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http://www.eventhubs.com/news/2016/...e-eh-interview/ Phenom Did Nothing Wrong. (not a hot take from Velociraptor, relatively safe to click)
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# ¿ Mar 15, 2016 22:50 |
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# ¿ May 16, 2024 06:22 |
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Spiritus Nox posted:Also, I'm recently discovering that Mika appears to have a tick-command throw? ...Off of what looks like a jab?
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# ¿ Mar 16, 2016 01:25 |
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Spiritus Nox posted:Is there even enough time to get a jab in between the tick and the scoop? Do I just have to not let Mika jab ever? Don't be close to a grappler ever
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# ¿ Mar 16, 2016 01:30 |
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SF4 owns
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# ¿ Mar 17, 2016 09:57 |
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Double Bill posted:They'll probably hit 1M sold by the end of the month (Steam alone is at 135k now). That's well below expectations but not "gently caress all".
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# ¿ Mar 17, 2016 14:55 |
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Corbeau posted:So... Necalli just vanished from my character select screen. Like, there is no character above FANG. And the game disconnected when an opponent picked Necalli. - Removed OSes - Removed Necalli - Changed "Coming in March" notices to "Coming in May"
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# ¿ Mar 21, 2016 06:27 |
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First Time Caller posted:How is it you guys are bored with 16 characters already? Because of this, you can learn how to play a character at a semi-competent to intermediate level within 10 minutes, for better or worse
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# ¿ Mar 22, 2016 07:23 |
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If Mika poses after the activation it's delayed. The rest is unknown to you
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# ¿ Mar 23, 2016 02:02 |
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Stefan Prodan posted:As Ryu, if a Necalli jumps in on me and does the little 3 hit combo that ends with him stomping, what do I punish that with? Slash is 100% punishable
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# ¿ Mar 23, 2016 06:24 |
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I mean you've answered your own question. Never block what you can DP. But let's say he does get in with an awkward crossup or whatever? Stomp is safe but the string you're talking about isn't a true blockstring. You can interrupt it.
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# ¿ Mar 23, 2016 06:31 |
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Just a reminder that another reason why The Shimmy wasn't as prevalent in SF4 was because offense was a lot more safe and emergent in that you could do more poo poo more safely to maintain pressure instead of hitting medium punch twice and then backing off because you have Literally No Options At All anyway that's my post about dumb jargon bye! Also it's hilarious that an entirely ironic and pejorative term has somehow become a core part of the metagame. Like that actually makes me chuckle a lil bit.
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# ¿ Mar 23, 2016 23:24 |
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Night Blade posted:The more I read this poo poo the less I want to play.
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# ¿ Mar 26, 2016 05:15 |
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Corbeau posted:The trials are legitimately useful for new players, at least the ones I've gone through. SF4 ones were just ridiculous, but these are doable and each seems designed to show a mechanic or cancel or link that's possible. I'll still do them if they give me free poo poo I guess
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# ¿ Mar 29, 2016 07:10 |
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Mega Comrade posted:While this patch is a little lackluster in polish the rematch system is wonderful. Goodpart fucked around with this message at 11:55 on Mar 29, 2016 |
# ¿ Mar 29, 2016 11:50 |
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is there a lesson in the new tutorial section about the ken howitzer and if so could someone please capture it and post it onto youtube, thanks!
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# ¿ Mar 29, 2016 15:59 |
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burger time posted:They nerfed marns mika mixup too
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# ¿ Mar 30, 2016 02:28 |
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Corbeau posted:I hate Birdie. If you're doing lots of random poo poo and getting punished for it, stop doing those things and do safer things. If you're doing the safe things and just getting counterpoked, get better at footsies
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# ¿ Apr 2, 2016 13:57 |
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Microwaves Mom posted:Shes the el fuerte of SFV right now. Also he had full screen gap closers and armour on wakeup and the ability to link far normals into said okizeme. But y'know
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# ¿ Apr 7, 2016 09:34 |
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DoubleDonut posted:Anyone have any tips for pressuring people after I knock them down as Mika? I've been doing f+HP into Wingless Airplane for people who will fall for it and otherwise I mostly miss timing the command grab when they get up and they throw me instead The best you can do is hide your movements somewhat and keep the opponent guessing. Best way to do this is using her target combo. Personally I wouldn't recommend using her fHP straight away as most people will block on wakeup the first time. Instead, do either LK~HCB+LK~MP (or omit the LK if you want to throw them the other way). It's basically an option select that gives you target combo if the LK hits, and a command grab if it whiffs. You get to choose which one. This works with all her specials so long as there's a MP buffered somewhere in the motion but you're still making a read, so it's not a brainless solution. You could even do blocked LK into command grab, since you're left + afterwards. Most of her close pressure outside of fHP stems from her stLK so use it liberally. Once you've gotten them scared of your command grabs they'll be inclined to mash or jump out. Take this on a character by character basis. If you're up against Laura, for instance, you can pressure her for free with fHP so long as she doesn't have super, whereas Ryu you'll need to be more careful. Remember that fHP puts you at +3 on block so you have options after that too.
