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# ¿ Feb 22, 2016 01:24 |
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# ¿ May 5, 2024 22:47 |
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Nitramster posted:Can I get some experienced player feedback on gootecks "how to hold an arcadestick" tutorial? Starting around 8 minutes he goes over the right hand and I'd like a little feedback on how you all do it. Mainly he wants single buttons to be pressed with the pointer and middle finger together, and lp/lk mp/lk hp/hk buttons pushed together with 2 fingers rather than a thumb, or even across 1 finger. It doesn't really matter. I think the "pointer and middle finger" press is because he eventually wants to teach you to double-tap, but that's not important in this game. Don't worry too much about bad habits with how you use the stick, you'll continually adapt over time.
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# ¿ Feb 22, 2016 03:23 |
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In Training posted:Is there anything Karin can do follow up st.HK when it crush counters. I messed around in training mode and couldn't figure out any options. Like that video shows you can get another st. HK in, or sweep obviously. If you are point blank you can walk up s.HP or s.MP into whatever, with HP being a harder timing.
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# ¿ Feb 25, 2016 02:38 |
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Evil Canadian posted:So what does Karin say during her super anyway my ears kinda suck. I can only make out behold! the final attack. 神月流 奥義覇道六式 覇者の型 WorldIndustries fucked around with this message at 09:16 on Feb 25, 2016 |
# ¿ Feb 25, 2016 09:13 |
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Jmcrofts posted:New tutorial: You should probably cover the guren variations as well since they are all punishable.
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# ¿ Feb 26, 2016 04:13 |
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I wish they would address the asymmetrical lag problem.
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# ¿ Feb 27, 2016 02:51 |
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Zand posted:here's a better source than jmcrofts on footsies For anyone who hasn't read it, this is really awesome and has tons of examples linked of pro matches illustrating the concepts. The full series is here: http://sonichurricane.com/?page_id=1702
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# ¿ Feb 27, 2016 08:26 |
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darealkooky posted:lay it on me yall
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# ¿ Feb 28, 2016 04:24 |
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OxMan posted:Any place other than eventhub have written down strings anywhere? It's ok it's just sort of disorganized. Bafael's guides are probably the most concise BnB guides right now. These should probably go in the op: Youtube versions: https://www.youtube.com/playlist?list=PLo3Zl2nq6CkBXf96ov1s4NZjN2KQ3MQZq Written versions (also linked from the videos): https://drive.google.com/drive/u/0/folders/0B8nYBll9XJeOTURLTTJjeWg1amM
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# ¿ Feb 28, 2016 21:31 |
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Goodpart posted:
how do they compare to sanwas?
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# ¿ Mar 1, 2016 04:59 |
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Zand posted:did they patch the pc version to work with the official branded controllers yet of course not
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# ¿ Mar 1, 2016 08:09 |
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giogadi posted:I entered as "Luis", because I didn't feel like spelling out my gamer tag in a loud bar. That's awesome. From the stream it looks like there are some very strong Mika players there in the winners bracket. You might be able to get tips from them. I'm jealous you are that close to a big scene.
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# ¿ Mar 4, 2016 08:02 |
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Help Im Alive posted:I think they said one character per month but I might be making that up This is equally unsubstantiated but there are also rumors that Balrog is after Alex.
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# ¿ Mar 4, 2016 18:44 |
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fozzy fosbourne posted:They should add a Dark Stalkers character one of the early concepts for FANG was "Yeti + Yak" which is about as close as we could have gotten to Sasquatch
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# ¿ Mar 4, 2016 20:36 |
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interrodactyl posted:should we do another one then yes
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# ¿ Mar 5, 2016 02:43 |
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shmicrowalk
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# ¿ Mar 5, 2016 04:21 |
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OxMan posted:Every name you've added to your cfn should be on your favorites list from which you can see what game mode someone is currently in. it doesnt show if people are offline tho
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# ¿ Mar 5, 2016 06:55 |
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Sade posted:Are you even playing this game? If not, why are you wasting your time in this thread? If so, why don't you play something you enjoy more? [unreal tournament announcer voice] M - M - M - M - MICRO WALK
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# ¿ Mar 5, 2016 20:29 |
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Mr Fixit posted:I like the current balance of anti airs vs jump ins. They took away the universal options of invincible back dash, and focus attacks. So now you are forced to anti air or eat the pressure. The light button anti airs do very little damage, and reverse the pressure. That's a fair price to pay for the big fat jump in combo your opponent was attempting. When "press jab butan" always works it feels dumb. Necalli's seems like a mistake but Chun and Sim's were clearly designed to have anti-air frames.
