|
fozzy fosbourne posted:is one of you bananaken? it's me i'm fruityryu
|
# ¿ Mar 25, 2016 23:03 |
|
|
# ¿ May 15, 2024 04:42 |
|
Cat Machine posted:It has the demo but it was hard to see that you're supposed to walk forward for a split-second before doing f.MP since that move moves Rashid forward before it comes out anyway Ryu has one of these too and idk how newer players are gonna figure it out since there's no input display on the demo CC st.hk, MICROSHIMMY st.hp VT b+hk into stuff If you don't walk forward Ryu is too far for early frames of b+hk to connect I guess I got fight money but these are really dumb
|
# ¿ Mar 29, 2016 15:23 |
|
hiddenriverninja posted:You can watch the demo and see the walk happening? i'm glad you have faith that new players are going to be able to see a 3f walk meanwhile i hope you are having a better luck finishing that chun li #10 trial
|
# ¿ Mar 29, 2016 15:57 |
|
interrodactyl posted:Ryu has one of these too and idk how newer players are gonna figure it out since there's no input display on the demo hiddenriverninja posted:You can watch the demo and see the walk happening? Renoistic posted:Ryu's challenge 10. I can't get the Axe kick to connect on time. Tips? hmmmmm hmmmm hhhjnmmmn
|
# ¿ Mar 29, 2016 18:36 |
|
enojy posted:I'm newish and I caught it in the demo, but only after whiffing the first hit of b.HK like 50 times and watching the demo maybe 10 times to try and figure out how Ryu was so close at v-trigger. I also recalled some poo poo in USFIV's Challenge Mode being similarly sneaky in its instructions, so barring that, I'd have probably given up and said nope this isn't even possible. I'm glad it "teaches" stuff like this to you, but a hint or something (lil more detail in the combo sequence?) would be nice. I agree with you I was making fun of the other guy Well designed modern fightgames have things like input display during demos to help out with this stuff I'm somehow still shocked at how badly capcom managed to botch SF5 features
|
# ¿ Mar 29, 2016 20:31 |
|
inthesto posted:When I tried to learn Melty Blood in 2007, combos went on for a loving eternity i really hope you were playing react https://www.youtube.com/watch?v=obr90dosOPY
|
# ¿ Mar 29, 2016 21:31 |
|
https://www.youtube.com/watch?v=JImsUQY1rLQ fix the option selects capcom
|
# ¿ Mar 30, 2016 00:05 |
|
Zand posted:it wasnt hitboxes it was that like in practice everything started off of a million 2a's and they were lows. this was the common complaint and I think the common retort from melty players was that shield beats 2a mash Actually you can just masher bait with staggered strings 2aaaaa was too strong until mbaa though esp because America was trash garbage at the game too
|
# ¿ Mar 30, 2016 04:49 |
|
Ixiggle posted:You forgot the broken netcode. Alex looks cool though. With the new rollback netcode, this is one of the best online systems in a fighting game to date.
|
# ¿ Mar 30, 2016 22:59 |
|
Booyah- posted:Is this ironic? I'd prefer sf4 netcode, though of course it would be best if they just fixed the obvious problem with their rollback. SectumSempra posted:Source your quotes bebaloorpabopalo posted:https://forums.somethingawful.com/showthread.php?threadid=3765346&userid=13053
|
# ¿ Mar 30, 2016 23:39 |
|
Benson Cunningham posted:So what's the consensus? Alex seems pretty garbage tier at the moment. Garbage tier for a garbage game
|
# ¿ Apr 1, 2016 06:33 |
|
This is why you should only play st claw and cvs2 claw
|
# ¿ Apr 2, 2016 01:31 |
|
remove the option selects capcom
|
# ¿ Apr 2, 2016 16:41 |
|
bebaloorpabopalo posted:For as much as America whines about Japan "hiding tech" they're bad at paying attention to the Tech Guys in Japan who pump out tons of poo poo. maybe if you're lucky you'll get an invite to the TOP PLAYER DISCORD so you can grind arturo's training mode for him Nodoze posted:Proximity guard is a stupid thing this is a dumb as hell statement
|
# ¿ Apr 2, 2016 18:43 |
|
If fightgames don't have proximity block they need a block button, otherwise people will just walk away from attacks forever.
|
# ¿ Apr 2, 2016 19:58 |
|
darealkooky posted:in games like SF5 with anemic normal ranges and no real ability to frametrap or string moves together sure what's a 2d fighting game without prox block and no guard button
|
# ¿ Apr 2, 2016 20:34 |
|
darealkooky posted:i'm not saying it exists, i'm saying it wouldn't matter if it did if that game also had characters with threatening lows (like many do) b/c you'd just frame trap them all day until they stopped trying to hold back oh boy e: marvel 3 has proximity block but basically only very close morridoom w large proximity block would own interrodactyl fucked around with this message at 20:54 on Apr 2, 2016 |
# ¿ Apr 2, 2016 20:49 |
|
akadajet posted:Need some help. I'm trying to learn with Ryu. I'm not an experienced fighting game player by any means but I'm at the point where I'm winning against bronze level Ryu and Kens. However I get into a matchup with Zangief and can't do poo poo. Jump forward = insta dead. Move backwards I'm alive till I run out of space and the fucker catches me. Block and I'm dead because he grabs me and fucks my poo poo up. Any strats? any chance you can record a replay of you losing to a gief?
