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2s is very good for learning the game as there's less going on and your decisions matter more, so it's easier to see where you made mistakes. I don't intend on playing 3s until I'm at least familar with every champ. My only problem with the game right now is that all skins are recolors, so most epic items are a bit of a let down except for weapons.
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# ¿ Oct 12, 2016 06:04 |
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# ¿ May 18, 2024 14:38 |
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Living the low-ranked life
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# ¿ Oct 15, 2016 05:02 |
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Does the matchmaker prevent double support comps? I don't think I've ever been in a match in 2s with either side having two supports. Also, my new pet peeve is people IMMEDIATELY ulting after getting the death orb, especially when it's 1v2. Most ults are super easy to for two people to avoid if not interrupt outright, and it typically leaves you in a bad postion with fewer options because you're at 0 energy.
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# ¿ Oct 17, 2016 09:51 |
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BigLeafyTree posted:I spent some time collecting my thoughts on Taya after playing her a whole bunch. I may eventually better edit this and turn it into a video guide but I'm unsure if I'll get around to it so here's the text dump. DISCLAIMER: Not super good. If you have anything to add I'd love to hear it.
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# ¿ Oct 19, 2016 16:14 |
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I just wish I'd stop getting people in the grade below me on my team when they have a guy my rank and a person above mine
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# ¿ Oct 19, 2016 22:24 |
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how me a frog posted:Has anyone gotten a halloween drop from a normal gold chest?
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# ¿ Oct 22, 2016 03:05 |
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Darke GBF posted:This game feels good because it's paced really well. I haven't had a game yet where I get blown up 100-0% inside a single CC, with nothing I can do about it. If you make mistakes it sets you behind, but you don't just instantly lose the match. It's really fun and well-designed for the most part. Stunlock seems to be aware of this, however, and this patch a lot of longer CCs got trimmed here and there.
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# ¿ Oct 22, 2016 06:42 |
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I can't see why people would play unranked when the matches tend to be super-lopsided and it's got way more assholes. I rarely have leavers in ranked; meanwhile, in unranked I had 3-4 matches where someone would ragequit. Also assholes like a teammate that would go off on the enemy team and you could tell it was affecting his play because he'd chase that person and die like an idiot.
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# ¿ Nov 3, 2016 03:34 |
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Which monk are we talking about, because Shifu is also pretty broken.
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# ¿ Nov 3, 2016 21:53 |
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SirSamVimes posted:Is it just me or is Lucille's M1x broken? It seems to just poo poo out insane amounts of damage in an AoE, has almost no cooldown, is incredibly easy to hit with almost no windup and even slows for good measure.
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# ¿ Nov 4, 2016 06:22 |
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Is it me, or is Rook loving insane now?
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# ¿ Nov 5, 2016 07:00 |
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muon posted:Man, they're really bad about building hype, just dropping a hero out of nowhere is weird. Definitely a fan of all the changes though.
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# ¿ Nov 10, 2016 03:13 |
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Ragg posted:On the one hand I'll have to learn to not just mash Rook's M2, but on the other hand I won't have to learn to not trance into Rook's M2.
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# ¿ Nov 10, 2016 09:31 |
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Up to Grade Ten. Getting to that point where it's more important what you counter than just countering for the hell of it. Blocking a snipe or charged weapon is a bigger deal than just a regular left click.
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# ¿ Nov 16, 2016 05:42 |
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Public Service Announcement: stop ulting after you get the orb from your teammate. They're expecting you to have it, and I cannot count how many times my teammate will uselessly ult only for the opponent(s) to dash away mostly unscathed or just CC them outright. This sucks because now you're down 100 energy and your options are limited at a point in the match where you need as many as possible. Wait a while, bait out their own escapes (I've noticed bad players will burn everything to catch you), and then ult. Or just, you know, not ult and use your other energy skills.
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# ¿ Nov 24, 2016 08:28 |
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I'm glad we exchanged grinding a number for grinding a bar.
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# ¿ Dec 14, 2016 23:41 |
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Zaodai posted:While I agree with "you only get one launch", I'd contend that the F2P launch isn't that one launch. Because they've had a bunch of free weekends and such, plus the paying playerbase you alluded to. If those people have no reason to stay or come back, then your free to play launch will be crippled by it. So that's fine and everything, but if your game is a year away from being able to sustain players you probably shouldn't have released it and started selling microtransaction stuff in it yet. Super Monday Night Combat, which had a closed beta, hosed up and launched early (I forget how exactly they managed to do this, but yeah) and the game didn't even survive six months before updates dried up.
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# ¿ Jun 20, 2017 09:33 |
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Sad to see the devs squander the good reception the game initially got, and they’re back in the same position as BLC just a year later. Just wasted potential.
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# ¿ Sep 5, 2017 15:21 |
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Not sure why developers always responding to their dying game with "Hey, let's split the matchmaking even MORE!" but here we are. Also the whole "Well 3v3 is clearly what we want to be the main mode, but we don't want to commit to it." doesn't instill confidence. I want the game to succeed, as I had fun last year with it, but I dunno man.
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# ¿ Oct 17, 2017 05:44 |
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# ¿ May 18, 2024 14:38 |
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Countblanc posted:They're doing the opposite of that though - they're reducing the number of queues from 4 to 3, and only 2 if you want to play the main mode.
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# ¿ Oct 17, 2017 06:35 |