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The_Doctor posted:Coming soon: DM advice dice! For when you want to ask ‘are you sure?’ to your players. It went live, but I predict doom because it's a Games campaign that doesn't have stretch goals and tons of minis
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# ¿ Mar 4, 2020 19:36 |
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# ¿ May 15, 2024 05:11 |
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That's exactly how it works
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# ¿ Mar 31, 2020 17:37 |
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Well joke's on me predicting because this is ending soon and was actually successful! The Eyes Have It posted:I predict doom because it's a Games campaign that doesn't have stretch goals and tons of minis
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# ¿ Apr 1, 2020 20:26 |
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Megaman's Jockstrap posted:My rule is that if it's a one person project don't back it. I think I have a failure rate of around 50% with those. Everything else is fine. I think it's riskiest if it's someone's first rodeo and they're going straight from Grand Vision to Finished Product. Good Intentions aside, kickstarter basically requires you to know everything (costs, timelines, hitches and roadblocks, etc) up front (and be correct about them up front, because there isn't a do-over) so people doing it all for the first time run a big risk of getting it wrong.
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# ¿ Apr 3, 2020 18:37 |
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The layered cards making paintings is a neat gimmick.
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# ¿ Apr 21, 2020 23:52 |
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Tekopo posted:Worked on this game personally, but I think it's quite neat: Defence of Procyon III. It's a two side wargame with two distinct factions per side, one controlling the fighting on the ground and the other one in space around the planet where the fighting is occurring. Each faction plays completely differently, each involving a different card mechanism, so there's a lot of scope for different experiences in the game. The kickstarter has some rules video and the game is intended to play quite fast as well. It also has systems to play with just 2 players as well. That looks really interesting. The art design is a swing and a miss for me, but I love the ideas of: a) Team-based play and b) Air support / Ground forces teams, with each playing very differently. I'm a wee bit concerned about the result looking a bit like 4 different games in one but could be really nice if it's pulled off. Gamplay chain is only as good as its weakest link, etc.
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# ¿ Apr 22, 2020 18:05 |
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moths posted:"Kickstarter isn't a store" comes into play. Amusingly, if the guy weren't working for KS, then his project probably would have had a pledge manager. KS isn't a store but pledge managers' main function is to (take a cut and) basically make it work more like one
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# ¿ May 19, 2020 17:19 |
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What exactly does his role give him access to do vs what people imagine it allows
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# ¿ May 19, 2020 18:02 |
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One one hand I don't want to back, because gently caress 'em, that's why & even if he's not doing this exact thing he's probably doing something else that sucks On the other hand it is a great game for a good price. Sometimes I have to think of myself. Hold up just realized I can do one and join in on the other anyway
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# ¿ May 20, 2020 16:29 |
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I think a single person launching and running multiple ongoing campaigns is what they frown on. The GoodGamesGroup running a KS for Chess3.0 while also having launched ART WARS 2000 reprint, not so much.
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# ¿ May 20, 2020 18:31 |
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I was kind of excited about Tiny Epic Quest but after reading the rules, setting it up and playing it for a bit I just kind of packed it back up with a frown and sold it at a con auction. It's a game mainly about choosing which one of many progress bars to go up on. This won't matter to everyone but: there is not really any element of discovery or exploration in the game. The semirandom map and the movement rules are interesting, I liked how the different travel methods allowed you to move differently, that was neat. To me the game mainly revolved about the itemeeples gimmick. e: vvv yeah there was quite a bit of stuff to track, too. The Eyes Have It fucked around with this message at 20:17 on May 21, 2020 |
# ¿ May 21, 2020 18:53 |
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Kemet is really good for requiring conflict, yet simultaneously making that conflict feel impersonal. e: Like, just to clarify that's in a good way. Conflict and feeding the ceaseless meat grinder of combat is required and incentivized such that it's hard to feel "picked on" when someone targets you for combat. The Eyes Have It fucked around with this message at 01:07 on May 28, 2020 |
# ¿ May 28, 2020 00:02 |
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Spookyelectric posted:Anyone else considering "Alice is Missing?" That seems really inventive and clever. I mean, the text message thing seems like a neat gimmick by itself, but the rest of it actually looks really well thought out and complementary to the texting part. Seems like a neat online play idea too.
