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docbeard
Jul 19, 2011

GunnerJ posted:

When the advice section on surviving past level 1 says you should spend a whole shitload of time hitting training dummies, that's when I check out. I'd rather just skip that step, thanks.

My favorite example of this was some wildlife mod that for some reason added a ridiculous wolf pack that your level 2 or so character can in no way handle right outside of Helgen, and the modder's advice to people who asked about this was "oh don't turn the mod on til you're level 10 or so".

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docbeard
Jul 19, 2011

So what actually is the story with Windows 10 and DX9 anyway? I've heard it a couple different ways, and there's a pretty big difference between "can only utilize 4 gigs of video RAM" and "can only use 4 gigs at all".

docbeard
Jul 19, 2011

prometheusbound2 posted:

Which piece of hardware affects script lag the most? RAM? Processor speed? I'm thinking of running Legacy of the Dragonborn with some quest, graphic mods, and SPERG. Is this a recipe for disaster?

That's pretty much what I did on my 5-year-old computer with an overheating processor, and it was fine.

docbeard
Jul 19, 2011

Dorkopotamis posted:

Also, as a PC user, would there be any point to waiting for the remastered version before beginning a new playthrough? Will the changes effect the PC version so greatly?

The biggest complication is that the remastered version will need a new Skyrim Script Extender created for it, and god only knows how long that will take or if it will even happen (though I think it probably will). So any SKSE-dependent mods (i.e. most of them) won't work for a while, if ever.

So if you wait, you'll be waiting a while.

docbeard
Jul 19, 2011

I figure by the time I'm done modding up oldSkyrim on my new PC, newSkyrim mods will be ready. So I will get to play the real Skyrim game plenty and maybe also a bit of the Wander Around And Sword Dragons In The Face bonus game that comes with it.

docbeard
Jul 19, 2011

Raygereio posted:

So the SkyrimSE Nexus page is up: http://www.nexusmods.com/skyrimspecialedition/
And in their rush to get those mad Internet superstar points by being the first ones to post mods, people who haven't have access to the Special Edition or the CK-beta already uploaded unconverted mods. :rolleyes:
No links because it seems like the Nexus is doing an adequate job of shutting that down, but be aware that people blindly copying their skyrim mod page over can be a thing.

The guys behind xEdit did have early acces to the SE and already updated it: SSEdit

How many of these early-bird mods are dependent on SKSE? I'm guessing it's a nonzero number.

docbeard
Jul 19, 2011

So is there really any reason right now to use Skyrim SE if you're on PC? It certainly doesn't sound as though the potential gains of a 64-bit DX11 engine have yet translated into real performance improvements.

I imagine the answer to this could be very different in a few months, though.

docbeard
Jul 19, 2011

Node posted:

So mods from original Skyrim won't work with the Special Edition, is that what I've been reading? We're going to have to wait for every mod to get "ported" over? The modding community has been split? I swear, I read interviews that claimed the opposite.

Some mods just need to be opened in the new Creation Kit or whatever it's called and resaved so they should be available almost immediately (and many are already). Others, specifically anything depending on SKSE will take some time since SKSE needs to be rebuilt from the ground up. (According to a post or two back, the team is working on it, but there's no estimated time. Probably best to think in terms of months, though).

Oh and Arthmoor has decided that this is the right time to poo poo Oblivion Gates all over everything again, apparently.

docbeard
Jul 19, 2011

That initial cart ride is everything about Skyrim writ small. Kind of impressive-looking when it works right, with a tendency to ABSOLUTELY FLIP OUT for no clear reason.

docbeard
Jul 19, 2011

I'm modding up Old Skyrim on my new machine (Windows 10, alas) and I had a question about textures. Can I pretty much just drop in Noble Skyrim and call it a day (aside from weapons, armor, individually-modeled 8K eyelashes, etc), or are there holes I'd still want to fill in? (Using performance textures since my old eyes can rarely tell the difference anyway)

Loving all the suggestions in the OP these days.

docbeard
Jul 19, 2011

Hahaha, I'd almost forgotten my favorite (unironic) part of the modding game, where I look up a mod I remember using, browse through the description, and run across like 20 more mods that I SUDDENLY MUST HAVE. Not that they're required by the mod, BUT I NEED THEM.

docbeard
Jul 19, 2011

King Vidiot posted:

Skyrim Modding: 4k textures so immersive when she nudes

Anyway, I'm really hoping somebody gets on converting SkyUI to Special Edition soon, because I'm using the vanilla interface for the first time and it's godawful.

