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The PDF of baby bestiary volume two is out and it is cute as hell
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# ¿ May 31, 2016 19:34 |
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# ¿ May 7, 2024 02:01 |
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Ropes4u posted:Days of ire: Budapest 1956 is in the last 36 hours. I can't decide if I would get this game to the table.
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# ¿ Jun 30, 2016 09:41 |
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I went into my backerkit for the printed version and it said P&P to the UK was only 20 dollars. But I already pledged the additional 65. What the hell.
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# ¿ Jul 1, 2016 07:50 |
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Saint Isaias Boner posted:This is looking really good, a remake of TSR's Battle of Britain:
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# ¿ Jul 13, 2016 16:23 |
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Hell yes, another small variation on CAH, that's exactly what the world needed.
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# ¿ Jul 19, 2016 16:19 |
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The party game you EDIT: I hate this fake honesty poo poo. It's like that piece of poo poo 'We didn't playtest this at all'.
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# ¿ Jul 19, 2016 16:49 |
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I make a distinction between creative games that are like CAH/Apples to Apples and non-creative games. Had a look at Bring Your Own Book and it's a creative game. Dixit is also a creative game. CAH/AtA and this poo poo are not.
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# ¿ Jul 19, 2016 17:49 |
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I've backed Last few days of the kickstarter as well!
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# ¿ Sep 13, 2016 13:52 |
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Baron Snow posted:The Lazer Ryderz Kickstarter is live!
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# ¿ Oct 12, 2016 09:52 |
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Got my Collector's Edition of Baby Bestiary (includes both BB 1 and 2) and it looks awesome
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# ¿ Nov 2, 2016 17:23 |
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xiw posted:https://www.kickstarter.com/projects/347698129/dialect-a-game-about-language-and-how-it-dies EDIT: Guess I'll just get the PDF.
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# ¿ Nov 3, 2016 13:53 |
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So there's this: Way of the Fighter. I'm already put off by the dice rolling mechanism, but I need to do a more thorough analysis. It's Soda Pop though so I'm hesitant. I also already have two fighting games and I don't think I need a third.
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# ¿ Nov 15, 2016 18:16 |
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JazzFlight posted:I dunno, I like Soda Pop Mini stuff somewhat (mainly for Super Dungeon Explore's minis and artwork), but they're not very good game designers. I watched one of the example videos they have and it looks suuuuuuuper fiddly.
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# ¿ Nov 15, 2016 20:07 |
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Tekopo posted:So there's this: Way of the Fighter. I'm already put off by the dice rolling mechanism, but I need to do a more thorough analysis. It's Soda Pop though so I'm hesitant. I also already have two fighting games and I don't think I need a third. The rules are pretty much dogshit IMO. Basically you get to choose if to crouch/jump/shift and your specific attack cards can only be played on a particular stance. Attack cards also only hit at specific ranges and specific enemy stances. But since you and your opponent get to set your stance first and then play your attack card, you will 100% know if you are in range/correct stance/correct enemy stance or not. So basically the attack cards just limit your actions. Also one guy gets initiative and gets to change his stance, but if he does he gives initiative away. Alright that sounds bad but this is where it gets REALLY bad. Priority works like this: you pick up the dice you have in your active pool (don't worry what that is, it's not gonna make the rule any less dumb), then choose from 1 to 4 dice secretly to roll. You roll the dice and you add what you roll to your priority, straight up. Higher rolls ARE ALWAYS BETTER. The first example of play you have one player rolling a total of 6 on two dice and his opponent rolled a total of 2 (dice either got 1-3 or 2-4 depending if they are POWER DICE or CORE DICE). YOU SHOULD HAVE ROLLED BETTER SCRUB. If there is anything that watching fighting games have told me, is that results are 100% dependent on the RNG making your attacks go out faster or slower. Wait, poo poo, it isn't. If you thought that was bad, you ain't seen nothing yet, folks! If you want to combo, you have to play a card that has a higher or equal priority to the previous card you comboed. What if it is lower? Well, you can roll a dice! Another expertly ported mechanism from videogames where performing combos is not a matter of skill or practice, but literally hoping the RNG is on your side. Also, and I'm gonna sound like a hypocrite for bringing this up because I backed EXCEED (to be fair, I didn't pay any attention to the art of EXCEED and I am 100% not making that mistake ever again), the representation of women is not EXCEED-levels bad, but still pretty bad. That's all folks.
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# ¿ Nov 15, 2016 22:50 |
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In the interest of fairness, instead of hitting you can do a move action or a powerup (called mode), but I think that STILL can be out-prioritized. There is a bad side of getting too high a score because it makes it harder to combo further (booo loving hooo).
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# ¿ Nov 15, 2016 23:15 |
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The reason why it has already funded is because 23,000 of the money they raised is through pledging of the 120 dollar version of the game with miniatures. This is 4,000 shy of the 27,000 total pledge when they first ran the campaign. As well as that, they lowered the funding goal to 20,000 from an original goal of 30,000. They have also lowered the cost of the base, non-miniature game by 5 dollars (or 10 dollars if you get both super and turbo). This is actually quite interesting because it shows how willing people are to give money to companies as long as miniatures are involved, no matter the quality of the game.
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# ¿ Nov 29, 2016 14:45 |
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I guess at least the Terminator KS is promising P&P in the future, but why bother even starting the KS two days earlier (and it's not like The Terminator is a hot commodity atm) when the totality of your gameplay section is this: "Gameplay xx2 We will be uploading a gameplay video and print and play on February 17th, so stay tuned! In the mean time, you can learn about our game design team:" You know what priorities a KS has when it uses up most of the page showing pics of Minis rather than, you know, the actual game.
