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Arglebargle III posted:
Naaa, it shouldn't be a problem for long.
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# ¿ Jun 9, 2016 20:29 |
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# ¿ May 19, 2024 11:15 |
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Pierson posted:Man it is really hard to go to other Total War games from here. I tried Shogun 2 and while I got through a few battles with similar tactics the entire thing just felt kinda "yeah it's good but I'd be having more fun if those spearmen were skeletons and I was fighting orcs". Have an army of Thunderers/HandGunners with Cannons. Your now playing Napoleon, and killing orcs.
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# ¿ Jun 9, 2016 21:44 |
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Funky See Funky Do posted:What's everyone's go-to artillery unit for the Dwarves? I feel like I need at least one piece to draw the enemy into attacking but everything seems fairly ineffective. Gyrobombers are fun I find myself focusing on mircromanaging them too much. The organ gun would be great but the fire arc on them gives them a very small area of effectiveness. I'll usually bring along a battery of three. Either Cannons if i think i'm going to be dealing with a lot of monsters, Grudge Throwers if not. Been trying out Organ Guns spaced between the front line instead of Thunderers and it works kinda okay.
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# ¿ Jun 10, 2016 08:59 |
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Aurubin posted:I wonder how they'll balance the Bretonnia campaign. As it stands you're isolated from any westerly threat, and Marienburg is usually interested in the easier Middenheim/Reikland pickings. Now that I think of it, have they said that Bretonnia will be playable in the grand campaign or am I just assuming that? Make you the main target of the Viking hordes from day one? Unending Varg/Skaeling stacks landing in your capital province. Have fun.
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# ¿ Jun 14, 2016 00:59 |
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Sharzak posted:Gobbos ain't so good with numba crunchin They ain't so good with crunchin either. ...They are crunchy though!
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# ¿ Jun 23, 2016 16:44 |
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ChickenWing posted:help apparently I'm a warhammer nerd There is but one cure. Tell me, have you heard of the end times?
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# ¿ Jul 15, 2016 14:11 |
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Taking Gunbad is kind of a trap. It's such a long walk up to it and you need everything you can get early game to stomp on Grimgor's head.
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# ¿ Jul 19, 2016 17:15 |
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NoNotTheMindProbe posted:They have a lot of lords and heroes that are good dual melee/archers but their troops tends to be specialized into particular roles. I await Lothern Seaguard with baited breath Anti-Large, shielded and armored archers.
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# ¿ Jul 30, 2016 00:57 |
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Does make getting that "win 25 defensive siege battles" achievement kind of tricky.
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# ¿ Aug 3, 2016 12:31 |
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Fire Barrel posted:Agreed. WHFB wasn't always great with its art design or world fiction, but AoS looks like a weird, less flashy WH40k. Heck, one of the things that drew me into fantasy was seeing the Empire troops running around in their costumes and the Solomon Kane-esque witch hunters. The new stuff doesn't quite do it for me. WHFB was great because it was basically all our fantasy and horror cliche's thrown into one giant mess and beating seven shades of poo poo out of each other. It was glorious AoS is... not that.
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# ¿ Aug 31, 2016 05:15 |
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Dre2Dee2 posted:let us reach train sim levels of dlc The worst part is... i'm likely to buy all of it anyway...
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# ¿ Sep 1, 2016 14:45 |
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Kaza42 posted:Vlad's training ability, available at level 4, gives +150 xp per turn factionwide and +230xp per turn to his army. FACTION WIDE training. And he gets a level 5 ability that gives +10% campaign and 15% battle movespeed. Combined with his faction trait of +5% campaign speed, and by level 5 he's got +25% move speed and a training hero equivalent in every army AND beguile. drat Vlad is powerful By the time the various expansion lords and heroes come out the beginning set are going to look very sorry indeed. CA have learnt well from GW.
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# ¿ Sep 1, 2016 20:01 |
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Ally up with Bretonia. bonus points if you help them expand. My Empire VH/Legendary campaigns are generally just holding my settlements while watching endless hordes of colourful knights gallop off to fight all who bother me.
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# ¿ Sep 8, 2016 05:18 |
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Aurubin posted:I'm just glad there's an option that doesn't involve murdering the whole of the Empire, Bretonnia, and the Dwarfs to win. Then again I think the Wood Elves wood be cool with that. I'm fairly sure that whatever their victory condition implies, it's going to mean "not good things" for Empire, Bretonnia and the Dwarfs. Actually, i expect it'll mean "not good things" for anyone who doesn't spend their time living in those freaky woods.
