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Szcwczuk posted:For the whiners about pvp in this game, this is basically who you are siding with: Also, hi, I finished my first playthrough yesterday and it loving owned. I'm now running down a checklist of poo poo to do before crossing over to NG+, but I plan on getting all rings anyway so I'm not gonna sweat it too much. I was really surprised when it turned out that my mad farming for Tongues to get the third Covenant rank was completely pointless as there are no third ranks for covenants. Oh well, at least I got maybe better at PvP? Though I still don't like it nearly as much as in DS2. Which is a shame, as it is far easier to get access to all forms!
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# ¿ May 4, 2016 13:53 |
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# ¿ May 16, 2024 01:37 |
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Szcwczuk posted:I don't care about that. I even said that but whatever. I'm mad he pulled his cord on me after I killed his 2 shields. I guess play the way you want but if you want easy mode play offline and only ever go online for boss doors.
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# ¿ May 4, 2016 13:58 |
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Strange, Blue Sentinels has worked for me far better than it ever did in DS2, even right after launch. There are just far more invasions in DS3 in general because guess what, attaching a reward for success makes people more likely to want to do them not just to be a dick. What didn't really work was Watchdogs, but that was at a time where I was going crazy with exploring everywhere and leveling up, so it's not really surprising. I also get a bluecop almost every time I invade myself, so it can't be that noone is running around as Way of the Blue. Is it possible to switch to it after you see that you get invaded, and you can still get assistance?
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# ¿ May 4, 2016 15:16 |
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Heithinn Grasida posted:I haven't used it at higher levels much, but I think the hollowslayer is deceptively good. The 'C' scaling was better for me than 'A' scaling on my sellsword twinblades and it seems to do decently with strength, too. And the moveset is excellent for a greatsword. Don't be fooled by the flashy HEMA stances, it's quite practical. The weapon is best used two-handed and really favors the light attacks. You can poise through just about anything, even hits that would pancake you normally, during a large portion of the animation. Your attacks use very little stamina for their impact and the third hit comes out very fast, so you do more damage than you'd expect if you can pull off a long combo.
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# ¿ May 4, 2016 15:35 |
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I am fine with how the basic Soul Arrows are, their damage is okay for a projectile and with some setup (buff time for steady chant) and wearing all the rings, they're great to clown on some of the harder enemies and I've had good success doing exactly that. I am completely weirded out by how Soul Spear doesn't seem to do any more or even less damage than Great Heavy SA, just for the pierce, I guess??? And even with Good poo poo equipped (okay I haven't gone really high Int + Candlestick yet, but still, both Dragon rings should be plenty) the Homing Soulmasses as well as Pursuers are SUPER TRASH. "less than 100 damage if all Pursuers hit" trash. Mind-boggling. I wonder if you can make them...useable if you really dedicate yourself to pushing the damage, 60 Int and the best catalyst and always buff it, use the Candlestick and wear both Rings, but that seems absurd. I don't get it. I constantly thought I was doing something wrong. Flashsword is cool, not amazing but fills a nice niche and can be a very nice surprise, and it's fine if it doesn't deal much damage. The swords however, why bother? Both (especially the Dark one, haha) deal less damage than GHSA. Yes, AOE. But still, that's nonsense, they have no range, that's far too much of a disadvantage already. On the flipside, Chaos Bed Dregs (did I get the name right?) regularily almost one-shots me in PvP. Soooo yeah. EDIT: Don't miss a good effortpost on Alva, Karla and Zullie on the bottom of the previous page!
