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Would anyone know why WryeBash is no longer on the Nexus? I could find some rather vague info about it having some issues that will be fixed with the next release but deleting the whole drat page for it seems, well, odd.
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# ¿ Nov 23, 2016 06:54 |
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# ¿ May 21, 2024 22:33 |
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TescoBag posted:So is there a version of SPERG kicking around for SE anymore? The only one I had. It's from around January this year. https://expirebox.com/download/98c7e7c1f3fbd63f47f87cb0c60710e0.html
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# ¿ Dec 16, 2017 20:51 |
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Falken posted:The Pony Scrolls 5 SE While the friends of ponies still draw breath, there can be no peace!
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# ¿ Dec 31, 2017 12:04 |
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Stabbey_the_Clown posted:This is like the Xeno's Paradox of modding. I complete a few steps and suddenly, more steps appear ahead! xEdits auto clean is one at a time only. If you were to load multiple files with the autoclean parameter, and I'm not sure if that is even possible because that thought never occured to me, you'd, at best, be cleaning the correct records from the wrong files, which does a lot of things but not the ones you actually want. I would suggest you read this guide. https://wiki.nexusmods.com/index.php/User:Darkladylexy/Lexys_LOTD_SE Not all of it, mind you, just the parts that address your questions.
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# ¿ Apr 11, 2020 18:51 |
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Orange Crush Rush posted:Has anyone ever had a problem where From Deepest Fathoms (the female Argonian that starts Unfathomable Depths) won’t spawn once you hit level 14? I try player.moveto with her ID (00019de2) and it takes me to a corner of the Riften Bunkhouse and she is no where in sight. I also tried spawning her, but even using the ref ID it just spawns a dummy clone that talks in generic speak and doesn’t have the Lexicon in her inventory. She's not essential so she might be dead. Check the Hall of the Dead in Riften, if she is indeed dead there is a coffin with the lexicon in it. Or try enabling her. prid 00019de2 enable player.moveto If both options fail the only way to get the quest done is by using the console and going through the quest stages that way.
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# ¿ Apr 13, 2020 07:05 |
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# ¿ May 21, 2024 22:33 |
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Agents are GO! posted:Almost correct. You need to change something, anything in the mod, and then change it back, then save it. Otherwise the SE CK won't resave the mod in the new format. This is not true. You launch the CK, set the mod you want to convert to active, let it load, save, done. I've never had to change anything just to get the CK to save and overwrite Form 43 with 44. Edit: Yes, I know that most guides/posts about Oldrim to SSE conversions mention that you should change and undo something before it gets saved to the new format but if that ever was a thing it's no longer required as the CK will save no matter what. Sensenmann fucked around with this message at 20:23 on Oct 31, 2021 |
# ¿ Oct 31, 2021 20:15 |