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Of all the stages Waterfall is the most graphically demanding, so do your testing on that one.
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# ? Mar 25, 2016 21:35 |
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# ? May 9, 2024 14:08 |
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HoboWithAShotgun posted:Try going to StreetFighterV\StreetFighterV\Intermediate\Config\CoalescedSourceConfigs\Engine.ini and setting both vSync lines to 0 and then going to bSmoothFramerate and set it to false. It loads from the AppData folder
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# ? Mar 25, 2016 21:42 |
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HoboWithAShotgun posted:Try going to StreetFighterV\StreetFighterV\Intermediate\Config\CoalescedSourceConfigs\Engine.ini and setting both vSync lines to 0 and then going to bSmoothFramerate and set it to false. I don't have bsmoothframerate in my ini. Is that normal?
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# ? Mar 25, 2016 21:47 |
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I also get weird slowdowns despite having a more than powerful enough computer and hope they fix it because the beta did not have that issue that I remember.
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# ? Mar 25, 2016 21:58 |
HoboWithAShotgun posted:Try going to StreetFighterV\StreetFighterV\Intermediate\Config\CoalescedSourceConfigs\Engine.ini and setting both vSync lines to 0 and then going to bSmoothFramerate and set it to false. I still get the eventual slowdown after a period. I'll try running memtest to see if there's an issue with my ram or something. Maybe a reinstall is in order.
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# ? Mar 25, 2016 22:04 |
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Ryuga Death posted:I still get the eventual slowdown after a period. I'll try running memtest to see if there's an issue with my ram or something. Maybe a reinstall is in order. It's almost 100% chance to be an issue with the game.
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# ? Mar 25, 2016 22:12 |
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My god capcom please patch it so it doesn't take 30 seconds of screens to get back to training from a match. Survival does, I know that's not a full load screen.
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# ? Mar 25, 2016 22:31 |
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Booyah- posted:The input lag will likely never be "fixed" as it seems like an intentional inclusion to normalize input lag online and offline. Maybe if there was as much lag as usfiv or something that would make sense, but at over 130 ms it just feels like garbage. I think MikeZ also stated that it would take nothing short of a Netherrelm Esque rewrite of the entire game in order to get this problem under control, and with these chuckle fucks struggling to get one update out, don't count on that happening.
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# ? Mar 25, 2016 22:35 |
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Night Blade posted:I think MikeZ also stated that it would take nothing short of a Netherrelm Esque rewrite of the entire game in order to get this problem under control, and with these chuckle fucks struggling to get one update out, don't count on that happening. They would also have acknowledge the problem first, which I don't see happening. It's just dumb, you would hope that proper rollback netcode would make it easier to play my friends in different regions, but it actually feels worse than sfiv. Sure if I'm playing someone in my city it's great, but thats always going to be the case.
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# ? Mar 25, 2016 22:39 |
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Speaking of command grabs vs fuzzy jumps: https://twitter.com/BananaKen/status/713466656601845760 quote:Fuzzy jump input vs command grabs has been coming up recently, and this is a scenario where it gets a little complicated. On wakeup you have 2f of throw invul, so it's technically possible to beat meaty command grabs while still blocking meaty normals by holding "1" for 2 frames and then proceeding with the rest of the 171 input. The only problem with this is that human error will get in the way more often than not (either you fail to block for exactly 2f or the opponent fails to time his normals perfectly meaty), hence the initial 1 input is usually held all the way until it's time to throw tech. Players like Ino (@inoVSVSVSVSVSVS) who already covered the numbers in detail specifically describe the fuzzy jump's usage as 1,7+Throw,1 while aiming to do the 7+Throw input for the latter part of the late tech window frames. This means you can be blocking (or holding 1) for as much as 8f on wakeup: edit: more fuzzy wisdom from anime player http://shoryuken.com/2016/03/25/lordknight-explains-common-fuzzy-jump-questions/ fozzy fosbourne fucked around with this message at 22:57 on Mar 25, 2016 |
# ? Mar 25, 2016 22:45 |
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Yeah, Bken is a goon who has posted in this thread about this very thing
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# ? Mar 25, 2016 22:46 |
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Ryuga Death posted:I still get the eventual slowdown after a period. I'll try running memtest to see if there's an issue with my ram or something. Maybe a reinstall is in order. are you on a dual core processor if so that's the reason the game just straight up has some stupid garbage w certain processors that you can temporarily fix for like a couple of minutes before it goes to poo poo again by messing around with core affinities
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# ? Mar 25, 2016 22:51 |
Fereydun posted:are you on a dual core processor i5 4570, which is a quad, I thought.