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# ¿ May 4, 2016 15:50 |
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Mimingless posted:Ah, are you sure you're counting the damage on the Soulmasses and Affinity correctly? I stopped at 50 Int instead of going to 60 and they're both still pretty drat strong - but I can't test them on the hollows outside Firelink because the first hit always kills them and that hit alone does over 100 damage. In bossfights though, landing all hits of Homing Crystal Soulmass was roughly equivalent to hitting with a Crystal Soul Spear. And Affinity was a big help for Oceiros, resisting magic damage as he does. What I have wondered for a while and always shied away from testing because Twinkling upgrade path is how the Dark catalysts compare. I now have enough Twinks but I still can't do easy testing because Izalith scales with Faith (apparently ONLY for Dark spells, though?) and I have 16 Faith, so unless I get that up to 32 too, I don't think I'll be able to find it out on my own. It's really weird but maybe just their way of sneaking in the DS2 Hex scaling mechanics through the backdoor, as with the "appropriate" staff, you will still need both stats high to deal good damage. Also, I have heard from a few sources now that there isn't even that much difference between using the dedicated Dark catalyst versus just the best normal one (because, well, that one scales better) so it seems moot anyway unless they adjust numbers. Which is kind of a shame!
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# ¿ May 4, 2016 18:32 |
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Viperix posted:Interesting. Because I don't want to play a pure sorcerer, but I want to make decent use of sorceries. Is raw+buff enough damage to be viable against late game bosses, whom I intend to fight mostly in melee? Other cool sorceries: Spook is great to get backstabs, Hidden Body for some boss runs, Chameleon of course as fun as always and uh I DID use the Homing spells in some invasions...to flush out other Chameleon users.
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# ¿ May 4, 2016 19:01 |
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Mimingless posted:So the mileage I was getting out of my 15 Faith wasn't very high - the 188 Spell Buff Storyteller's Staff barely outdamaged the Izalith Staff for normal spells, but the effect on Dark spells was very much there. There's a dark-damage boosting element to the Izalith Staff that doesn't care what your Faith is - and it was definitely stronger than the Dark Clutch ring when the gap between the Court and Izalith's spell buff was smaller. Hope that helps out, maybe the gap is smaller at like 60 Int, but Izalith is significantly better for dark spells even at low Faith for me at 50.
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# ¿ May 4, 2016 19:21 |
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Rafza posted:if from makes fists decent i'll be the happiest camper ever
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# ¿ May 4, 2016 19:24 |
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Eldred posted:Mild boss mechanic spoilers: the "leash" mechanic they put on the clone he spawns made the fight a lot easier than it otherwise would have been. Most of the time I had an opportunity to hit the clone I happened to be hitting the real boss too, to the point where eventually it just wasn't worth it to even try to kill the clone since Sulyvahn's HP was melting
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# ¿ May 4, 2016 20:01 |
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Bombadilillo posted:Your normal state is unembered. When you beat a boss you become embered. When you use and ember you become embered.
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# ¿ May 5, 2016 15:23 |
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DS2 had basically perfect NPC quests in that every trigger for them doing something was "exhaust dialogue" and when they ended up in Firelink, you knew that everything had gone well. It was a little boring and less dynamic, but otoh I'm really not fond of DS1's "play the guess where Siegmeyer went and if you hosed up by killing one too many bosses in the meantime game" bullshit, and also less than fond of DS3 doing exactly the same because apparently, everything that DS2 did was dumb and stupid. I'm actually curious about the Luck thing. I think I might do a Luck playthrough for NG+, just restat to it and go for it, because I want to get the Hollow ending anyway so I'd have that going for me, but I actually gave away Anri's Sword to a friend and wouldn't have really wanted to use it anyway. But that seems to be THE reason to do a Luck build? What about just Hollow infusing...well, anything? Or should it really be something with Bleed? Can you infuse most Bleed weapons? Does anything else natively scale with Luck except for the Man-Grub's Staff which I don't remember?
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# ¿ May 5, 2016 16:54 |
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turtlecrunch posted:Unfortunately even that isn't enough- for example, the siegward/patches quest requires you to go to the end of the COTD level and open the door, then at some point you need to think to return to the first part of the level to actually find Siegward in the well. It's super dumb. Now if the Patches cutscene with him wearing the armor triggered through normal exploration, that would give you a hint, but that cutscene only triggers if you reload the area after opening the doors at the end, and also if you haven't already killed the giant/raised the bridges yourself, which you would if you had explored the area fully before going to the boss. Also, I don't know if Patches is supposed to end up in Firelink or wherever else, but for me he was stuck on the Rosaria bonfire side for the entire game. Didn't even expand his inventory to include the ring, but I'm gonna kill him anyway so whatever. Strange though.
