle to hitconfirm Cr. MK into Elbow. I'm not sure if it's even possible? So given hitting and not having the combo go off against the downside of worse position on block, I'll choose the worse position on block. quote:Well, her fireball is sloooooow, so it's a "no-go" zone for the opponent. You want to stand in or around it to make it difficult for the opponent to approach, or plant it on top of them to force them to block and you can get in. They disappear if she gets hit so they're not great as cover if I'm honest. I try to use them to cover quickrises but that rarely works. quote:Actually, I said that without considering Laura's fireballs, which has a very slow, very obvious startup and now I can indeed see people just punishing you for it on reaction. I was thinking in terms of after a knockdown, you set it up quickly and then hang around "in" the fireball to stop her from approaching you so easily, especially since her normals are pretty good. Fixed the mic problem as soon as I realised, I recently upgraded to Windows 10 and it threw off my sound. And yeah, I don't really "get" how to use lights effectively, in SFIV I swore by them because tonnes of cool stuff Balrog did led off Cr. LP, but Laura can't do anything from that. So I just instinctively go to Cr. MK because my entire gameplan revolves around it. I'll probably set that up as my next area to work on. Natural 20 fucked around with this message at 14:08 on Feb 24, 2016 |
# ¿ Feb 24, 2016 14:04 |
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signalnoise posted:Conversely, who's the char to pick when you want to take a simple jab and turn it into something ridiculous? V-trigger Cammy.
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# ¿ Feb 24, 2016 16:56 |
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cams posted:anyone from here going to wnf tonight? had to open on thursday last week so i didn't go. Literally watched this game as I played a Vega and got him to gently caress up by being really lame. angel opportunity posted:I'm late here, but one really striking thing to me is that you NEVER (I watched only first six minutes) use normals outside of when you are 100% sure they will hit or are well in range to be blocked. This means your entire approach is limited to two things: "walk into range of my buttons I push" and "jump in." Okay, this is so far beyond what I'm even doing that I have literally no idea what this would even begin to entail. If I whiff things aren't I just create opportunities for my opponent to kick my poo poo in? Like Laura doesn't have any normal that advance her position on the stage so I have literally no idea what whiffing a bunch of attacks would even do as long as my opponent is vaguely calm? I'm grateful for the help, but I honestly don't understand. E: FB Cams who said that way better than I could.
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# ¿ Feb 24, 2016 22:27 |
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Help Im Alive posted:I guess I just don't get why you use Laura when all you do is complain about how much you hate playing her It's because she's interesting.
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# ¿ Feb 24, 2016 23:13 |
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Time for Day 2 in being bad at Street Fighter: https://www.youtube.com/watch?v=Vc96QM_EnhE A few things, I'm happier with my movement, but I didn't tick throw despite trying to practice it. Perhaps I'm really stupid but I don't feel like it's that practical on Laura? I still jump too much, but I have difficulty approaching as Laura. Also the mic volume and sound should be fixed, although the video might be a bit loud so I'd suggest turning it down before you start it. If people are game I'll record a series of 5 games every so often trying to incorporate what I'm being told. But equally if you're sick of my voice just say and I'll stop.
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# ¿ Feb 25, 2016 01:27 |
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cams posted:does pc mode on a hori real arcade pro 4 work naturally on pc sfv? i think i saw them being used tonight as community sticks and i did not think it would work. cams, tell me how not to be bad: https://www.youtube.com/watch?v=Vc96QM_EnhE And then tell me how to master whining about Laura.
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# ¿ Feb 25, 2016 10:54 |
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The Timely Howard posted:God drat it's hard to imagine a way they could have hosed this up harder. Did you play SFIV on release? Because that very quickly became my Balrog never being challenged, probably due to the hordes of terrible people. When I came back during AE I got tonnes of people who were really good. I'm assuming because all the bads had left by that point. (Spoilers I am actually bad) Also, what Meaties does Laura have on a quickrise/quick backdash? I've got slow rise figured with HP fireball into crossup MK, or HP fireball into overhead, or HP fireball into Cr. MK, but I can't see anything obvious if they quickrise and don't watch enough youtube to know.
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# ¿ Feb 25, 2016 16:23 |
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Gammatron 64 posted:To be fair, the owner of my local arcade\game store doesn't advertise his tourneys outside of his closed facebook group all that much because he doesn't want a bunch of smelly weirdoes showing up and I can understand that. When SF4 first came out, things were ran locally in some card game shop and it was packed wall to wall with hot and smelly nerds. What I'm saying is I guess I'm in some kinda nerd clique that decides who is in and who is out So I mentioned a gaming themed club night in London. It's pretty cool, the SFV tournament they ran was pretty basic, but a lot of fun because everyone was a little tipsy and already had favourite players picked out because of the earlier Snes Mario Kart tournament. Nobody's going to do anything at Evo, but everyone enjoys what they're doing. We chatted to the guys running it as we were set to leave after having a few drinks and playing some SF. My friends and I were accounted as decent Melee players back in the day (I managed to beat the UK champ in something like 2007) so we asked after it. Apparently they had chosen to run Smash for a while, especially after the Wii U version came out. Eventually they stopped because it emerged that all the Smash players showing up actually never bought any drinks and in fact didn't really seem to understand the "club" part of gaming club night. So they would routinely show up, ruin everyone, wave their dicks in a final and then refuse the prize, which was a pint on the house, because it might interfere with their precious reaction times. Seriously gently caress the Smash community.
