Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Crazy Ferret
May 11, 2007

Welp
Ahh, this still has that new thread smell. Just gotta clean off the mold lines and we will be good to go!

So I went to Texicon and got in some really fun games with cool peoples. After scrubbing out of Champions, I pretty much just played Iron Arena games all weekend. I took a bunch of pictures so here is one of the battle reports. I don't want to spam up the thread too fast so I will stagger them out a bit. Also Texicon brings out the best in the DFW scene.


The first game was against one of my favorite people in the DFW area. Great painter, nice guy, just a lot of fun to play against. After getting dunked on in Champions, I was really looking to just feel out MK3 games a bit and I could not have asked for a more interesting test for Warjacks.

We played the Outlast scenario and did our best to clutter up the board. Also we used the new fog rules which were pretty cool.

I was playing a silly Bart and a Sea of Warjacks list. It was basically Bart with 2 Nomads, 2 Rovers, a Mule and Mangler, along with the Commodore and a Tactical Arcanist Corps. Lanyssa Ryssyl and a Gobber Tinker came along for support as well.


My opponent was playing All Banes, All the time lead by the new Cryx Caster, Agathia, who is also a Bane. Banes. It was Bane Knights, Bane Warriors with Tartarus, and Bane Riders. I believe the jacks were a Slayer, a Harrower, Ripjaw and Malice. There was also a Pistol Wraith who missed all his shots and promptly got set on fire by the Tactical Arcanist Corps off pictured, just as god intended.


Seriously, all the Banes...


It was at this point my opponent started laughing as he thought most of his army had stealth only to look at the cards and see Ghostly which meant all the cool terrain we fussed with and set up meant nothing to him. The table was effectively barren to him. So everything ran up, and the Bane Riders started up my left flank, sure to be a pain in my literal rear end very soon.



I moved up cautiously towards the middle of the two zones, throwing up Hot Shot on the Mule and using Batten (and would pretty much the entire game) to armor up. I figured with the wall of armor, doubly so with Batten up, and keeping my feat ready, I should be able to get a few turns where i could control the pace. The Bane Riders would have to wait.



Hey, did you know that a Cryx jack has Drag? I didn't cause who uses Cryx jacks. Mk3 is a brand new world. So ya, Malice hooked my Mangler who then died to the wave of Banes. Still took a lot to bring him down.

gently caress Drag.jpg

Man, Power up really changed the game when it came to warjacks. The Nomad charged Malice, dropping him to two boxes and killing two Bane Warriors. Rovers took a few down as well. The Mule and Tactical Arcanists blew up some as well and I still had focus to upkeep Hotshot and cast Batten. Jacks got way more efficient. Bart popped his feat, which is enemies advancing into his 12inch control range are knocked down and -2 attack rolls inside it, so I could keep the Bane Knight's vengeance in place. I felt pretty good about the damage output I was getting with basically just jacks and the Fire Dwarfs.



In the strange world of people actually using Cryx Warjacks, we discovered the Harrower has steady cause crab jacks. He threw up Parasite on the lead Nomad, put 3 focus on and charged the Harrower in. The Nomad was pretty tough, losing movement and cortex, along with the majority of his boxes meaning he was pretty weakened but not dead. The Bane Riders completed the flank but were kept away from the feat. The Knights poked the Rover, but for no damage as Arm 23 is great. He shuffled his army to the left zone, as I was getting bottled up, but little else cause of the feat. He got a point from the left zone as I was still out of the zone.



I knew I had to do as much damage as I could this turn. Without the feat to protect me, I knew his Bane Riders and the remaining Knights were going to run/charge in and hold me in place while he scored the zones. I moved Bart up and moved my Mule and last two Arcanists, one died to a Bane Knight, to deal with the Riders and protect Bart a bit. Lanyssa and the Gobber also moved up, doing their best to try and block off Bart a bit. His units were weak, but he only had a few activations so I figured I could by some time with blockers. The weakened Nomad and Blue Rover moved towards the left zone, hoping to contest it and praying Batten would protect against the Slayer moving up to charge. The Blue Nomad finished Malice off and the Rover took a few more Knights down.



You know how I mentioned I brought the Commodore cannon. I haven't said anything about it thus far cause It could not hit the broad side of a Colossal at this point. Unless I'm reading the rules wrong, its RAT 8 with Base 4 and +4 from the two Crew men using the Gunnery action. 4 turns, 4 shots, no hits, and not even a decent deviation to try and light the undead bros on fire. Finally, on turn 5, with the Bane Riders bearing down, they hit killing a single Rider. The Tactical Arcanists and Mule got another one down and light another on fire.

Still dire on this flank though.

Not doing their bloody jobs in this picture or perhaps the curse of unpainted models.

Sadly, the writing was on the wall at this point. The Slayer finished off the Nomad thanks to Parasite and a pair of Bane Warriors. It took all his focus though, cause drat are Nomads tough. The Riders charged in, beating up the Mule and Rover a bit but more importantly tying them up out of the zone. The knights continued to poke the right zone Rover and Nomad but Batten was up so they did basically no damage. Lanyssa and Gobber did die but they did keep the knights from charging Bart (but that was more from their small CMD range). Sadly Agathia had run into the left most zone, dominating for two, putting him at 3 points.



The following turn my dice failed me a bit. The Rover and Nomad on the right killed a few more knights, but not all of them, keeping them tied up with the Ripjaw to boot. The Mule and Tactical Corps damaged the Riders, but could not finish them off. I debated taking a free strike with the Rover til I realized that my opponent had blocked off the zone entirely. I simply had nothing left to run in. The picture is a bit of a lie as it was taken at the end of the game when we started packing up but Agathia was further in and the warriors were more lined up to block the zone. I called it there.

A great game against a list that would of given me nightmares in MK2 but seemed so much more reasonable in MK3. I honestly felt that if the Commodore had actually hit and maybe I traded a Nomad getting dragged instead of my Mangler, I could of turned it around. I should of been a bit more aggressive with Bart as well but I felt pretty good about it. Seeing that many Warjacks on the field, doing pretty well for themselves was incredible. Seriously, I still had 5 functioning Warjacks by the end of the game, with only the painted Rover and Mule looking rough. Bart's armor skew is definitely a thing, and I just cannot say enough good things about Merc warjacks. This was even a bit of a jokey list as I'd probably drop one of the Rovers for a real infantry unit but I'm surprised how well it did on its own.

I got two more reports but I will post them a bit later as not jam up the thread. I can say that they involve Assault Commandos lighting everything on fire and finally device shaming. I hope you liked it. Feedback always welcome!

Crazy Ferret fucked around with this message at 18:12 on Jul 1, 2016

Adbot
ADBOT LOVES YOU

Crazy Ferret
May 11, 2007

Welp

TheInvisiblePooka posted:

Once you realize that Magnus is bassically Big Boss of Iron Kingdoms, things start to make sense about him.

I can lore dump on his rear end without spoilers from Blood of Kings if people are interested. I'm mostly up to date with Magnus because I'm an unashamed Iron Kingdoms lore whore.