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# ¿ Mar 5, 2016 21:08 |
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https://www.youtube.com/watch?v=v8vXYf8PYgc&t=53s
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# ¿ Mar 5, 2016 22:52 |
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I can confirm that random games on fightcade are hella fun even if you are garbage
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# ¿ Mar 6, 2016 01:30 |
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bhsman posted:Does LI Joe's way of playing Nash do enough for you? At least until a legitimate one gets added? that's not zoning dude....
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# ¿ Mar 6, 2016 02:30 |
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bhsman posted:If there was a Potemkin thread on SA, would you shitpost in it and antagonize people for playing a bad character as well? no, all posts about everything should be unfunny and praising, even if there are obvious flaws
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# ¿ Mar 6, 2016 02:42 |
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Smirking_Serpent posted:I'm really new to SFV/fighting games and I'm curious, what game is it most like in the series? I don't really have any experience with the others but I remember people saying it was a big change from 4? its like 4 with a three frame input buffer, 5f throws, even stubbier hitboxes, and homogenized normals across most characters and i still enjoy playing karin
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# ¿ Mar 10, 2016 08:40 |
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A.o.D. posted:I just lost on stage 49. FML. dont ever play survival without a trainer. your life is too short to waste
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# ¿ Mar 10, 2016 10:24 |
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Art direction for Alex is real bad
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# ¿ Mar 11, 2016 00:41 |
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What are successful numbers for a fighting game that's not Smash?
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# ¿ Mar 11, 2016 06:14 |
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Gold Dust Gasoline posted:I can jab him, but I don't get much out of that... This is my sf5 experience
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# ¿ Mar 11, 2016 22:08 |
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I wonder how hard that is to replicate when a V-Trigger and V-Reversal happen at the same time.
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# ¿ Mar 11, 2016 23:47 |
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e: oops
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# ¿ Mar 11, 2016 23:47 |
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Gunder posted:How much lag does using something like x360ce to make your ps4 stick work on PC introduce? Nobody has tested it as far as I can tell, but I can't imagine it takes even close to a tenth of a frame (~1 millisecond). The types of inter-proccess communication involved are orders of magnitude faster than that.
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# ¿ Mar 12, 2016 19:07 |
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It's unlikely they even look at the scores, they aren't synched with your account the way fight money and unlocks are. If you reinstall the game none of your survival stats records will be there.
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# ¿ Mar 13, 2016 04:55 |
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Hitbox overlays for all characters: http://eish.deviantart.com/gallery/58172993/Street-Fighter-V-Hitboxes Just be aware that these come from frametrapped, and there appear to be some differences from dantarions page which I trust more. e.g. There's absolutely no way the latter is a hitbox that exists in this game
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# ¿ Mar 13, 2016 21:42 |
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giogadi posted:I'm probably wrong, but I remember someone saying that the extra long yellow boxes that seem to extend from a lot of the characters' attacks are actually the block-box, where if the opponent is standing in that and holding back they'll enter the block animation. I mean the hitbox that has no hurtbox on/in it. It's probably a bug in frametrapped. You're right that the long box is proximity block.
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# ¿ Mar 13, 2016 21:46 |
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dhamster posted:People like to post long lists of bnb combos for characters, but as a complete beginner, how does one work on introducing that into gameplay? Lots of training mode? If so, which ones do people tend to work on first? To add to whats been said, start with combos that work midscreen as well as in the corner, and have good corner carry if possible. What character are you trying to learn?
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# ¿ Mar 14, 2016 20:50 |
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cams posted:i live in socal and i can't open a lobby without immediately getting a 5 bar opponent with a good connection wow, in the middle of nowhere and still getting a good connection? drat...
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# ¿ Mar 15, 2016 06:20 |
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Does anyone know the delay? 1 frame?
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# ¿ Mar 16, 2016 19:34 |
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Even as a teenager who didn't know any better I remember seeing CFJ develop and experiencing major video-game disappointment anxiety as defined in the DSM.
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# ¿ Mar 16, 2016 23:09 |
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Krad posted:I lose way too much life by just blocking and walking, that's the problem. I did forget about chun's super, I'll have to practice that. You really don't. 60~100 chip damage may seem like a lot for getting in against fireballs but it's basically the price you pay to get into the range where your character is better. The main problem is letting them out after you've closed that distance, which is why anti-airs are really important.
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# ¿ Mar 17, 2016 00:14 |
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# ¿ May 5, 2024 22:47 |
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Sarchasm posted:The best way to practice this would be to make a Ryu dummy recording for each strength of fireball (LP, MP, HP, and EX) and set them all to play randomly. Then practice walking forward and neutral jumping and blocking until you close the gap. be sure to record some shimmys and micro-walks in there as well
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# ¿ Mar 17, 2016 00:56 |