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The 'tusks' are killin' me. Why is it so hard to get them consistent across the Titan species?
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# ¿ Jul 9, 2016 12:53 |
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# ¿ May 16, 2024 21:45 |
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We just had our second week of JM start today, which was convenient because we also went up by fifteen and I was able to add a Mad Dog and Berserker (which the forum software doesn't seem to think is an actual word?) Question came up: If my last jack is a 'zerker chassis, kills the other player's last Warbeast/jack, and explodes, is it a draw?
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# ¿ Jul 31, 2016 23:22 |
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albany academy posted:So the ragers gladius looks like a kid sharpened an eraser into the passing resemblance of a sword and I hate it. Thinking about converting it to something a little more threatening.
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# ¿ Aug 3, 2016 12:42 |
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chutche2 posted:Also that makes me wonder, what would happen if you gave a monstrosity an orgoth blade? It would struggle to use a blade that small, I reckon.
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# ¿ Sep 17, 2016 01:58 |
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How are Fennblades in mk3? I like the look of them, might two max units be viable?
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# ¿ Oct 10, 2016 00:47 |
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Thanks for the thoughts on the Fenns guys. I'll probably wait for the book to drop before I pick anything up.
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# ¿ Oct 11, 2016 03:23 |
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It's Mom. She destroys you by being withholding.
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# ¿ Oct 18, 2016 12:58 |
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Can I have his stuff?
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# ¿ Jun 26, 2017 05:25 |
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No Benders, either. Every Cephalyx except the Mind Slavers & Drudges & Overlords has the Limited Employment rule.
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# ¿ Sep 16, 2017 22:46 |
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Speaking of that Dracodile, I really hate the way the scales on the arms and legs just come to an abrupt stop at the body.
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# ¿ Oct 20, 2017 21:42 |
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Edit: taken. Unless you want some Workaholics DVDs? smug jeebus fucked around with this message at 03:25 on Nov 28, 2017 |
# ¿ Nov 27, 2017 22:22 |
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Where are you guys seeing these? Asking for a friend. https://www.youtube.com/watch?v=1EF6kB9q4vg
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# ¿ Apr 27, 2018 23:43 |
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Oh I got the impression there were actual pics. Thanks for the link anyway, though.
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# ¿ Apr 28, 2018 17:32 |
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You sure would think so, but alas
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# ¿ Jan 7, 2019 00:02 |
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koreban posted:The Guerilla Miniatures Gaming guy had a Top5 list of games in need of new edition updates in 2019, and his #1 was WMH. His opinion was that it needed to be allowed to grow from a skirmish game into the mass combat game that it's slowly been morphing into, and I'm not entirely in disagreement with him. I think it should retain rules of skirmish size games, but for the size of factions and the breadth of unit options (plus colossals), it needs to go up in size and support 6x4 board play and a 40k 8th edition-style streamlining of the rules. I'm not sure that this is anything that me or my friends want, but I'll roll it around in my head for a while. Thanks for the youtube channel though, it looks pretty good.
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# ¿ Jan 7, 2019 02:48 |
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PP already does do all that stuff though
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# ¿ Jan 23, 2019 17:41 |
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S.J. posted:The new CEO is probably not going to change anything as far as the games focus on competitive play, but Riot Quest is an excellent way to introduce more casual players without having to change that.
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# ¿ Feb 1, 2019 05:34 |
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Maneck posted:Calling it 3.5 would be warranted. It's a theme that stresses speed but includes a unit that can't move
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# ¿ Jul 11, 2019 18:00 |
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I read the rules and this looks like a really sweet middle ground between WM & Monsterpocalypse. Any tips on convincing all of my friends who dropped out of WM/H to spend $70 on six models?
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# ¿ Mar 5, 2020 23:45 |
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Are the Orgoth involved at all?
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# ¿ Mar 15, 2020 21:39 |
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Depends, do you play against pedants often?
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# ¿ Apr 3, 2020 13:56 |
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In that case only if you want to. I recommend using the one with the little
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# ¿ Apr 3, 2020 14:16 |
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Anyone able to advise on Infernals? I got a good deal on some Howlers and will getting the army box, but anything else I should start with?
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# ¿ Jul 11, 2020 04:18 |
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Iron Crowned posted:I know back in my early 20's my friend and I decided we were going to make our version of MTG, and after playing once we decided it sucked.
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# ¿ Jul 24, 2020 15:28 |
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I really have to doubt that GW considers PP enough of a threat at this point to adjust their release schedule around them. e: I may have misunderstood the post. Oh well.
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# ¿ Jul 24, 2020 17:14 |
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Woo got mine, I know one other person who bought in E: Was a solo alternate and a void gate pair included free? Because I have twice as many of these as I thought I was getting smug jeebus fucked around with this message at 00:09 on Jul 26, 2020 |
# ¿ Jul 25, 2020 23:59 |
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I too am scratching my head over magnetizing the warjack. My experience is that magnets don't work that great anyway, and i'm wondering if friction fit pins will do the job.
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# ¿ Aug 1, 2020 17:25 |
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At least half of our local community gave up on WM/H shortly after Mk 3 dropped, including most of my closest friends who went on to try Guild Ball and Legion. a handful backed Warcaster and it's neat, but every one was floored by how fast the second kickstarter dropped and not everyone was able to kick in another $100+ so soon. I don't expect PP to fail or anything; Wyrd and Infinity have shown that you can be pretty niche and just exist without pulling down GW numbers.
