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Hey, posting for Discord. Discord name is Cheapshot. When they fix bugs and smooth out the game this will be the only thing I ever play again. I'm in love. Cheap Shot fucked around with this message at 09:57 on Jan 24, 2017 |
# ¿ Jan 24, 2017 09:38 |
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# ¿ May 16, 2024 15:58 |
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TheRagamuffin posted:Sorry for double post, but tonight we found a bit of a "workaround" for the frozen-in-spawn problem. Rag dolling is my solution to everything, but I didn't expect it to actually work. I dub this method, "Ragadolling".
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# ¿ Jan 25, 2017 10:43 |
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7c Nickel posted:Yeah, not sure where I read or heard it, but I believe islands will sink/rise out of the depths on a regular basis. This lets them bring in new material for building stuff, provides a reason why you can't build island settlements, and let's them take out old content for revisions as they update their tools. This is certainly the way to go. gently caress building on land, we're above that.
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# ¿ Jan 29, 2017 03:51 |
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They said the vast majority of islands will probably be proceduraly generated with an artist pass over actually. I think that takes them less time than vetting user created maps honestly.
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# ¿ Feb 1, 2017 02:02 |
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Pavlov posted:Are you sure about that? I could see that for the wilderness islands but not for the more industrialized ones. Those would still be time-consuming. It's what they said in interviews.
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# ¿ Feb 1, 2017 02:24 |
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1001 Arabian dicks posted:I've seen some videos and this game seems kinda cool but also unplayable. I saw a video of a guy shooting another guy for like 30 seconds and nothing happened, likewise there are hostile people just standing around looking at each other as the ships are fighting, am I just watching complete idiots or is this game's pvp really stupid? I don't know, everything else is so fun that I haven't even bothered with pvp beyond shooting a dude who tried to hijack my ship. And that was pretty cool because we had a grappling hook pistol battle with all of us swinging around shooting. I think there's some serious bugs with pvp right now but like, it's alpha. Join the alpha if you want to help test it and are willing to give feedback? Otherwise....wait until it's done?
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# ¿ Feb 1, 2017 03:59 |
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phourniner posted:I'd help test if I had a key. I supposedly going into open beta early access sometime soonish
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# ¿ Feb 2, 2017 01:11 |
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forge posted:Many good things in the stream today which was a preview of 6.0 alpha. Check discord for specifics. New alpha invites will come with this as well. ETA soonish likely 3/1 from what was said about it being in the final stages for bug fixing. Invites supposedly go out march 2nd
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# ¿ Feb 23, 2017 19:51 |
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How was the game performing most recently? I took a break and then came back just after the lighting overhaul. It was running really poorly, while before I had had pretty solid fps and only got lag spikes at load walls.
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# ¿ May 23, 2017 14:42 |
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Gotta say, I'm really disappointed by their founder packs. What a weak offering for so steep an asking price. They don't even offer additional "atlas coins" for explorer or captain, and we don't know what they're worth or what you can expect to get with them. not to mention cash shop on a full priced game.
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# ¿ May 24, 2017 18:33 |
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forge posted:Official Server is now US server. Ugh what? I just deleted my US character to make an EU character.
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# ¿ May 27, 2017 17:44 |
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I have a suggestion thread on the Adrift forums. Maybe you guys can check it out and give me your feedback. https://www.worldsadrift.com/forums/topic/ship-bay-tweaks-improving-clarity/ I feel like this game is really really starved of quality of life improvements. This is the sort of stuff that should have been in the game in alpha let alone beta.
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# ¿ Jun 1, 2017 04:32 |
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Kylra posted:Yeah sure I guess I could fall to my death countless times. Bad things right now are lag walls that lock up your game for up to a minute and often toss you out of your ship (this has improved significantly in beta. Nowhere near the level it was in alpha), and a lack of quality of life stuff. Some of the core systems like ship designing and building have seen almost no improvement during alpha or in beta. Also of course limited content but honestly, not a problem yet. As is it's already good for 20+ hours of entertainment. Good things are everything else. If I had to pick my favourite thing, it's that grappling hooks work near flawlessly. It is so effortless and fun to use, the physics are pretty great, and they're as challenging as you want them to be. I mean that you can really push it and do all kinds of crazy air acrobatics and stunts, or you can play is safe. You feel like spiderman, but more rad because you're making it all work with only one web-slinger. I think they really really nailed it out of the park there, checkmate. Edit: oh yeah this too \/\/\/\/ Cheap Shot fucked around with this message at 19:31 on Jun 1, 2017 |
# ¿ Jun 1, 2017 19:17 |
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Fallout posted:
*falling* "What should I save?!" *transfers over berries*
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# ¿ Jun 3, 2017 19:01 |
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dylguy90 posted:I just made a run at the windwall in my special snowflake double engine ship and got my poo poo kicked in. The only real drag is the ten minute turn time on ships right now, anything I can do to improve that significantly? Wings will really help with that. And keeping the ship light.