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# ¿ Feb 17, 2017 13:25 |
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theironjef posted:I like the XCom boardgame a lot. I would have figured it's not really "Here's your favorite video game, now as a vaguely related board game" that sucks, but rather "We recreated this genre of video game in general."
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# ¿ Feb 22, 2017 15:27 |
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The_Doctor posted:Dinosaur Island - non-copyright infringing board game about running your own dinosaur theme park. Resequence DNA! Make dinosaurs! Build rides! EDIT: I mean, I understand what they are going for but the predominantly teal/fuchsia colouring is not for me. Tekopo fucked around with this message at 16:55 on Feb 22, 2017 |
# ¿ Feb 22, 2017 16:52 |
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EverettLO posted:I thought Dead of Winter was a critical darling. Huh. What is wrong with it? EDIT: You are right in that everyone seems to love the game, because everyone treats it as a storygame, but the issues in gameplay are too obvious and glaring for me (and quite a few people here in TG). Fans of the game try to paper them over by saying that the flaws allow the game to be thematic, but I have the opposite opinion: they actually substantially detract from the theme. The Board Game thread in TG was EXTREMELY HYPE for the game when it was announced, and people were hoping that finally it was a good zombie game after a glut of bad ones, but the hype died down really fast and was replaced with disappointment. Tekopo fucked around with this message at 18:35 on Feb 22, 2017 |
# ¿ Feb 22, 2017 18:33 |
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Cinnamon Bear posted:I can't find it at the moment, but a few years ago right after the game launched there were some play by post games of it here with a lot of the seasoned Battlestar players, including myself. It was an absolute disaster, as the mechanical problems became very apparent. A second game was put together with an attempt to try and make it better using optional rules (or house rules, I forgot), but similarly was completely underwhelming. I know after that Dead of Winter just wasn't talked about much at all in either the board game or traitor game threads.
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# ¿ Feb 23, 2017 08:24 |
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The two games we ran are here and here. The second link also has a picture of Grandpa Gunarm. Archives needed.
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# ¿ Feb 23, 2017 11:28 |
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Japanese Dating Sim posted:
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# ¿ Mar 11, 2017 21:34 |
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Don't worry lemon-lime I'll be getting them no matter what
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# ¿ Mar 22, 2017 09:28 |
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Lemon-Lime posted:But this one contains zero giant-titted Nazis.
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# ¿ Mar 22, 2017 23:38 |
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EXCEED s2 is up
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# ¿ Mar 23, 2017 18:45 |
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illectro posted:There's a lot of scientists who love games -
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# ¿ Mar 31, 2017 20:13 |
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The previous Gloomhaven KS raised 386k. The second printing raised 334k in under 40 minutes
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# ¿ Apr 4, 2017 17:42 |
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I really hope Gloomhaven goes to show other people/companies that you don't need to put bullshit exclusives in a game to be successful. They did appear to have stretch goals in the original KS, though.
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# ¿ Apr 5, 2017 15:15 |
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I found this pretty neat, cheap medieval duel game. Pledged because obviously I can't get enough dueling card games in my life. EDIT: Also only 3 days to go!
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# ¿ Apr 12, 2017 14:39 |
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To me, all the things that make Dark Souls good are the same things that would make a board game of it bad.
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# ¿ Apr 23, 2017 00:03 |
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There's lots of talk about Gloomhaven in the board game thread if you search for it there. Just got UA3, really pleased so far
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# ¿ Apr 27, 2017 15:21 |
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Jedit posted:Petrichor is from the maker of Anachrony, if anyone is curious.
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# ¿ May 9, 2017 10:48 |
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I remembered that I miss one card from my copy of Brass (it doesn't actually make it unplayable, but it does mean my copy has a consistent bias game to game), so I backed both. I am weak.
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# ¿ May 10, 2017 22:04 |
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So the Kitchen Rush kickstarter is finally live, and (although I'm biased), the game looks really good from what I've seen so far. No rules out yet, but Rahdo's video pretty much shows 90% of the rules so it's a good starting point.
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# ¿ May 24, 2017 12:23 |
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GrandpaPants posted:As much as I dislike Kickstarter exclusives, there is basically no reason to back this right now over waiting to get it on CSI for cheaper. I don't know what MSRP is, but even a 20% discount plus a promo pack of additional orders (or whatever) would go a long way. quote:Is the game going to be available in Northern America through another partner? I can't comment on the MSRP or if the above is just a way to get people to back now. Also the rulebook isn't present for downloading yet, so I would suggest waiting for that before taking the plunge. I know the designer, hence why I've backed early. Tekopo fucked around with this message at 15:57 on May 24, 2017 |
# ¿ May 24, 2017 15:52 |
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jmzero posted:This seems like such an intuitive great idea, I'm surprised it doesn't already exist. Kind of reminds me of Paperback that way.
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# ¿ May 24, 2017 16:00 |
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I see a lot of situations in which video game developers think it's easy to develop a board game/card game even though they don't know anything about recent development in the market. So you end up with them putting stuff that would be perfectly acceptable in a video game, like quite a bit of RNG and unpredictability, and predictably it ends up being a gently caress load of dice that are chosen as the resolution mechanism, usually with X+ to hit systems. Although fans of the videogame will usually still eat that stuff up.
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# ¿ May 29, 2017 23:05 |
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Last 48 hours for the Kitchen Rush kickstarter! It just recently hit 100k and they've been hitting stretch goals pretty consistently. I've tried it at the UKGE and I was very impressed.
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# ¿ Jun 21, 2017 13:10 |
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# ¿ May 7, 2024 02:01 |
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Look forward to my upcoming Kickstarter: "Putney Debates: The RPG"
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# ¿ Jul 3, 2017 22:12 |