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The Honga site for Total War: Warhammeris up, albeit a bit rough on the edges. I find it better than the online encyclopedia for browsing and comparing stuff. Also there's a mod that turns the province modifiers on some buildings factionwide: Global Building Bonus
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# ¿ Jun 9, 2016 04:44 |
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# ¿ May 4, 2024 05:09 |
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Funky See Funky Do posted:What's everyone's go-to artillery unit for the Dwarves? I feel like I need at least one piece to draw the enemy into attacking but everything seems fairly ineffective. Gyrobombers are fun I find myself focusing on mircromanaging them too much. The organ gun would be great but the fire arc on them gives them a very small area of effectiveness. I use grudge throwers in the early game and then phase them out for cannons later on. I keep one nominal battery and swap out the rest for brimstone gyrocopters because Chaos cavalry keep gunning straight for my backline. The one card is there for breaking settlements with walls.
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# ¿ Jun 10, 2016 06:45 |
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Is there anything you can do to deal with Gondor's bullshit ghost army stacks? My vassals are useless and simply hand end up giving Gondor free boats.
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# ¿ Jun 29, 2016 11:17 |
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Perestroika posted:The giants weren't the problem, really, just the masses of trolls and the orc bosses. Basically the trolls kept handily beating up the frontline and usually didn't die before the next waves came in. In the end the melee infantry (Longbeards, at the time) were ground down in extended melees, while some of the later troll waves just slipped around the already engaged melee dorfs and beat up the ranged line. When I did that battle, I went in with the standard ironbreakers/thunderers core with cannons, brimstone gyros, and slayers to round out the army, all at rank 9 from all the Thanes with maxed exemplars. It went pretty smooth for me and the ironbreakers didn't really throw any of their satchel charges much since the trolls broke and died from the gun line very fast. I usually delay doing the quest battles until I have a stable footing and three to five provinces under my control though.
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# ¿ Jul 6, 2016 18:26 |
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FutonForensic posted:GW hosed up their own lore in the worst way possible. Any fan fiction bullshit that CA pulls will actually be better (see Archaon getting stomped by a Gryphon). My most favorite anti-climatic moment in the game so far is playing a VH Empire campaign where Kislev hulked out and simply murders all of the Chaos stacks including Archaon's. The second favorite moment was when four units of cannon repeatedly shot him to death.
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# ¿ Aug 30, 2016 21:07 |
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ChickenWing posted:Additonally, underway stance makes you immune to vampiric/chaos corruption, the usefulness of which cannot be understated when Manny needs a good bitchslap Also any battles fought in underway stance (whether due to ambush or being attacked while in underway stance) results in fighting in the underway map. The underway map is basically one long corridor where the two armies face off with little flanking opportunity or LOS shenanigans. In other words it's the perfect map for Dwarfs.
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# ¿ Oct 20, 2016 01:30 |
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Do the dwarf ghosts die permanently if they reach 0 HP on the battlefield/crit assassinated or do they just come back after a few turns?
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# ¿ Oct 20, 2016 18:00 |
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For Dwarfs, you want garrisons and walls in practically every settlement since Greenskins tend not to care about minor things such as mountain ranges or rivers with underway movement. In the beginning, focus on money buildings with maybe moving the barracks out into the non-capital settlement as dwarf warriors and quarrelers will just keep winning against Greenskin army compositions for quite a long time. Get a siege workshop for the bolt throwers and grudge throwers to force Greenskins to attack into your positions. Also, always stay in underway mode and accept any ambushes because the underway map is horribly rigged for the Dwarfs.
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# ¿ Nov 23, 2016 09:56 |
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Man that sounds like a pretty good setup for a side-scroller action game.
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# ¿ Dec 2, 2016 09:24 |
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Always build walls in your settlements. The beefy garrisons should be able to delay and damage the stack enough for you to catch up and destroy.
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# ¿ Dec 13, 2016 17:20 |
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It'll probably end in 5pt PDF guardsmen massacring Chaos Space Marines in a city block kind of deal though. On the other hand I kinda want to see what a rhino rush would look like.
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# ¿ Dec 27, 2016 08:32 |
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sucks to your rear end-mar posted:I'd love it if you were forced into battle if you moved close to an enemy city, it loosely represents supply lines and such. Give Beastmen and wood elves a pass? I don't think campaign Dwarves need to be able to own Greenskins even harder then normal now.
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# ¿ Jan 24, 2017 19:01 |
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You could also bribe armies with agents so some times it basically ends in you yoinking a stack with artillery and turning them on their friends.
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# ¿ Jan 25, 2017 19:58 |
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I found it very easy to follow but that's partly because I'm used to Total War as a franchise and have been playing Total Warhammer a lot recently. Don't be afraid to pause as this game gets very hectic fast. Always keep some troops in reserve and remember that Empire troops are relatively squishy especially when compared to Dwarf infantry or upgraded Wood Elf eternal guards.
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# ¿ Jan 29, 2017 10:36 |
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There's also a Helm's Deep map released on the workshop too.