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# ¿ Feb 25, 2016 19:27 |
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FightingStreet posted:One of the most frustrating things about being on the east coast is that for whatever reason Smash thrives here but the SF scene is a scattered mess It's really frustrating from my perspective. I was genuinely good at Melee, like, nationally good at that game, but that was literally 9 years ago now. Melee hasn't meaningfully changed in terms of meta for about 4 years now and there is literally NOTHING more that can be discovered about the game. Even if you know what's going on, the game is completely boring as gently caress to watch because every matchup has been played out completely. It's incredibly frustrating because you're right when you say Smash 4 is a fun game, both to play and to watch and it just doesn't get a shot because a bunch of losers are still obsessed over doing the same dance they've done for more than a decade. Lemon Curdistan posted:Where was this, Loading Bar? I'm not tournament material but I'd love to play against real live human beings. I tried seeing if there was a FGC group on meetup a while ago but there doesn't appear to be much of a community in London that I could find. A place called The Book Club, in Shoreditch: https://www.facebook.com/Gamerdisco/?fref=ts That's the event they host and I've been a couple of times, both of which were a genuine laugh. I wish I could compete in actual tournaments, but short of Capcom making a keyboard mod for SFV on the PS4, I don't think I'll be able to.
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# ¿ Feb 25, 2016 21:10 |
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Jmcrofts posted:New tutorial: You have no idea how helpful this is.
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# ¿ Feb 26, 2016 04:00 |
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https://www.youtube.com/watch?v=mTnD_kaVWRk In this episode I lose really embarassingly to a series of Kens who get progressively worse. This takes me from almost getting to Ultra bronze into a rage spiral where I kept playing for two hours afterwards and dropped another 200 LP.
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# ¿ Feb 26, 2016 10:42 |
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Is spec mode going to be in the first update? I have a weird idea for an SFV LP but it would probably require that.
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# ¿ Feb 26, 2016 15:08 |
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I'm so frustrated and angry at myself now. I'm trying to implement the stuff that I've learned, but I'm getting literally nowhere in Ranked at all. Like it feels as if learning that stuff has made me worse at the game even though I know that's shouldn't be true. I want to think it's Laura that's the problem, but that's a goddamn moron's way of doing it and I'm not sure what I can do to /actually/ get better.
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# ¿ Feb 26, 2016 23:35 |
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Evil Canadian posted:You are basically at the point where you know what needs to be done, but its not second nature to implement it yet. This is going to be the hard part where you grind it out but it will pay off in the end. Don't get necessarily concerned with ranked and maybe try casual matches for a bit as well. You're right of course. It was just really demoralising since I managed to hit 1445 (in the video where I then lost four times in a row) and thought I was actually on a trajectory upwards and then lost a tonne of games, often to people who weren't necessarily playing better than me. Woozy posted:What specifically is the issue? Intermediate level stuff needs to be honed in a specific way if you don't already have 10+ years of experience working for you. If you don't mind watching an insufferable twat prattle on, Juicebox does the best videos I've seen about how to use training mode correctly for adding specific things to your repertoire. Three (maybe four) things, the first is that I'm not reacting to poo poo on the screen nearly fast enough. The first, there are times when a Nash has basically had free pressure on me because he's just launched into, jump forward, safe blockstring, jump forward. I know that I should be anti-airing the jump ins like crazy, but my brain isn't realising it and is just defaulting to blocking them which loses me the game. I have to consciously realise what he's doing, adjust my game to stop it. By which point he's stopped doing it of course. The second is that I still don't know the frame advantage/disadvantage on the opponent's moves. I know to use lights more, I've been doing it, but I just get completely hosed on footsies, especially when I'm against a Karin or a Chun, since they appear to run my Mk and Hk but better. The third is that off my BnB Cr. Mk xx Lp. Elbow, if I get the throw, I don't know how to appropriately pressure a quickrise. I've searched online and there doesn't appear to be a resource indicating what I should do in this situation. But once they cotton on, my most powerful mixup is gone. The fourth, more minor thing is that because I'm so reliant on Cr. Mk I will go to it a lot more than I should. It's slow to come out and isn't the best punish which often means poo poo people do that isn't safe ends up being safe. Whilst I think it's most minor it's also probably the most difficult to deal with because my autopilot keeps going for it and I'm not sure how to reprogram it.