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# ¿ Nov 27, 2016 05:36 |
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Comrayn posted:There is some piece of poo poo goblin army running around in my territory, I sent an army after them but he stops just out of range. They sack the town they were about one town's worth of space out of reach of before (other side of my army), run AROUND my army, and still manage to be out of range next turn. I chase back after them and can't catch them, they run around me again and sack the same loving town and have enough movement left over to scamper off. The answer, I've found, is walls. Walls on everything. I don't care that the settlement is deep in your lands and miles from the front line. Trust me. The AI is a lovely cheaty bastard and will beeline for anything not protected.
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# ¿ Dec 1, 2016 05:43 |
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Panfilo posted:
I would presume something to do with Waystones. Keep the magic flowing to Ulthuan so the world doesn't drown in it. So somewhat related to Amber then i would guess? You can do it yourself or ally up with others and get them to do it for you.
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# ¿ Dec 12, 2016 06:25 |
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Blinks77 posted:I would presume something to do with Waystones. Keep the magic flowing to Ulthuan so the world doesn't drown in it. So somewhat related to Amber then i would guess? You can do it yourself or ally up with others and get them to do it for you. Victory conditions of, grinding the Dark Elves and loving Malekith into the ground. Wiping out chaos. Ect..ect.. Quote is not edit, the message for today.
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# ¿ Dec 12, 2016 06:36 |
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Stephen9001 posted:I can't be the only one who wants to see Grimgor suddenly walk in and start caving in heads am I? To be fair, one of Hannibals lesser known pieces of tactical brilliance at Cannae was snipping the opposing generals with soul leach.
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# ¿ Dec 12, 2016 18:06 |
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Fangz posted:Quarrellers pretty much have to beat wood elf archers because how else do dwarves deal with that? Artillery?
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# ¿ Dec 13, 2016 20:45 |
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Jamwad Hilder posted:Isn't part of the high elves schtick that all the different city-states are good at different stuff? Like one is all about chariots and smashing dudes with axes, one is elf ninjas, one is cavalry focused, one is really good at wizards, etc. So in addition to dark elves loving around, maybe each sub-faction will field rosters that are similar at the core, but operate slightly differently in terms of elite units. Kind of like how Wood Elves are elf focused and the tree faction is tree focused. I thought that Chaos likes to dick around on the island too because of all the magic. The mountains are full of gribbly things that can come down. So.. demons and beastmen Otherwise, the Helfs tend to do a lot of venturing forth to keep the waystone network working. Which could be used as a reason to get them off the island.
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# ¿ Dec 17, 2016 04:02 |
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Chaos, so far as i can tell, mostly just goes for whatever is nearby. I've never noticed it driving straight for me, hell with the Dwarves i usually have to go drat well find them. Y'know, after i've conquered all the gods be damned badlands.
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# ¿ Dec 17, 2016 15:54 |
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I like how Warhammer has Arthurian France, Woodland spirit elves and renaissance Germany all in one small area and how it all kinda makes some strange sort of sense.
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# ¿ Dec 20, 2016 07:43 |
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Zudgemud posted:Not having played the board game, is my view of highelves as empire with lower unit sizes and magic instead of artillery an accurate estimation? Not too far off really. Take the empire roster. Make faster, more skilled and with more magic. Remove gunpowder and add more cost.
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# ¿ Jan 14, 2017 15:40 |
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SkySteak posted:This is probably old news but are Dwarves fun to play in Campaigns (both starts)? I admit that they look fun as hell from a gunline/infantry perspective but I am wondering if their roster being nearly completely bereft of fast options would make it quite frustrating with some factions. The trick is to have more arty than the AI army. That way they'll come to you and you don't have to slog your way across no mans land.
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# ¿ Jan 15, 2017 12:12 |
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Generally my progression for minor settlements is. 1. Growth 2. lvl 2 3. Garison 4. lvl 3 5. Garison lvl 2 Then whatever. I don't bother even thinking about putting anything else there until they're guarded as well as i can manage. As the AI will run a stack through my entire territory to attack unwalled settlements given half a chance.
