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LLSix posted:No Man's Sky was pretty poorly received in the non-VR world. What's driving your optimism? I decided to hold off until after launch to see what was up and it was laughably bad. But it seems like they buckled down and turned it into a good game. I recently bought it on sale for 22 bucks and I've already put 11 hours into it. It's pretty fun if a bit grindy. For the most part, it seems like it often pops up with something new that makes something easier that was annoying me. It has a slight learning curve where you can seeming gently caress yourself over and soft lock the game because it hasn't gotten to the part of the tutorial where it would say you can craft something to get out of the current situation and you don't know how to craft yet. But other than that, it's pretty fun. I just keep the wiki open when I get confused about something. I'm looking forward to how VR works out.
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# ¿ Aug 10, 2019 05:40 |
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# ¿ May 12, 2024 20:38 |
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Taintrunner posted:So I guess Dirt Rally 2 got it's VR update and there's some hosed up thing where the Steam version only works with Vive and you have to buy the full price version off Oculus Store to get decent implementation? For all we know it's because Oculus paid them for the Rift implementation and won't let them enable it on the steam version.
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# ¿ Aug 11, 2019 01:08 |
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Jim Silly-Balls posted:I really wish aircar got made into a real game. It’s such a cool demo and the atmosphere and flying is great. The guy said if it gets enough installs on steam, he might consider making a real game out of it.
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# ¿ Aug 12, 2019 03:55 |
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Big surprise a boutique sports car company can't mass produce.
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# ¿ Aug 14, 2019 17:06 |
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NRVNQSR posted:Fundamentally NMS is just another survival/crafting sim. It's a pretty one with a decent amount of content after this many years, but it's still one of those with all the weird bugs, idiosyncrasies and repetitiveness that implies. It's absolutely something you can have fun with and I'm sure VR will add a lot but you'll get the most out of it if you go in with moderated expectations. Unlike some other games, NMS does a good job of always giving you something new to do. I just wish there were better storage options. You get these giant storage containers that only hold five things each.
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# ¿ Aug 14, 2019 17:56 |
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It seems like they botched the implementation of VR somewhat. It seems like the per eye resolution it renders is based on your desktop resolution or something.
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# ¿ Aug 15, 2019 02:17 |
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Ralith posted:Anyone else having NMS instantly and inexplicably exit to desktop after selecting a difficulty level? I think there was a bunch of instability added in the big update because even pancake players are reporting constant crashes. Luckily it doesn't seem to affect me. Though I have had a bunch of freezes that I thought were leading to a crash when I hadn't saved in a while.
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# ¿ Aug 15, 2019 08:39 |
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ItBreathes posted:How much (physical) space do you need for NMS? It was designed for PSVR so probably seated/standing.
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# ¿ Aug 16, 2019 07:35 |
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As the air force found out when designing cockpits decades ago, there's no such thing as an average human.
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# ¿ Aug 16, 2019 16:11 |
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Owlbear Camus posted:What happens if you just doggedly walk thru the walls? I would have it disable your guns until you walk back through the wall you came through but still allow you to get shot.
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# ¿ Aug 16, 2019 18:15 |
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They aren't very accurate and often require two phones.
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# ¿ Aug 17, 2019 21:17 |
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Jack Trades posted:This is probably the most wrong sentence I've ever read that was still technically correct. Nice try, you wide eyed freak. I'm gonna hunt you to the ends of the Earth.
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# ¿ Aug 18, 2019 14:27 |
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You can also be a weirdo whose eyes are asymmetrical.
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# ¿ Aug 18, 2019 17:37 |
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I don't think you need a perfect optician measured IPD. I highly doubt mechanism of the index or the OG Rift is anywhere near as accurate. Using a mm ruler will be good enough.
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# ¿ Aug 18, 2019 19:50 |
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Sucks that the OG touch controllers are stuck in a dead tracking system.
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# ¿ Aug 20, 2019 22:29 |
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Mr Phillby posted:I'm in the market for decent grips for playing beatsaber and am genuinely tempted to buy these dumbass things: If the only thing holding the controllers is in the friction of those cups, steer clear.
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# ¿ Aug 21, 2019 05:17 |
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EbolaIvory posted:Full time content creator. It doesn't mess with your brain?
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# ¿ Aug 21, 2019 19:34 |
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PirateDentist posted:Is there any reason to NOT get an Index at this point if you can stomach the cost? I haven't heard of any major hardware or software issues that might warrant holding off on one. I want to upgrade from my HP WMR set, and due to how I have my VR setup any system that uses stationary cameras is entirely impractical. I can swing plugging in a few lighthouses though. If you don't need a VR headset RIGHT NOW, then I'd wait a bit. The Index controllers have an issue with the joysticks where they sometimes don't click when at the edges of their rotation range. It doesn't affect all of them, and the problem isn't the same on all controller affected by it. So maybe wait to see if Valve privately admits it is a problem and quietly changes manufacturing to address it. No way will they ever publicly admit it is a problem, because that would mean replacing everyone's controllers. But they might fix it in the background and people might get enough data from later buyers to figure out if it has been fixed. If you don't think that will bother you (it's just a sound and feel thing, if the controllers don't actually register a click, valve will RMA your controllers), the Index is the best overall VR thing you can get right now.
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# ¿ Aug 24, 2019 03:41 |
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ShadowHawk posted:I just noticed that my index controller thumb stick doesn't seem to be able to go in the down direction at all - like something is physically blocking it from doing that. I haven't played any game that really uses the thumb stick yet. It should have the full range of movement, I'd contact valve. SirViver posted:Ehh, I dunno. I have yet to play a game where I actually need to click the joystick while pointing it somewhere. To me that would feel like bad game design regardless of the Index controller issues, as I think joysticks are best used for providing semi-precise input and the force required to click it makes any notion of precision go to hell anyway. If a game uses it as a crutch because it is so complex it needs to emulate having more buttons then I guess it could be a problem, but considering most games are also designed to work with the Vive wands that don't have a joystick at all I doubt that is an issue in practice. That said, I haven't even started using Revive yet, so maybe Oculus games use that kind of input more? No idea. I guess some games map clicking the stick to sprinting. So if you are moving forward and need to sprint, not being able to click the stick would suck.
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# ¿ Aug 24, 2019 13:56 |
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I think it's one of the new guys.
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# ¿ Aug 25, 2019 02:34 |
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So I found this stream and it seems like they can't handle showing both the game footage and the camera at the same time because one freezes and fixes and then the other freezes. Also, this is real weird.
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# ¿ Aug 26, 2019 21:30 |
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If you mean with Index, I think they don't work with the version two lighthouse stations unless you have the special vive pro ones.
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# ¿ Aug 28, 2019 07:59 |
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# ¿ May 12, 2024 20:38 |
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Surprise Giraffe posted:Did this get posted yet? Index teardown: The person who posted that said they were going to put it back together without the diffuser to see what it was like and I never got around to seeing if they ever did that. If the choice was between minor screen door effect with sharp visuals, and no screen door effect with slightly blurry visuals, I'd choose the sharp visuals every time.
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# ¿ Sep 2, 2019 16:59 |