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i've been having fun with the game. sometimes you get some simple pleasures like resetting some dude so many times in a match that you get a 40002 error when they eventually pull the plug
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# ¿ Apr 18, 2018 15:55 |
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# ¿ Apr 27, 2024 18:05 |
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I enjoy the game for what it is and hope they improve it in future.
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# ¿ May 23, 2018 22:39 |
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Real hurthling! posted:There were 20-30 mins of loads in a 3 hr game pn console last time i played it Training mode with auto-accept matches takes maybe 30 seconds to connect and load the match with incoming challengers. Beats me, dude, i think the game operates just fine compared to how SF4 handled lobbies.
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# ¿ May 24, 2018 00:09 |
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Real hurthling! posted:Wtf does this have to do with story mode? I played through it once on PC. Loading times weren't bad? Not memorable at least. Story's rear end though.
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# ¿ May 24, 2018 05:31 |
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Kawabata posted:I doubt all those same posters are "among the better players" and they didn't give us an itemised breakdown at all, most posts were "hurr p2 chun li boobs physics" or weird 2016 era complaints about all characters being exactly the same, or even posters not watching competitive SF5 but somehow complaining that you can't tell one pro from the others on the same main.
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# ¿ May 24, 2018 06:02 |
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Ersatz posted:So, did Capcom never do anything about cheatingnshitheads losing connection on purpose to avoid rank loss?
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# ¿ Jun 20, 2018 06:04 |
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Savage For The Winjun posted:I've gotta say the game feels pretty good these days... anyone else having fun or is everyone still sipping on the haterade? i go to other communities to talk about fgs
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# ¿ Aug 23, 2018 03:26 |
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Goodpart posted:His command grab adds an interesting dimension to his toolset instead of just hopping around like an idiot hoping for a stray hit to do The Combo, and SF5 being SF5, ending blockstrings in electricity puts him at +3 which means it's actually a really good starter for offense
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# ¿ Aug 24, 2018 07:24 |
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In Training posted:drat +2 on Block???????? They should nerf that poo poo also there's a lot of safe specials that convert into pressure in this game, i don't know where you're getting the -10 from.
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# ¿ Aug 25, 2018 20:36 |
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game's... fine? It's free from the 11th to the 18th for anyone interested in seeing whether or not its worth playing.
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# ¿ Dec 13, 2018 23:30 |
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BGrifter posted:So uh, I've had a craving to break out the old PS3 Fightstick and play some Street Fighter lately. I figured by now they must have unfucked everything wrong with SFV enough for it to be worth a look but after reading the last five or so pages, holy poo poo...
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# ¿ Jan 27, 2019 03:37 |
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iunno it just seems like relentless negativity based on an incredibly poor release. I picked this back up last February and have been playing it on and off since then, and had no consistent connection issues in ranked or in lobbies, if I run into a random wifi warrior I just blacklist them and move on. Spending 70+ dollarydoos over the span of a year doesn't hurt that badly for me, i find it fun enough to justify the peanuts I'm spending on it. There's always matches, and the ranking system feels like every match is close at the level I'm at. it's a shame BGrifter didn't get in on it when the base game was free for a week or so.
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# ¿ Jan 27, 2019 21:50 |
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dangerdoom volvo posted:Yeah that must be it i left the fg discord for goons because ya'll are negative pissbabys about just about everything and it makes interacting with you guys tiresome Sestze fucked around with this message at 00:20 on Jan 28, 2019 |
# ¿ Jan 28, 2019 00:05 |
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Kilometers Davis posted:it’s extremely tiring. I’ve always found the goon fgc very helpful but when it’s 80% toxic pissy assholes it gets absolutely fatiguing to exist with. It wasn’t always like this either but who knows. It’s a bit worse outside of the forums but that’s have changed lately. I hang out on the New Challenger discord, they're helpful to new players and have lobbies for other games other than SFV.
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# ¿ Jan 28, 2019 09:52 |
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AdmiralViscen posted:Can you redo this invite
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# ¿ Feb 2, 2019 23:39 |
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online lobbies are pretty fun and lag free roster's pretty expansive at this point.
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# ¿ Feb 6, 2019 01:18 |
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Necrothatcher posted:I've been playing one Capcom fighter a month for over a year and finally got to SFV last week and.... I'm having a really good time. I'm a pretty terrible player so frame counting complex combo poo poo is largely beyond me, but it's funny how easy it is to beat low ranking players with just a basic defensive strategy (I'm playing Cammy for what it's worth). Everyone is always rushing to attack and just hanging back, blocking and waiting for a chance to counter into a dirt simple scrub level combo seems to be working pretty well. Plus there are so many predictable shotos that you can easily bait into throwing a fireball at mid-range, which is easy to punish and they. never. learn. Sestze fucked around with this message at 03:20 on Feb 13, 2019 |
# ¿ Feb 13, 2019 03:17 |
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LeninVS posted:Can't believe I have to benchmark against a 5 year old game. I also committed some stuff I know about various characters to my dropbox. It's far from optimal in some cases, but provides a decent starting point
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# ¿ Mar 3, 2020 22:24 |
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LeninVS posted:Love the notes. GOOD TIMES ON METH posted:Play Karin she is fun and you can make people real mad Other changes were detailed here. Karin is still very fun, she didn't lose any of her combo routes or ability to tack on additional damage/stun by spending meter post tenko. Sestze fucked around with this message at 23:32 on Mar 3, 2020 |
# ¿ Mar 3, 2020 23:29 |
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LeninVS posted:I believe you were the first goon to add me on steam to run sets with like 100 years ago. I barely understood how to DP. I think I lost 200 matches before I took a round
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# ¿ Mar 4, 2020 01:44 |
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Boredom and quarantine has lead to me going through and creating a set of basic guides for all the characters in SFV, as well as a couple of videos regarding some basic SFV mechanics and offense strings. I dumped all of the guides into a dropbox that I link to with this google sheet. I update them as I learn new things I also made this fairly dry video on some basic things worth learning and basic mechanics for SFV, as well as this video on string-based offense in SFV. I also heartily recommend joining New Challenger. It's a good discord that Trykt, myself, and a few other goons play at. They focus on teaching new players the ropes in SFV and other fighting games.
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# ¿ May 23, 2020 04:19 |
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Mode 7 posted:Oh awesome, I've seen/read a bunch of these guides but didn't know you were a goon - thanks so much for these, I really appreciate the straightforward way they're written. i made another video on setting up post-knockdown offense in SFV if anyone's interested
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# ¿ May 24, 2020 02:59 |
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5 more characters, 3 more stages, and a costume contest https://twitter.com/StreetFighter/status/1265660100850733058
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# ¿ May 28, 2020 00:40 |
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# ¿ Apr 27, 2024 18:05 |
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NonzeroCircle posted:I haven't played this in ages, is Juri still a bit underwhelming? I mained her as I had in 4 because if someone doesn't know what to do about her you can play keepaway for days, but her damage output and fireball range was nerfed from 4 from what I remember, and I don't think her non feng-shui engine ult was as much fun to snag people with. She's still fun but some match ups she really gets massacred. Her mechanic in SFV is stocking certain special attacks with qcf+k that she can then release or chain later on. As such, Juri's sort of a "chores" character, where if you get your stocks, you can do incredible damage, stay safe on block, and have incredible corner carry. She's also got three different anti fireball options as part of her kit, which makes her a nightmare for the ubiquitous shotos you face in lower ranks. Not super top tier, but very playable.
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# ¿ May 30, 2020 22:14 |