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Geisladisk posted:Strakhov can move a 'Jack 23" on his feat turn. wearing a lampshade fucked around with this message at 14:42 on Jun 30, 2016 |
# ¿ Jun 30, 2016 14:40 |
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# ¿ May 4, 2024 02:57 |
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Re: charge changes thread - Forum response highlight (regarding satyxis Crit kd and gang) "is this a joke? Personally, gonna agree with the salt. It's a really really dumb interaction. I'm a dumb idiot who doesn't read day old posts wearing a lampshade fucked around with this message at 15:28 on Jun 30, 2016 |
# ¿ Jun 30, 2016 15:25 |
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rantmo posted:I said it in the last thread and I'll say it again now, Blood of Kings is actually really well written and worth the time to read. It's a legit, full-length novel and Seacat writes a good war story. Wasn't there some huge long discussion on how lazy/terrible/Mary Sue-loving Seacat was in the old thread?
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# ¿ Jul 1, 2016 01:57 |
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fnordcircle posted:I've played 5 games. The new version will take some getting used to but what really gets my dander up is some of this stuff that's come up screams 'they lied about 3 years playtesting and this is something of a rush job' which is annoying when I've just bought cards yesterday and some of them already need replacing. Also like I agree with this post in general but also would like to draw attention to the bolded, italicised text, which I think is quite neat.
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# ¿ Jul 1, 2016 01:59 |
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Yes lore dump good
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# ¿ Jul 1, 2016 18:07 |
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I AM THE MOON posted:except the time she nearly lost a bar fight caused by cockblocking an unarmed unarmored skarre, in full warcaster gear + fancy cygnar weapons Bagl
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# ¿ Jul 2, 2016 00:27 |
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Are strakhov and karchev still stuck in some tunnel
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# ¿ Jul 2, 2016 03:28 |
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"goddamn Google maps"
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# ¿ Jul 2, 2016 03:52 |
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Excelsiortothemax posted:The warbeasts are all going to be plant based. I wish they would come out with something for the player base. It's weird how coy they are being with this all. New hordes faction hails from the mysterious lands of Nilbog
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# ¿ Jul 2, 2016 14:18 |
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Second KR. Stuffs great.
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# ¿ Jul 2, 2016 18:08 |
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gannyGrabber posted:The only dissapointment for me these days as khador is that torch does what spriggan does, for the same cost, and also other things. Naturally I own spriggan and no torch. Torch is actually a point cheaper with both a point higher mat and rat...
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# ¿ Jul 4, 2016 03:42 |
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fnordcircle posted:Off the top of my head things that I like so far in Mk3 Khador: Kodiaks are real too. Trample and vent steam for a nice big 4" LOS blocker, add in literally any movement bonuses as well. Hark lets them trample 9" up, and they repo back out of their own clouds. At mat 7 they don't really need help to hit anymore and can get technically 4 initials off of one focus, potentially knocking down 2 models in the process. Great Fury targets, but also really good with Karchev on feat turn. Hark is also loving weird. Yesterday I played against a "Hark and Friends" list, which is hark and a bunch of characters - Ruin, Torch, Big B, Drago, Black Ivan, 2 Artillery Kapitans and Mechanics. It was loving nuts. Artillery Kapitans add +2 and rerolls on deviation for the next ranged attack, which means Broadsides - they then can activate and get the aiming bonus, or aim first and repo up 3" to broadside at +2 to hit. With his new rules he's also pretty survivable, just park him on a hill B2B with black ivan or something and you're good against most things. He played it into my Old Witch list, and despite Iron Flesh ignoring a lot of the blasts it was still really mean and I ended up losing, just way too much armor on the field and rolling snakeyes on CRA damage rolls is definitely not a good way to deal with it. Also played against double BDIFP + kayazy + Irusk2 and I've never hated playing a list more than that. Dropping Artifice on the clumped together blob of blast-immune IFP nearest my Widowmakers is a thing. FFE on the Marksman is a literal walking nuke, esp now that Sniper ignores tough and you can just Deadly Shot anything you don't want to bother cracking arm on. wearing a lampshade fucked around with this message at 14:10 on Jul 4, 2016 |
# ¿ Jul 4, 2016 14:02 |
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I hope they'll iron out these dumb wacky things in the next 6 months. Seems like they were fully prepared to do so. A lot of dust needs to settle. Maybe they'll nerf Irusk2.
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# ¿ Jul 4, 2016 22:25 |
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gannyGrabber posted:Won 3 out of 3 games with this list today, at 25 points. Ngl wind blast got one of those sneaky hidden buffs that you kinda gloss over but once you reread it again youre like "oh it's not total rear end now"
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# ¿ Jul 5, 2016 00:21 |
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Hey khador players, how are doomreavers faring for you in mk3? Do you find the escort useful? Do you always run them with fenris? Or do you find other ways to give them pathfinder a lot more efficient (irusk battle plans, Saxon, etc)? With all the shooting that seems to be cropping up I'm hesitant but they seem like they've gotten a lot better.
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# ¿ Jul 5, 2016 14:10 |
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fnordcircle posted:Yeah. All those people who traded off their Winter Guard Rifle Corps and Destroyers are kicking themselves now with Mk3. I'm very curious to see what changes when the theme forces come out. Rifle corps yes, but destroyers tho?
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# ¿ Jul 5, 2016 20:30 |
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Iceclaw posted:Anyone got an opinion on this? Assuming this is limited to a BB type thing based on the warjacks... At 35 pts it seems solid. Why that particular IFP module though? At that point slot I would think min BDIFP offers the exact same toolkit with Strakhov, minus Defensive Formation. Even if you put in their UA you're still knocking 3pts off the total package, plus you get the no knockdown *and* no stationary for a minifeat. Also, flamethrowers are good with Strakhov, I'd recommend giving them a shot. Rat 7 continuous fire sprays aren't just a menoth thing anymore.
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# ¿ Jul 6, 2016 15:21 |
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Also if lael assumes khador killed their king it would further embolden their resistance. Still a dick move.
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# ¿ Jul 6, 2016 19:59 |
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Yeah for khador "don't kill my caster man!" jacks, devastator + kodiak + Rager are going to be necessary. You either have a big could, an immovable arm23 large base (that can get one rounded by AP or Siege, mind you), or a cheap arm21 shield guard with three initials. That being said, I've played Karchev, Kozlov, Strakhov and Old Witch so far in mk3. Karchev can just hide behind jacks and laugh at most shooting - but an entire bg of countercharging khador heavies made most people want to stay far away from me, kozlov can just chill in/behind forests (though when I played him he chilled behind two devastators), strakhov had the Rager and occultation on himself once the AKs closed in, and old witch tanked a full round of fun shooting from a Hark and Friends list with proxied Kapitans by hanging out in a trench and camping 3 focus. Irusk2 is also basically an unkillable bastard who can give himself a 5" supertrench because gently caress him. Seriously, can we talk about how bullshit AoD is? 5" cover aoe, enemies treat as rough terrain, and its "within" not "completely within". and it's an upkeep Also, iron flesh is still really good on our casters, because +2 arm and blast immunity can help you shrug off most damage if you're camping focus. wearing a lampshade fucked around with this message at 14:35 on Jul 7, 2016 |
# ¿ Jul 7, 2016 14:31 |
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gannyGrabber posted:Real men gimmick list and take 4-6 drakhuns on vlad2. Speed 10 melee 2" armor 23 on the feat turn, get fukt hunters.
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# ¿ Jul 7, 2016 19:44 |
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fnordcircle posted:I tend to run a lot of doomies, so the tough hate has hurt my feelings. Irusk2 + some jack + an entire list of doomies. You're welcome.
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# ¿ Jul 8, 2016 17:53 |
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head58 posted:Don't buy Behemoth. Or wait until the resculpt.
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# ¿ Jul 8, 2016 17:56 |
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A&h are p survivable with eirusk if youve got valachev. Blast immune, tough, potentially cover if you put down AoD around them. They can harm a lot safer by being able to target through their screen too. I'd trade both jacks for big B though, he's still not really a great jack caster and big b does everything he wants. Throw a mortar/field gun/marksman in there for a FFE target.
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# ¿ Jul 10, 2016 19:45 |
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fnordcircle posted:A pair of Kodiaks are also decent with Irusk/A&H for clouds. Sometimes. When you're not playing Ret or Cygnar or whatever else that ignores rules a;dlkfj;sldkfja;lskdj At least they're really self sufficient beatsticks if the clouds aren't important. Mat7 helps them get a loooot of work done, and they hit pretty hard against most factions.
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# ¿ Jul 10, 2016 20:02 |
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What if it was just a bust or some chibi pins.
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# ¿ Jul 12, 2016 21:04 |
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rantmo posted:Have the LOS rules changed for colossals in mk3? It looks like there's nothing now about forests not blocking LOS but the rulebook is so badly laid out (and the PDF reader on my tablet is super slow.) It's in the rules for forests. Huge base models ignore forests for LOS.
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# ¿ Jul 13, 2016 04:00 |
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gannyGrabber posted:I scored a control point with Bombardiers the other day. And they did 8 damage to a blightbringer! Almost auto-include basically!
