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GunnerJ posted:When the advice section on surviving past level 1 says you should spend a whole shitload of time hitting training dummies, that's when I check out. I'd rather just skip that step, thanks. My favorite example of this was some wildlife mod that for some reason added a ridiculous wolf pack that your level 2 or so character can in no way handle right outside of Helgen, and the modder's advice to people who asked about this was "oh don't turn the mod on til you're level 10 or so".
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# ¿ Sep 12, 2016 04:02 |
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# ¿ May 21, 2024 23:05 |
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So what actually is the story with Windows 10 and DX9 anyway? I've heard it a couple different ways, and there's a pretty big difference between "can only utilize 4 gigs of video RAM" and "can only use 4 gigs at all".
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# ¿ Sep 15, 2016 13:07 |
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prometheusbound2 posted:Which piece of hardware affects script lag the most? RAM? Processor speed? I'm thinking of running Legacy of the Dragonborn with some quest, graphic mods, and SPERG. Is this a recipe for disaster? That's pretty much what I did on my 5-year-old computer with an overheating processor, and it was fine.
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# ¿ Sep 25, 2016 21:04 |
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Dorkopotamis posted:Also, as a PC user, would there be any point to waiting for the remastered version before beginning a new playthrough? Will the changes effect the PC version so greatly? The biggest complication is that the remastered version will need a new Skyrim Script Extender created for it, and god only knows how long that will take or if it will even happen (though I think it probably will). So any SKSE-dependent mods (i.e. most of them) won't work for a while, if ever. So if you wait, you'll be waiting a while.
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# ¿ Oct 5, 2016 14:55 |
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I figure by the time I'm done modding up oldSkyrim on my new PC, newSkyrim mods will be ready. So I will get to play the real Skyrim game plenty and maybe also a bit of the Wander Around And Sword Dragons In The Face bonus game that comes with it.
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# ¿ Oct 21, 2016 00:10 |
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Raygereio posted:So the SkyrimSE Nexus page is up: http://www.nexusmods.com/skyrimspecialedition/ How many of these early-bird mods are dependent on SKSE? I'm guessing it's a nonzero number.
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# ¿ Oct 26, 2016 20:07 |
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So is there really any reason right now to use Skyrim SE if you're on PC? It certainly doesn't sound as though the potential gains of a 64-bit DX11 engine have yet translated into real performance improvements. I imagine the answer to this could be very different in a few months, though.
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# ¿ Oct 29, 2016 15:27 |
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Node posted:So mods from original Skyrim won't work with the Special Edition, is that what I've been reading? We're going to have to wait for every mod to get "ported" over? The modding community has been split? I swear, I read interviews that claimed the opposite. Some mods just need to be opened in the new Creation Kit or whatever it's called and resaved so they should be available almost immediately (and many are already). Others, specifically anything depending on SKSE will take some time since SKSE needs to be rebuilt from the ground up. (According to a post or two back, the team is working on it, but there's no estimated time. Probably best to think in terms of months, though). Oh and Arthmoor has decided that this is the right time to poo poo Oblivion Gates all over everything again, apparently.
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# ¿ Oct 30, 2016 10:04 |
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That initial cart ride is everything about Skyrim writ small. Kind of impressive-looking when it works right, with a tendency to ABSOLUTELY FLIP OUT for no clear reason.
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# ¿ Nov 25, 2016 18:12 |
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I'm modding up Old Skyrim on my new machine (Windows 10, alas) and I had a question about textures. Can I pretty much just drop in Noble Skyrim and call it a day (aside from weapons, armor, individually-modeled 8K eyelashes, etc), or are there holes I'd still want to fill in? (Using performance textures since my old eyes can rarely tell the difference anyway) Loving all the suggestions in the OP these days.
