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I wouldn't feel comfortable publicising a Nazi-made mod that people (who are largely unaware, hopefully) pay money to support.
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# ¿ Sep 3, 2017 14:34 |
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# ¿ May 15, 2024 16:41 |
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Luminous Cow posted:This isn't anger. I just find it hilarious that people in this thread are acting like not using a mod for a video game or cancelling their $1 donation is taking a stand against the racists or something. Choosing not to give one money based purely on his political beliefs is absolutely making a stand.
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# ¿ Sep 3, 2017 18:29 |
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Sedisp posted:So thinking about picking up the elf dlc, I really like the idea of a ranged focused faction but anyone have any experience on how fun they actually are? In the campaign they're far more effective as an infantry-focused faction due to how OP eternal guard become (also wardancers). They're the only faction I've enjoyed playing as in this game.
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# ¿ Sep 4, 2017 01:53 |
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Third World Reggin posted:this is actually something I worry about I really like the idea that in the grandest campaign I'm not going to necessarily see all of the map on every playthrough. Having a crusade to the new world be an optional endeavour in pursuit of my overall goals sounds rad as hell to me.
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# ¿ Sep 6, 2017 20:54 |
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I bet High Elves diplomacy won't do poo poo on higher difficulties with all the ai bonuses. They have nice unit cards though.
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# ¿ Sep 7, 2017 20:28 |
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Ze Pollack posted:oh, neat, missed that the Loremasters of Hoeth were a hero option Bro mages best mages.
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# ¿ Sep 7, 2017 21:20 |
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How competitive can we expect the ai to be after 100 turns? Most long campaigns can be finished before that.
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# ¿ Sep 8, 2017 20:26 |
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Wood Elves basic stats are garbage too so I'm not worried about it.
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# ¿ Sep 9, 2017 12:22 |
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# ¿ May 15, 2024 16:41 |
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Randarkman posted:I do. However it's from a few weeks at most after the game was released. I don't know if it will even load and it will almost certainly not play out the same way due to stat changes and other updates. These are the best ones to watch.
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# ¿ Sep 11, 2017 17:40 |