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# ¿ Jun 3, 2017 21:52 |
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dylguy90 posted:Alright, I'll give that a shot with a rebuild. I think my mistake was using the largest frame and then adding to it - didn't realize handling would be affected so drastically. If you're aiming for the wind wall, but you don't have higher tier engines and wings, you should do 4 engines and power through it. Even in my 3000 kg ship I get tossed around if my engines cut out.
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# ¿ Jun 3, 2017 22:05 |
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Kylra posted:I made a 1.2t exploration boat out of some stuff I found lying around. Nice Let's post our ships people! The ship is bigger than it looks. Took hours to build. It weighs 4500 and had 6 engines. Paneling it was a nightmare.
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# ¿ Jun 6, 2017 22:00 |
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7c Nickel posted:HEY THIS IS THE SKY CITIZEN SPACESHIP THREAD RIGHT? Yes it is. Prepare to spend thousands on this game.
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# ¿ Jun 6, 2017 22:13 |
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Took a break because of how bad the memory leak in this game is. Decided to try out the island creator instead. It also has a memory leak.
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# ¿ Jun 9, 2017 00:10 |
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futile posted:drat this game looks real bad It varies a lot, mostly dependent on island size and number of big ships in the area or loose parts on the ground. Also of course the memory leak has performance dropping over time until it crashes. I think beta was a bit pre-mature, but it really is a good game. Just needs a poo poo ton of work.
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# ¿ Jun 14, 2017 08:25 |
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Tempus Thales posted:
Seriously? Caton lives matter? That's actually kinda tasteless. Please continue to enforce sky law with extreme prejudice.
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# ¿ Jun 17, 2017 05:55 |
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Why on earth aren't you linking this stuff? You're driving us insane.
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# ¿ Jun 19, 2017 00:41 |
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forge posted:Oh and yeah it had to be done. It probably wouldn't be very sturdy, but tin ship parts are yellow.
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# ¿ Jun 25, 2017 20:29 |
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I really think they need to give up on or severely rethink panels. They are enormous fps siphons and add several years to build and repair times.Tollymain posted:the sails can go on the bottom of the boat Upside down sails make you sail backwards btw. It makes zero sense but here we are.
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# ¿ Jun 29, 2017 05:52 |
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Fog Tripper posted:On a different subject, do clothes make any difference beyond aesthetics? I have ones that claim to protect against: critters, wind, the elements, and "mechanics"? I don't think so? It would be the first I've heard of it. Post a screeny of your character equip menu showing you wearing it and with the tooltip for the clothes open?
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# ¿ Jul 3, 2017 01:27 |
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Raged posted:Weren't spawn rates for the compass/instruments supposed to be increased? Been running around the T2 area for days and opened a stupid number of chests and still haven't found one. I don't think they made them more common, they just moved them to a lower tier's loot table.
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# ¿ Jul 3, 2017 06:45 |
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Raged posted:Any tips getting through the storm wall without a compass? Get the highest power engines you're able to, and put them inside the ships hull. Have one or two people repairing nonstop, preferably one dedicated to below decks repairing core + engines and bottom decking. Put the best pilot on the helm, and have them use the wind ribbon to navigate. Take note of the direction of the wind and position of the ribbon as you enter the storm wall and make corrections constantly to keep the ribbon in the same position as when you entered. Wind direction doesn't change inside walls yet. I suspect adding stuff to your ship like bar pipes and fins will soak up a lot of the lightening but that's unconfirmed. That's what worked for me anyway (I was on helm). Made it through completely intact first try. Did an inspection of the ship on the other side. Our shark fin wing took a beating and seemed to draw a lot of the lightening (could have just been weird RNG)
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# ¿ Jul 3, 2017 09:54 |
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Disgruntled Bovine posted:The problem is the grinding in this game is best done solo, while pvping is better done in a group. The result is we usually play solo because 90% of the game is just grinding. Easy to think that at first, but after a while of playing with a crewmate or two, you can amass a large stockpile of duplicate journal entries, each of which give you 15 knowledge. You just transfer all of them into your inventory, go through them all and then throw the ones you already have back in the box for someone else. Knowledge databanks are good knowledge, but journal entries have made up most of mine. After playing with people, I hit T4 engine unlocks very quickly with 2-3 people bringing back journal entries and finding all the databanks quickly. This just isn't a solo game, and I really love it for that. It's the only MMO where my friends can't power level well beyond me ever catching up. There's been zero grind for me since playing with people. Here's a hot tip to eliminate the rest of the grind for you. You hardly have to bother with mining nodes. I've only used mining nodes to get atlas shards. Looting scrap piles gives you loads of metal while you're just wandering around looking for chests. When an island you're on or approaching starts shaking and you hear lightening, that's called an understorm, and every time that happens, all the loot containers on the island reset. You can just sweep through and loot everything and be sitting pretty.
