Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Trujillo posted:

Yep, something else about sieges that everyone might not know is that there's a decent sized area in front of the gate where the towers don't hit. If you hold the mouse over the tower you can see their range. So one thing you can do is rush your whole army up to that area and break down the gate. After the gate is down they'll usually vacate the walls if a fight hasn't started on them, then you can send some infantry up ladders while your heaviest units go through the gate. As long as they don't have a huge amount of missile units you'll usually take a lot less casualties than if you sit under tower fire.

Also you can outshoot them off the walls especially if you have fliers to pick off their ranged.

Adbot
ADBOT LOVES YOU

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

SurreptitiousMuffin posted:

So, how are people actually using peasants? I found their low speed a liability, and tend not to use any except mounted Yeomen. You'll end up with less stacks running around, but those stacks hit much harder than regular stacks, and they're fast as hell. Because peasants run so far behind, it ends up splitting your army in half in battle, and they're less useful on the campaign map to boot.

I'll occasionally call up huge peasant stacks if beastmen start marauding around the heartlands or whatever, but dudes without horses have no place in a real Brett army.

Sure knights are expensive, but their speed on the campaign map largely mitigates the fact you have less stacks.

How do you siege?

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

vintagepurple posted:

Here's an early-morning thought, it'd be cool to see Battle Standard Bearers implemented somehow, and it would make the lamer melee heroes like Captains more versatile on the battlefield. In the game every army could take exactly one hero carrying the army's standard. The banner had a leadership-buffing aura and each faction had a selection of magic banners, some of which had pretty beastly effects.

Let them serve to spread out a banner's effect among multiple units, that might be awesome.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Fangz posted:

In the end it's not really possible in general to make AI that is 'harder' in a strategy game in a fair and fun way. Humans have an intrinsic advantage over AI opponents in a number of ways - for example, humans can choose to backstab an AI opponent regardless of their relationship level, and know exactly how much their actions are riling up their enemies and increasing their chances of turning on them. In buffing the AI you also have to buff them to create still a stalemate at the higher difficulty. More aggressive AI would probably mean that by the time you get to parts of the map you'll reliably find it has all consolidated into a single boring block. Instead of producing an interesting dynamic situation for you to interfere in.

It's also generally unwise to make higher difficulties harder by shutting down specific strategies, you wind up making the higher level game more boring if you make the AI smarter. Players want to feel like they are smarter in defeating larger, scarier enemy armies by applying what they learnt, not 'oh I guess this strat doesn't work any more, I'll just have to build a bigger army'.

Honestly I'd kind of appreciate it if they increased AI income, upkeep costs, and aggressiveness. That way you get more fights and you need to win your victories better because the enemy is coming back with a stack sooner, but you can use the same mechanics, don't just get buried, and still gain some ground when you win.

  • Locked thread