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Maybe it's because i'm still new and what not. But i'm playing on the easiest difficulty just learning the ropes, and barbarians are a super loving annoying menace even on "settler" difficulty. This game already seems at least as deep as post expansion Civ V as well. I like it so far! And I don't want to turn off barbs because otherwise I won't get good at beating them. I just didn't expect the AI to be this aggresive on the lowest difficulty.
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# ¿ Oct 23, 2016 05:02 |
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# ¿ May 16, 2024 01:00 |
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CharlieFoxtrot posted:Do barbs even do anything, like raging barbarians in the past would despoil and destroy your cities, tear up your roads, and murder your units to gank your settlers.
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# ¿ Oct 23, 2016 05:50 |
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Eric the Mauve posted:I'm the only one that maintains a custom Best Of Civ playlist and plays it in winamp with the in-game music off, then? People still use Winamp?
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# ¿ Aug 11, 2017 22:53 |
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ate poo poo on live tv posted:Is there a deficiency of winamp I'm not aware of? I'm sure it's fine, just haven't heard it mentioned in IT circles since I was using it in the 90s.
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# ¿ Aug 12, 2017 06:25 |
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Tahirovic posted:Since I am bored with current games I wanted to play some original Civilization but it's not on GOG. Anyone got a legal source for a copy of the game, preferably bundled with dosbox already or an other setup for modern Windows versions? I went on eBay and ordered the Civilization Chronicles which is a box set that has the first four games on CD with paper tech trees/reference cards and a making of DVD.
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# ¿ Aug 29, 2017 17:58 |
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So how is Rise and Fall compared with fully expanded Civ V? I’m not a good player and never play above prince so “dumb ai” isn’t a thing I care about. I just like having lots of options and poo poo to do when I play and Brave New World hit a good balance in every turn having a few meaningful activities.
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# ¿ Mar 15, 2018 05:17 |
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One change I’ve noticed so far that I love is that map edge scrolling works the way you’d expect. I can’t remember exactly what made it so fucky before but it finally feels smooth and responsive. Was that in a latch?
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# ¿ Mar 15, 2018 16:34 |
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Is there any way, without mods, to get to a point where you can simulate some kind of post-apocalyptic dark age? Maybe everyone nukes each other, loses all but two cities and is back to slingers and poo poo? My playtime is oscillating between Fallout 2 and this and I want to see them merged.
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# ¿ Mar 16, 2018 14:35 |
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Just started a “true starting positions earth map” and selected random leaders. Wound up as Pericles with Alex one tile over. First then I took his settler with my warrior and he’s out of the game. This should be interesting!
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# ¿ Mar 17, 2018 05:51 |
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Anyone else feel that Poland should have a great work called “The Witcher?” I do.
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# ¿ Mar 19, 2018 20:37 |
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GrandpaPants posted:Only if Japan can have anime. Good idea! Japan’s UU is a teenage girl who can use Personas/Pokémon.
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# ¿ Mar 19, 2018 21:32 |
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Does anyone else think it's weird that you can always tell the loyalty of other cities that aren't in your empire? I've got cities around me falling in loyalty left and right, and as soon as they become "free" I swoop in and snatch them, with NO penalty and the parent civ is still all smiles. I mean, I like this mechanic because I liked it in Civ 3 and 4, but I'm not sure if I think it should have more consequences attached. Rival civs don't even seem to get upset about you having an "influence" over their civ's culture; at least not that I've seen.
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# ¿ Mar 20, 2018 16:45 |
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I've also decided that Civ V has the best game narrator/voice over. I like the novelty of Leonard Nimoy and Sean Bean, but the other dude's delivery sounded like an old sage who'd actually studied and chronicled the rise and fall of civilizations.
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# ¿ Mar 20, 2018 17:58 |
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So now that Rise and Fall is out, we can begin speculating on what (if there is one) the second expansion will be. We already have spies, trade routes, religion, and all the extra poo poo from R and F, so what's missing? I'm thinking we could/should have maybe a stronger/more detailed game over air and sea. Civilization VI: Ocean and Sky. You're welcome.