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# ¿ Nov 26, 2016 15:58 |
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Hahaha, I'd almost forgotten my favorite (unironic) part of the modding game, where I look up a mod I remember using, browse through the description, and run across like 20 more mods that I SUDDENLY MUST HAVE. Not that they're required by the mod, BUT I NEED THEM.
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# ¿ Nov 27, 2016 03:06 |
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King Vidiot posted:Skyrim Modding: 4k textures so immersive when she nudes Isn't there an older version (2.2 or something) of SkyUI that kind of works with Special Edition? I'm not making the switch myself right now because (a) I have an unreasoning faith that SKSE conversion will happen before I die and (b) gently caress learning a new mod manager.
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# ¿ Nov 27, 2016 17:34 |
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Rinkles posted:Woops, apparently SPERG is supposed to only give a perk every 2 levels. I probably screwed up w/ uncapper. There's an uncapper ini file that comes with SPERG that doesn't install correctly. You need to manually move it to the Uncapper's mod folder. (What I usually do is just copy the text of the SPERG file and paste it into the ini document in the Uncapper mod, but you can drag and drop the file in mod organizer too, I think.)
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# ¿ Nov 30, 2016 02:32 |
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MazelTovCocktail posted:So assuming I got the Special Edition as a freebie if I want to play with mods is there any reason to not just use old edition with all the DLC? At least until all the old mods are converted? I mean what is the huge advantage of the Special Edition anyway? Like others have said, your choices are pretty much "lots of mods" vs "stability and performance". Which is kind of what the choice has always been, except even starker now.
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# ¿ Nov 30, 2016 20:01 |
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Vil posted:Not gonna lie, lack of SPERG has me dragging my heels on checking out SE. I might give Ordinator a shot, though I already know I'm gonna mourn not systematically melting down all the silver in Whiterun. I've heard lots of good about Ordinator (enough that I'm trying out that crazy SPERG+Ordinator patch in my next run). On another subject (and speaking of Mod Organizer), every time I launch the game now it keeps putting SKSE INI files into my Overwrite folder (for Fuz Ro Doh and some other plugin whose name escapes me at the moment). Why is this happening? Should I care that it's happening?
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# ¿ Nov 30, 2016 21:17 |
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Skyrim Modding: Oh god, I have no idea which mod is doing this
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# ¿ Dec 7, 2016 13:13 |
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Cat Mattress posted:I think that TES6 will show the Dragonborn siding with the Stormcloak and with the Dark Brotherhood to be canon. Ideally they'll treat it like Daggerfall and every possible permutation will be canon.
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# ¿ Dec 10, 2016 01:42 |
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My position on the Skyrim Civil War is that I want to beat up both sides and take their things. Skyrim may belong to the Nords, but everything in it belongs to me!
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# ¿ Dec 11, 2016 10:59 |
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I'm not sure what I did to deserve it but Oldrim hasn't crashed once since I set it up recently.
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# ¿ Dec 11, 2016 20:35 |
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Ynglaur posted:That's what I'm wondering. You'd end up grabbing Oldrim versions of mods (ASIS, Automatic Variants, whatever), running SkyProc, and then taking the ESP (and textures) over to the SSE Construction Kit, opening, and saving. I don't know if that would work, but I like ASIS and Automatic Variants enough it might be worth the effort. It certainly feels like something that'd be worth testing, though you'd have to also make sure the ASIS Dependencies ESP works in SE as well. (Though presumably SKSE isn't involved there either so it'd be at least theoretically possible.)
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# ¿ Dec 12, 2016 01:13 |
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There once was a hero named Arthmoor the Red Who put an Oblivion Gate in old Rorikstead ...something something an orc shows up something something loose BSA...I haven't done the bard quest yet what do you want?
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# ¿ Dec 16, 2016 04:32 |
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So are there actually any bad changes (dumb voice acting aside) that USLEEP makes? If not, who even cares? It's not like Arthmoor's coming 'round my house and putting up Oblivion Gates in my kitchen or anything.