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# ¿ May 5, 2016 17:02 |
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Harrow posted:I didn't like DS2's NPC quests at all. The ones you refer to aren't really quests--they're "talk to an NPC to get a new vendor in Majula." Then they sat there and did nothing for the rest of the game. Even the stone vendor, who is sitting right outside her father's workshop, barely acknowledges that that's her father, and vice versa. It's just so unsatisfying. The ones that are actual quests, like Lucatiel's, are a huge pain in the rear end because they revolve around summoning NPCs for bosses and making sure they survive in order to progress. If you're planning on soloing all the bosses on your first playthrough, like some people do, you're either going to have to not do that, or accept that you won't complete Lucatiel's or Benhart's quests, which kind of sucks. Anyway, I'm really glad I didn't go into miracles. For the Benhart/Lucatiel thing, I was kinda miffed that I had locked myself out of that completely in my first playthrough, but then again, I planned on getting all the poo poo anyway which necessitated NG++ because lol the Bluecops arena. Pretty straightforward in the end, though. If you find her in the hidden cave underneath Black Gulch . I will also have to re-do Abyss Watchers legit because I summoned Sirris, thinking she'd be like Lucatiel when it's actually the opposite. Also fetched her for Deacon, but I don't think I missed much there. quote:I agree that DS3's are too obscure, though--or, maybe more specifically, I think they're too time-critical. It's too easy to progress the story too far and then miss out on quest triggers. That said, I love the couple of twists DS3 does on the "summon an NPC for a boss to advance their quest line" thing, because the couple times it happens, you're the one who gets summoned. That owns.
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# ¿ May 5, 2016 17:09 |
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Bass Bottles posted:I've been stuck on the princes right for about a week now and it's starting to discourage me!!!!!!!
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# ¿ May 5, 2016 17:17 |
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Bass Bottles posted:Dodging the magic bullets in phase two I guess? As for the big attack, play with sound. You have fought him enough, you will know from the charge-up sound how close he is to slamming the sword down - dodge accordingly. You don't need to see it happen. EDIT: definitely, it's better if you dodge to the side. But if you really can't see it coming and start to panic, relax and listen. Simply Simon fucked around with this message at 17:39 on May 5, 2016 |
# ¿ May 5, 2016 17:35 |
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Deified Data posted:Had a revelation last night: Mound-builders are for people who want to summon someone to invade them as red signs are to people who want to summon someone to duel. Like if you want to fight someone now but without any honorobru baggage that comes from the duelist mentality. Because no one summons mad phantoms to maybe, possibly aid them - the host is ready to fight, the mad phantom is ready to fight, I've yet to see any of the pretense of "maybe they will, maybe they won't" that people associate with this covenant. I wonder if that element was even From's intention, or if it's emergent. Hey that's actually a great idea
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# ¿ May 5, 2016 17:49 |
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Bass Bottles posted:I poorly explained my problem with the big laser beam. I would hear him start it, turn to find him. Try to lock on, but be too far away, so instead my camera would turn to where I was facing and then I'd be all confused lol
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# ¿ May 5, 2016 17:51 |
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Exodee posted:Why are there so many purple summon signs though. On a fresh character I had nothing but purple signs at the first bonfire lol
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# ¿ May 5, 2016 18:05 |
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a shameful boehner posted:Is the Drakeblood Greatsword good? It feels like a Claymore combined with a straight sword moveset style and does physical, magic and lightning damage. Sorta gimmicky I guess but I like the idea of a tri-damage weapon.
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# ¿ May 5, 2016 18:09 |
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I'm actually wondering what to do with my Dragon Scales. The boss weapons seem so underwhelming. I don't have the Str (and don't plan on changing that with a reskill) for many, a lot are plain Greatswords with a little twist but I'm getting sick of Greatswords, some I didn't get because I wanted a spell instead, and one is a Bow which might be fine on my build but I will very probably regret it because lol split damage and the Arrows can only be bought NOW and won't be able to be bought for a while in NG+. Any recommendations of stuff I'm overlooking?
