|
MegaGear is awesome stuff. Hey, how hard is it to replace the batteries in NES and SNeS cartridges? I figure you get a New Battery, wire up some leads to it, alligator clip to cart, replace old battery on cart, all to prevent the memory from wiping. That sound right?
|
# ¿ Aug 2, 2016 08:22 |
|
|
# ¿ Apr 27, 2024 10:30 |
|
al-azad posted:You guys are saying streaming makes games look bad, I'm saying it makes them look like how I played them on a 12" CRT with RF in and I won't have it any other way. Oddly enough, I don't remember any macroblocking artifacting on my copy of SFII Champion Edition.
|
# ¿ Aug 2, 2016 17:00 |
|
I liked the form factor of the GBA, but the GBa SP basically made it a handheld that didn't look like a child's Nerf/Nickelodeon toy and finally gave it a backlight. Kind of a low effort example of the iPodening of electronics, too. The GBA was like the last bastion of fun sprite-based games too. The Lilo & Stitch game that came out for is was some awesome iteration on the Capcom platformer series of the 90s. And I'm sure Advance Wars was one of the prime reasons I tanked my grades the first year of University. FilthyImp fucked around with this message at 09:03 on Aug 4, 2016 |
# ¿ Aug 4, 2016 09:01 |
|
Random Stranger posted:Have you been introduced to the rich Chakan mythos? I always really, really liked Chakan even though the game was hard as balls. Overconfident Pilgrim-looking motherfucker gets tasked by death to destroy evil, and later learns he has to wait until humans figure out how to travel to the stars to fix other worlds? Sign me the gently caress up.
|
# ¿ Aug 6, 2016 05:00 |
|
falz posted:What's a modchip to look at for the PlayStation (not psOne)? I'd imagine it may depend on its revision perhaps? Multi-disc games can be an absolute pain to work, though. For example, Lunar SSSC has a disc switch after a cinematic with no save, so you have to do an active disc swap before the drive reads the legit disc. Took me a while to do.
|
# ¿ Aug 7, 2016 16:01 |
|
There's a lot of those weird motion cabinet shooter dollareater games that come out for Dave n Busters or Chucky Cheese joints. I've seen Jurassic Park, Batman, and Silent Hill themes ones. But a Luigi's Haunted Mansion? That's as weird as the
|
# ¿ Aug 8, 2016 08:04 |
|
I picked this weekend to leave my laptop at work so... Does anyone have the M2 or NP files somewhere on DirectDownload or do I have to crawl the realms of Torrents for those now?
|
# ¿ Aug 9, 2016 05:20 |
|
Uncle at Nintendo posted:Still the SNES is the greatest console ever in my opinion. And I would have loved to see how some games would have turned out for it. I was playing the PSx remake of Lunar last month and I realized that the drat basic attack/damage/deflect sounds come from that farty FM Synth library on the Genesis. So basically I'm imagining WorkingDesigns games paired with sound that wasn't terrible and a color palette worth something. As for life without PlayStation? Resident Evil probably wouldn't have happened, and that was huge in getting people excited for the possibilities of 3D games. Silent Hill might have worked on the N64 thanks to the fog, but the demonic content probably would have been changed. We wouldn't have the poorly voiced MegaMan X sequels, we'd lose a lot of those weird games that were able to be made because of the freshness of the system (PaRappa, Wipeout, 3d fighters). Most notably: Not sure what Metal Gear Solid would have looked like, but it wouldn't have had the rich fully voiced dialogue that made it a milestone. 3D Open World Concept games would be stuck on the Mario64 model without GTA3 coming to the PS. And don't even get started on what FF7 would have turned out to be. d0s posted:e: has anyone else noticed that this is one of the few hardware-centered hobbies where you're not constantly chasing upgrades beyond a few really simple things? Like, you could be perfectly content with a NES running composite/mono and a handful of old games, but then you look into clipping the 10NES Lockout and while you're at it you probably go and pick up a new 72 pin connector and then you learn that there's an HD-NES mod with integrated HDMI out that renders pixel-perfect on your screen and then you figure well I could use a wireless control setup too and well I kind of don't NEED the entire library but I can fit it to a 10Mb thumbdrive I have from high school so sure where can I pick up a MasterTendo Cart... And now that you have the god-emperor NES you start thinking this Dreamcast on Craigslist is $20 and probably just needs a swapped out disc drive and the USB DreamCart mod is only $175 and... FilthyImp fucked around with this message at 01:36 on Aug 14, 2016 |
# ¿ Aug 14, 2016 01:22 |
|
fishmech posted:The N64 was very good at 3D, the only problem was Nintendo skimped on the texture cache for no reason so it couldn't apply high quality textures to the high quality and fast 3D rendering, unless you were a very good developer. The PSx makes everything look like it's hewn from ultrajagged stone that had about 10 sharpen masks applied to it, though.