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# ? Mar 25, 2016 23:00 |
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fozzy fosbourne posted:is one of you bananaken? it's me i'm fruityryu
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# ? Mar 25, 2016 23:03 |
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Ryuga Death posted:i5 4570, which is a quad, I thought. 4570 is quad core, I recently upgraded to the same CPU. Pretty much just blame the game at this point. If every other game you play runs fine without issue, then it's likely something screwy with SFV's PC optimization. I'm still getting my slowdowns during Win/Intro/Celebration screens. Hopefully the patch will remedy that. Fereydun posted:are you on a dual core processor I was playing on an i3-4330 (dual-core with HT) before I upgraded, and I haven't noticed any discernible difference in performance. Still have the same issue mentioned above though so
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# ? Mar 25, 2016 23:06 |
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fozzy fosbourne posted:Speaking of command grabs vs fuzzy jumps: The more I read this poo poo the less I want to play.
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# ? Mar 25, 2016 23:09 |
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Baal posted:Yeah, Bken is a goon who has posted in this thread about this very thing I figured out who it is via my mad deductive skills. Really appreciate the insightful tweets and videos, I follow a lot of fgc people on twitter right now but his stuff is probably the some of the most enlightening don't worry, I'm not a psycho or anything, I promise fozzy fosbourne fucked around with this message at 23:29 on Mar 25, 2016 |
# ? Mar 25, 2016 23:11 |
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apple is bannaken. the secret is out!!! Although afaik it wasn't actually a secret fozzy fosbourne posted:don't worry, I'm not a psycho or anything, I promise Not a psycho? You have m. bison in your avatar, he's all about psycho powah. I don't believe you
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# ? Mar 25, 2016 23:30 |
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Bananaken tries very hard to hide who he is as you can see by his posting history
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# ? Mar 25, 2016 23:31 |
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Getting lots of mystery matches. Went from Silver to Super Bronze the other day and finally battled my way back to Silver, woo hoo
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# ? Mar 26, 2016 03:58 |
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NorCal vs SoCal 5v5 SFV exhibition at NCR https://www.twitch.tv/teamsp00ky
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# ? Mar 26, 2016 04:15 |
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fozzy fosbourne posted:Speaking of command grabs vs fuzzy jumps: BKen is FGC spy who steals all of SAs high level fighting game secrets and gives them to the Illuminati Discord.
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# ? Mar 26, 2016 04:25 |
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When I saw Nacer doing random dps in neutral I figured my tech had been discovered
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# ? Mar 26, 2016 04:51 |
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Night Blade posted:The more I read this poo poo the less I want to play.
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# ? Mar 26, 2016 05:15 |
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I wish a bunch of people would steal my super secret SFV tech and put it into practice.
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# ? Mar 26, 2016 05:26 |
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teh_Broseph posted:My god capcom please patch it so it doesn't take 30 seconds of screens to get back to training from a match. Survival does, I know that's not a full load screen. That's actually my second biggest complaint after net code. The amount of superfluous screens to do anything is absurd, and probably won't be fixed ever because they won't perceive it as a problem 1. new challenger splash 2. Black screen 2. World (no chars) bit of time 3. World,(chars) bit more time 4. Fade to white It's like an extra half minute to a minute, depending on connections just to go from Training/Survival to the game. Hell, watch an episode of Excellent Adventures and note they're simply playing less games per episode because a load of time overall is spent waiting to get into or loading.
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# ? Mar 26, 2016 07:24 |
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That's the reserved for psyching your self up.
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# ? Mar 26, 2016 08:22 |
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NecroMonster posted:I wish a bunch of people would steal my super secret SFV tech and put it into practice. What is the tl;dr of that whole drama? Something about US players not sharing tech they found?
