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Fister Roboto
Feb 21, 2008

They said that all the major features from the previous game are going to be in, so not really.

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Fister Roboto
Feb 21, 2008

Cythereal posted:

For example, Napoleon Bonaparte barely qualifies as being born in France - he was Corsican and famously had lovely, horrendously accented French.

Catherine the Great was born in Prussia, modern day Poland, the daughter of German nobles, and didn't move to Russia until she was married.

Fister Roboto
Feb 21, 2008

I must be crazy, but people who like the same thing as me saying stupid poo poo don't affect me or my enjoyment of that thing in the slightest.

Fister Roboto
Feb 21, 2008

I'm sorry that you feel that way, it must be very hard for you to enjoy anything.

Fister Roboto
Feb 21, 2008


New thread title imho

Fister Roboto
Feb 21, 2008

Gort posted:

she should be less co-operative with such a player since they're a threat.

Why? The best way to deal with a potential threat is to be friends with them. If some big mean motherfucker sits next to you at a bar, you don't punch him in the face, you buy him a drink.

Fister Roboto
Feb 21, 2008

Gort posted:

Your real-world analogy is not relevant to a game where there's only one winner and everyone else loses. If another player is out in front in Civ, you'd better either overtake them peacefully or take them down violently, or you just lost. The last thing you should be doing is co-operating with them and making them even more likely to win.

This is the problem that people have with the Civ 5 AI. It's not that it "plays to win", but rather that it's programmed to be antagonistic to the player even when it doesn't make sense to be. Yeah, it's a video game with victory conditions, but it also has to have some grounding in realistic expectations.

I think you might also be overstating how good a "hey bro nice work" message is.

Fister Roboto
Feb 21, 2008

https://en.wikipedia.org/wiki/Leonard_Howell would be a good choice for a modern great prophet.

e: Bob Marley as both a great prophet and great musician, where's my check Firaxis

Fister Roboto fucked around with this message at 06:38 on Aug 8, 2016

Fister Roboto
Feb 21, 2008

For specialist cities you want a location with lots of big food resources, like pigs or corn, so that you have as few non-specialist citizens as possible.

Industry cities are almost identical to specialist cities, but you'll want a lot more hills.

For commerce cities you want lots of flat grassland with rivers, or flood plains, and at least one food resource for growth.

As for what specialists to use, you should focus on scientists and engineers, though all the other ones have uses as well. With the caste system civic you can have unlimited scientists, but engineers are much harder to come by.

Fister Roboto
Feb 21, 2008

Specialists are strong in the early game, but cottages are better in the late game once they've grown to towns and you get the civics that enhance them.

Fister Roboto
Feb 21, 2008

This is why it was a mistake to have civs be anything more than a name and a portrait.

Fister Roboto
Feb 21, 2008

It's almost as if having to create and voice-act intricate diplomacy screens, and design and balance totally unique abilities and units severely limits the number of civs they can have in the game due to time and budget constraints.

"But my favorite civs aren't in this game! What the gently caress firaxis!" said literally everybody.

Fister Roboto
Feb 21, 2008

I'm fine either way, but the people complaining about their favorite civs not being present should realize that it would be impossible to satisfy everyone.

Fister Roboto
Feb 21, 2008

Although I could definitely do without the leader screens if it meant a lot more available civs/leaders.

Fister Roboto
Feb 21, 2008

Gort posted:

Gaining a bonus for losing a city would make for a civ that bounces back from defeats...

A general revanchism mechanic would be cool.

Fister Roboto
Feb 21, 2008

Jay Rust posted:

"Sid Meier's Civilization Six" is like half a tongue twister

Sid's Sixth Civ

Fister Roboto
Feb 21, 2008

IcePhoenix posted:

She can carry my big stick any day

Rough Rider? I hardly know 'er!

Fister Roboto
Feb 21, 2008

I take it there's no way to stop AI leaders from hijacking my screen whenever they want to tell me my military is weak or whatever? I was really hoping they would have done away with that or made it optional because it's really obnoxious.

