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That poo poo mission where you need to defeat those KrugerSec missions in that arena like place... it's loving annoying. Exactly the sort of stuff I didn't want in this game.
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# ¿ Jun 8, 2016 14:59 |
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# ¿ May 16, 2024 13:30 |
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BeanpolePeckerwood posted:Wow, the Benefactor mission is videogame bliss. It reminds me of the 'Kate' mission in ME1, all the scaffolding and perfect ambient music.
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# ¿ Jun 9, 2016 13:31 |
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Too bad those mission highrises in the construction area shortly after the Sanctuary missions seem to be offlimits for freerunning after the mission has been done. Either that, or I don't find an access. --edit: Also I wish you could force noon time of day. --edit: I found the first part of these buildings. At some point, there's a 90° pipe that's only shows in the mission preventing you from proceeding. This one: https://www.youtube.com/watch?v=xILmay49Y6k&t=530s Combat Pretzel fucked around with this message at 20:37 on Jun 9, 2016 |
# ¿ Jun 9, 2016 19:29 |
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I keep wishing for a DLC adding another huge, diverse, detailed and fully accessible construction site (they look stylistically the best IMO) to mess around in. The city part for the Vive la Resistance mission is OK, but not nearly as vertical as I'd like, and not as diverse as the mission exclusive map parts.
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# ¿ Jun 10, 2016 08:10 |
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I think one site was complaining that they couldn't focus on any dialog while running.
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# ¿ Jun 10, 2016 18:27 |
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Map in the last mission, sucked, tho. Somewhere else someone suggested that I'd love it after proclaiming to having had fun on the construction site. Expected lots of long running through maintenance halls and poo poo like that, instead you're just climbing pipes and grappling long distances.
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# ¿ Jun 11, 2016 16:20 |
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GlenMR posted:Story question though.
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# ¿ Jun 11, 2016 17:49 |
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Increase your FOV to 75°, it'll help with this fighting bullshit. The worst thing that happens is that when you try this parkour fighting bullshit, as they want you to do, the enemies moved and they're not where you expected them, ruining your moves. Say wallrun-flip attacks and such.
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# ¿ Jun 12, 2016 11:03 |
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Kind of keep wishing the goddamn cops stop spawning after the end of the game. Makes casual running a pain in the rear end.
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# ¿ Jun 14, 2016 18:10 |
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The grappling hook mainly just exists to wall off certain areas via story missions. Some areas require the Spiderman-style grapple to access, others the Just Cause-style grapple, and you get access to both variants at only certain points in the story.
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# ¿ Jun 18, 2016 00:02 |
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A sequel should be cheaper to produce, now that they've their middleware and tools done.
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# ¿ Jun 18, 2016 21:48 |
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# ¿ May 16, 2024 13:30 |
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I wish they'd not wall off certain areas needlessly. I'm rescaling the construction site of the Top of the World side mission, and at the very last section, there's a ladder missing. There's no reason for this after the mission has been played.
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# ¿ Jun 18, 2016 23:21 |