|
# ¿ Aug 14, 2016 01:45 |
|
Mutant Apocalypse isn't a terrible game though True Story I once ran across 8 NCAA SNES games CiB at Goodwill. Couldn't bring myself to buy a Sportsball game so I left them to the ages. TV chats: My dream TV is still that JBL Xtreme set with the built in speakers and subwoofer.
|
# ¿ Aug 14, 2016 04:40 |
|
Oddly enough The Warriors for the Xbox one (The First Xbox, the one that is xhuge) is a title that's eluded their vaunted backwards comp forever. Which sucks because that's the version I bought when my movie theatre had an in-house Xbox for game night rentals
|
# ¿ Aug 17, 2016 05:41 |
|
fishmech posted:They probably were lying about it being new, yo. They tried to sell me a manual-less CD that was placed in their little paper sleeve things.
|
# ¿ Aug 20, 2016 23:27 |
|
Uncle at Nintendo posted:Some other stuff I remember they sold: Super Punch Out boxer shorts, a Killer Instinct wristwatch, uh, that's actually kind of all I remember. Probably for the better. I purchased the Ocarina soundtrack and the Ocarina of Time pocket watch and a little brass LoZ bracelet from that thing. Don't remember if I paid for it or if it was like a Renew your Subscription promo But bah GAWD some of that swagstuff was really tempting to a little kid.
|
# ¿ Aug 21, 2016 21:16 |
|
The Joe Man posted:Can take pictures tomorrow, feel free to PM me if interested.
|
# ¿ Aug 22, 2016 22:43 |
|
shyduck posted:CIB X'Eye Aw c'mon, is a 32X really worth $200. Even CiB, it's a 32X.
|
# ¿ Aug 24, 2016 20:08 |
|
MSU hacks are always kind of meh in my mind, because I have yet to hear one that's been orchestrated by a team and instead it comes off of 'Hey this OCremix sounds great shove it in there instead of Boomer_Kwanger.mid'. Plus the FMV animation is baaaaad.
|
# ¿ Aug 27, 2016 18:34 |
|
Uncle at Nintendo posted:Yeah but isn't it really trivial to replace the music? . . . Even so I would just replace the .PCM files with ones I personally prefer. I mean, even if MMX has a range to its soundtrack, it's all still using the same range of midi sounds available from the SNES. Someone's cobbled together tracklist usually isn't as tight sounding. quote:Really? I thought the Link to the Past one fit perfectly, wasn't that cheesy, and actually did a great job of explaining why you were living with your uncle in the first place.
|
# ¿ Aug 28, 2016 00:11 |
|
BisterdDave posted:What gaming music immediately brings you back? Road Avenger https://youtu.be/9CNf3luFiLw MMX Spark Mandrill https://youtu.be/sfb79vnpcxk Lunar Sad Theme https://youtu.be/AU2KuLetRsY Overworld Arrangement https://youtu.be/WtOfhXli8XQ Earthbound Eight Melodies https://youtu.be/bM-BfVcS6Ho Link to the Past https://youtu.be/JM1j2zp3gx8 FilthyImp fucked around with this message at 03:21 on Aug 29, 2016 |
# ¿ Aug 28, 2016 22:44 |
|
al-azad posted:Shooting games are fun but I've never understood the fighting genre. Once you find the one why would I play anything else? I mean, I pretty much think SF3:3rd Strike is the tits, but I'll still love Soul Calibur 2 for its 3D plane and characters, X-Men v SF or Marvel V Capcom for its craziness, or Super SF2: Hyper for Guile Wins.