I would love lore dump on Magnus, easily my favorite Merc Warcaster. Besides, what's a new thread without some good lore posts!

Magres posted:

Crazy Ferret your battle reports are excellent

:3:

Crazy Ferret
May 11, 2007

Welp

fnordcircle posted:

This page is gonna be awesome for some shitter reading. Thanks for the :effort: you guys, seriously.

Seriously. I genuinely don't get into fantasy plots or novels, but I really appreciate the amount of time that when into those great lore posts.

Crazy Ferret
May 11, 2007

Welp
So after all that great Magnus info, I figured I post up the final two Battle reports so it will be a Epic Magnus doubleheader!

First match was against my buddy Joe and his Khador army. He was using Strakov with Torch and a Juggernaut in tow, with two full units of Assault Commandos with more Flamethrowers than I've ever seen. Widowmakers plus the Solo, along with some Koldun lords, Corbeau, and Midwinter.



I was running Epic Magnus with a Mangler, Rover, Nomad, and a pair of Renegades, along with Sylys Wyshnayler. Nyss Hunters with Alexia Ciannor backing them up and finally a Gobber Tinker, Lanyssa Ryssyl, and Rhupert Carvolo.



We played the Entrenched Scenario with not too much terrain but plenty of obstructions.

The first turn was pretty uneventful as everything ran up. Warmachine.txt


Both Assault Commandos used Shieldwall and moved up into zones and braced for the incoming charge. The Juggernaut moved off to the left side zone, while Strakov and Torch moved towards the right side. The Widowmakers moved up, killing a Thrall Warrior I ran at them off picture. Strakov and his solos moved up centrally.


Seeing the charge, I put Calamity on the left most Assault Commandos and charged the Nyss in, who dealt with the first line easily enough but Calamity will do that. A Renegade Rocket hit the Juggernaut, knocking down a bunch of Commandos but Shieldwall kept them alive from the blast damage.

On the right zone, the Mangler charged in and thresher'd down a few Commandos while the Nomad got focus and a free charge from Lanyssa and tore into Torch, doing good damage but just taking out his left arm in all. My last Renegade rocket fired at the Commandos on the right hill, but Shieldwall saved all but the one directly hit, though the knockdown was handy. Man, these guys were tougher than I remembered.


Now I felt pretty good about the turn. Another good push I think I could start controlling, maybe dominating a zone to take the game. Now in truth, I had only played against Assault Commandos once before in MK2 and thought they were kind of a joke. My Steelhead Riflemen just shot the Flamethrower attachments, blowing them and the unit up with ease before cleaning up the fleeing remainder. I did not expect the response in this game to be that bad, but man I was I wrong. On the left side, the Flamethrowers and remaining Commandos murdered the Nyss with ease. So much for Rhupert's tough! The Widowmakers could see Alexia, who sniped her down to 1 health and a single Risen.

The right side Commandos shot up my support but could not really harm my Jacks. The Flamethrowers were another problem with two scooting over to lit up Magnus who I thought was safe on the hill. I took about 5 damage but at the cost of my camped focus and was set on fire. Strakov, seeing the now inflamed Magnus, moved in and took shots, doing only a few more points of damage from some poor rolls. Torch moved over to engage my Mangler and did some minor damage.


Magnus survived the fire roll and saw an opening. The Gobber Tinker repair the Mangler as best he could. Magnus put Calamity on Strakov. Finally, the Mangler took the free strike for a bit of damage, but merciful no loss of systems, from Torch to move over towards Strakov. A few attacks later, the Mangler earned his name on poor Strakov.


Man, Assault Commandos surprised the hell out of me. With fleeing gone, killing even half of them on that good charge meant little as the Flamethrowers burned everything down and their shooting, especially with Strakov's Veteran Leader, was decent enough. Man, what a great game. So much fire!

The last game I got play at Texicon was silly on so many different levels. We played the Outlast scenario on a board that makes me think of the Barrens from World of Warcraft.

A friend playing Cryx with Epic Ashyxious with a Kraken, Cankerworm, Harrower, and a Deathripper. He had Satyxis Raiders with the UA, a Pistol Wraith, a Necrotech and a Couple of Scrap Thralls.

I was running my Epic Magnus list again.


In a way, Ashyxious and eMagnus is a neat kind of mirror match. Both have Calamity, eMagnus used to have Mobility but now has Escort while Gaspy kept Mobility. Bullet Dodger is similar per say to Ashen Veil but not quite.

I am more than weary of Satyxis in general and the Kraken has torn a bloody hole in my armies before, so I set up to the left and center hoping to take it down quickly. I knew the right side zone was going to be open, but I was hoping that Magnus's feat would give me some time to control the game. Alexia spawned a Thrall Warrior and got a charge off on the Cankerworm who had AD'd up the board, doing decent damage but not taking out any systems. My opponent was surprised, and even I went to back to read the card to make sure I was not cheating, that something spawned that turn could act since so much of that recursion stuff has to sacrifice action now but hey Thrall bombs still exist!


And then in what would be the start of a comedy of errors, the Kraken charged into the Nyss. This nightmare machine attacked and did...nothing. The Nyss were fine. The Cankerworm slid around the Thrall to bite down on the Nomad, doing decent damage with Armor Piercing but Unyielding from eMagnus really took the edge off. The rest of his army ran up, with the Satyxis taking up the center, killing the Thrall Warrior in the process, while his Harrower and Pistol Wraith went towards the right zone. Ashyxious popped his feat, meaning that any Focus I spent would give him souls that he would convert into focus.


Feeling pretty good about that Kraken basically tripping on his silly little crab legs, I put Calamity on it and charged the Nyss in, hoping that a bunch of pow 11 Weapon Masters could finish it, or at least weaken it up for Alexia to finish it off. In the end, after 5ish charges and then Alexia hulking out and burning all the Risen in a flurry of attacks, I had only damaged it a little bit. One side of the Kraken's damage boxes were gone but the other side was basically fine. If we only knew what our dice had in store for us at this point. I decided to risk it and spend my focus, as I felt pretty good with Magnus on a hill with a Shield Guard and Escort up.The Nomad and Mangler beat up the Cankerworm, leaving him with two boxes left, while the Renegades fired their Rockets at the Harrower for decent, but middling effect since the Satyxis don't care about Blast Damage. Lanyssa got to ice bolt the Pistol Wraith to death which was great till I remembered it was a spell, giving Gaspy another soul point. Magnus popped his goofy feat, which is pick two tables edges and enemies inside his control cannot advance in those directions, with picking my table edge and the right side with hopes that I could block off most his retaliation and hold the right zone a bit longer.

I'm docking some pay for these Mercs pictured here...