Isn't there an older version (2.2 or something) of SkyUI that kind of works with Special Edition?

I'm not making the switch myself right now because (a) I have an unreasoning faith that SKSE conversion will happen before I die and (b) gently caress learning a new mod manager.

docbeard
Jul 19, 2011

Rinkles posted:

Woops, apparently SPERG is supposed to only give a perk every 2 levels. I probably screwed up w/ uncapper.

There's an uncapper ini file that comes with SPERG that doesn't install correctly. You need to manually move it to the Uncapper's mod folder. (What I usually do is just copy the text of the SPERG file and paste it into the ini document in the Uncapper mod, but you can drag and drop the file in mod organizer too, I think.)

docbeard
Jul 19, 2011

MazelTovCocktail posted:

So assuming I got the Special Edition as a freebie if I want to play with mods is there any reason to not just use old edition with all the DLC? At least until all the old mods are converted? I mean what is the huge advantage of the Special Edition anyway?

Like others have said, your choices are pretty much "lots of mods" vs "stability and performance".

Which is kind of what the choice has always been, except even starker now.

docbeard
Jul 19, 2011

Vil posted:

Not gonna lie, lack of SPERG has me dragging my heels on checking out SE. I might give Ordinator a shot, though I already know I'm gonna mourn not systematically melting down all the silver in Whiterun.

I've heard lots of good about Ordinator (enough that I'm trying out that crazy SPERG+Ordinator patch in my next run).

On another subject (and speaking of Mod Organizer), every time I launch the game now it keeps putting SKSE INI files into my Overwrite folder (for Fuz Ro Doh and some other plugin whose name escapes me at the moment). Why is this happening? Should I care that it's happening?

docbeard
Jul 19, 2011

Skyrim Modding: Oh god, I have no idea which mod is doing this

docbeard
Jul 19, 2011

Cat Mattress posted:

I think that TES6 will show the Dragonborn siding with the Stormcloak and with the Dark Brotherhood to be canon.

Ideally they'll treat it like Daggerfall and every possible permutation will be canon.

docbeard
Jul 19, 2011

My position on the Skyrim Civil War is that I want to beat up both sides and take their things.

Skyrim may belong to the Nords, but everything in it belongs to me!

docbeard
Jul 19, 2011

I'm not sure what I did to deserve it but Oldrim hasn't crashed once since I set it up recently.

docbeard
Jul 19, 2011

Ynglaur posted:

That's what I'm wondering. You'd end up grabbing Oldrim versions of mods (ASIS, Automatic Variants, whatever), running SkyProc, and then taking the ESP (and textures) over to the SSE Construction Kit, opening, and saving. I don't know if that would work, but I like ASIS and Automatic Variants enough it might be worth the effort.

It certainly feels like something that'd be worth testing, though you'd have to also make sure the ASIS Dependencies ESP works in SE as well. (Though presumably SKSE isn't involved there either so it'd be at least theoretically possible.)

docbeard
Jul 19, 2011

There once was a hero named Arthmoor the Red
Who put an Oblivion Gate in old Rorikstead
...something something an orc shows up something something loose BSA...I haven't done the bard quest yet what do you want?

docbeard
Jul 19, 2011

So are there actually any bad changes (dumb voice acting aside) that USLEEP makes? If not, who even cares? It's not like Arthmoor's coming 'round my house and putting up Oblivion Gates in my kitchen or anything.