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# ¿ May 5, 2016 18:21 |
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Random Hajile posted:Shield of Want is a really good standard shield that upgrades off scales. Seriously, I completely forgot about that fact after my first DS1 playthrough. I used the Shield of Want for 50% of my DS3 time... RabidWeasel posted:Hollow / Bleed builds are basically just 'improved' versions of a regular damage build on a bleed weapons. The luck scaling is poor so you're investing those stats mostly into improved bleeding, for actual damage you need regular scaling from str/dex. I personally can't find a bleed weapon I like more than the Carthus Curved Sword, it was one of my favourite weapons anyway on the back of its excellent 2hand moveset and range, and it's well suited to a Hollow infusion.
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# ¿ May 5, 2016 20:43 |
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Harrow posted:Damage and stamina use. Funny, but I am so glad it's not there anymore because now I can try out everything from the get-go unless it needs, like, absurd Faith.
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# ¿ May 5, 2016 21:09 |
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Mr Dog posted:what's it like in opposites world
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# ¿ May 6, 2016 00:06 |
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Mr Dog posted:I mean this is surprising because this is literally the opposite of reality. Though I'll grant that it's hard to actually hit the dragon with the spear. When it does hit though it does really good damage. Granted my Spear is only +4 because I didn't want to commit, but it deals 200ish damage against the 450 my standard weapon, crystal buffed Drakeblood Greatsword does. And that always hits when I want it to. "Hard to hit with" in a fight where you do need to hit a certain kinda finicky part AND that's in a phase you want to get over with as quickly as possible to have another shot at getting owned by the actual hard part does make the weapon, IMHO, pretty bad.
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# ¿ May 6, 2016 00:19 |
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The problem with Yhorm is not that Stormruler might be too obscure or it might ask too much of you by having to read the item description possibly while he flails at you, the problem is that completely inexplicably Stormruler has that charge time, which no other weapon has. I fought Yhorm like 10 times plinking with the normal stance Stormruler has against his legs, because L2 + immediately R1 or R2 still has a wind animation around the blade, so I thought this is what would make him fall down. I asked a buddy if that could really be the answer and he was like "no it's dumb", and it is.
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# ¿ May 6, 2016 08:18 |
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It's cool that you're having fun with fists! I also had my most fun in DS2 with the Caesti, it's good that they still own. While we're on the subject... - Anyone else wonder why you get the Claws so late? Because Bleed is now better or what? I didn't figure those would be the "need to be protected by hosed up slime things in one of the post-Dancer areas" items but there you go - Manikin Claws seem straight better? Need more Dex and maybe heavier (haven't checked), but more base damage and maybe similar scaling?
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# ¿ May 6, 2016 13:06 |
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Zombies' Downfall posted:Is there any trick to those fat angel motherfuckers on top of the Archives
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# ¿ May 6, 2016 15:11 |
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Yeah, I had that happen too. Host that keeps running like a bitch from me and another Faithful, and when we do clip him he takes like 60 damage?
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# ¿ May 7, 2016 12:22 |
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Aw yeah I beat the final boss (Nameless King ofc), time to get everything ready for NG+! Never doubt the Greathammers. The hardest part is over already, because I farmed the loving ears (while waiting for Aldrich summons). 30 shields, 85 helmets, 61 armors, 81 gloves and 59 leggins. I'm sure someone is plugging this into a statistics table right now. Now to see that I didn't miss anything else important...and to plan for what paths to take and which NPC quests not to gently caress up in NG+ . I restatted to have 40/40 str/dex instead of my almost useless 30 int and 20/20 str/dex, and I might actually keep it to challenge myself with heavier weapons/have the lighter ones do damage worth a drat. Then go Luck for NG++. If I still feel up for toying around then.
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# ¿ May 7, 2016 13:46 |
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That guy to the right is supposed to be super hard, you don't have to beat him unless you really want his weapon, and you can goad him into rolling into the abyss (he did it for me and a buddy on his own, I never got to really fight him). Don't sweat him for now, though. You will figure out the controls eventually, though jumping will always be awkward. Every starting class can equip and do everything, you just have to pump the right stats. The big anime swords start at 30-sth STR (to one-hand), that isn't hard to reach.
