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I'm pretty sure a human faction will be there. Seen another pic ingame with them in.
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# ¿ Oct 9, 2016 08:48 |
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# ¿ May 3, 2024 22:07 |
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My bet is on vaulters. They are pretty much the only thing that ties Endless Legend to ES I and they will tie EL to ES II.
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# ¿ Oct 9, 2016 09:27 |
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I have to say games2gether really need to get their poo poo to together in terms of interface. And tutorial. In fact the interface needs a tutorial. It ranges from simply annoying like if every window can be closed by right clicking than why even include an X that you can left click? to interface dead-ends like "Cannot afford 1 probe". Ok? Now what? You want me to go google what it means and how do I "afford" it? Instances like that could have been solved by a proper tutorial but the tutorial is awfully picky about what it chooses to explain to you. And it chooses poorly, there is a tutorial for a very straightforward and intuitive tech screen which requires no explanation but 0 info about things that are not intuitive, for example "Curiosity expedition Pow. 2". WTF is that?
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# ¿ May 20, 2017 10:03 |
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Delacroix posted:Curiosity expeditions are tied to scouts and there is a strength requisite presumably so you have to upgrade your scout ships with better scanners in the exploration tree. Thanks. But what is it? What is curiosity expeditions. Comstar posted:Basic questions the game seems to assume I already know: I'll answer some. 1.Dust is nanomachines made by the endless. They are so good they can do pretty much anything if you have enough of them. 2. No idea. 3. This annoys me as well. Surely no individual can hope to become a competent leader without THE ACADEMY. 4. Blocade a system with your fleet and the option will appear. Sekenr fucked around with this message at 09:29 on May 21, 2017 |
# ¿ May 21, 2017 09:24 |
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Angry Diplomat posted:Even in Endless Space 1, where you can feasibly make one all-purpose kinetic/beam/missile combat ship that will fairly consistently win battles if you just send out a whole bunch of them, conquering planets in a sane timeframe is another matter entirely and requires sending out specialized invasion and/or bombardment ships. In my game as Sophons I just put a +manpower module on a tank ship never had any problems with invasions. Maybe you forgot to upgrade troops in military screen?
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# ¿ May 24, 2017 17:52 |
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# ¿ May 3, 2024 22:07 |
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Serf posted:Whoever said the AI is never prepared for an early war was right. I got boxed in by the UE and managed to throw two small fleets at them and claim 3 planets, reducing them down to just their home system. I'm about to bust down the door and take that too. The Manpower system is still mystifying, but waiting a few turns before invading seems to make things a lot easier. As for what determines mapower generation rate I still don't know. But at fleet screen on the left you can see an icon that sort of looks like manpower symbol. Next to it is a percentage of maximum manpower of a fleet and a % of projected replenishment next turn. Next to it is an actual number of soldiers and tanks I think.
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# ¿ Jun 5, 2017 15:41 |