I'm pretty sure this was AFTER allocating, so I basically gave him all the focus. So the Kraken remembered that he was in a fight and ate a bunch of the Nyss up, and the Deathripper took two out as well freeing him up for the inevitable spell assassination run. The Satyxis were kind of screwed because of the feat and CMD 7 so they shuffled about. A scrap thrall climbed over the wall and took it upon himself to blow up on three Nyss, killing only one. Thanks to the Dice Gods, two Nyss actually survived thanks to their Armor 11. The Dice Gods were not done as despite my opponent having all the focus he could want as he began throwing Hellfire's at Magnus, boosting them to boot, for a grand total of 3 damage and that was without spending a focus to reduce the damage.

Magnus seen here on his hill, not caring about the magical death being thrown his way.


At this point, I was not sure what to make of this game as the dice were seemingly handing me the game but it was something else entirely that would literally give me the win. The Nomad finished off the poor Cankerworm so the Mangler charged the Kraken who finished it off, with help from the remaining Nyss. It was a this point I noticed that my opponent was really struggling with the tablet running War Room. He kept fiddling with it but after some good damage rolls, removed the Kraken saying that I had destroyed it as he remembered how many boxes it had left. The Rover moved into the right zone to start contesting it but my opponent called it. Apparently his tablet had died entirely, and he could not get it to come back up, and all the information on the game was lost.

Device Shaming

That certainly was a strange game. I felt like the dice were just going silly the entire time between the Kraken not killing anyone on his initial charge to then the Nyss barely scratching the bloody thing even with Calamity. To top it off, Magnus just weathering the storm of Hellfires was just as silly. The ending was kind of perfect way to cap off a silly game.

Texicon was great. I watched some incredible games, got to hang out with lots of great people, and just chill over a great weekend of gaming and nonsense. I won a second Mangler in Iron Arena and got some nice terrain and proxy bases from Broken Egg Gaming. I could not be more pleased. Hope you all enjoyed!

Crazy Ferret
May 11, 2007

Welp

Ashcans posted:

I haven't played WMH in a while, but I am curious about how Mk3 is treating the Mercenaries. How does Ashlynn look? Did Roulette survive, or did we get another way to piss people off to compensate?

Just to chime in as well since Ashlynn has always been a personal favorite. She more or less stayed the same, gaining 1inch reach on her sword but losing Quick Draw, and the exact same spell list/feat. She is really waiting for a new Merc Solo I think to be competitive. A character named Major Harrison Gibbs who will give all Llaelese models within CMD7 inches of him Feign Death and Reposition 3, as well as once per game Heal All Boxes in 7inchs. Feign Death with Ashlynn think will really help one of the easiest ways to kill her, and Reposistion 3 is just icing on the cake.

The rest of Mercs just got better in general. Our jacks are cheap and hit harder than ever. Most solos got nice buffs, especially the snipers, and the units are a bit more interesting with some exceptions. Right now we cannot take ATGM cause Themes are not out, but they provided us with Thorn Gun Mages which are Llael specific gun mages. They are very legit with a ROF 2 POW 10 gun with an Star Ability called Both Barrel that lets you make one attack at +4 Damage. They have Black Penny, Thunderbolt and Incendiary Rune Shots, so you basically light a whole bunch of infantry on fire with them

Mercs are great now! I posted some Battle Reports a few pages ago with Epic Magnus and Bartolo, each using 5+ Warjacks in each list, if you want an idea how efficient our Warjacks got. Good to see you back in the thread. I will try to get some Ashlynn games in, with a proxy Gibbs, to see how Ashlynn made out.

Crazy Ferret fucked around with this message at 21:08 on Jul 5, 2016

Crazy Ferret
May 11, 2007

Welp

Ashcans posted:

Thanks for weighing in! I was always into Llael so it's cool to hear they got their own gun mages at last. Not Amethyst Rose, though?

Did they do anything to help out some of the weaker solo/units that never got to the table? Like Blythe and Bull or Rutger & Taryn?

Devil Dogs get any love?

They are a bit different from Amethyst Rose I imagine. If you are using Arcane Tempest as your base for the Rose, the Thorn Mages are a 3 person unit with no UA (and thus no attached Mule). I do believe they said this would be fixed once the Themes are put out to let Mercs take Gun Mages again so we will probably be able to take ATGM along with the Thorn Mages and whatever else. If anything I think the Thorn Gun Mages are meant to be the Amethyst Rose Gun Mages after years of rebellion and Khador rule.

Blythe and Bull got better, getting Prey (which I'm pretty sure they did not have before but I never used them) and are pretty cheap at 6 for a D3 Beatback, Crit Knockdown gun. Rutger, and all Jack Marshals, got better by a new host of rules for them. There were a lot of changes so it is better just to point you at the Insider that discussed them. I'm still neutral on Jack Marshals for Mercs (other factions love the changes) as we have some strange interactions with our Warjacks and the new Marshal rules. Its like I cannot find a Marshal and Jack that I want to be together, especially with the Powerup rules. I need to play and tinker some more with them before I say anything else really. Here is the insider for Jack Marshal:

http://privateerpress.com/community/privateer-insider/insider-05-17-2016

Devil Dogs got a buff and kind of a nerf at the same time. On the plus side, They are now weapon masters against all Constructs, losing trash. Their nets are range 4 but AOE 3 now which is super interesting to me. Same gun. Sam has the same great sword, and Iron Sentinel, and her new drive is Reposition 5 (which is like a 5 inch reform) for the jack. The Nerf is that they still have the same stats (13,13 with 15,12 for Sam) and are more expensive in MK3 points with 12 for min and 18 for the max. Even if you take a Buccaneer, 6 Mk3 points, a full unit is 24 points and that's feels really high to me for a fragile unit. I've not played with them yet, and I'm still hopeful that they will have a place, but I'm not entirely sure that they are worth all those points.

Crazy Ferret fucked around with this message at 16:27 on Jul 6, 2016

Crazy Ferret
May 11, 2007

Welp

Trashcan posted:

Thinking of giving this a try:

Mercenary Army - 75 / 75 points

http://conflictchamber.com/#b61beSbEbxbxbxc5bPbQbQevbUe_9S

(Ossrum 1) General Ossrum [+28]
- Ghordson Driller [10]
- Grundback Gunner [6]
- Grundback Gunner [6]
- Grundback Gunner [6]
- Sylys Wyshnalyrr, The Seeker [4]
Horgenhold Forge Guard (max) [16]
Horgenhold Artillery Corps [6]
Horgenhold Artillery Corps [6]
Dahlia Hallyr [17]
- Skarath
Thor Steinhammer [4]
- Ghordson Avalancher [17]
Orin Midwinter, Rogue Inquisitor [5]

Snipe goes on the Avalancher, bullet dodger on Skarath, and FFE gets hot swapped between the two artillery units and/or Skarath. I'm not totally sold on Sylys, but on turns where you don't want to swap FFE, the focus he saves gives you the ability to cast any 2 of his 2 focus spells (or maybe just casting energizer + fully loading a driller). If I drop the elf, I'd probably grab hunters mark elf and (maaaaaaaaybe) turn Orin into epic angry elf; free charges and a boosted threat range pairs nicely with the feat, and disrupting knocked down targets is funny. The list has a healthy mix of melee and ranged, and can move surprisingly quickly under the feat and energizer.

