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King Vidiot posted:I just can't bring myself to replay 3. It's not a terrible game, but after redownloading it a while back I just got to thinking about it and decided to uninstall it again. There's just something missing from that game, and it's not Frank. 3, I think, has no real clear concept. Like yeah, it is 'bigger' but bigger doesn't mean much. You have MORE combo weapons but the combo weapons honestly devalue a lot of the game because they overwhelm everything else. There's on fun in trying to find a usable weapon after your last one breaks because you've got twenty seven super-weapons stacked inside Nick. This has always been a problem with DR but it's worse in DR3 because the simplified mechanics over-emphasize it. There's nothing about it that is 'distinctly' DR3. 1 had photography and the entire start of the concept, 2 had combo weapons being introduced, 3 just feels like more of the same. (I'm genuinely concerned 4 will run into this problem too.) It also lacks personality. Nick is kind of boring. The city is kind of boring. The plot is kind of boring despite having the makings of something interest. The large open city means each individual area is less memorable because there's so much space you don't go "Oh poo poo, I'm going to Jill's Sandwiches to get some healing items" it is "I'm going into this place for some stuff."
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# ¿ Sep 15, 2016 17:40 |
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# ¿ May 14, 2024 00:03 |
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Wanderer posted:My single biggest criticism of DR2 is its heavy reliance on 2000s-era "random" humor, yeah. Half the survivors and most of the psychopaths are just stupid. OTR/DR I think suffers from the fact that the first game was considered funny but at least part of the humor was unintentional or more subdued then it was made out to be and unfortunately the reputation (combined with the developer switch) made them try a bit too hard to force what came naturally to the first game. This isn't an uncommon thing especially with games that get a reputation for being wacky or humorous but it stands out a lot.
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# ¿ Sep 21, 2016 19:40 |
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Wanderer posted:https://news.xbox.com/2016/10/19/dead-rising-4-deluxe-edition-pre-order/ Is Frank Rising supposed to be a light remake of DR1 or something? "Freshly Infected" Frank would be in Dr1, wouldn't it?
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# ¿ Oct 24, 2016 18:41 |
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Ah, if Frank is double-plus infected that would make more sense.
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# ¿ Oct 24, 2016 19:41 |
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Perhaps it will be revealed that this isn't the real Frank West but rather a body double who took over while the real Frank went undercover to complete a different mission.
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# ¿ Nov 11, 2016 17:44 |
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I'm really interested in hearing opinions on DR4. A lot of what I hear about it sounds pretty meh to me but I was one of the people who liked the weird roguelike atmosphere of DR1/2 and I'm sad to hear they're walking back from it.
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# ¿ Nov 28, 2016 07:44 |
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I have to admit I genuinely have no loving idea who wants to know the psychology behind Frank West wearing a servbot head.
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# ¿ Nov 30, 2016 08:15 |
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Kaincypher posted:I've always wondered how hard it would be to add simple mods to games like this to appeal to a bigger base. I get that Dead Rising (and now XCOM2) are known for the timer mechanic, Dark Souls is known for punishing difficulty, Git Gud, etc. Would it really be so hard to make everyone happy by giving them options for an easy mode or timer-less mode? Tons of games have Ironman, Hardcore mode, NG+, 4 different difficulty levels, etc. You'd think it would be standard on any game with such obviously divisive mechanics. The major issue with adding these modes is that the timer element is a core part of the game design. There are people willing to accept games that are easy because they cut out content but there are also people who get genuinely upset that things 'don't work right' because they're designed around mechanics they chose to ignore. It's possible to do but like X-COM with no timer is something that has a lot of mechanics that just make no sense without them.
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# ¿ Nov 30, 2016 08:27 |
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Kaincypher posted:maybe they shouldn't make the timer so central to the process. That isn't really a reasonable way to do it, because in doing so you limit what designers can do, and especially for something like a time limit it *needs* to be fairly central to have any impact at all. Something like Majora's Mask (to use a game in the same vein as DR) would not work without a central time limit.
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# ¿ Nov 30, 2016 08:56 |
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To be honest "people are going to have a strong response to this" is at least interesting.
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# ¿ Dec 5, 2016 02:58 |
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Alteisen posted:Did it? How come Capcom washed off their hands off it and gave it to Blue Castle games then? Granted they did a good job but its still odd Capcom would just out source a popular franchise, especially a new one. Dead Rising 2 was part of Keiji Inafune's attempt to bring Western developers onto Japanese IPs. They didn't 'wash their hands' of it, it was the same as a lot of their other projects.
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# ¿ Dec 5, 2016 05:22 |
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GenericMartini posted:I totally forgot that Inafune really had a hard on for Western Devs. A hard-on for combined with a staggeringly awful track record. Dark Void, Bionic Commando, Yaiba Ninja Gaiden Z, Lost Planet 3, DmC, ReCore... the only success he had was DR2 honestly, but that's because he kept going back to the same wells.
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# ¿ Dec 5, 2016 05:28 |
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Ubisoft is surprisingly very responsible to a lot of things. the Assassin's Creed games are like an ongoing list of "you liked (X) but not (Y)? Check out our next game, son!" They're still in the same basic open world framework but I think people tend to overstate how much of that is "open world framework" that Ubisoft tends to be the most prolific devleoper in.
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# ¿ Dec 5, 2016 23:42 |
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I really do like Chuck better than Frank, yeah. I never got why people hated him so much. Hell, one of the reasons I just don't enjoy OTR is that I think the Chuck joke is way too dark.
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# ¿ Dec 10, 2016 01:17 |
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Wanderer posted:My big dream feature for a Dead Rising game is that they rip off the Suikoden series and have it so survivors actually bring back specific benefits to your safe area: new features, extra resources, new rooms, minigames, etc. I had no idea how badly I wanted this until just this moment. I mean I guess there are a couple of zombie games like that but still.
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# ¿ Dec 10, 2016 02:07 |
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I have to admit that the first time I encountered the convicts I just kited them into trees and then smashed their heads in so I never quite got in on the meme about how horrifying they were though I understand it in concept. I do, however, get the meme about that goddamn song.
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# ¿ Dec 13, 2016 04:51 |
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# ¿ May 14, 2024 00:03 |
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RBA Starblade posted:I feel pretty good about skipping DR4 to be honest. At least 4 lead to re-releases of DR1, 2 and OTR! Yeah, the only thing i'm really curious about with the DLC is how it turned-out plotwise.
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# ¿ Apr 5, 2017 16:06 |