Fister Roboto
Feb 21, 2008

ok seriously how the gently caress do i make ai leaders stop offering me churros, this is really getting on my nerves

Fister Roboto
Feb 21, 2008

There are plenty of choices, depending on how liberal you want to be with your definition of "Germany".

Fister Roboto
Feb 21, 2008

Zohar posted:

They really phoned it in with a lot of the quotes, the wonders/natural wonders have some particularly terrible ones from recent travel books and Some Guy Online

Though I don't really care since I skip them all anyway after a certain point

The Kilimanjaro quote is just awful.

They should have gone with a line from Toto's Africa.

Fister Roboto
Feb 21, 2008

Alkydere posted:

Actually not even that. Everything we've been told is a lie and district costs are affected by whichever you're further down: the tech tree or culture tree. The farther you go, the more districts cost.

Well that's cool. You can end up crippling yourself by advancing too fast because tech doesn't give you enough benefits to counter the increasing costs.

Fister Roboto
Feb 21, 2008

nessin posted:

A) 30 gold will not rush produce one longbowman, let alone 2 or 3 to really swing it.

You seem to have forgotten that slavery was a thing in Civ 4. That city could easily whip out 3 more longbows.

Fister Roboto
Feb 21, 2008

Rurutia posted:

? You can see your unit's exp, it's the white bar on the bottom.

I've gotten goody huts stolen, but yeah I do play multiplayer as well so.

It's a teeny tiny little bar that almost completely blends in with the UI. I had no idea it existed until it was pointed out to me.

Fister Roboto
Feb 21, 2008

Don Pigeon posted:

Sorry, the Civilization production budget is 80% cartoony animations of quirky leaders, 19% other art and music assets, and 1% AI.

You forgot Sean Bean reading the worst quotes in all of history.

Fister Roboto
Feb 21, 2008

THE BAR posted:


Seriously. Half the quotes are Churchill fawning, the other is meaningless dreck. And his sleepy delivery doesn't exactly help, either.

The newer leader intros are so weirdly delivered. He's much too.. wistful? I miss Nemoy.



This one aged like fine wine :discourse:

Fister Roboto
Feb 21, 2008

Another big problem with the tech quotes is that a lot of them are not contemporaneous with the techs that they're for. Just looking at the ancient era techs you've got:

-Will Rogers and Winston Churchill on Animal Husbandry
-Will Rogers on Mining
-Benjamin Franklin on Sailing
-Arthur C. Clarke on Astrology
-Mark Twain on Writing
-George Carlin on Archery
-William Shakespeare on Masonry
-Lorne Michaels on the Wheel

Absolute loving nonsense. The only person there that is even remotely related to the subject is Mark Twain. All they did is google "quotes about x" for everything, didn't they?

Fister Roboto
Feb 21, 2008

Man, they really phoned it in with the later leader animations, huh? Theodora looks like a mannequin.

Fister Roboto
Feb 21, 2008

My #1 wish for Civ 7 is to not have diplomatic messages force themselves onto my screen with no warning. Just put it in a notice on the side with all the others so I can read it at my leisure. No I don't need Norway yelling at me for having a lovely navy every other turn when I'm completely landlocked.

Fister Roboto
Feb 21, 2008

EL districts are kind of the opposite of Civ 6 districts. They're what allows you to exploit the outlying tiles rather than having citizens work them.

Fister Roboto
Feb 21, 2008

Yeah districts were a kind of neat idea but very flawed. My big issues with them:

-You can't move, remove, or replace them at all. Once you start building one, it's there for the rest of the game.
-It destroys everything underneath them and removes all terrain yields. Why? City centers don't do this.
-You also can't build them on top of luxury or strategic resources for some reason. Which can be insanely frustrating when strategic resources don't appear until you unlock them. Did you settle a city that needs a specific tile for an aqueduct? Whoops, there's niter in that tile now. Too bad!
-Adjacencies are kind of a neat puzzle but eventually the best solution becomes "gently caress it".
-District buildings are boring. A library is +2 science. A university is +4 science. A research lab is +8 science. Wow.