I like this but I still think you want to take Rhupert for the Forge Guard. Tough, Concealment, and Pathfinder (on non feat turns) will help them stay alive as they move slowly up the field. Maybe drop a Gunner for him and a Gobber Tinker. The tinker is for your Driller as once it goes down, you lack a jack to deal with other heavy hitters, though the Guard and Shooting will help, but it will be nice to give your lone heavy a dedicated repair bro.

Crazy Ferret
May 11, 2007

Welp
I'm going to all Battle Box event tomorrow. The format is each round is an hour and you play as many BB games as you can to determine the winner, with emphasis on not dunking on new players mind you. You can swap out for different Battle Boxes between rounds so it will be nice to get a feel for Magnus, Maddox, and Barnabus, maybe the Skorne one if I have time to assemble it. There is also an SR going on but man, I just don't have the stomach for competitive play right now.

Iron Crowned posted:

What the gently caress are Cog People?

Oh my god, you can't just go around calling them Cog People. Its Convergence of Cyriss. Jeez.

Crazy Ferret
May 11, 2007

Welp

Korwen posted:

Are you still in Austin, and is this at Whose turn is it? I was thinking about hitting their Jouneyman kickoff event this weekend.

Sadly I moved back to Dallas a while back (sigh). This is over at Texas Toy Soldier if there is anyone interested.

Go to the Journeyman event though. Mine sounds like fun

Crazy Ferret fucked around with this message at 16:28 on Jul 8, 2016

Crazy Ferret
May 11, 2007

Welp

Magres posted:

I really, really hope this is the Mean Girls reference I want it to be :allears:

If you search the stars, you will find the truth...

Yes it is!

Crazy Ferret
May 11, 2007

Welp

Gearhead posted:

I keep wanting to play more, but it seems like RL and :effort: sometimes combine to make me just roll over and zonk out on Mondays. I'm trying to not do that as much.

Got into playing Warmachine more for the painting than anything else, so I consider myself to be pretty terrible. Getting a ton of stuff reshuffled in Cryx has kinda thrown me off too. But I do plan on being at TTS on Monday with my swampy-looking Cryx army.

Not going to lie after this week, all I want to do is drink heavily and watch Disney movies. My brother in law is a Dallas Police Officer so this morning was a lot of fun (He's fine thankfully). But I signed up for the event and lord knows I could use some fun times after this monster of a week.

I rarely get up to TTS on Monday's because my day starts around 4:30am but there is a growing crowd up at Madness Comics and Games on Sunday's, starting at 11am till they close. It used to be a bit dead but MK3 has revived it nicely. I was there last sunday and there was at least a half dozen and then some looking for games at various skill levels. I need to get up to TTS more often though. Nice store, good crowd, great AC which is worth its weight in gold in Texas. I will keep an eye out for some swampy Cryx!

Crazy Ferret
May 11, 2007

Welp

GoodBee posted:

Is Gastone getting a collectors box too? Because I want that.

I believe he is.

If the Journeyman Warcasters keep their signature spells, Gastone could be really good. A Merc Warcaster who signature is Run and Gun game play would be pretty handy now that Merc warjacks are fantastic. He could basically become Merc's Kara Sloan and I'm totally happy with that.

Crazy Ferret
May 11, 2007

Welp

Kithkar posted:

Hungerford confirms he isn't, and you shouldn't assume that. the Haley box was her, some pins and a book. Neither was the butcher or kromac boxes. It's probably going to just be the caster, the cards and pin like they said on primecast.

Where was this confirmed? I'm curious as my lil group is saying that was a mistake, should have been 6 in the cast. Also, I was told I had someone lined up to ninja a Gastone at the con for me. I checked his Twitter and made a brief run over to the PP forums but did not see anything.

I will be super sad if Mercs don't get a new MK3 caster.

Crazy Ferret
May 11, 2007

Welp

Oh boo. Oh well, thanks for the link though!

Yeah, the Caine/Magnus switch is legitimately interesting and I'm curious to see what theme lists will evolve out of it.

Crazy Ferret
May 11, 2007

Welp

The Bee posted:

A local game shop near me has been suggesting an escalation league to celebrate 3E, and while I don't think I can contribute the time or money yet I've been interested in at least learning the ropes of the game. Do you guys have any recommended starter box factions for a relative newcomer, to both Warmachine and tabletop wargaming in general?

Mercs, Minions, and Convergence will not have starter boxes and probably should be avoided by new players. So unless you have your heart set on them, look elsewhere. They do have lists set up for escalation league games though if you are interested.

Past that, just pick the faction that you like the best. They are all really good and you will want to find the aesthetics that appeal to you. You will typically spend a lot of time with one faction before branching out so you will want to pick the one that best suits you. Check out the Battleboxes, and then go to Privateer Press's website and click on the Warmachine or Hordes links on the left side. From there, you can use the Gallery to check out all the models for the different factions and see what you like.

Crazy Ferret
May 11, 2007

Welp

Khisanth Magus posted:

5 Skorne though, not a horrible showing for them considering that the internet agrees they are the worst faction ever and might as well have been removed with mk3.

And 8 Unique casters. I figured Skorne would lean on Rasheth a lot but he is not even on that list.

Crazy Ferret
May 11, 2007

Welp

Khisanth Magus posted:

Hordes takes place 1 & 2 at Rocky Mountain Rumble, a WMW qualifier tournament, this weekend, with Jay Larson coming in first with Trolls and a Circle player for #2.

Game is totally a wreck though and Hordes is unplayable.

No, but you see, the Privateer Press forums told me that...:barf:

I really want to get some games in with my Skorne, particularly Rasheth and pMorghoul, but there is a team tournament coming up. I'm pretty sure my Durgen list is going to be the pick to counter 30 Banes and so on. Worked out well last year! Have you, or any one else, gotten some good Skorne games in?

Crazy Ferret
May 11, 2007

Welp

Rhupert Carvolo can no longer make Robots dance. RIP this game. Selling all models :(

Crazy Ferret fucked around with this message at 19:18 on Jul 18, 2016

Crazy Ferret
May 11, 2007

Welp

waah posted:

If I had a Warmachine army, I would compose a list containing nothing but a warcaster and all the coolest looking warjacks of that faction. I would play it specifically against gunlines no matter the effectiveness. When my jacks finally engaged my opponents army, I would demand my opponent scream "It's a Gundammmmmmmmmm!!!" as loud as he can.

I'd then immediately pack up, concede the game, and go giggle uncontrollably in my car.

This is why I play Bartolo, and to a lesser but equally fun extent pMagnus, every once in a while because Giant Robo Smash Machine is why I got into this game.

PS: Merc Warjacks own, MK3 owns for mercs, try these casters out if you are looking for a fun side faction

Crazy Ferret
May 11, 2007

Welp
The Insider with Malakov and Elara is up. It has some cool art stuff.

http://privateerpress.com/community/privateer-insider/insider-07-29-2016-doug-hamilton-and-ed-bourelle-talk-elara-and-malakov

This is too good though.