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# ¿ Feb 24, 2017 09:28 |
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Aurubin posted:I sincerely doubt they'll include Araby, Cathay, Nippon, Ind, or Khuresh. It'd be awesome if they did, kinda racist caricatures aside, but they'd have to create them out of mostly whole cloth. Heck they couldn't be arsed to do anything for Kislev, Estalia, or Tilea. Giving them funny hats might have been enough even if the rosters were the same as Empire The 3rd expansion will be Demons, Tomb Kings, Ogres, and Chaos Dwarfs. If they did, i would buy it.
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# ¿ Feb 27, 2017 06:07 |
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Aurubin posted:I mean, I would too. Magical Fake China would be fun to see. TW fans always say they want a game set in medeival China, close enough! I expect they'll start adding in the more unknown factions either after the second expansion or the third. At that point they should have enough models from the main factions that smaller and, well, non-GW ones shouldn't be too much work to make. Given how much of a cash cow it seems the game has been so far something like "unknown realms" DLC wouldn't be too big a stretch for them to start on.
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# ¿ Feb 27, 2017 06:55 |
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Mordja posted:Orruks, Seraphon, and Bloodsecrators, oh my! Stormlords storming across the stormlands in a storm of storming storm storm.
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# ¿ Feb 27, 2017 08:09 |
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It's kind of odd that the absolute best use for Alberic is to sit him in Marienburg so that you double and half again the income from the port.
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# ¿ Feb 28, 2017 18:09 |
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canepazzo posted:What are you supposed to do with Bretonnia once you grab Marienburg? Skullsmasher's been smashed, and there's no quest except "Obtain 400/1000 chivalry". gently caress around with Skaelings/Varg? Empire? Other frenchies? Karak Ziflin? Fight the Dwarves. Cause they will declare war on you. That or deal with the billion and more stacks of norse men that somehow live in a snowy chaos ravaged wasteland.
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# ¿ Feb 28, 2017 18:46 |
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Night10194 posted:Mousillon is so flagrantly vampires that the WHFRP book for Bretonnia mentions any human lords there dress in black armor and menacing spikes to fit in, hoping no-one will realize they're out of place. ... Warhammer is so the best fantasy setting ever.
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# ¿ Feb 28, 2017 19:38 |
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vintagepurple posted:Update: you can never resettle Mousillon and if you try you'll get trapped in a menu and forced to alt F4 regardless of if you wait a turn. Which seems like a bug since surely Lyonesse is not meant to be to only human province on the map that is incapable of being unified. Lyonesse can settle it fine. I razed that swamp and then left it, like the good king i am, for my loyal vassals. Then i confederated them later.
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# ¿ Feb 28, 2017 20:23 |
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jokes posted:Should just start as Carcassone! Louen is kind of EZ mode compared to the other two anyways, but you don't start with a Super Saiyan. 10% campaign movement though... I'm not sure i can give that up!
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# ¿ Feb 28, 2017 22:07 |
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Bloodly posted:So how do they get around the 'illegal to educate Peasants' bit so that a merchant class can form and sell/make things? Honest question. It stumps me, but I'm not smart. Disgraced Nobility?
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# ¿ Mar 14, 2017 08:43 |
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Ammanas posted:That's a good point, in a joined campaign what's the motivation for faction x to cross the ocean if you can't establish a base Apparently they're putting in "lose" conditions now as well. If the AI meets it's objectives, you lose. So you get a reason to go over and save the empire from it's various foes and/or beat them down if they're getting too close to victory themselves.
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# ¿ Mar 31, 2017 23:42 |
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Tiler Kiwi posted:what else would thanquols long campaign objectives be unless it involved killing those two? It's actually an optional objective, with massive rewards.... but completely impossible if you pick Thanquol.
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# ¿ Apr 3, 2017 16:36 |
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I suppose they could put in Human level AI. Personally i find the idea of waiting a week after clicking end turn to be far more historically accurate.
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# ¿ May 12, 2017 15:12 |
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I've always expected that the high elves would be something like the Empire +magic - gunpowder. See how it works out.
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# ¿ Jun 17, 2017 11:44 |
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4 stacks of zombies 1 stack of iron breakers.
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# ¿ Jun 18, 2017 01:05 |
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# ¿ May 19, 2024 11:15 |
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Getting both Tyrion and Teclis as a high elf looks like it's going to be an unholy pain in the rear end.
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# ¿ Jun 21, 2017 17:16 |