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# ¿ May 7, 2016 13:52 |
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Boris Galerkin posted:Huh, I wasn't aware that I didn't need to beat him right now. Where do I go then? I'm not at home now but I don't remember there being another path to take. Echoing what others said about stats, for your first time it's probably a good idea to go 20 in the mentioned stats and then decide what you want to do. More interested in Dex weapons? Don't sweat those 20 STR, the weapons usually scale a little with it anyway. Wanna do some Pyromancy? Up Int/Faith until you can use it. Actually want to do a mage? Then you will have to reskill. But you can later on! So just do whatever you think is a good idea .
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# ¿ May 7, 2016 14:11 |
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Tokyo Sex Whale posted:My brother and I are going to do a co-op play through. If we want to maximize how often we're invaded should we stick to the wiki's co-op levels or go a little higher or a lot higher or what? My first play through was almost always embered and I was invaded I think 3 times. But I think I was probably under-leveled the whole time and over-upgraded a lot of it.
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# ¿ May 7, 2016 14:22 |
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Steve2911 posted:Man, the dark Firelink shrine got me good. Now I'm trying to figure out whether the 'main' shrine is a past, future or dream version.
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# ¿ May 7, 2016 14:39 |
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Oh yeah, before I gently caress myself over by going into NG+: when people say they need to grind out "the Covenants" before doing so, presumably it's mostly about Darkmoon Blade and the other spell stuff (like Great Deep Soul)? If I don't want the Wolf Greatsword, I don't have to bother with Watchdogs at all, correct? Talking about wanting Achievements, here.
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# ¿ May 7, 2016 14:56 |
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Wiseblood posted:If you care about achievements you need the Wolf Ring from Watchdogs rank 2. a) active again at NG+ b) probably easy to farm even in NG+ Is that correct?
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# ¿ May 7, 2016 15:01 |
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Szcwczuk posted:https://gfycat.com/EssentialWarpedBuzzard Otoh, the Greatsword ALSO doesn't win against Greataxe, because THOSE swings are apparently completely unstaggerable. I don't think that's really "enough poise on their armor" or whatever, Yhorm's weapon, the Dragonslayer Greataxe etc. are just so good because you can swing and NOT get staggered out of the swing. You pretty much have to know that against this weapon, you can forget being "quicker" and stagger them out, be loving careful or they'll push your poo poo in. God help you if they decided to up Stamina enough for one more swing than you'd think they can do.
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# ¿ May 7, 2016 22:34 |
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Internet Kraken posted:Its the hyperarmour mechanic; some attacks give you 'hyperarmour', which basically means you can't be staggered by most attacks during it. Its a good mechanic in theory, but in practice its pretty frustrating because there's no consistency with how it works. Some weapons get hyperarmour on basically every attack, while others do not. Some attacks have hyperarmour for the entire attack, while others only have it for certain parts of the animation. With no visual or audio indicator, the only way you can figure out when you can actually stagger another player is through trial and error.
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# ¿ May 7, 2016 22:44 |
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Anal Surgery posted:I got 5 Cracked Red Eye Orbs from Leonhard, then he disappeared after I beat Abyss Walkers. I beat Deacons and Pontiff and he's still not back. There's no way to get the full red eye orb now is there? Switched.on posted:It's a mechanic that's in all the souls games, and bloodborne. I knew what it was conceptually, but only heard the term hyperarmor when I was watching one of EpicNameBros videos. By the way, I'm not really as salty as I sound, it's just...baffling and I guess I'm a little annoyed at myself because I didn't know about this stuff at all, and that would have saved me a lot of issues during PvP fights...
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# ¿ May 7, 2016 23:01 |
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# ¿ May 16, 2024 01:37 |
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Exodee posted:The term somehow got carried over from fighting games, which often use a very similar system. (Although I think they just call it "armor"?)
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# ¿ May 7, 2016 23:43 |