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# ¿ Mar 21, 2018 17:01 |
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To be honest, and I know it’s a dead horse and they’d never get away with it, but I’d be all over paying $30 for more robust AI and UI alone. As a game, Civ VI is pretty well rounded and fun to play. At least for me; I rarely play above Prince and I’m not a min/maxer. Or maybe move combat into its own screen so the AI has a chance, like Age of Wonders.
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# ¿ Mar 21, 2018 17:19 |
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Been pondering an earlier comment I made and now I'm going to defend it. If we continue with 1UPT, which I like, I think Firaxis should move combat to its own screen. It'd be a lot easier to make the AI seem competent in this manner, rather than fighting on the world map. Age of Wonders 3 does this pretty well, even though it allows unit stacking. But the same system would work. If you engage in combat with a unit and have other units in a flanking position, or the enemy is backed by range, all those units appear on the smaller map that allows for a more turn based/tactical play-out. These are the guys who did Xcom; they CAN do turn based tactical combat, and do it well.
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# ¿ Mar 21, 2018 17:56 |
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Poil posted:I always hated it because one AI would go full ham on city states (predictably the one who built the forbidden palace) and dictate everything. Usually banning every luxury resource one by one. Now that you can’t buy out city states with gold, that should now be easier to deal with.
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# ¿ Mar 21, 2018 18:31 |
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markus_cz posted:The end game definitely needs shaking up. They could use global warming, overpopulation, pollution, insane AI and other future catastrophes to create a sense of impending doom... as the game progresses more and more into the future, the world is slowly doing to hell and you have a limited time to complete a victory. They won't do this, though, because they're trying very hard for Civ to have this optimistic feel to it. I’ve said before, maybe in this thread, that it’d be awesome to have an optional post-apocalyptic age where you have a mix of old and new technologies, broken communication and trade, and blasted landscapes.
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# ¿ Mar 21, 2018 21:24 |
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At what difficulty does the computer start getting advantages? Is it still anything above prince?
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# ¿ Mar 23, 2018 05:41 |
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The Human Crouton posted:If anyone is interested; I have added four more very simple mods in my endless quest to make this game some kind of fun. So how do you get the promotions now? Are the promotions from these wonders removed?
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# ¿ Jul 6, 2018 13:39 |
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I'm blessed that I'm not a good enough CIV player to really worry about the lovely AI. All the games are fun little turn-based country builders and the highest difficulty I can reliably beat is King. And sometimes then things get hairy enough that I have to concentrate. I've never really peeled back the mechanics of the game and just kinda worry about what I think sounds neat and useful with regards to buildings and units and tech. That said, I do slightly prefer fully patched V over where VI is now for no other reason than it has a prettier aesthetic and has a nicer interface. But I like Civ VI too!
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# ¿ Jul 19, 2018 14:53 |
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Any news or peep on if/when we’re getting a second expansion? That’s been the CIV way since 3 and I want more stuff to do and nations to do it with.
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# ¿ Jul 26, 2018 19:37 |
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skooma512 posted:How should I be expanding? I'm still used to 5 where I only ever had 4 cities around for most of the game. My rule of thumb is to make your initial expansion plan by grabbing up all the luxury/strategic resources in reach and build up from there.
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# ¿ Aug 1, 2018 06:47 |
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Nothing will beat the dude who narrates Civ V. I love that dudes voice. That dude has a nice voice. Nice voice dude!
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# ¿ Oct 1, 2018 02:20 |
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Elias_Maluco posted:Pardon my ignorance, but what is SMAX? It’s a new cereal: Sid Meier’s Frosted Sugar Smax.
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# ¿ Oct 31, 2018 18:09 |
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I still play Beyond every so often and never understood all the hate. Or all the hate on Civ 5 and 6. All three are entertaining empire building games with a bit of an emergent narrative. I’m not an expert player though and never play beyond King or Prince, but still I enjoy myself. Also BE is a very pretty game.
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# ¿ Oct 31, 2018 19:29 |
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I usually avoid combat in such games when I can. I build a decent enough standing army so the enemy computer AI doesn't auto-target me, then I just merrily tech up and grab victories rooted in culture or diplomacy.