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# ¿ Jun 2, 2020 06:22 |
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Defenistrator posted:AAA - THE CHANGE | AUM AMEN AMEEN, via @Kickstarter https://www.kickstarter.com/projects/tripeeegames/aaa-the-change?ref=android_project_share The best part is in the ABOUT US quote:Our journey in creating games started with Breaking Bad - The Board Game. Oh hey they actually did a published game at least, so- quote:Though we couldn't get a license, we Ahahahahaaaaaa so they didn't actually, just wanted to
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# ¿ Jun 8, 2020 04:53 |
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Yeah that's a dick move for sure, that's the creator straight up getting what they claim they need but pulling the rug out anyway.
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# ¿ Jun 25, 2020 16:51 |
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Yeah that's some seriously great success. Nice work!
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# ¿ Aug 2, 2020 22:13 |
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I honestly don't mean this snidely, but: 23 scrolls of the mouse wheel before I get to description of the gamplay vvv Yeah I mean kickstarter exclusive comic and t-shirts and all kinds of stuff is before the gameplay, it's super buried. The Eyes Have It fucked around with this message at 23:46 on Aug 27, 2020 |
# ¿ Aug 27, 2020 23:35 |
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I want the secret to having multiple 4000+ USD vanity backers right out the gate
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# ¿ Aug 28, 2020 07:23 |
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Paying artists is a stretch goal, duh
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# ¿ Sep 4, 2020 18:43 |
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I thought The Grim & Deliberate Beast (wrapped up by now) has some interesting ideas. Basically an effort to give monsters some uniqueness and purpose in RPGs. https://www.kickstarter.com/projects/zombiecircusgoats/these-monsters-have-minds-of-their-own
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# ¿ Sep 7, 2020 13:41 |
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theironjef posted:Also did you check out the great jokes it comes with? I sure didn't! I'l'll be honest I mostly liked the concept and wanted to share, but the more I look the more the execution seems... spotty, at best. For example, the bits that involve stacking modifiers I think are wrongheaded. The idea is to add quick fight flavor and variety easily, and having the GM generate & track MORE modifiers over what a GM normally does seems like absolutely the wrong direction to go.
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# ¿ Sep 7, 2020 19:52 |
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Suddenly Susan posted:Buy a laminator and some fine point wet-erase markers. Your maps will be infinitely re-usable, they won't smudge during play, and the colors will really pop. I'd add to leave a generous margin around the board, so that there is a generous extra buffer of space that doesn't get markered up. It'll make wiping clean FAR easier and less messy, trust me
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# ¿ Sep 25, 2020 20:19 |
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I am fortunate enough to just order from the local copy shop (which happens to be Staples) and order a color printout on cardstock + lamination, and pick it up when it's ready. It's a very affordable alternative to buying a laminator, but not as cool.
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# ¿ Sep 25, 2020 22:49 |
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I am concerned about a few things re Darkest Dungeon not least of which is what looks like a large number of modifiers to keep track of and stack on top of constant die roll combat resolution.