I guess this is what the "Sucker!" rule looks like.

Crazy Ferret
May 11, 2007

Welp

jubelio posted:

A fun alternative is to rattle off a laundry list of annoying things they do and ask if they want to add anything else to it for the next game or not. I mean, do it in a friendly way if possible but let them know what their reputation is.

I don't know if a laundry list is necessary but that said. I remember that when I was first getting into this hobby and playing at the local game store, I would bring in a lot of negativity and kind had a chip on my shoulder about things. One day, my opponent just looked at me and said "You are kind of a bitter person" and it completely stopped me in my tracks. I did not think of myself that way, just the opposite in fact, but it made me think about how I was presenting myself to this group of people. After collecting myself, I completely changed my attitude at the store and elsewhere and was much better for it.

It was a simple thing but I am very grateful to that person who said it. Sometimes you just need to remind people that we are here to have fun and play games, and if you say something as simple as "You are not fun to be around" it may do the trick. It did for me at least.

Crazy Ferret fucked around with this message at 18:41 on Jul 29, 2016

Crazy Ferret
May 11, 2007

Welp

TheInvisiblePooka posted:





PP really wants Cygnar to play a melee game.

Man I can't help but think a unit of Trencher Commandos with 2inch electro leap knifes is going to be cool. Mind you I haven't played with my Cygnar army, but it seems fun.

Crazy Ferret
May 11, 2007

Welp

w00tmonger posted:

So uhhh should I pick up the khador beer and titties model?

Until I get equal representation, I will forever "Harrumph" the pin-up minis.

I mean, the Great Bears of Gallowswood! The pun writes itself. Drake Mcbain in a slightly different pose would be fine.

Though seriously, they are nice little show piece models as long as the nonsense does not bother you.

Crazy Ferret
May 11, 2007

Welp

Pyrolocutus posted:

Only if their nipples are 0.5" melee weapons.

Tough, Backstab, Dual Attack, 8inch spray attacks with a unmentioned weapon.

Crazy Ferret fucked around with this message at 18:57 on Aug 4, 2016

Crazy Ferret
May 11, 2007

Welp

Ashcans posted:

I'm still kind of bitter that we only have a single Epic merc warcaster. I get it, I don't expect them to get the same development that the main factions do, but I really thought that the war all through Llael would get us an updated Ashlynn or that the Rhulic escalation would bring in a new Gorten. I guess I can't really feel too bent out of shape until Retribution beats us out, though.

Also I just realized that Steelhead Cav lost Reach and Backswing. :(

The Steelhand Cav nerf sucks but I can sort of see it with the overall point cost deductions. It still sucks though.

Stannis Brocker still being a pile of crap bothers me the most. Great model, pointless rules.

I do wish Mercs would get a new caster soon-ish. Nothing from the Battle Boxes and none of the new Journeymen. I know the Caine going Merc rumor is all but confirmed at this point, but it would be nice to see an Epic Gorton. Just got to be patient I suppose.

Edit:

CaptCommy posted:

According to a Gencon rumor I heard earlier today, Ashlynn2 is in development / testing as we speak.

Oooo. Please Please Please

Crazy Ferret
May 11, 2007

Welp

S.J. posted:

Cygnar Army - 75 / 75 points

http://conflictchamber.com/#b11b9YbMbMbMc5chchdbcld3bY3NcW

(Haley 1) Captain Jakes [+28]
- Firefly [8]
- Firefly [8]
- Firefly [8]
- Sylys Wyshnalyrr, The Seeker [4]
- Ironclad [12]
- Ironclad [12]
- Gallant [17]
- Ol' Rowdy [18]
Captain Arlan Strangewayes [4]
Harlan Versh, Illuminated One [4]
Lanyssa Ryssyl, Nyss Sorceress [3]
Field Mechaniks (max) [5]

let's do it

This is my kind of Warmachine! Man, I really want to try something like this.

Crazy Ferret
May 11, 2007

Welp
So I got a big team tournament coming up this weekend and I would love a once over on my lists to see if I can get any more opinions and criticisms. Team Tourneys are a bit odd, as they encourage more skews than anything else. In a streamroller, I would pick a pair that compliment each other whereas here, I'm looking to help my team by making some hard matchups, especially as I don't have any good counters to stuff like Wurmwood. I'm playing my Mercs.

http://conflictchamber.com/#b61b825Y9r9r5Z5Zca7g7zdF4k

Mercenary Army - 74 / 75 points

(Montador 1) Captain Bartolo Montador [+26]
- Mule [15]
- Rover [15]
- Rover [15]
- Nomad [11]
- Nomad [11]
The Commodore Cannon & Crew [7]
Greygore Boomhowler & Co. (max) [17]
Rhupert Carvolo, Piper of Ord [4]
Gobber Tinker [2]
Lanyssa Ryssyl, Nyss Sorceress [3]

This is a pretty standard Batten Down Armor Skew. The Nomads are ARM22, the Rovers ARM23, so that should be a ton of boxes to chew through. The Mule is there for Hotshot, and the Cannon assists as it feels like an auto include at 7 points. Boomhowler & Co basically head towards an objective or zone for points who thankfully don't really need much to be effective, though Rhupert's Pathfinder and, to a lesser extent, Concealment should help them get where they are going. Lanyssa helps with charges and the Tinker tinkers. Its pretty basic as Bart and Jacks march up the board, feats early, and tries to win on attrition or overwhelms armies who did not bring enough armor cracking to fight.

http://conflictchamber.com/#b61b90dM9292927i739f8M9j7z9h

Mercenary Army - 74 / 75 points

(Durgen 1) Durgen Madhammer [+29]
- Ghordson Earthbreaker [38]
- Grundback Blaster [6]
- Grundback Blaster [6]
- Grundback Blaster [6]
- Reinholdt, Gobber Speculator [4]
Croe's Cutthroats (max) [16]
Horgenhold Artillery Corps [6]
Lady Aiyana & Master Holt [8]
Thor Steinhammer [4]
Rhupert Carvolo, Piper of Ord [4]
Herne & Jonne [5]

This is my other list which is basically Blow Up The Outside World for Mercs. I got to play this into a Helynna double Sentinels list and still blew the hell up/set fire to everything so I fell pretty good about it. The three Blasters can easily take a unit of infantry on by themselves, especially since the feat gives them Gunfighter so jamming is less of a problem. The Earthbreaker is just a great center anchor who prefers to shoot, and is not bad in a fight thanks to Redline. Thor is a bit ehh compared to MK2 but I like having a dedicated repair guy because of Redline, and the boost is always handy, especially with the Torpedo's crit effects. Croe and Primed go together marvelously, doubly so thanks to the generous reposition ability, and Rhupert is there to keep them alive (though Primed tends to make this unit suicidal). Herne & Jonne and Artillery Corps allow for more explosions and Aiyanna and Holt are great for making the blast damage sting, and making sure I don't get screwed by having non-magic weapons. Add in Durgen's own silly gun, and getting an extra shot thanks to Reinholdt, this should easily murder any infantry spam list and do well enough into any generalist. I want to avoid lots of armor I think though, despite Durgen's two Armor Piercing Shots.