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# ¿ Oct 31, 2018 21:15 |
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This must be that Vesuvius thing again.
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# ¿ Nov 20, 2018 14:24 |
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JeremoudCorbynejad posted:The file name suggests something with acronym GS, possibly G&S Civilization 6: Gods and Sausages
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# ¿ Nov 20, 2018 19:28 |
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Weirdly I never missed the build queue. I rarely queued things up in the earlier games because I wanted to see where I was in the moment something finished before deciding. I’m afraid if I queue stuff up, I’ll forget what that city was doing and if I need something right now I won’t use that city to build it.
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# ¿ Nov 27, 2018 18:19 |
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Straight White Shark posted:I'm generally in the same boat, right up until the point where I'm e.g. in a science victory endgame and have to manually tell every city to repeat science projects every 3-5 turns. Yea, projects like that are one of the few times I’d bother with a build queue. I never even noticed it was missing until this thread pointed it out.
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# ¿ Nov 27, 2018 18:24 |
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I hope there’s a new Civ thats main play style is one city and then capturing the city state’s like that one in Civ V. Which was that? Venice?
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# ¿ Nov 28, 2018 04:01 |
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PhantomZero posted:Has there been any discussion of a Civ6 SDK? I recall the Civ5 SDK being released after the third expansion, should we expect something similar or nah? What 3rd expansion? Civ V only had two expansions.
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# ¿ Dec 2, 2018 22:25 |
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turboraton posted:Aight I'll be 100% honest here. I'm ULTRA happy that the Incas are finally IN baby (I'm Peruvian for those you don't know). And somehow ALL your incesant bitching about "waaaahh white history this" "waaaaah white history that" is draining the fun out of it. Like holy loving poo poo, do you guys spout this poo poo only to gain internet points or something? or are you somehow really on a crusade on the evils of white man in gaming. I'm pretty much on your side with this. Civ has never struck me as not having diversity in it's Civilization choices. I'm sure there's tons of more ethnically diverse choices that can be made, but I've never been unhappy with what's been in the game. Also, I kinda want another civ similar to the Iroquois from Civ V. I liked their border mechanic where they grabbed land faster and all their cities became huge blogs of land so you didn't have to settle more cities earlier to grab resources.
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# ¿ Dec 3, 2018 18:24 |
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Zulily Zoetrope posted:Someone posted upthread that there was talk of a third, final expansion before VI is through. You’re right it is the Shoshone. I had no idea Russia had that, thanks!
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# ¿ Dec 3, 2018 21:07 |
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Byzantine posted:Also where the gently caress is Byzantium you fuckers. Username and post and check out. Has the Byzantine empire ever been in Civilization?
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# ¿ Dec 13, 2018 07:25 |
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I still don’t know if I like natural disasters in a CIV game but everything else in this expansion looks awesome and actually takes the game in a different direction to prior releases.
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# ¿ Dec 18, 2018 17:39 |
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If you like Civ 6, rise and fall is a better version of it. Also the more civs to play as and against, the better. I actually wished Firaxis would hold polls for most desired new Civs and then implemented them as DLC.
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# ¿ Dec 19, 2018 06:55 |
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The Human Crouton posted:National Parks are funny. Here's what you need: To be fair, if you really want a park, it's not hard to assign a tile from another city in order to complete. If all four tiles are already in your borders and fit the other three requirements, there's no reason not to. Unless you want useful additions in those tiles instead.
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# ¿ Dec 19, 2018 16:02 |
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# ¿ May 16, 2024 01:00 |
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HappyCamperGL posted:iirc the bug was that the production from the wonder would only go towards whatever was next in the production queue. since there is no production queue without mods you could only get the boost if you switched out of the wonder production the turn before the ai completes its wonder. do mods work on the ipad? i think it works ok if you have a production queue mod, but ive not tested. Holy poo poo that's incredible code work. They created a condition in which resources go towards a game play mechanic that they didn't implement at all.
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# ¿ Dec 26, 2018 16:11 |