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# ? Mar 26, 2016 15:01 |
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The majority of people with Spanish and Italian flags have the absolute worst rollback. It wasn't optimal in USF4 either, but it was at least just a little bit of input delay. With this, it's full blown crazy rollback where they're fullscreen to in your face in a few frames.
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# ? Mar 26, 2016 16:19 |
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Taiso posted:What is the tl;dr of that whole drama? Something about US players not sharing tech they found? Arturo (NYC Furby) said he was making a private Discord server with high-level American players to focus on finding tech; there was initially fear that they'd be keeping it to themselves but he tweeted that wasn't the case.
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# ? Mar 26, 2016 16:52 |
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HoboWithAShotgun posted:The majority of people with Spanish and Italian flags have the absolute worst rollback. It wasn't optimal in USF4 either, but it was at least just a little bit of input delay. With this, it's full blown crazy rollback where they're fullscreen to in your face in a few frames. Capcom knew people would want the car bonus round to return, but they also needed to come up with something original to impress modern audiences. They looked at MK and thought about Reptile, a character that turns invisible. Why don't we make BOTH players invisible randomly? If you can win blind, surely it's a sign of true skill. These random "blind" matches that happen between players are just another example of Capcom's INTENDED DESIGN.
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# ? Mar 26, 2016 17:56 |
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bhsman posted:there was initially fear that they'd be keeping it to themselves but he tweeted that wasn't the case. Yeah. Sure. From now on, all kinds of clowns who think they've found something no one else has will be trying to sit on it until EVO or Capcom Cup. They don't want their trump card patched out. I think it's a pointless effort, though. There are so many people hunting for data all over the place and plenty of them are willing to share, everything will come to light without much delay.
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# ? Mar 26, 2016 18:55 |
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Art was mad because he doesn't "have time" to read twitter or watch youtube vids because he "has" to spend 12 hours a day streaming ranked matches, so he didn't know about week 2 option selects that Japan was Abusing. So he made a place to centralize all the Tech so he has a place where people who do those things can put everything for him, even though he and the rest of America should be more worried about loving Brenttiscool making top 8 winners before they think they can beat Japan or Infiltration consistently.
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# ? Mar 26, 2016 19:10 |
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Shockeh posted:That's actually my second biggest complaint after net code. The amount of superfluous screens to do anything is absurd, and probably won't be fixed ever because they won't perceive it as a problem Dont forget the 20+ seconds it sits on white sometimes. Then character intros play WHICH EVERYONE SKIPS, (time well spent, Capcom) and NOW you get to play for maybe 2 minutes.
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# ? Mar 26, 2016 19:50 |
HoboWithAShotgun posted:
Would using RealTek HD audio let me send sound through my HDMI cable? My current setup is that I send both video and audio through my GTX 970 using HDMI and Nvidia HD audio.
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# ? Mar 26, 2016 19:52 |
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Night Blade posted:Dont forget the 20+ seconds it sits on white sometimes. Then character intros play WHICH EVERYONE SKIPS, (time well spent, Capcom) and NOW you get to play for maybe 2 minutes. Not for nothing, but people have been skipping intros since SF4 as well; I doubt they're unaware that people skip them. EDIT: If they switched back to Third Strike-esque intros (complete with pairing-specific ones), that'd be awesome.
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# ? Mar 26, 2016 19:53 |
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Ryuga Death posted:Would using RealTek HD audio let me send sound through my HDMI cable? My current setup is that I send both video and audio through my GTX 970 using HDMI and Nvidia HD audio. It should. I used Realtek for a while and haven't ever needed a separate audio cable.
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# ? Mar 26, 2016 19:54 |
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bebaloorpabopalo posted:Art was mad because he doesn't "have time" to read twitter or watch youtube vids because he "has" to spend 12 hours a day streaming ranked matches, so he didn't know about week 2 option selects that Japan was Abusing. Has there ever even been a time in the history of fighting games where the best secret US tech wasn't just: watch and do what the Japanese do? (Bad games that they don't play excluded)
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# ? Mar 26, 2016 20:01 |
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Yeah it's called play Marvel vs Capcom 2 and 3
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# ? Mar 26, 2016 20:02 |
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# ? May 9, 2024 14:08 |
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There was that time when Tokido won CEO by just X-factoring on the first character and others started to do that afterwards.
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# ? Mar 26, 2016 20:03 |