Anyways, any criticisms or thoughts are welcome. I feel pretty good about my pairings and hope to do well. My team is a bit more on the casual side, and some real hardcore folk are going to show up so I'm keeping expectations in check, but oh well. I'm just going to blow up everything and be happy for it.

Pics and Reports to come!

Crazy Ferret
May 11, 2007

Welp

Saalkin posted:

I just bought zombie birds. I dunno if they'll do well ever. Thinking they won't

I've played against them twice now. They were paired up with Goreshade 2. After Curse of Shadows and Dark Shroud, they pecked a Nomad's arms off. Soon after they came back as Bane Warriors to finish the job.

The other game was with Legendary Asphyxious who gave them Cloak of Ash, which gave them Stealth thanks to Prowl. Steelhead Riflemen were not amused.

God drat birds.

The Cryx players in my area love them. Anyone who bought one is already talking about getting a second unit.

Crazy Ferret
May 11, 2007

Welp

Iceclaw posted:

So I impulse purchased a Mangler. Still need to magnetise my Heavy chassis. In the meantime, how would that list fare?
War Room Army

Mercenary - Damiano's crew

Theme: No Theme Selected
15 / 15 Army


Captain Damiano - WJ: +28
- Mangler - PC: 15 (Battlegroup Points Used: 15)
- Nomad - PC: 11 (Battlegroup Points Used: 11)

Sergeant Nicolas Verendrye - PC: 4
Harlan Versh, Illuminated One - PC: 4

Steelhead Halberdiers - Leader & 5 Grunts: 7


---

GENERATED : 08/25/2016 14:38:24
BUILD ID : 2023.16-07-31

I'd probably drop Versh for a full unit of Halberdiers, but Deadeye on him is not bad. I'd probably look to another dedicated sniper like Kell or Alten Ashley or something like a unit like Croe's/Boomhowlers once you expand. A warjack like a Mule is a great choice as well.

He'd required some shuffling of points of Savio Acosta is really good with a buff like Sure Foot. It makes him obnoxious to hit, he can get his Vengeance ability from the Steelheads, and will really mess up whatever he hits on Feat Turn. I've gotten good work with him under Damiano.

Damiano is a fun caster and expands really well. He does prefer bigger point games just so can use all of his toolbox with stuff like his coins, buffs, feat, Road to War, etc. But what you got is a great start and should play well. Epic Magnus has the same Warjack points and would be another caster who would do well with that army if you want to change it up a bit. Calamity makes Steelhead Halberdiers pretty nasty on the charge.

Let me know if you want anything more specific advise wise!

Crazy Ferret
May 11, 2007

Welp

Iceclaw posted:

Well, I got a few mercs for my Kahdor, including the Nyss Hunters, A&H and Eyriss1 among others. I thought of Kell too, but he's 5 points, not 4, sadly. A full stack of Halbs was also considered, but wouldn't it leave me without any shooting?
Thanks for your advices!

Well at low point games, I don't think the lack of shooting is too bad as I'd rather have the full unit of Halberdiers to be honest. Even with a buff like Sure Foot up, Halberdiers tend to rely on numbers more than anything. That said, I've not really played that many games at that point level. What you have is a solid list and I would play a game or two and switch it up as needed.

Nyss Hunters and A&H are also great additions and should do you really well with Damiano. The Nyss love buffs like Sure Foot and their weapon master swords will absolutely shred anything under Damiano's feat. I'd try a minimum unit of them out as well (since a full unit would put you at 19 points in this list).

Crazy Ferret
May 11, 2007

Welp
It's Team Tournament Time!

Well, we had another DFW Team Tournament event and raffle with the proceeds going to the WTC team. It was a big turnout with 6 teams of 5 showing up. Lots of players, good prizes, and some really wild matches.

Last year, my team of collective idiots were lovingly named "North Korea, Best Korea" and came in last. But it worked out with one of the tournament's sponsors promising us our own beer mugs with the faction symbols etched on for coming in last. Another win for the Juche idealogy!


This year, we decided to look inward for our team's inspiration. Also, we had a friend who worked at a print shop so, my dear thread, please enjoy my team's t-shirts.

Truly the most sinister of all the Nightmare Empire's agents.

We all felt kind of weird wearing this rear end in a top hat on a shirt being that we are all more or less liberals. We got a few strange looks on the lunch break. I also got yelled at by an honest-to-god Trump fan when I said I'd never vote for this idiot, but that's just Texas for you. The rest of the tournament thought it was funny though.

Time for the matches!
Game 1: Retribution with the Incursion scenario

The first match I got paired against a Helynna list with Double Sentinels with Soulless escorts, 2 Phoenixes and Discordia, and three Arcanists. They were fantastically painted by James Russel who is just a great opponent as well. I decided to drop my Durgen list in hopes of blowing all those infantry models up, despite being worried about Deceleration and Iron Zeal.




We both ran up on the first turn. His jacks ran up the board, while his Sentinels moved up cautionsly behind him. My Cutthroats with Primed moved into a forest for cover, ready to jump on the left flag. The Earthbreaker and his gun bunny screen moved up centrally with Durgen and friends. Herne and Jonne along with Aiyana and Holt moved towards the right flag.

My opponent started by running his jacks up to keep the Cutthroats in place as the Phoenix's reach meant I could not move up, shoot and reposition easily. The Sentinels hung back a bit, popping Iron Zeal in anticipation of Durgen dropping bombs on them. They were right.

It being turn 2, I feated with Durgen and promptly blew up everything. The Gun Bunnies just don't care about Iron Zeal and dropped the right side Sentinels down to 4 soldiers after the Powerful Sprays and subsequent fire rolls. Durgen got a reload and dropped two Incendiary shots down on the left most, dropping them down to 6 guys after all was said and done. Couples Group A&H and H&J dropped some Sentinels and an Arcanist and moved onto the right flag. The Earthbreaker shot up one of the Phoenixes but little else. I completely forgot to activate my Croe's as I getting worried about time during Durgen's feat. I was a bit rusty in game 1 of the day and it would cost me very soon.

Vengeance is a brutal ability with Weapon Masters and the Sentinels gave back well. The remaining right side moved up and two swings later, all but disabled one of my Bunnies (head+cortex out). The left side moved up and killed a couple of Croe's boys from reach range to avoid the explosions. The Phoenix moved in and combusted onto 6 Cutthroats. 6 of Rhupert's inspired dance moves later, all 6 were fine albeit knocked down. I've not made tough checks like that in ages! The right side Sentinels activated and killed a Gun Bunny I had screening Durgen when I suddenly realized my error. Without activating and moving my Cutthroats out to screen Durgen, I had left a charge lane open and the Phoenix was suddenly unengaged. One Hand of Destruction arced onto Durgen later, the shot up Phoenix (now fine from Helynna's Failsafe-like feat) charged and killed me. Still, the little Pyro took all the initials and one bought sword attack to die from a Concentrated Power'ed Phoenix. Tough lil' madman.