|
# ¿ Apr 11, 2016 17:54 |
|
i like how everything on that roadmap that isn't ??? is stuff that should have just been in from launch
|
# ¿ Apr 12, 2016 23:16 |
|
bhsman posted:SFV owns; if you don't like it then maybe this game and its nine frames of imput lag isn't for you. you might have a different opinion if you could play the game at a remotely competent level fwiw
|
# ¿ Apr 14, 2016 02:39 |
|
bhsman posted:Man, there have been a lot of -worthy comments so far but this one is pretty good. i would love to a replay my guess is you just can't tell how bad the feel is especially since you say it feels the same as sf4
|
# ¿ Apr 14, 2016 02:52 |
|
bhsman posted:Oh - don't you worry your cute little head - I'm pretty bad. That said, I'm sure if I were real good, I'd just be a shill to you instead of a scrub, not that I particularly care about what you think about me. if you can't tell the difference in responsiveness idk what to say except that you're too bad to notice the impact I don't care about you enjoying the game but when are you going to stop acting like you know about things you don't even understand
|
# ¿ Apr 14, 2016 03:06 |
|
It's like someone trying to make a basket with a basketball and a medicine ball and going "lol I don't notice the difference"
|
# ¿ Apr 14, 2016 03:09 |
|
Did I do it wrong Was I supposed to use a car analogy
|
# ¿ Apr 14, 2016 03:09 |
|
some reversals like karin's leave the character crouching so some cc moves will whiff he's showing what you can do instead of hitting st.HK with claw
|
# ¿ Apr 14, 2016 03:45 |
|
4 frame punish: st.lk xx hp dp / mk tatsu (tatsu whiffs on crouchers) your 5 frame go to punish for anything close: st.mp, cr.hp xx hp dp / mk tatsu (cr.hp forces stand, so tatsu will never whiff) DP / invul reversal punish combo: crush counter st.hk , st.hk, s.lk xx hp dp / mk tatsu (doesn't work on karin) you can practice defending against fireballs and jump-ins by recording a dummy ryu to randomly switch between throwing a fireball (try to neutral jump or parry it with ryu) and doing a jump in (try to DP it)
|
# ¿ Apr 14, 2016 20:43 |
|
Kawabata posted:friend of mine was like "combos are much easier than sf4, jump in" Source your quotes
|
# ¿ Apr 18, 2016 15:19 |
|
Jack Trades posted:Speaking of paying for stages. How much do I need to pay to remove the Training stage from the game? why would you want to remove one of the stages that doesn't have framedrops and can actually maintain 60fps
|
# ¿ Apr 18, 2016 19:05 |
|
A.o.D. posted:I have framedrops on exactly zero stages. tournaments run on ps4
|
# ¿ Apr 18, 2016 23:11 |
|
you're required to random select stage and training stage is not part of random select
|
# ¿ Apr 18, 2016 23:15 |
|
Kof13 with all of its flaws is much better than SF5 will ever be Play 98989898 it's the real god kof thanks
|
# ¿ Apr 19, 2016 14:22 |
|
bhsman posted:Not saying that view isn't valid - quite the opposite, as I've been making that qualifier every time I talk about this, but using this thread as a measure of SFV's popularity can be a little misleading; it's still the most intensely-negative place I've seen the game discussed. This game is selling worse than SF4 did
|
# ¿ Apr 19, 2016 15:15 |
|
bhsman posted:This game isn't the first major fighting game to be released in a long time like SF4 as opposed to being released two years after SF4's last update. Not saying the game isn't selling relatively poorly, but that's a misleading comparison to make. it's selling worse than any edition of sf4 they also wanted 2 million by end of march
|
# ¿ Apr 19, 2016 15:31 |
|
bhsman posted:This game isn't the first major fighting game to be released in a long time like SF4 as opposed to being released two years after SF4's last update. Not saying the game isn't selling relatively poorly, but that's a misleading comparison to make. bhsman posted:Yes, and? Do you read your own posts What other games would you like to compare the sales too Not to mention your original point wasn't even about popularity but we can let that slide because you've done an extraordinarily poor job of arguing the merits of the game
|
# ¿ Apr 19, 2016 16:29 |
|
Guile looks dope I hope he isn't garbage
|
# ¿ Apr 19, 2016 16:32 |
|
itskage posted:Would the jumping LK even give you enough hitstun to do anything? It's a stupid easy confirm to do j.lk st.lp cr.lp xx HP srk And if you do it right it's really annoying to antiair
|
# ¿ Apr 21, 2016 07:05 |
|
Yorkshire Tea posted:I think you're misunderstanding. On the assumption that I've trained them to block on wakeup always after a command throw, what should I be doing to take advantage of this? keep doing command throws until they stop trying to block it's free damage
|
# ¿ Apr 21, 2016 15:58 |
|
claw is an honorable and fair fighter in Super Street Fighter II X: Grand Master Challenge
|
# ¿ Apr 23, 2016 19:40 |
|
Dias posted:oh https://github.com/dantarion/SF5DInput
|
# ¿ Apr 28, 2016 15:49 |
|
|
# ¿ May 15, 2024 04:42 |
|
A.o.D. posted:How well does this work? Does it work? How well? dantarion said this is the "works for me, i guess taht's convenient if it works for you" version
|
# ¿ Apr 28, 2016 19:24 |