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# ¿ Dec 18, 2016 18:01 |
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...wait, there's a main quest?
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# ¿ Dec 18, 2016 21:41 |
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I (mostly) like More Interesting NPCs but boy do I not like the tendency of the More Interesting NPCs to wander off while they're talking to you (especially when they go through to a different map and break a quest as a result I AM LOOKING AT YOU AZZARIAN).
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# ¿ Dec 19, 2016 19:57 |
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I'm not using Wildcat (or any of the other direct combat-altering mods) but I can attest that, between some unholy combination of ASIS, Revenge of the Enemies, High Level Enemies, Immersive Creatures and the various 'extra stuff' mods by EnaiSaion (which, thanks to ASIS, the enemies are getting too, I think), Skyrim still feels like a dangerous place to my level 40+ character. A little too dangerous in some ways; bandits and such will totally one-shot me if I'm not careful, but since I'm playing a stealth/illusion focused character that's pretty much exactly the experience I was after. (Skyrim: The Dark Project, basically). Frenzying an army of bandits to death and sneak-attacking the leftovers is sooooo much fun. (And even more so with that perk that makes undead and such vulnerable to mind-affecting spells.) It does lead to some odd incongruities, though; it's kind of hilarious when (as happened to me the other day) I'm having a nice relaxing fight against two elder dragons at once only for it to all go pear-shaped because a giant cave bear showed up.
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# ¿ Dec 22, 2016 12:47 |
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Are there any mods that let you sort your inventory by the combined weight of stacks of items? (So instead of 'hey, one of these Wolf Guts weighs 1 pound' getting sorted to the bottom I get 'HEY IDIOT YOU ARE CARRYING 300 WOLF GUTS NO WONDER YOU CAN'T MOVE' sorted to the top)?
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# ¿ Dec 31, 2016 21:09 |
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Teriyaki Koinku posted:What is the absolutely minimum I need for mods for basic Skyrim? I want to get back into Skyrim for some old-fashioned RPG adventuring, but messing with dozens of mods and trying to avoid crashes gives me an almost literal migraine. It turns out there's an OP that covers this in exhaustive/ing detail, and I have no idea what's in that Skyrim megamod but the mods I'd consider the bare minimum are: The unofficial patch(es) SkyUI (and SKSE and the various crash/bug fix plugins for same if you're not running Special Edition, and hell, if you're not planning on lots of mods, run Special Edition and use the older compatible SkyUI) The Noble Skyrim texture replacer pack (or whatever you fancy, just something other than the vanilla textures). And either Live Another Life or Unbound since you, like all sensible people, fancy skipping the intro. I don't use ENB (other than enboost which may or may not do a damned thing because gently caress Windows 10 and its stupid DX9 memory limitations) so can't really comment there. And maybe that megamod is awesome but I'd be wary if you want to avoid headaches, because when (not if) something inevitably breaks, you'll either have to fix it yourself or depend on the person who put the compilation together who has already probably gone insane from fifty trillion BUT WHY ISN'T THIS MOD IN THERE demands.
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# ¿ Jan 5, 2017 04:41 |
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Cat Mattress posted:http://skse.silverlock.org/ Wow. That is a lot better than the "approximately ten minutes after hell freezes over" timeline I was anticipating.
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# ¿ Jan 8, 2017 21:46 |
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KakerMix posted:Ordinator does have a built-in respec function for perk points at least. And as for the SPERG Best Friend it's true that Ordinator doesn't have that but Imperious Racial Traits (by the same author) owns hard because I am a Bosmer that's running around with a saber cat that I tamed right before it attacked me using my racial special ability I earned for hunting animals pointed out to me by my bird bro. Also, cannibalism. I love all of his mods but I love Imperious so much. The Dunmer having literal KILL KILL KILL voices in their heads is my favorite part.