I was generally worried about double Sentinel as my other list, Bartolo's armor spam, would not do well into all those weaponmasters. Still, that's two games against them in which Durgen just blows everything up and sets fire to them all to good effect. If I'd just remember those silly cutthroats!

Game 2: Circle Oroborus with the Extraction Scenario.

Welp. I was deemed the sacrifice to the Warmachine Gods. I was going to play Bret Fogel of the WTC team with his Wurmwood list. Now, Bret is a local player and while very competitive and skilled, is very nice and easy to play against. He explained every thing to me and even gave me a few things to watch out for as we set up. Since his entire army was going to either behind a tree or an actual tree, I dropped Bartolo as Durgen would not have anything to shoot at (also Stranglehold terrifies Colossals). I figured with the high armor, Bart's feat, and Boomhowler being able to deny casting, I would make a fighting go at this. I was wrong.


He had, from memory so apologies, a Feral and a Pureblood, Megalith, two units of Sentry Stones, 2 Shifting Stones, Swamp Shamblers as well as Bone Grinders, Lanyssa Ryssal, Hutchchuk, and a Bloodweaver Night Witch round things out.

I bricked up with Batten and moved up the board.

It wasn't until I saw the list in action did I realize how much trouble I was in. The Sentry Stones moved up, scattered their Mannikins about and dropped some forest templates. The Shamblers moved off to the right but two of the little buggers moved towards the center. The beasts and Wurmwood moved up centrally, only to have Cassius warp out and kill the shamblers to turn them into forests, as well as cast another forest template. Suddenly, everything was behind a forest, and I would have nothing to shoot at. Not going to lie, it was impressive. The Bone Grinders began a creepy, blood sacrifice event in the back with half of them stabbing the others for free souls to the tree. Very thematic.



I moved up and feated, dropping Hotshot since the Mule had nothing to target. The Commodore resigned itself to useless, maybe hoping it could beat a couple of Shamblers to death with hand weapons (they wouldn't). I hoped that my feat would buy me a central position, along with Batten, giving me time to maybe counter charge or at least trade back. Boomhowler and Co. took pot shots at the Mannikins to decent effect and I think a Rover took out another one for what it was worth.



Now, Bartolo's feat is pretty great. It can buy you a free turn where everything that charges at you get knocked down and you can set for counter charges and get a free round of shooting. It works wonders. You know who does not care about it? Teleporting Werewolfs don't care about it at all. He scooted his shamblers around the edge of the feat while running a few of them towards my Warjacks to get knocked down. Because Hellmouth.

fuckhellmouth.jpg
The jacks got shoved over and into range of the shifting stones. The Tree handed out the Pureblood's animus, Blessed, so that Batten did not matter at all. A handful of Fury later, two dead Warjacks. Megalith, being Steady, also came up and helped in the beatdown.

The Mannikins fired into Boomhowler to with good results but tough checks are always handy. The rest of the army just shuffled up.

Now, I saws the writing on the wall but hey, you got to try. The Rovers put on their big boy pants and charged in with as much focus as I could spare. I was promptly reminded of why Def 14 Warbeasts are terrible/great. Even with three initials and some boosts, I still missed more than I hit and anemic damage rolls were the final blow. Boomhowler and friends charged in, killing one sentry stone, a handful of mannikins and missing attacks against the Feral.

Sadly, that was that. The Feral and Pureblood ripped the Rovers apart thanks to stuff like Curse of Shadows and Hutchuk's Rust bomb. The Shamblers were firmly on the right flag. The Mannikins sprayed down a bunch of Boomhowlers and the Bloodwitch charged in, killing more and planting herself on left flag.

I called it at that point. I declared that if Rhupert, who was useless just due to Circle not caring about Concealment etc, could charge and kill the Bloodwitch, I would be the true winner. Rhupert charged...and actually hit and killed her. Ha! Still, I lost despite the last second moral victory. Wish I had the foresight to snap a pic, but oh well.

Man, Wormwood is brutal! Everything is blocked by forests, plenty of souls on demand from things like Shamblers and Bone Grinders, and the Wolves just have great answers for all sorts of things. He was able to just pounce on me (or rather teleport) exactly when he wanted to and I had so little options to deal with him coming up the board. The entire game I kept thinking how I could beat this with my Mercs. Bret suggested something like Ossrum and Gun Bunny spam, and I could not help but think something like Kingmakers and just drown it in bodies/ambush to pull it apart as it wanted to brick up. Still, it was fun to play against a high level opponent and high level list! That what tournaments are all about really.

The final game was against Khador with the Old Witch. Sadly, I did not get any pictures of the game mostly due to being tired. It ended with a bit anticlimactically cause the Earthbreaker just knocked the Old Witch down with a torpedo and riddled her with bullets. Also, Gun Bunnies give literally no shits about Iron Fleshed Winter Guard.

It was a fun tournament all in all. We raised something like 500 dollars for the WTC team, and we even won a few raffle prizes. One of us won a Primal Rulebook signed by the Privateer Press guys and my buddy won a framed picture of Rahn, which he immediately put in his classroom as Uncle Ronnie of Ios. I won a plastic bag filled with pins and some iron-on patches which I think is just a journeyman league kit but they will look nice on my nerd bag so victory. It was a fun day of games and it was nice to see everyone back in the mix for MK3.

And now to never wear this shirt again and switch into my Skorne for a bit!

Crazy Ferret
May 11, 2007

Welp

Iceclaw posted:

I think the best part is that you made a Trump voter mad.

I think you should try to do one good deed a day. Its good for the soul.


http://conflictchamber.com/#b91bg26r4D5G6A6N6vcv4i6w5SeI5V

Skorne Army - 75 / 75 points

(Xekaar 1) Beast Master Xekaar [+31]
- Agonizer [7]
- Bronzeback Titan [18]
- Titan Gladiator [14]
- Titan Sentry [15]
- Aptimus Marketh [6]
Extoller Soulward [3]
Mortitheurge Willbreaker [4]
Saxon Orrik [4]
Paingiver Bloodrunner Master Tormentor [4]
Paingiver Bloodrunners [9]
Praetorian Keltarii (max) [15]
Paingiver Beast Handlers (max) [7]


This is what I'm thinking for my first few Skorne games in MK3 since I want to try Xekaar out. Love that model! Its mostly trying out some new stuff that I did not get to use much in Mk2 like Keltarii and the Bloodrunners. Marketh seems like a good fit as Deadweight and Mortality are strong, and if anything a chance to use Marketh cause I don't see a lot of good places for him lately. I hope to get in some games this weekend.

Crazy Ferret
May 11, 2007

Welp

chutche2 posted:

I'm not sure what the soulward's role is. Could drop it to replace saxon with a tycom, and put the extra point into a gobber chef or something.