docbeard
Jul 19, 2011

...wait, there's a main quest?

docbeard
Jul 19, 2011

I (mostly) like More Interesting NPCs but boy do I not like the tendency of the More Interesting NPCs to wander off while they're talking to you (especially when they go through to a different map and break a quest as a result I AM LOOKING AT YOU AZZARIAN).

docbeard
Jul 19, 2011

I'm not using Wildcat (or any of the other direct combat-altering mods) but I can attest that, between some unholy combination of ASIS, Revenge of the Enemies, High Level Enemies, Immersive Creatures and the various 'extra stuff' mods by EnaiSaion (which, thanks to ASIS, the enemies are getting too, I think), Skyrim still feels like a dangerous place to my level 40+ character. A little too dangerous in some ways; bandits and such will totally one-shot me if I'm not careful, but since I'm playing a stealth/illusion focused character that's pretty much exactly the experience I was after. (Skyrim: The Dark Project, basically). Frenzying an army of bandits to death and sneak-attacking the leftovers is sooooo much fun. (And even more so with that perk that makes undead and such vulnerable to mind-affecting spells.)

It does lead to some odd incongruities, though; it's kind of hilarious when (as happened to me the other day) I'm having a nice relaxing fight against two elder dragons at once only for it to all go pear-shaped because a giant cave bear showed up.

docbeard
Jul 19, 2011

Are there any mods that let you sort your inventory by the combined weight of stacks of items? (So instead of 'hey, one of these Wolf Guts weighs 1 pound' getting sorted to the bottom I get 'HEY IDIOT YOU ARE CARRYING 300 WOLF GUTS NO WONDER YOU CAN'T MOVE' sorted to the top)?

docbeard
Jul 19, 2011

Teriyaki Koinku posted:

What is the absolutely minimum I need for mods for basic Skyrim? I want to get back into Skyrim for some old-fashioned RPG adventuring, but messing with dozens of mods and trying to avoid crashes gives me an almost literal migraine.

It's been a few years since I last played Skyrim so I imagine the modding scene is a lot healthier now - which it should be, considering it's a Bethesda Elder Scrolls game so it's pretty much a requirement. I've heard Skyrim 2016 is a good mod multipack, anything else I should look into in the way of graphical/UI/gameplay essential multipacks? Just the least hassle, please.

Right now, all I know is I need that 2016 megamod, an ENB of some sort, SkyUI, and that Another Life mod that lets you skip the intro.

It turns out there's an OP that covers this in exhaustive/ing detail, and I have no idea what's in that Skyrim megamod but the mods I'd consider the bare minimum are:

The unofficial patch(es)

SkyUI (and SKSE and the various crash/bug fix plugins for same if you're not running Special Edition, and hell, if you're not planning on lots of mods, run Special Edition and use the older compatible SkyUI)

The Noble Skyrim texture replacer pack (or whatever you fancy, just something other than the vanilla textures).

And either Live Another Life or Unbound since you, like all sensible people, fancy skipping the intro.

I don't use ENB (other than enboost which may or may not do a damned thing because gently caress Windows 10 and its stupid DX9 memory limitations) so can't really comment there.

And maybe that megamod is awesome but I'd be wary if you want to avoid headaches, because when (not if) something inevitably breaks, you'll either have to fix it yourself or depend on the person who put the compilation together who has already probably gone insane from fifty trillion BUT WHY ISN'T THIS MOD IN THERE demands.

docbeard
Jul 19, 2011

Cat Mattress posted:

http://skse.silverlock.org/

"Currently we estimate a mid-March time frame for a beta release of SKSE64."

Wow. That is a lot better than the "approximately ten minutes after hell freezes over" timeline I was anticipating.

docbeard
Jul 19, 2011

KakerMix posted:

Ordinator does have a built-in respec function for perk points at least. And as for the SPERG Best Friend it's true that Ordinator doesn't have that but Imperious Racial Traits (by the same author) owns hard because I am a Bosmer that's running around with a saber cat that I tamed right before it attacked me using my racial special ability I earned for hunting animals pointed out to me by my bird bro. Also, cannibalism.