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# ¿ Jan 10, 2017 19:04 |
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This is, in fairness, a country where literally every military outpost, natural cavern, old ruin, or free-standing structure of any kind that isn't part of a major settlement has been taken over by bandits or weird cultists or zombies or the goddamn Falmer, so vampires keeping to themselves and occasionally eating a passer-by were probably considered benign by comparison, or at least no worse than usual.
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# ¿ Jan 13, 2017 01:44 |
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Hahaha, I just started playing through Dawnguard for the first time. Although, so far nothing terribly exciting but nothing horrible either. (Though the second thing you do being an escort quest does not bode well.) Then again, I'm not planning on playing as a vampire, just to murder a bunch of vampires, so that'll probably make a difference. I hope.
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# ¿ Jan 13, 2017 19:33 |
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Nevets posted:If you mean Skyrim Special Edition (which includes all DLC content) then yes. Although I don't think original Skyrim hits the 32bit ram limit unless you mod in every 4k texture pack on the nexus. The exception is if you're running Oldrim in Windows 10, when you've got a hard 4-gig limit no matter what because Windows 10 does that with DX9 games.
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# ¿ Jan 20, 2017 01:29 |
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Entropic posted:SkyUI is an essential mod for playing the game at all but I don't know if it's been ported to SE yet. There's an older version (without the mod control menus because they need SKSE) that works with Special Edition.
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# ¿ Feb 3, 2017 03:24 |
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Isn't there actually a version of Mod Organizer that works with SE now?
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# ¿ Feb 5, 2017 11:23 |
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Dejawesp posted:Yeah I remember making potions that healed for full health every second for ten thousand seconds and dumb stuff like that. I them fervently sold all my crafted potions to the scamp because he paid full value. His gold reset every week or so. So you had to wait 24 hours x 7 to get more gold. I would spend a whole afternoon just selling stuff to him. All for useless loving Morrowind gold. I have no idea what I was thinking. If you weren't getting around with permanent Icarian Flight + 1-point slowfall enchantments in Morrowind, you couldn't even be said to be playing the game imo
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# ¿ Feb 14, 2017 02:05 |
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ENB will do it. (I'm just using ENBoost and it works fine.) http://wiki.step-project.com/ENBoost#Recommendations has the instructions I followed. OneTweak on the Nexus purports to do it as well, and I vaguely recall using it back in the day without issue. All of this is Vanilla. gently caress knows what works with SE (assuming it doesn't have the option natively).
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# ¿ Mar 23, 2017 02:48 |
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"Oh I just got my computer back from being repaired", I said. "Maybe I'll play some Skyrim, it's all modded up already so I can just jump in," I said. "Eh, maybe I'll check to see if anything's been upgraded," I said. oh god
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# ¿ Mar 25, 2017 22:09 |
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graynull posted:Looking for SKSE64 info, I was directed to this post from today. Sounds like it may be a little while on a finished script extender. At least it's "we just have to find the time to do the work" rather than "gently caress knows if we even can do this", which is what it was sounding like for a while.
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# ¿ Apr 1, 2017 03:08 |
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RangerPL posted:I feel like playing, time to spend 10 hours configuring mods. Is Skyrim SE mature enough to be worth modding, or should I stick with old skyrim? Also, can MO be made to work now? I think there's a version of MO that works. There's still no Script Extender for SE, it's being worked on, but the people working on it have "jobs" and "lives" or something, so who knows when. A lot of mods that don't have that dependency (or can be made to work without it, including an older version of SkyUI) have been converted. If I were starting from scratch, I'd probably do SE these days (especially if you're on Windows 10). Though, like someone who posted a bit ago, I'm running Oldrim and it runs like a dream. An occasionally crashy dream.
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# ¿ Apr 30, 2017 01:33 |
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# ¿ May 21, 2024 23:05 |
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SKSE is being worked on, but there's no estimated time of completion. There's an older version of SkyUI that more or less works with SE. As for other mods, I don't know, I don't play SE.
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# ¿ May 21, 2017 23:26 |