Fister Roboto
Feb 21, 2008

Guildenstern Mother posted:

Well you only need to build 3 settlers all game, why wouldn't they take forever to build?

bring the throne room/palace building back too.

Bring back the thing from Civ 3 where the leaders' outfits changed over time. So like you'd have Abe Lincoln wearing animal skins in the ancient era and Gilgamesh in a suit and tie at the end.

Fister Roboto
Feb 21, 2008


That's super unlucky but it's still theoretically survivable. Definitely get slingers out faster. My typical starting build is 2x scout and a slinger, and if I get an early barb invasion I beeline the slinger. Builders and settlers have only marginal utility that early on. A builder gets you at best +3 food/production and cost 50 production, so it takes 17 turns to break even, and that's assuming you even have tiles worth using them on. A settler costs you a population point and 80 production, and unless you're going to be settling it on a really good spot (like a natural wonder), is also not going to pay off any time soon. Slingers usually pay off immediately by keeping you save from barbs and hostile AI, and more scouts give you a better chance of avoiding the invasions and also finding good stuff.

Another problem is that your starting location just kinda sucks. The best tile within your first two rings is the silk, and even that's not that great. You really want to aim for tiles with at least 4 total food and production, because those actually give you double the surplus of a tile with only 3 food/production (since the citizen that works the tile has to eat two food). Or settling on a tile with more than 2 food or 1 production, like the plains hills directly left of your capitol, because that will increase your capitol's base yield. Depending on where you started and what you could see, I would have settled on the hill, or south between the silk and bananas.

Also you don't have to clear the camp ASAP, the barbs won't spawn endlessly. The city state to your left might help take them out. Which isn't ideal because you'll miss out on the money and era score, but it's probably better than sacrificing a warrior.

Fister Roboto fucked around with this message at 01:55 on Nov 5, 2023

Fister Roboto
Feb 21, 2008

khwarezm posted:

For the record the builder was a village reward, I didn't hard build it.

Realistically speaking, how many turns can you spend looking for a good start location for your first city? I'm always in a state of mind that its imperative to get it down either the first or second turn, but I can see that may not be for the best.

I try to aim for by the second turn for 4 point tiles or good city bases. Third turn if I can reach a 5 point tile, and maaaaaybe fourth turn if I spy a rare 6 point tile or a good natural wonder.

Fister Roboto
Feb 21, 2008

Dr. Fraiser Chain posted:

Yeah, same here. I could use a mod where it highlights which tiles can have which district or wonder and tell me what requirements are missing. I've had that screw my placement so many times, not just with dams

Detailed Map Tacks: https://steamcommunity.com/sharedfiles/filedetails/?id=2428969051

It won't do exactly what you want, but it will tell you when a tack that you place is invalid.

Dams are easy, you can put them on any floodplains tile that has at least two sides touching a river.

Fister Roboto
Feb 21, 2008



Look at these yields.

This is on Deity, so I have no idea how I managed to grab Etemenanki in my second city.

Fister Roboto
Feb 21, 2008

Look at this disgusting Khmer start. It's so good I feel the need to make a clickbait thumbnail for it.



I'm gonna get completely barb hosed, aren't I?

Fister Roboto
Feb 21, 2008

Marathon can really be a gamble on higher difficulties, because if you start too close to another AI, they can easily take your capitol before you can even build your first scout.

Fister Roboto
Feb 21, 2008

harrygomm posted:

iirc those numbers are turns until citizen growth and turns until border growth. CQUI and CQUI Lite both do that, maybe other mods as well

The 11 is border growth, the 4 is surplus housing (turns yellow when you're at <1). And yeah it's CQUI.

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Fister Roboto
Feb 21, 2008

PYF bad Civ opinion

I'll start: hexes were a mistake

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