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# ¿ Feb 10, 2017 08:46 |
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I prefer to centralize all the unit production into one province so that I can pump out gold 3 chevron units by the dozen. For popping out armies in two-three turns, I combine global recruitment with local recruitment. Global recruit the staple infantry units and local recruit the specialist/high tier infantry, artillery, and cavalry since staple infantry can eat the global recruitment turn cost better than every other unit. I would say use global recruitment for far-away garrisons but regiments of renown make for better "oh poo poo" reinforcements and without the global recruitment mod it takes forever to even get random spearmen/warriors ready to fight.
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# ¿ Feb 14, 2017 03:20 |
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You can just put three of the agents such as Empire Captains or Dwarf Thanes with the skill that has the +xp rank maxed out in the same region and you'll be getting gold chevron units since the skill stacks. It also stacks with buildings and technology too so blue chevron units are easily within reach until you can get three leveled up.
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# ¿ Feb 14, 2017 04:52 |
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Valten would be a nice way to move Ghal Maraz to another character so that Karl Franz doesn't have a weapon that's the Reikland Runefang but Better. Although I'm not sure what could be used to replace Franz's missing Ghal Maraz.
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# ¿ Feb 15, 2017 02:37 |
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Until you get AP units in all of your stacks, fighting Dwarfs will always be a pain especially if you have little or no artillery to force them to waddle to you. Also never fight underway battles against Dwarfs if you can. Even the AI could probably abuse the corridor map with Dwarfs.
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# ¿ Feb 15, 2017 08:20 |
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theDOWmustflow posted:gently caress the Welves. Because of Athel Loren's natural defenses, these tree hugging eco-terrorists can attack and retreat with impunity. You rarely have the resources or position to commit to a thorough multi-stack assault so your options are to use reserves to hold the border, or commit to a full offensive that slowly inches its way through Welf territory, camping and decamping, while leaving your home territories unprotected. Dwarfs are amazing at burning down Athel Loren. Armor, shields, and artillery is incredibly effective even if you can't quite ignore elf arrows. Most importantly Underway stance strikes again as being OP for Dwarfs especially against the poor elfs.
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# ¿ Mar 9, 2017 22:36 |
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Fangz posted:400 gold recruits an unit of 90 swordsmen, though. If it's anything like in real life, I'm pretty sure at least some of it is for recruitment bonuses that all disappear into alcohol somehow.
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# ¿ Mar 13, 2017 22:06 |
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In my most recent Empire game on VH as Balthazar, I took over Reikland on turn 5 and found Louen sieging Marienburg. It took a while for Louen to finally attempt an assault which was about ten turns so I spent the game looking for confederation opportunities and building up Reikland. Although in my Carcassone campaign I found that Louen will eventually take over Marienburg and sometimes parts of Nordland before I can confederate him. In the process I find out that the drat port is underdeveloped and maybe level 3 at most. Requiring two buildings to provide the income of one building combined with the peasant economy modifiers is a really nice way of integrating fluff and mechanics besides the difference between two human factions being one having good infantry & artillery and the other being full of chivalrous knights.
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# ¿ Mar 14, 2017 18:53 |
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LuiCypher posted:Should be Temples of Morr but To be fair, having people running around bashing undead and vampires tends to put a cramp on the place being vampire corrupted. Although having a special Temple of Morr building for a Level 5 Drakenhof would be pretty nice and a way to gloat over the dead Vampire Counts.
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# ¿ Mar 16, 2017 05:16 |
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Gejnor made a mod that gave major factions L4 settlements.
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# ¿ Mar 22, 2017 23:37 |
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Was it Attila where you can burn forests down with fire arrows and projectiles? I kinda want to see that come back if only to see what kind of mess I'll get into after my Dwarves start a forest fire.
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# ¿ Mar 26, 2017 22:01 |
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... You can? Have you tried clicking on the settlement and having it attack the lone general? If it's a legendary lord, you might have to manually battle because for some reason they have an annoying tendency to survive.
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# ¿ Mar 27, 2017 03:05 |
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Rip_Van_Winkle posted:I can't find that gif of a bunch of archers exploding and then getting charged through by knights, anyone have it around? Is it this one?
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# ¿ Apr 5, 2017 01:25 |
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IIRC some dwarf settlements don't have the tool maker building because it's replaced by the trade building. Sometimes it's a gold mine instead. I do know that Empire and Brettonia have a choice between income and trade.
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# ¿ Apr 6, 2017 21:12 |
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# ¿ May 4, 2024 05:09 |
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Ze Pollack posted:Sooo that's the Tomb Kings. Protip: do not steal their poo poo. The one thing Settra will always, always, give his subject kings the go-ahead to do is murder a fucker who stole their poo poo. It will take them a while to track you down, and it might take their legions generations to get to you, and it might take them more than one try. But steal from those who defied death, and sooner or later death comes for you. This sounds like a recipe for eternal grudgewar if the Dwarfs get involved in this mess.
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# ¿ Aug 15, 2017 21:21 |