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# ¿ Apr 8, 2016 01:53 |
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DoubleDonut posted:Well, I wasn't really asking for brainless solutions which is why I asked for tips, but thanks for your help perhaps you should try a character with more simplistic okizeme options, such as zangief at full screen
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# ¿ Apr 8, 2016 06:13 |
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Golem II posted:Supers should just be the motion and two punches or kicks
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# ¿ Apr 8, 2016 10:48 |
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MikeZ is a font of knowledge on many subjects regarding [fighting] game design and his opinions should be respected and listened to because he has been vindicated several times on several key issues, and has contributed a great deal to the broader community But please also understand that if you give him carte blanche to Actually Make A Game, Skullgirls happens
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# ¿ Apr 8, 2016 10:57 |
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But the few things Skullgirls gets wrong are so central to what the game is that it renders the good stuff pretty much irrelevant Anyway, not a Skullgirls thread, SF5 is still booty, haven't touched it in days, look forward to streaming biweekly tournaments so I only have to talk about it instead of actually play it! Play KI: it's fun!
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# ¿ Apr 8, 2016 11:29 |
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ellbent posted:hey update I quit necalli because I can't get a 10% success rate on literally his simplest combo e: my execution is bad enough that I can't play guilty gear or marvel or whatever the gently caress so this is rich coming from me, but really
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# ¿ Apr 9, 2016 03:33 |
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hold down back as the stomp comes out and then you'll have enough charge after doing the crMP to hit the slash! it is literally impossible to link so I don't know why you'd ever want to do that
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# ¿ Apr 9, 2016 03:39 |
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Australians I'm hosting the first online tournament for SFV this coming Thursday at 6:30PM AEST. Entry's free and there are prizes, so feel free to sign up if you're interested. Event details are here and rules/regulations are on the AUNZ SFV page, as well as the AUFGC page. Even if you're not interested, I've set up an AUFGC Discord that you can join to ask questions, matchmake, etc. I dunno if the Australian/NZ goons are part of the SA SFV Discord already but this one is more for the locals anyway so you should find a lot more matches out of it!
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# ¿ Apr 10, 2016 12:37 |
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Golem II posted:Mika players just spam the corner combo. They suck
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# ¿ Apr 11, 2016 08:25 |
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Kawabata posted:friend of mine was like "combos are much easier than sf4, jump in"
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# ¿ Apr 18, 2016 14:54 |
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http://www.capcom.co.jp/sfv/bgm/chara/bgm_guile.wav theme its bad
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# ¿ Apr 19, 2016 03:46 |
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Lemon-Lime posted:Actually, it's extremely good. "how about we gently caress it all up and make it sound like a maroon 5 track and then strip away the core melody?" "sounds good, book it"
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# ¿ Apr 19, 2016 11:02 |
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Revelant posted:More combos with Juri that I was exploring
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# ¿ Jul 5, 2016 13:06 |
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THE PRODIGAL SON RETURNS
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# ¿ Feb 22, 2017 00:53 |
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Evil Canadian posted:Its her longest range normal and its plus on block, what else ya want. She feels like she's way too much effort for what you get, and isn't terribly fun. neat
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# ¿ Mar 1, 2017 12:30 |
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Shadow Ninja 64 posted:Toolassisted's Kolin data suggests it is indeed -2: http://toolassisted.github.io/SFV/KLN_000_A.html but it's + on block tho Everything about her feels awful. She is sf5feel.exe writ large.
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# ¿ Mar 2, 2017 10:04 |
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Keegers posted:I enjoyed SFv for the first month...
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# ¿ Mar 17, 2017 02:53 |
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# ¿ Apr 1, 2017 06:15 |
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Jack Trades posted:Is today the day when Capcom is going to announce their plans to make SFV good?
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# ¿ Apr 1, 2017 06:23 |
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Ironically their April Fools content seems to be among the most well-received stuff they've announced for the last 6 months
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# ¿ Apr 2, 2017 05:11 |
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There's a SF4 tournament at BAM and I can't wait!
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# ¿ May 3, 2017 01:21 |
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# ¿ May 16, 2024 06:22 |
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Cool they took all my most disliked inputs and slapped them on to a character that looked kinda neat to play! I can't wait to not try this guy!
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# ¿ May 8, 2017 17:15 |