|
# ¿ Sep 4, 2016 06:08 |
|
al-azad posted:Even if you made the argument that shooters all play alike they're still visually interesting and varied enough to encourage seeing the end, plus score attack for mastering the core game. Even the shooters I mentioned have some pretty big differences between them. Ika's color shot system, gradius's variable upgrades/Option, Raiden's 3 weapons system... Hell, Raiden and Gradius don't even scroll in the same direction.
|
# ¿ Sep 4, 2016 06:42 |
|
al-azad posted:And that's why I don't understand the appeal. Professional athletes aren't bouncing from one sport to another. quote:So what's the point of a new fighter when it's intentionally designed to be familiar? Even within the franchises themselves, new games can promote new mechanics. SF3's parry is a high risk, moderate reward system for a neophyte, SF4 is more cinematic with its super moves, and SSF2's introduction of supers made it possible to turn a losing round around.
|
# ¿ Sep 4, 2016 06:55 |
|
al-azad posted:Jordan's journey into baseball is not remember fondly though it did give us Space Jam. quote:Hmm, well, about that.
|
# ¿ Sep 4, 2016 07:10 |
|
Random Stranger posted:I've been playing some X-Men 2 now that I've finished up my work for the day. I played it a few times before, but I don't remember it being this awkward.
|
# ¿ Sep 5, 2016 05:13 |
|
If you're going into Diablo, do it right and grab yourself a trainer after the first few missions so you become a walking mountain of gently caress. Actually, scratch that. Play the first few missions with friends and in voice chat and revel in the sheer insanity that is trying to stay alive. Then turn into mountains of gently caress. All of you.
|
# ¿ Sep 6, 2016 08:43 |
|
Uhh... that looks like something that was published in the school newspaper or something he self-published in the Family Journal Monthly or something. Personally, I know I went through a period when I was just using a bunch of fonts and effects (GRADIENTS WHOAHHHH) because I had just been given a computer. The results were bad, but I intuited a lot about what makes things terrible thanks to it.
|
# ¿ Sep 6, 2016 18:45 |
|
El Estrago Bonito posted:I bring this up every time people mention pushing the envelope but holy poo poo have you people seen Jungle Book for GBC: Mowgli takes buttcoin
|
# ¿ Sep 8, 2016 17:32 |
|
8-bit Miniboss posted:I imagine some CPS2 board owners might be interested in this: http://arcadehacker.blogspot.ca/2016/09/capcom-cps2-security-programming-guide.html
|
# ¿ Sep 14, 2016 03:52 |
|
Even if the aesthetic was low res, the NES couldn't have handled the sprite variety or game palette. Even as a dumb kid I knew it belonged on the SNES, despite it not being fauxCGI jizz.
|
# ¿ Sep 15, 2016 03:19 |
|
PS3 playing back Ps1 will give you weird graphics for transparency effects, because some of those used the interlacing as a cheat. I saw this a lot when I replayed Lunar/Lunar2.
|
# ¿ Sep 19, 2016 02:52 |
|
Elliotw2 posted:Lunar 1/2 probably used it because the Sega CD couldn't do transparency.
|
# ¿ Sep 19, 2016 02:57 |
|
Am I the only sperg that's totally excited for the NES Mini and being able to play those games, despite having the entire NES library sitting in a 50 Mb folder of my hard drive and being able to play whatever whenever for over 15 years?
|
# ¿ Oct 4, 2016 03:01 |
|
In 5 years when we get cheap, reliable screen casting, the N64 Pocket will have a wired control and you'll just sit it next to you or on the floor to play. Then you'll pop the VirtualBoy Glasses on after you're sick of playing Goldeneye.