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# ¿ Feb 26, 2016 23:56 |
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So there's an option select on V-reversals apparently. You can tech in such a way that if they V-reversal a throw comes out and if they don't a jab comes out.
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# ¿ Feb 28, 2016 22:23 |
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Okay, so thanks to whoever posted the Laura mixup video. That was really helpful. I'm trying to master her LP xx LP Elbow, but the timing is /incredibly/ tight on it. Is there anything I can do short of constantly working on it in training to make it easier?
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# ¿ Mar 1, 2016 00:11 |
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Dragon Punches were the reason I didn't get into fighting games for years and played smash instead. Then one day I got Street Fighter Alpha 2 on my university lecture laptop. I got a lot better at doing DPs and a lot worse at economics. And then I realised you were meant to play fighters on a joystick and it was far too late for me.
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# ¿ Mar 1, 2016 19:02 |
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ZenVulgarity posted:The only think I don't like about the hitbox is it seems like you're paying 225 for 80 work of parts What I'd really like is a hitbox with the buttons reversed. Since I played my entire time on keyboard I'm used to movement being sat on my right and buttons on my left.
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# ¿ Mar 1, 2016 21:26 |
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Yeah putting the case together would probably be fine, but if you put me near circuitry it explodes.
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# ¿ Mar 1, 2016 22:35 |
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Man if there was a legit guide on how to make a hitbox from parts that I could find easily I might actually do it. Anyway, my Laura's getting better slowly. What's irritating is having to wean myself off using the command throw after LP elbow and using a normal back throw instead since I realised how much better back throw is. But as I've been doing this I've been wondering if I should switch to Bison. Notably all of this is premised on the idea that I'm just playing a character to teach me things until Balrog comes out. (Oh, and that I hate DPMs)
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# ¿ Mar 2, 2016 11:06 |
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Foodahn posted:The only reason the guy never won SF4 at evo is because "the best street fighter player in the us by a solid margin" is barely enough to put him in the running for Top 10 in the world. It got them to Top 2 like twice!
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# ¿ Mar 3, 2016 21:34 |
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Lhet posted:Things you need. 6-8 buttons for attacks (24mm or 30mm are fine), 4 for directions (probably want 30mm for thumb/jump, other directions can be either), 3 for start/select/PS (any random button is fine here). PCB (controller board, ideally with screwdown clamps if you don't know what you're doing). Thinnish Wire (so you don't end up dislodging even more things when you try to fix a button that broke). Box. Dremel (or drill, or even scissors if using a cardboard box, which isn't completely as bad as it sounds), If you're serious about going into more details, then I'd totally appreciate just a list of poo poo I needed to go with http://www.tek-innovations.com/arthobbies/?loc=tek&tekid=1&tversion=official&item=120 to make my own, including what kind of specs I'd need for the case. Ideally I'd like smaller buttons, but I'm not fussy.
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# ¿ Mar 5, 2016 00:53 |
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https://www.youtube.com/watch?v=wkWU-WDbXKk This is probably a really really silly thing to be asking, but this video basically shows the issue I'm having with normal attacks that combo off each other. Any advice from the thread would be great. (If the answer is just practice them a tonne then that's fair)
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# ¿ Mar 5, 2016 12:41 |
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Fellblade posted:So if Laura lands her elbow charge thing, what can I do to avoid eating a command grab that isn't churn out DP? Mash jab. She's at +2 after the elbow and command grab is 6 frames. So if you mash a three frame jab you'll get her.
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# ¿ Mar 5, 2016 18:27 |
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Srice posted:As someone who only got into the genre relatively recently I wanna know Yes
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# ¿ Mar 6, 2016 16:35 |
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Pomp posted:idk if you've ever played in a tournament setting before, but game 1 is only indicative of the rest of the set if one player is way better or someone tilts and fails to recover. No one's had time to condition anybody, you've only just gotten a handle on their habits, which is why bo1 is poo poo. This is basically it for me. I am absolutely awful in the first game, which makes me terrible at ranked, (Also I am bad). But my time playing Smash means that I'm actually pretty decent at picking up habits that people have and things that they tend to go to. The issue is my lack of matchup experience means it takes me a while to internalise how to defeat what they're doing. The better players will adapt to that and keep kicking in my poo poo, but I find a lot of the time I just start winning because I've picked up the counter to the tricks. Best example was a Karin sitting 1000 LP higher than me last night. We ran into each other two games in a row, I lost the first decisively, but by the second it was obvious I had a read and I was able to counter her poo poo for a tight round 1 and then a decisive round 2 my way as she got more frustrated with my consistent punishes.
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# ¿ Mar 10, 2016 19:17 |
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# ¿ Apr 27, 2024 09:43 |
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Yeah, I'd like a Laura costume where her tits aren't literally everywhere. Weird thing is I switched to M.Bison briefly after getting fed up of Laura. Lost a bunch of LP as I began to learn him and then decided to switch back. Somehow my Laura has got significantly better. I do not know why.
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# ¿ Mar 14, 2016 00:17 |