I love all of his mods but I love Imperious so much.

The Dunmer having literal KILL KILL KILL voices in their heads is my favorite part.

docbeard
Jul 19, 2011

This is, in fairness, a country where literally every military outpost, natural cavern, old ruin, or free-standing structure of any kind that isn't part of a major settlement has been taken over by bandits or weird cultists or zombies or the goddamn Falmer, so vampires keeping to themselves and occasionally eating a passer-by were probably considered benign by comparison, or at least no worse than usual.

docbeard
Jul 19, 2011

Hahaha, I just started playing through Dawnguard for the first time.

Although, so far nothing terribly exciting but nothing horrible either. (Though the second thing you do being an escort quest does not bode well.) Then again, I'm not planning on playing as a vampire, just to murder a bunch of vampires, so that'll probably make a difference. I hope.

docbeard
Jul 19, 2011

Nevets posted:

If you mean Skyrim Special Edition (which includes all DLC content) then yes. Although I don't think original Skyrim hits the 32bit ram limit unless you mod in every 4k texture pack on the nexus.

The exception is if you're running Oldrim in Windows 10, when you've got a hard 4-gig limit no matter what because Windows 10 does that with DX9 games.

docbeard
Jul 19, 2011

Entropic posted:

SkyUI is an essential mod for playing the game at all but I don't know if it's been ported to SE yet.

There's an older version (without the mod control menus because they need SKSE) that works with Special Edition.

docbeard
Jul 19, 2011

Isn't there actually a version of Mod Organizer that works with SE now?

docbeard
Jul 19, 2011

Dejawesp posted:

Yeah I remember making potions that healed for full health every second for ten thousand seconds and dumb stuff like that. I them fervently sold all my crafted potions to the scamp because he paid full value. His gold reset every week or so. So you had to wait 24 hours x 7 to get more gold. I would spend a whole afternoon just selling stuff to him. All for useless loving Morrowind gold. I have no idea what I was thinking.

If you weren't getting around with permanent Icarian Flight + 1-point slowfall enchantments in Morrowind, you couldn't even be said to be playing the game imo

docbeard
Jul 19, 2011

ENB will do it. (I'm just using ENBoost and it works fine.) http://wiki.step-project.com/ENBoost#Recommendations has the instructions I followed.

OneTweak on the Nexus purports to do it as well, and I vaguely recall using it back in the day without issue.

All of this is Vanilla. gently caress knows what works with SE (assuming it doesn't have the option natively).

docbeard
Jul 19, 2011

"Oh I just got my computer back from being repaired", I said. "Maybe I'll play some Skyrim, it's all modded up already so I can just jump in," I said. "Eh, maybe I'll check to see if anything's been upgraded," I said.

oh god

docbeard
Jul 19, 2011

graynull posted:

Looking for SKSE64 info, I was directed to this post from today. Sounds like it may be a little while on a finished script extender.

At least it's "we just have to find the time to do the work" rather than "gently caress knows if we even can do this", which is what it was sounding like for a while.

docbeard
Jul 19, 2011

RangerPL posted:

I feel like playing, time to spend 10 hours configuring mods. Is Skyrim SE mature enough to be worth modding, or should I stick with old skyrim? Also, can MO be made to work now?

I think there's a version of MO that works. There's still no Script Extender for SE, it's being worked on, but the people working on it have "jobs" and "lives" or something, so who knows when.

A lot of mods that don't have that dependency (or can be made to work without it, including an older version of SkyUI) have been converted. If I were starting from scratch, I'd probably do SE these days (especially if you're on Windows 10).

Though, like someone who posted a bit ago, I'm running Oldrim and it runs like a dream. An occasionally crashy dream.

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docbeard
Jul 19, 2011

SKSE is being worked on, but there's no estimated time of completion.

There's an older version of SkyUI that more or less works with SE. As for other mods, I don't know, I don't play SE.

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