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# ¿ Jan 5, 2021 15:35 |
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It's sort of a streamlined Warmachine, with some twists, this is my take after playing one game, fyi: Alternate(ish) activation. You can summon (and re-summon non-charcter) units back to the field, looks like you'll never have your entire army on the field so list flexibility is good and you can adjust strategy on the fly sorta. Magic is a lot simpler with a limited deck of cards, generally you can only cast each spell once per game. Warjacks feel real strong because they got lots of weapons and can fire them all unlike most units, so that's good. Dice system is closer to Monpoc's, kind of on the fence about it. No engaged/engaging so consequently no free strikes or locking down in melee. This one shook me the most but it ends up advantaging WJs which I like. No plastics besides bases(so far), not really a rules thing but I'm guessing PP is done with new plastic kits (biggest units in WC are 3 models so far.) Feels less 'hard counter' driven than WM/H felt sometimes, which is a definite thumbs up from me.
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# ¿ Jan 5, 2021 19:51 |
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MCPeePants posted:Can you convince me the game is good? I was really excited for it, and would love to be again, but the one demo game left my opponent and I completely cold. Gameplay was extremely foreign, and we definitely learned things that would have made further games more fun, but it was such a slog we never touched it again. My issues, as I remember them: 1: Yes, that's an argument for not killing every model, but a unit of one can still grab objectives and drop gates. 2: You might be right that units are not broadly balanced; I'm not sure yet. I do think the expectation of the designers is that more specialized units will be held until they are useful or not even get played in every game. 3: It took us 3 hours for our first game but got faster as we got used to it. I'm sure clocks will come out if we ever get tournament play. 4: Kind of ambivalent about this one, too. At this point I just want dece models and to hang out with my friends; I've given up on the quest for the perfect game, and this one seems good enough to throw another Benjamin or two at.
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# ¿ Jan 6, 2021 01:08 |
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Is there a TLDR version of this stuff that just hits the major events without pages of dialog?
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# ¿ Apr 26, 2021 05:26 |
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What kind of glue are people using for resin to metal? BSI's CA doesn't seem to be getting it done, but it's an older bottle.
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# ¿ May 7, 2021 01:27 |
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Thanks for the glue help, I just persisted with the CA and it worked eventually. Aside from that, has anyone seen a clarification how vehicle heroes are added to the army? The rules say 15 slots for units + 3 slots for hero soloes, which vehicles are not. It's not clear to me if you can take more than 3 heroes or not, for now I'm limiting myself to three and assuming the the vehicle hero takes up a unit and hero slot for now. Also, does anyone know where the card pdf went? I would have sworn there was one on the KS but I can't find it now. I have no idea what anything outside MW does.
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# ¿ May 11, 2021 16:24 |
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Glad to see this thread get lively again, bummed that it's just the grymkin version of PBF's skub comic
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# ¿ Jun 9, 2021 20:44 |
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rantmo posted:PP dropped the price for what looks to be the early bird all-in pledge for next week's Warcaster KS and it's eye watering at $200. One Cadre box, the book, and four Wild Card Heroes. It's not like I'm not going to pledge, because I'm a loving mark, but I'll be interested to see what the gently caress the price of the Cadre boxes and book are to necessitate that price tag. Maybe it's part of their way of dealing with uncertain shipping costs? quote:On a vaguely related note, does anyone still have the documents from the first two campaigns with all the model stats? I had them during the campaign but either deleted them entirely or renamed them or something stupid and I can't find them. I'm trying to convince my two wargamer friends to start playing and being able to share the details of, y'know, the game would be damned helpful.
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# ¿ Jul 9, 2021 04:13 |
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Indeed, looks like it could do better than Collision Course. Can you buy Add-ons with a $1 pledge? I just want an Outrider.
smug jeebus fucked around with this message at 12:31 on Jul 14, 2021 |
# ¿ Jul 14, 2021 12:25 |
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Yeah I'm looking forward to Warcaster 2.0
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# ¿ Jul 24, 2021 15:28 |
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Don't forget that Cryx also had a handful of just plain generic undead in the Banes, although I do agree that Cygnar wasn't really any more coherent as a faction. This is all reminding me of how disappointing the initial release of the allies units were. Aside from the Cephalyx, they were some of the blandest medieval fantasy figures I'd ever seen at a time when I thought they were doing a pretty good job overall of standing out. Also on the subject of theme, I always felt like cavalry was a mistake as well. I didn't go out of my way to read a ton of the background or RP material, but what I did read never seemed to mention horses, and I grew attached to the idea of a world without them, like the 'jacks made them obsolete in this universe, or maybe they didn't exist at all. I can see how adding them helped expand the line and create some new tactical options, but it made the world a little less special as well.
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# ¿ Aug 1, 2021 05:26 |
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Hey remember when they replaced the wonderful metal sculpts for the axer, impaler and bouncer with plastics that were hot garbage
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# ¿ Aug 2, 2021 06:21 |
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# ¿ May 16, 2024 21:45 |
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At least the Centurion got a real spear
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# ¿ Aug 2, 2021 19:33 |