|
# ¿ Oct 4, 2016 07:53 |
|
There isn't a 3D print shape ways thing you can get??
|
# ¿ Oct 7, 2016 19:05 |
|
Code Jockey posted:Yeah, FF7 definitely owns still. It's kind of amazing the technological leap between 7 and 8 too, like the detail of the player models and enemy models went waaaaay up. I have to admit that I was impressed that they were including fightscene-quality character models for the overworld, and actually included the whole drat team behind you. I remember when, for a brief time, the standard ZOMG SO MANY POLYFLOPs graphics from Sony about the Ps2 was how the Ballroom scene from FF8 was being rendered in real time thanks to the raw power of the Emotion Engine. //Oh yeah content: My wife needed to walk, so we went to the Goodwill and while I was looking for awesome 90s CDs, I found a boxed copy of Wing Commander 3, plus a jewel CD of Myth II. Games I've never played but always heard about! Yay! FilthyImp fucked around with this message at 07:34 on Oct 25, 2016 |
# ¿ Oct 25, 2016 07:31 |
|
Zaphod42 posted:Why? Because the N64 can't render very many polygons? Huh? Plus it would, like, make sense that they would say "We can pretty much just reuse these design assets and maybe change them later guys". That seems like a lazy Squaresoft thing to do. quote:FF8 was on PS1, are you talking about a tech demo or something? Yeah, Square basically said "Remember when we tried to do an anime version of that scene from Beauty and the Beast? Check out how nice it would be on the Ps2, taking advantage of all the increased texture memory and antialiasing graphics stuff. Looks amazing right? Oh, we forgot to mention it's not a prerendered movie, but an actual in-engine live render.
|
# ¿ Oct 26, 2016 05:17 |
|
Winter's theme from Earthbound is also a great Christmasy track. Actually, I recall a goon putting a playlist together during the days of filez forums. Maybe someone still has that kicking around.
|
# ¿ Oct 26, 2016 06:08 |
|
Yeah the rest of the games are passable. You don't see the blocky jags that they would have had at home (some of them have an interesting outline effect going on), but they're not doing insane sprite scaling, rotation, prismatic palettes or anything like that. The little death blips are smoother than a console, but roughly equivalent. Popeye is just an enormous lie. You weren't getting sprites that big, that animated, or that detailed even in the arcade. And while the arcade sprites were good, you weren't getting the same kind of seamless Cuphead-like replication of an animated short like in that commercial.
|
# ¿ Oct 30, 2016 19:44 |
|
So it looks like I'm moving soon. I've got the 50 or so games I own stuffed into a bookshelf now, which is terrible since its so deep. What's the standard recommendation for a nice waist-level shelf for games?? Thinking I'll place some shelves under a window.
|
# ¿ Nov 13, 2016 06:16 |
|
XYZ posted:I think people will get better at making MSU-1 audio patches with time. I think it's really cool that it can even be done. But I agree with Random Stranger. Most of the MSU stuff I've heard is "Let us take the music from Spark Mandrill's stage and throw a bunch of electric guitar distortion on it" or they make the track too dense. Or the tracks they rip into the game don't quite gel together. That it's possible is an interesting little side-trip into the realm of "I like Old but want to add some New" like the HD NES mods and stuff.
|
# ¿ Dec 16, 2016 01:58 |
|
|
# ¿ Apr 27, 2024 10:30 |
|
DalaranJ posted:It amuses me how cagy early developers were about their outsourcing, like they know the secret to where the nazi gold was buried or something. fishmech posted:Didn't Nintendo threaten to revoke licenses in the NES days for it? I'm probably misremembering, but I could swear it was one of many piddly little things they'd try to gently caress up your access to selling legit NES titles in US/Europe over. I'm probably wrong but I think Nintendo had a cap on releases so a company like LJN couldn't just flood the market with lovely games. This was to safeguard the brand against an Atari-like crash of confidence. Ironically, this led to studios forming sub-brands (I think ULTRA games was Konami?) to get around it.
|
# ¿ Jan 9, 2017 00:09 |