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# ¿ Oct 24, 2020 20:17 |
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That looks super fun. No one I know likes dexterity games except me though
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# ¿ Oct 25, 2020 22:59 |
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I know a guy who does loads of game trading (and some buy & sell) and I can tell you that unless it somehow freakishly breaks the mold set by countless other KS releases, the game will punch well above its weight in terms of trade value especially if it's the full set (and you can always part out the exclusives or expansions from the rest of the game separately if you want to keep the base game or something.) Am I just sharing facts, or am I enabling? You be the judge
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# ¿ Nov 6, 2020 07:34 |
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Nemesis Of Moles posted:On shipping, I'm sending out Disposable Heroes this week and you may recall it was a domestic US only kinda deal. Imagine my delight when I notice in the shipping notes someone has put their real, european address, and a little bit saying to ignore the fake US one. what the gently caress
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# ¿ Nov 18, 2020 23:57 |
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This isn't out yet but it will eventually be a KS campaign I'm sure. Been kind of following Where Humans Don't Belong on BGG since I like space exploration as a premise. Well the designer recently posted more about what the game will be like and it's partly intriguing but also kind of ehhhh sounding. My takeaways were:
But it still really is nice to see people work on dream projects that excite them.
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# ¿ Nov 19, 2020 20:23 |
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The best thing I can say about the Lifeform rulebook is that all the information needed to play the game is technically present, in one way or another (barring edge cases, because of course there are edge cases.) But it is a really badly made document in many ways.
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# ¿ Nov 19, 2020 21:42 |
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Without condoning, I do have some sympathy for his situation (not his actions, his situation.) From his perspective, he's always done things a certain way, found success doing it, and now suddenly "the rules" are changing. That's tough for anybody. The way he's handling it though is of course neither productive, nor endearing.
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# ¿ Dec 18, 2020 00:29 |
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Mors Rattus posted:On the other hand, the way he was doing things was a bad, illegal way, and the rules didn't change, he just didn't pay attention to them before. You'll get no argument from me on that point
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# ¿ Dec 18, 2020 04:12 |
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I'm very on board for ISS Vanguard -- but April 2022 ETA, plus the cost of a top-shelf game just for shipping () makes it kind of hard for me to sign the dotted line on the campaign. I think I'll end up waiting for retail & crossing my fingers. Interesting thing about gamefound, I can't seem to make just a $1 or $5 pledge with no reward (which I do sometimes for projects I want to follow and get updates on, but not get a reward for.) Am I missing something? Filling in the blank pledge amount treats it as an "add-on" only which can't exist without a "pledge"
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# ¿ Dec 18, 2020 20:28 |
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I am a huge sucker for a good co-op narrative but Tainted Grail was a swing and miss for me. Still, I am cautiously optimistic for ISS Vanguard, for some reason I don't remember. I did look into it and decided to give it a shot, then promptly marked it on the calendar and otherwise forgot all about it
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# ¿ Jan 4, 2021 19:56 |
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I think ISS Vanguard will at least be good trade fodder, probably not too hard to get value out of it that way if nothing else. A buddy of mine lives the used game trading lyfe and has inspired me looking at KS stuff though that lens sometimes.
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# ¿ Jan 4, 2021 23:13 |
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I always thought cyberpunk was best summed up as "high tech, low life" The idea of people drawing hard and fast tribal lines over what is or isn't proper counterculture / punk etc is, well, idk exactly but it's definitely kind of funny.
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# ¿ Jan 5, 2021 19:28 |
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Man, "grind" in any way, shape, or form is absolutely something I am not interested in having in my tabletop games.
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# ¿ Jan 20, 2021 06:34 |
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Thanks for the tip, I always wanted to grab a copy of Black Sonata but missed out. I'm interested in Maquis if it's the same people behind it.
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# ¿ Feb 1, 2021 18:46 |
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Thanks for this list, some of these really turn my crank but I missed on backing some of them. Thanks for sharing!
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# ¿ Feb 21, 2021 22:59 |
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Hah, I looked at that and kind of feel the same way. I'd want to play because of the painting part, but I suspect it's not the star.
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# ¿ Mar 9, 2021 22:13 |
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# ¿ May 15, 2024 05:11 |
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Using aliens to make something supposedly familiar (a bar, etc) seem, well, alien and unfamiliar is understandable if kinda shallow and insensitive to the made up aliens' theoretical feelings.
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# ¿ Mar 18, 2021 19:44 |