I'm not sold on a list that has the bronzeback and less than 3 other titans, I would use an aradus soldier instead. I'd only really take it over an aradus in this gun-happy meta if I could leverage the poo poo out of its leadership.

I'm definitely not a fan of marketh because of the price, but you want to use him so whatever.

The soulward was very much just left over points, as my gremlim swarm is unassembled so I threw it in for the remaining 3 points. I figured I could channel souls to Marketh if need be, and eyeless sight and the decent range attack have a time and place. I do really like the idea of the Tyrant Commander though and totally forgot I had one, albeit unassembled so I need to work on that this weekend. The Tyrant Commander would be way stronger.

I don't own an Aradus as well, but I will take that advice to heart. As far as Marketh, he is a bit of a hard sell these days despite loving my paint job on him. Soul Slave kind of got nerfed into the ground now that it cannot help cycle upkeeps. That said I think there is a place for him with Xekaar just because Mortality is a really strong spell. I figured that Xekaar will cast it on targets around his Beast Herd whereas Marketh can follow along the Keltarii and use it there. Deadweight is not bad either if i can angle it onto a colossal or important warjack/beast. Still, that's all solid advice.

Crazy Ferret
May 11, 2007

Welp

For_Great_Justice posted:

Long post incoming but I decided to do a battle report for mk 3 might keep up with this. Had a fun Game of Skorne vs Cygnar
My list: Master Naaresh 75 points
* Bronze Back
* Titan Gladiator
* Titan Sentry
* Basilisk Krea
* Archidon
Moritheurge Will breaker
Min unit Pain givers
Max Nihilators
Max Kaltarii
Swamp Gobber Bellows crew

Thanks for the Battle Report! Naaresh has always interested me but never got around to him in MK2, plus he looked a bit weak as well. I really should pick him up and give him a try. I always have fun games with the assassin style casters in Skorne and his feat/blood token gameplay looks wild.

I also got in a game this weekend with my Skorne using that Xekaar list I posted earlier. I won because my opponent was not too familiar with Scenario play, despite trying to coach him on it a little, and I just dominated a zone for three turns to win while he was content to sit back and just drag my titans in with his Prime Axiom. How did the Bronzeback with the other titans work out for you? Chutche2 gave me some good feedback on running a Bronzeback with less than 3 titans and I actually felt it in the game. The leadership ability was pretty nice, but it felt expensive for what was another beatstick (albeit a dangerous one). I could not help but think of taking a few Savages as missiles or adding a Cannoneer to the mix to further exploit the Bronzeback.

One thing that did well was the Bloodrunners and Tormentor Solo combo. Just sliced up a full unit of Obstructors with ease and between the Sprints, Repositions, and Apparitions, they were everywhere they needed to be. I got a feeling I'm gonna try to find a place for them in a lot of lists going forward as 9 points feels like a steal for how much havoc they caused. The solo's 2 inch Thresher attack with Anatomical Precision is also a thing of beauty.

Crazy Ferret
May 11, 2007

Welp

chutche2 posted:

Do you think it'd be noticeable if I painted my manhunter variants bare midriff to look like an undershirt?

Its never been a problem when I've done it for a few of the Merc ladies. Besides, its never noticeable from a few feet away which is the usual model distance.

Crazy Ferret
May 11, 2007

Welp

waah posted:

So the Zaal Direct Spirits ruling is pretty sweet.

Pretty exciting for the 8 skorne players left (2 who are actually playing zaal)

This seems like you can really power up the Extoller Advocates really quick to take advantage of those buffs.

I need to get in some Zaal games for Mk3.

Crazy Ferret
May 11, 2007

Welp

I've been mostly happy with my Skorne games lately but they are not messing around. An entire faction re-balance via Errata. That will be something to see.

So much for buying the faction deck.

Crazy Ferret
May 11, 2007

Welp

GoodBee posted:

I don't know about the Ret one but I wouldn't call the Circle or Skorne ones good. I like both casters and they might be a good deal if they are sufficiently cheap.

Did they ever make those two battleboxes in plastic or were they always metal?

The Skorne one is ok. Gladiators are a must include beast and you will want one in your army pretty much without exception. Getting one in the Battlebox is handy. pMorghoul is a good caster and a lot of fun to play, though I've not played him yet in MK3 so take that with a grain of salt. In Mk2, He was a blast and spoiled me on Skorne casters for a while.

The two Savages are a bit meh. They are cheap and adequate beatsticks in a faction with a lot of great beatsticks . Having one is not a bad idea though. It is worth going to the PrivateerPress store and buying the pieces to make one of them into a Brute, or even both if you wanted, as the Brute is a very good beast in general.

The Skorne boxes I know came in a Plastic version that had a variant Morghoul pose if memory serves.

Crazy Ferret
May 11, 2007

Welp

Jimmy Hats posted:

Savages seem really good to me. 8 pts for a fury 3 that threats 11 and can scum his boosts, and let other models scum their boosts too!

I may have sounded a bit harsh on the Savage but the problem with the Savage is the Brute basically does the same job with some better utility. If the Savage was a point cheaper, I would sing its praises as a cheap, efficient missile of a warbeast with an animus I love to take on any Warcaster who love spell assassinations; I love having a Savage with eHexeris for that animus. That said, the Brute just works better. You still get that threat 11 but now with added initial attack from the shield, albeit at .5 inch reach, at the cost of 1 POW off the main weapon. Both are armor 16 but the Brute's shield puts him 18 which is at least ok, though still nothing to write home about. The Savage's Mat 6 is absolutely better than the Brute's 5, moreso with the Savage's built in animus, so there is that. And while I do love Future sight, I find the no-knockdown or stationary animus of the Brute to be invaluable as it can prevent all sorts of assassinations, especially on the Defense-heavy casters like Morghoul. Shield Guard also deserves a shout-out as re-directing an Alten Ashley shot from something like a Gladiator or Tiberion can be a god-send. Set Defense and Intuition on the Brute are also super cute and can really help the Brute survive that big charge hit.

I think having one Savage in your inventory as a Skorne player is handy, but I do value the Brute a bit over it. The MAT difference is still a solid argument though.

Once school and work settle down, I plan on painting up Naaresh and using all my Brutes and Savages, along with Molik Karn, in a giant cyclops horde for some funsies games though.

Adbot
ADBOT LOVES YOU

Crazy Ferret
May 11, 2007

Welp

Khisanth Magus posted:

Could always make star crossed friendly faction. "Friendly faction models that attack in his control range roll an extra die and drop the lowest and enemy models in his control range attacking a friendly faction model roll an extra die and drop the highest." They would still be a bitch to kill, and Snapjaw could still hurt like hell while WE stays mostly safe, but would no longer make every other faction bullshit.

I like this myself. It makes Snapjaw and Wrong Eye still difficult but not impossible to deal with and does not kick Minions in the teeth as well.

It really does just get abused with other factions mostly.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply