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wearing a lampshade
Mar 6, 2013

Geisladisk posted:

Strakhov can move a 'Jack 23" on his feat turn.

4" base speed
+2" from Superiority
+4" from feat
= 10" full advance

'Jack advances 10" from Overrun. 'Jack then charges 13".

25" threat on a jack with reach, half of which is non-linear.

hmm yes this is fine

Dear god. Was it always like this? +4" is only applicable during normal movement and only as part of a charge/slam, as always. thought maybe the wording had changed to allow that but nope.

wearing a lampshade fucked around with this message at 14:42 on Jun 30, 2016

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wearing a lampshade
Mar 6, 2013

Re: charge changes thread - Forum response highlight (regarding satyxis Crit kd and gang) "is this a joke?

Personally, gonna agree with the salt. It's a really really dumb interaction.

I'm a dumb idiot who doesn't read day old posts

wearing a lampshade fucked around with this message at 15:28 on Jun 30, 2016

wearing a lampshade
Mar 6, 2013

rantmo posted:

I said it in the last thread and I'll say it again now, Blood of Kings is actually really well written and worth the time to read. It's a legit, full-length novel and Seacat writes a good war story.

Wasn't there some huge long discussion on how lazy/terrible/Mary Sue-loving Seacat was in the old thread?

wearing a lampshade
Mar 6, 2013

fnordcircle posted:

I've played 5 games. The new version will take some getting used to but what really gets my dander up is some of this stuff that's come up screams 'they lied about 3 years playtesting and this is something of a rush job' which is annoying when I've just bought cards yesterday and some of them already need replacing.

I'm not ready to quit or something silly like that, but I'm not very stoked with what they've put out, so far.

Also like I agree with this post in general but also would like to draw attention to the bolded, italicised text, which I think is quite neat.

wearing a lampshade
Mar 6, 2013

Yes lore dump good

wearing a lampshade
Mar 6, 2013

I AM THE MOON posted:

except the time she nearly lost a bar fight caused by cockblocking an unarmed unarmored skarre, in full warcaster gear + fancy cygnar weapons

Bagl

wearing a lampshade
Mar 6, 2013

Are strakhov and karchev still stuck in some tunnel

wearing a lampshade
Mar 6, 2013

"goddamn Google maps"

wearing a lampshade
Mar 6, 2013

Excelsiortothemax posted:

The warbeasts are all going to be plant based. I wish they would come out with something for the player base. It's weird how coy they are being with this all.

New hordes faction hails from the mysterious lands of Nilbog

wearing a lampshade
Mar 6, 2013

Second KR. Stuffs great.

wearing a lampshade
Mar 6, 2013

gannyGrabber posted:

The only dissapointment for me these days as khador is that torch does what spriggan does, for the same cost, and also other things. Naturally I own spriggan and no torch.

Torch is actually a point cheaper with both a point higher mat and rat...

wearing a lampshade
Mar 6, 2013

fnordcircle posted:

Off the top of my head things that I like so far in Mk3 Khador:

The Butchers
The Vlads
The Irusks
pZerkova
Strahkov
pSorscha


Behemoth
Juggernauts
Berserkers
Ruin

FA:U Doom Reavers
Winter Guard Rifle Corps
Winter Guard Rocketeers
Kayazy
Being able to run Brun & Lug
Reinholdt/Madelyn/Sylys being tough to choose between.

Undecided on Uhlans, Spray Ponies (pricey af), IFP and MoW. But I tend to either go Jack heavy or Doomie heavy, never really cared for any MoW other than Demo Corps who got worse, imo. Haven't really toyed with too many of our solos yet.


Honestly you could just run Juggernaut spam with some moderate support and you'd probably do well with the right casters. Destroyers with Harkevich are real now too, apparently, but I haven't gotten there yet.

Kodiaks are real too. Trample and vent steam for a nice big 4" LOS blocker, add in literally any movement bonuses as well. Hark lets them trample 9" up, and they repo back out of their own clouds. At mat 7 they don't really need help to hit anymore and can get technically 4 initials off of one focus, potentially knocking down 2 models in the process. Great Fury targets, but also really good with Karchev on feat turn.

Hark is also loving weird. Yesterday I played against a "Hark and Friends" list, which is hark and a bunch of characters - Ruin, Torch, Big B, Drago, Black Ivan, 2 Artillery Kapitans and Mechanics. It was loving nuts. Artillery Kapitans add +2 and rerolls on deviation for the next ranged attack, which means Broadsides - they then can activate and get the aiming bonus, or aim first and repo up 3" to broadside at +2 to hit. With his new rules he's also pretty survivable, just park him on a hill B2B with black ivan or something and you're good against most things. He played it into my Old Witch list, and despite Iron Flesh ignoring a lot of the blasts it was still really mean and I ended up losing, just way too much armor on the field and rolling snakeyes on CRA damage rolls is definitely not a good way to deal with it.

Also played against double BDIFP + kayazy + Irusk2 and I've never hated playing a list more than that. Dropping Artifice on the clumped together blob of blast-immune IFP nearest my Widowmakers is a thing. FFE on the Marksman is a literal walking nuke, esp now that Sniper ignores tough and you can just Deadly Shot anything you don't want to bother cracking arm on.

wearing a lampshade fucked around with this message at 14:10 on Jul 4, 2016

wearing a lampshade
Mar 6, 2013

I hope they'll iron out these dumb wacky things in the next 6 months. Seems like they were fully prepared to do so. A lot of dust needs to settle.

Maybe they'll nerf Irusk2.

wearing a lampshade
Mar 6, 2013

gannyGrabber posted:

Won 3 out of 3 games with this list today, at 25 points.

Vlad2
-Behemoth
Iron Fang Pikemen (max)
-UA
Kayazy Eliminators

I went first every game. Played Nemo in the first game and killed him top of turn 3 with some pikemen, Karchev the second game and killed him top of turn 4?5? with Behemoth (I had to smash my way through an enemy Behemoth and a Beast 09 to do so!), and top of turn 3 on a Baldur with some pikemen, again.

All 3 games I surprised my opponent by feating turn 2 and jamming models into their face. Nobody was really expecting 13.5" kayazy and 14" iron fangs. The first game the IFP took chunks out of Nemo's Centurion while a trio of Wind Blasts from Vlad prevented a lot of what his gun line was capable of (He was running 2 character heavies with lightning guns)

In game 2 I feated and with some boosts lent from Vlad I brought beast 09 down to 3 boxes with IFP while the rest of the crew jammed up karchev, his jacks, and his mechaniks, knocking a lot of guys down with crits. I lost a lot of IFP the next turn not knowing that Beast 09 could thresher on a charge, which was brutal under Karchev's feat! I was sad. I fought back by getting my Behemoth the alpha strike with the help of Assail on his, and the rest of my IFP mopped up his Beast 09. On his turn Karchev was forced to spend 4 focus unsticking my last kayazy, otherwise she could have ran across the board to an objective and never have been able to be un-stuck.

Game 3 I killed all his guys on turn 2 with the feat, Eliminators killed 3 medium based Tharn guys while jamming the other 3, and the IFP (with some fire support from Behemoth) blew away the sentry stone, the gorax, and most of the Warpwolf. On his turn he feated but there just wasn't any room to move away from my IFP, who were controlling most of the board, even with his teleport. The tharn tried but failed to kill the kayazy.

All in all, Vlad2 moves hella fast and kills poo poo turn 2. Hurray!

Ngl wind blast got one of those sneaky hidden buffs that you kinda gloss over but once you reread it again youre like "oh it's not total rear end now"

wearing a lampshade
Mar 6, 2013

Hey khador players, how are doomreavers faring for you in mk3? Do you find the escort useful? Do you always run them with fenris? Or do you find other ways to give them pathfinder a lot more efficient (irusk battle plans, Saxon, etc)?

With all the shooting that seems to be cropping up I'm hesitant but they seem like they've gotten a lot better.

wearing a lampshade
Mar 6, 2013

fnordcircle posted:

Yeah. All those people who traded off their Winter Guard Rifle Corps and Destroyers are kicking themselves now with Mk3. I'm very curious to see what changes when the theme forces come out.

Rifle corps yes, but destroyers tho?

wearing a lampshade
Mar 6, 2013

Iceclaw posted:

Anyone got an opinion on this?
War Room Army

Khador - Strakhov's Skirmishers

Theme: No Theme Selected
35 / 35 Army


Kommander Oleg Strakhov - WJ: +28
- Decimator - PC: 16 (Battlegroup Points Used: 16)
- Juggernaut - PC: 12 (Battlegroup Points Used: 12)

Iron Fang Kovnik - PC: 4

Assault Kommandos - Leader & 5 Grunts: 10
Iron Fang Pikemen - Leader & 5 Grunts: 9
- Iron Fang Pikemen Officer & Standard - Officer & Standard: 4
Widowmaker Scouts - Leader & 3 Grunts: 8


---

GENERATED : 07/06/2016 15:55:32
BUILD ID : 2021.16-06-25

Assuming this is limited to a BB type thing based on the warjacks...

At 35 pts it seems solid. Why that particular IFP module though? At that point slot I would think min BDIFP offers the exact same toolkit with Strakhov, minus Defensive Formation. Even if you put in their UA you're still knocking 3pts off the total package, plus you get the no knockdown *and* no stationary for a minifeat.
Also, flamethrowers are good with Strakhov, I'd recommend giving them a shot. Rat 7 continuous fire sprays aren't just a menoth thing anymore.

wearing a lampshade
Mar 6, 2013

Also if lael assumes khador killed their king it would further embolden their resistance. Still a dick move.

wearing a lampshade
Mar 6, 2013

Yeah for khador "don't kill my caster man!" jacks, devastator + kodiak + Rager are going to be necessary. You either have a big could, an immovable arm23 large base (that can get one rounded by AP or Siege, mind you), or a cheap arm21 shield guard with three initials.

That being said, I've played Karchev, Kozlov, Strakhov and Old Witch so far in mk3. Karchev can just hide behind jacks and laugh at most shooting - but an entire bg of countercharging khador heavies made most people want to stay far away from me, kozlov can just chill in/behind forests (though when I played him he chilled behind two devastators), strakhov had the Rager and occultation on himself once the AKs closed in, and old witch tanked a full round of fun shooting from a Hark and Friends list with proxied Kapitans by hanging out in a trench and camping 3 focus.

Irusk2 is also basically an unkillable bastard who can give himself a 5" supertrench because gently caress him.

Seriously, can we talk about how bullshit AoD is? 5" cover aoe, enemies treat as rough terrain, and its "within" not "completely within". and it's an upkeep

Also, iron flesh is still really good on our casters, because +2 arm and blast immunity can help you shrug off most damage if you're camping focus.

wearing a lampshade fucked around with this message at 14:35 on Jul 7, 2016

wearing a lampshade
Mar 6, 2013

gannyGrabber posted:

Real men gimmick list and take 4-6 drakhuns on vlad2. Speed 10 melee 2" armor 23 on the feat turn, get fukt hunters.

I wish i had more drakhuns

FA:2 blarg

wearing a lampshade
Mar 6, 2013

fnordcircle posted:

I tend to run a lot of doomies, so the tough hate has hurt my feelings.

Irusk2 + some jack + an entire list of doomies.

You're welcome.

wearing a lampshade
Mar 6, 2013

head58 posted:

Don't buy Behemoth.

But an Extreme Juggernaut and make an Extremoth.

Or wait until the resculpt.

wearing a lampshade
Mar 6, 2013

A&h are p survivable with eirusk if youve got valachev. Blast immune, tough, potentially cover if you put down AoD around them. They can harm a lot safer by being able to target through their screen too. I'd trade both jacks for big B though, he's still not really a great jack caster and big b does everything he wants. Throw a mortar/field gun/marksman in there for a FFE target.

wearing a lampshade
Mar 6, 2013

fnordcircle posted:

A pair of Kodiaks are also decent with Irusk/A&H for clouds. Sometimes. When you're not playing Ret or Cygnar or whatever else that ignores rules a;dlkfj;sldkfja;lskdj

At least they're really self sufficient beatsticks if the clouds aren't important. Mat7 helps them get a loooot of work done, and they hit pretty hard against most factions.

wearing a lampshade
Mar 6, 2013

What if it was just a bust or some chibi pins.

wearing a lampshade
Mar 6, 2013

rantmo posted:

Have the LOS rules changed for colossals in mk3? It looks like there's nothing now about forests not blocking LOS but the rulebook is so badly laid out (and the PDF reader on my tablet is super slow.)

It's in the rules for forests. Huge base models ignore forests for LOS.

wearing a lampshade
Mar 6, 2013

gannyGrabber posted:

I scored a control point with Bombardiers the other day. And they did 8 damage to a blightbringer!

Almost auto-include basically!

wearing a lampshade
Mar 6, 2013

Khisanth Magus posted:

EDIT: In regards to Sole's comments on the Skorne "design space", the whole "they are a warrior culture full of elite melee soldiers" concept would work a lot better if Skorne had troops that were 1) good at hitting in melee, and 2) actually able to get into combat. The praetorian troops have lower MAT than nihilators, the crazy berserk warriors. All skorne infantry have defensive stats that mean that anyone can shoot them off the board without much issue. They have no weapon masters outside of cetratii. Menoth fits the "army of elite melee troops" a hell of a lot better than Skorne, and they are not hampered by this desire to keep skorne in this very limited design.

I've always wondered about what their defining feature is. The soul thing feels too gimmicky and really only shows up on some lists, but overall it feels like they designed them and about most of the way through were like "wait, this is hordes Khador" and just threw in some random stuff to differentiate it.

Like when I first read about Skorne I assumed it was something like a poo poo ton of cheap victim stat levies and some super elite dudes. Like a torture-japan Bretonnia but without horses.

wearing a lampshade
Mar 6, 2013

I would have to break the rules to use that because I play khador :colbert:

wearing a lampshade
Mar 6, 2013

Whats wrong with bright, well adjusted individuals in a fantasy setting?

wearing a lampshade
Mar 6, 2013

what if he gave his entire bg hifives and positive reinforcement? "oh you rolled double ones! that's ok! here, try another swing, you can do it!"

wearing a lampshade
Mar 6, 2013

Looking for some feedback. Trying to come up with a good list with strakhov for a team event.
Thinking it would be a good troll/everblight drop, or at least a good drop against anything with a bunch of tough. The other list will likely be eirusk with doomreavers and rifle corps.

Kommander Oleg Strakhov - WJ: +28
- War Dog - PC: 3
- Torch - PC: 18 (Battlegroup Points Used: 18)
- Behemoth - PC: 24 (Battlegroup Points Used: 10)
- Juggernaut - PC: 12

Widowmaker Marksman - PC: 4
Man-O-War Drakhun - PC: 9
Ragman - PC: 4

Assault Kommandos - Leader & 5 Grunts: 10
- Assault Kommando Flame Thrower - PC: 2
- Assault Kommando Flame Thrower - PC: 2
- Assault Kommando Flame Thrower - PC: 2
Battle Mechaniks - Leader & 3 Grunts: 3
Kayazy Eliminators - Leader & Grunt: 5
Kayazy Eliminators - Leader & Grunt: 5

wearing a lampshade
Mar 6, 2013

Harkevich with a lot of jacks seems really good, considering making a list with nothing but marauders and maybe a couple kodiaks and play exclusively for scenario.

Marauders are all 10" boosted to hit combo smiting on feat turn at ps20 + bonus if collateral damage and sit at a nice chill arm23. They're only 10 pts.

wearing a lampshade
Mar 6, 2013

Iceclaw posted:

I wonder, would Yuri and a Manhunter be useful under Viscout or Strakhov? I got the models but never fielded them.

Take this with a grain of salt as I haven't played them myself under mk3:

I could see treewalker becoming more important with new terrain rules as they'll be able to stay safe behind a forest until they charge, but overall I still think they don't really offer enough to be worth it. They feel more like annoyances than actual threats - two units of eliminators would often be a better choice imo than manhunter + yuri. Elims are harder to remove once engaged, and if they aren't removed they can really gently caress up someone's day.

Imo vlad2 would love yuri + 2 manhunter as a feat option over what strakhov or Kozlov can offer them. Sorscha2 would help them decimate lights. Irusk2 helps them be always tough and ignore blast damage. Kozlov feels like he likes units for fury and solos where unyielding actually makes the opponent commit to removing them. Strakhov's gimmick works better on stuff that naturally hits like a ton of bricks, like jacks and drakhuns, or with caster killers like eliminators.

wearing a lampshade
Mar 6, 2013

gannyGrabber posted:

Rumor has it that Malakov2 gets to add the POW of his hat to his headbutt damage rolls.

Malakov wears no hat...

wearing a lampshade
Mar 6, 2013


Wtf is this


I was hoping he'd stay a greaser looking snob.

wearing a lampshade
Mar 6, 2013

gannyGrabber I'm so MAD rn bc of this thing that you've shown me and ALSO bc I just realised your name isn't grannyGrabber

wearing a lampshade
Mar 6, 2013

You could say I've had TWO eggs on my face this morning

wearing a lampshade
Mar 6, 2013

Supulcher also sucks because mechanithralls now suck real bad and it's necrofactory ability got nerfed as well iirc

Kraken, meanwhile, is baller.

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wearing a lampshade
Mar 6, 2013

malakov's pose looks like he's in the middle of doing the world's most boring pirouette. either that or the sculptor got extra meta when they decided to make it look like his feet were glued to the ground.

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