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# ¿ Jul 13, 2016 18:50 |
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Khisanth Magus posted:EDIT: In regards to Sole's comments on the Skorne "design space", the whole "they are a warrior culture full of elite melee soldiers" concept would work a lot better if Skorne had troops that were 1) good at hitting in melee, and 2) actually able to get into combat. The praetorian troops have lower MAT than nihilators, the crazy berserk warriors. All skorne infantry have defensive stats that mean that anyone can shoot them off the board without much issue. They have no weapon masters outside of cetratii. Menoth fits the "army of elite melee troops" a hell of a lot better than Skorne, and they are not hampered by this desire to keep skorne in this very limited design. I've always wondered about what their defining feature is. The soul thing feels too gimmicky and really only shows up on some lists, but overall it feels like they designed them and about most of the way through were like "wait, this is hordes Khador" and just threw in some random stuff to differentiate it. Like when I first read about Skorne I assumed it was something like a poo poo ton of cheap victim stat levies and some super elite dudes. Like a torture-japan Bretonnia but without horses.
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# ¿ Jul 14, 2016 15:27 |
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I would have to break the rules to use that because I play khador
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# ¿ Jul 14, 2016 21:00 |
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Whats wrong with bright, well adjusted individuals in a fantasy setting?
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# ¿ Jul 15, 2016 12:21 |
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what if he gave his entire bg hifives and positive reinforcement? "oh you rolled double ones! that's ok! here, try another swing, you can do it!"
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# ¿ Jul 15, 2016 13:46 |
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Looking for some feedback. Trying to come up with a good list with strakhov for a team event. Thinking it would be a good troll/everblight drop, or at least a good drop against anything with a bunch of tough. The other list will likely be eirusk with doomreavers and rifle corps. Kommander Oleg Strakhov - WJ: +28 - War Dog - PC: 3 - Torch - PC: 18 (Battlegroup Points Used: 18) - Behemoth - PC: 24 (Battlegroup Points Used: 10) - Juggernaut - PC: 12 Widowmaker Marksman - PC: 4 Man-O-War Drakhun - PC: 9 Ragman - PC: 4 Assault Kommandos - Leader & 5 Grunts: 10 - Assault Kommando Flame Thrower - PC: 2 - Assault Kommando Flame Thrower - PC: 2 - Assault Kommando Flame Thrower - PC: 2 Battle Mechaniks - Leader & 3 Grunts: 3 Kayazy Eliminators - Leader & Grunt: 5 Kayazy Eliminators - Leader & Grunt: 5
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# ¿ Jul 21, 2016 13:21 |
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Harkevich with a lot of jacks seems really good, considering making a list with nothing but marauders and maybe a couple kodiaks and play exclusively for scenario. Marauders are all 10" boosted to hit combo smiting on feat turn at ps20 + bonus if collateral damage and sit at a nice chill arm23. They're only 10 pts.
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# ¿ Jul 27, 2016 14:50 |
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Iceclaw posted:I wonder, would Yuri and a Manhunter be useful under Viscout or Strakhov? I got the models but never fielded them. Take this with a grain of salt as I haven't played them myself under mk3: I could see treewalker becoming more important with new terrain rules as they'll be able to stay safe behind a forest until they charge, but overall I still think they don't really offer enough to be worth it. They feel more like annoyances than actual threats - two units of eliminators would often be a better choice imo than manhunter + yuri. Elims are harder to remove once engaged, and if they aren't removed they can really gently caress up someone's day. Imo vlad2 would love yuri + 2 manhunter as a feat option over what strakhov or Kozlov can offer them. Sorscha2 would help them decimate lights. Irusk2 helps them be always tough and ignore blast damage. Kozlov feels like he likes units for fury and solos where unyielding actually makes the opponent commit to removing them. Strakhov's gimmick works better on stuff that naturally hits like a ton of bricks, like jacks and drakhuns, or with caster killers like eliminators.
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# ¿ Jul 27, 2016 16:11 |
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gannyGrabber posted:Rumor has it that Malakov2 gets to add the POW of his hat to his headbutt damage rolls. Malakov wears no hat...
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# ¿ Jul 28, 2016 03:09 |
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Wtf is this I was hoping he'd stay a greaser looking snob.
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# ¿ Jul 28, 2016 13:06 |
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gannyGrabber I'm so MAD rn bc of this thing that you've shown me and ALSO bc I just realised your name isn't grannyGrabber
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# ¿ Jul 28, 2016 13:12 |
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You could say I've had TWO eggs on my face this morning
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# ¿ Jul 28, 2016 13:13 |
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Supulcher also sucks because mechanithralls now suck real bad and it's necrofactory ability got nerfed as well iirc Kraken, meanwhile, is baller.
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# ¿ Jul 28, 2016 15:37 |
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# ¿ May 4, 2024 02:57 |
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malakov's pose looks like he's in the middle of doing the world's most boring pirouette. either that or the sculptor got extra meta when they decided to make it look like his feet were glued to the ground.
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# ¿ Jul 29, 2016 19:58 |