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# ¿ Jul 6, 2017 07:21 |
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Kylra posted:I unironically look forward to playing Air Pirate Grapple Mario Maker Super Expert. Yes please
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# ¿ Jul 26, 2017 03:02 |
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Stokes posted:I finally decide to buy a key and they pull sales. About how often do they put it back up for sale? I think I read that they plan to release keys on Wednesdays now
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# ¿ Aug 14, 2017 15:39 |
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Have they updated or improved the ship buillding part of the game at all since alpha?
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# ¿ Dec 20, 2017 01:35 |
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I think I'd still be playing if they spent some time improving the building ships part of the game. It's too tedious and awkward. It's got great bones but needs work. As it stands I'll probably just keep waiting for improvements there.
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# ¿ Feb 20, 2018 22:34 |
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Uncle Spriggly posted:I'm sure updates will make the game more populous, but I really wonder if there are enough interested people to keep the game in development for a few more months or years... It might not matter. Some companies use early access to fund development, but some just use it to pad a pre-existing dev budget. They might be fine to just keep plugging away regardless of current player-base and make more money on release. I hope that's the case.
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# ¿ Feb 20, 2018 23:23 |
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Raskolnikov posted:If awkward developer videos are your thing, they've been doing a ton more of this stuff: so awkward, but also, at times, adorable. Man that dude DOES look like a beautiful pirate woman.
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# ¿ Apr 6, 2018 23:37 |
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BurtLington posted:Anyway yeah I just feel like it’s kinda pointless doing that much expensive poo poo for a launch event. Hopefully I’m wrong though. I too am pretty worried about this. This seems like a bizarre and ill thought out waste of money. Also the "airship" is literally just a table and chairs anchored to a metal slab held up by a crane. It doesn't even look like you can stand up once you sit down and they raise it up. Sorry if you gotta piss I guess? This is so confusing.
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# ¿ May 10, 2018 04:51 |
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They really need to work on how the early game plays. It takes too long to get materials, get the knowledge you need to build, design a ship, print all the needed parts, and then assemble the ship. And you can only fly using sails at first, which snap off if you wink at them. It's just too much for new players to go through all that and then not be able to escape veteran players (Who're in the starting zone because they're bored and no one is anywhere else.) They have to repeat all those gathering and building steps each time. You have to manually place all of those parts each time. There needs to be smaller, less costly entry parts that you can whip up quickly and get in the sky. Faster ground to air time can only improve a game where everything is in the loving sky. I also think they made a huge mistake with the current atlas core design. Lumping all this poo poo together into a huge wad leaves very little flexibility with design. You either psychically made a wide enough ship to comfortably fit all the arbitrarily sized upgrade parts without cutting off access to other parts of your ship, or you start over from scratch.
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# ¿ May 12, 2018 09:06 |
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Just jumped back into this recently to see what's different. Lot's of nice changes and updates. I'm absolutely flabbergasted that ship designing and building is the same as it has been since the start of Alpha though. What on earth are they waiting for? It's like, the central aspect of this game.
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# ¿ Oct 26, 2018 20:30 |
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Jackard posted:That's what I've been telling them! Why wont they listen to you? It's really bad.
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# ¿ Oct 27, 2018 22:40 |
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Songbearer posted:Is PVE a good, chill time for solo players? I liked making effortships that were just flying houseboats but it seemed a risky prospect making anything that wasn't just disposable in PVP. Yes. I'm mostly solo and I sometimes team up with people I meet. The PvE server is honestly my idea of how the game should be in the first place. Having the top tier zone be the dangerous pvp land lets other players get their legs and learn the game. (There does need to be more clarity on what rules change once you enter T4 though. They need to work on that).The PVP zone runs across the middle of the map so you have to cross it to get to the pve zones on the other side. It's such a brilliant setup I can't imagine myself playing the game any other way. I've had way more fun and interesting player interactions on PvE than the entire alpha and beta prior to it. I also tend to build more interesting ships now, and feel more comfortable having fun with lite RP stuff. I'd love to get on that. I have a lot of BIG IDEAS™ and I'm pretty passionate about this game. I'm really uncertain about how their selection process works though and it sounds like there was and is a lot of people kinda upset about it?
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# ¿ Nov 10, 2018 11:26 |
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# ¿ May 16, 2024 15:58 |
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Jackard posted:They draw from names that people put into a hat. ah...
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# ¿ Nov 10, 2018 12:11 |