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marshmallow creep posted:Scott and Sara are just the defaults, per Mac Walters. You can still pick any name you want. Dick Ryder is going to conquer this new galaxy. One penis at a time.
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# ¿ Nov 7, 2016 23:25 |
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# ¿ Apr 29, 2024 08:46 |
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The multiplayer was fun because you could play as a biotic god Volus.
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# ¿ Nov 9, 2016 02:18 |
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moist turtleneck posted:WHO THE FUCKS READY TO GO TO MARS?! I like how people were wondering who would sign up to go to Andromeda. Me. I would. Right now. Get me as far away from this planet as possible.
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# ¿ Nov 9, 2016 17:07 |
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9-Volt Assault posted:Can i still charge into peoples faces in Andromeda? This is important!!! Yes. Maybe it will also be possible to go invisible, pop a tech shield, and then charge into someone too!
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# ¿ Nov 12, 2016 13:30 |
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Arcsquad12 posted:Mass Effect 2 is also fun to play though. While I found the run up the Citadel spine visually interesting, it still came off as a slog due to ME1's wonky combat. It was pretty fun to use biotics to throw enemies right off the map, though. I missed that in ME2 and ME3. The explosions were cool, but nothing was quite as fun as using lift and watching a Krogan sail off into space while you kept going up the Citadel.
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# ¿ Nov 13, 2016 21:14 |
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Zore posted:uh, who else were you going to send besides Tali/Legion? You first met Thane and he came out of a vent! Perfect guy!
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# ¿ Nov 14, 2016 17:58 |
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moist turtleneck posted:All we can hope is that the lead bad monster has a blonde combover and a legion of proletariat rock men chanting "SEND THEM BACK" Andromeda is going to build a wall around its system, and the Milky Way is going to pay for it!
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# ¿ Nov 14, 2016 18:12 |
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I think it'll be a good game.
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# ¿ Nov 14, 2016 19:21 |
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The Titanic posted:I'm looking forward to this game. It looks pretty fun, and outside of the end of ME3 that kind of killed it for me, I can get aboard a new galaxy of strange stuff to explore. They said there will probably be sequels, but they don't want this to be like ME1-3 where it was Shepard's story. So any sequels will probably go the Dragon Age route with a new main character each game in the same universe.
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# ¿ Nov 14, 2016 19:42 |
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I hope one of your squadmates is Marauder Shields.
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# ¿ Nov 18, 2016 19:53 |
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DrNutt posted:Rockstar and Ubisoft have you covered. Yeah, Watch_Dogs 2 just had a game come out that shows lovingly rendered dicks and vaginas. And I don't think anyone threw a fit about the nudity in DA:I or Witcher 3.
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# ¿ Nov 19, 2016 03:28 |
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Chomp8645 posted:Then on top of all of that you have to consider that the first time someone plays Mass Effect (at whatever point they enter the series), they have no idea what an engineer or biotic is gonna play like or if it will be a good fit for them. But "armored dude with a gun" is self explanatory. The soldier is the natural "first play" class and for many people that's as far as it goes. It's the same reason people gravitate towards whatever class is most closely described as "fighter" in unfamiliar game systems. A dude with a big HP pool, good armor, and weapon expertise is always the easiest class to ease you way into a new game world with. Bioware was mostly known for Knights of the Old Republic, where you could use blasters or a lightsaber and force powers. Biotics was kind of just another way to use the Force but without calling it that and with more of a backstory. So I don't buy that people wouldn't have known how a biotic would have played. People knew it would have played like you're using the Force powers like push and barrier and all that.
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# ¿ Nov 23, 2016 18:02 |
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Moola posted:I hope vangaurds can jetpack into the sky then charge I wanna jetpack into the sky, then pull the person to me, then charge them in the face in mid-air.
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# ¿ Nov 23, 2016 20:29 |
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Please don't "ironically" post bad fan art. New details. http://www.gameinformer.com/b/features/archive/2016/11/23/six-fun-activities-to-pursue-in-mass-effect-andromeda.aspx quote:Mass Effect Andromeda features the series’ largest universe to date. Previous games let us take on small side quests and visit planets for specific missions, but Andromeda is raising the stakes with less linear planets and hub cities, opening them up for greater exploration and more to do than ever before. “If you look at the trilogy, you see all the hubs we created and the side content that came off the hubs,” says producer Mike Gamble. “That’s one place to put it, but imagine that side content in a place where you’re not limited to keeping your weapon holstered. There are so many different elements we can bring in by putting it on those planets with exploration areas. It makes the number and the type of side quests that we can do that much more interesting, whereas before if you’re on the hub you’re kind of limited to a fetch quest type of thing.”
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# ¿ Nov 24, 2016 04:47 |
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CottonWolf posted:It's literally just DA:I in space, isn't it? They're not even hiding it. Also, if scanning means Metroid Prime style scanning, my inner Collector might have an aneurysm. It does sound to me a lot like they're talking DA:I and putting those concepts here. Each planet is going to be like a region, and you establish bases and run into superbosses that would be like the dragons in DA. But it does sound like it might be bigger.
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# ¿ Nov 24, 2016 22:45 |
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DA:I with better combat and less collectathons sounds good to me.
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# ¿ Nov 24, 2016 22:55 |
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quote:The Mass Effect series is built on a single-player foundation, but Mass Effect 3 added a compelling cooperative multiplayer mode. That was a risky move for a story-driven RPG, but it paid off for BioWare, drawing in many players who normally stuck to the series’ solo campaign. http://www.gameinformer.com/b/features/archive/2016/11/25/five-major-changes-to-mass-effects-multiplayer-and-one-big-question.aspx
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# ¿ Nov 26, 2016 01:02 |
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The Shepard Shuffle is the best dance in the galaxy.
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# ¿ Nov 29, 2016 17:33 |
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Looked like it was DA:I environments but with Mass Effect combat.
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# ¿ Dec 2, 2016 05:12 |
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I preordered the game.
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# ¿ Dec 2, 2016 16:45 |
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Waltzing Along posted:DAO was Biowares best game. This is undeniable. Baldurs Gate doesn't count because it was boring. DA:O had the Fade and that whole terrible section where you're running back and forth from the Mage Tower and then the Deep Roads. It had very, very bad slogs in it. ME2 on the other hand is perfect.
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# ¿ Dec 3, 2016 06:27 |
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Serf posted:Have they said much about the backstory of the game yet? Like that one video said "the remaining 20,000 humans" are on that big spaceship so like by that do they mean all the humans in existence or something? I've poked around a little but I haven't found much information on why they're leaving for Andromeda. No, some humans were on the Nexus that left before the Ark. The remaining humans of the Initiative are on the Ark. The Nexus had a combination of races all on it and will be the explanation why some areas will already have populations when you get there.
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# ¿ Dec 3, 2016 22:19 |
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A Buff Gay Dude posted:Yeah citadel was pretty stupid Your gimmick posting is pretty stupid.
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# ¿ Dec 4, 2016 01:49 |
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Chomp8645 posted:I agree that Mass Effect 3 has some amazing branching in a world where CD Projekt, Obsidian, and several dozen other developers never existed. ME3 had an enormous amount of poo poo to track over three games. CDPR did some of that with Witcher 3, but not nearly to the extent Bioware had. So yeah, the branching is very impressive considering how many different choices ME3 kept track of from the previous two games.
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# ¿ Dec 8, 2016 15:03 |
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In Mass Effect 1 you could be an elite soldier and put your crosshairs right on a guy and miss them because of the weird dice roll mechanics they still had in place. That was bad. However, console cheating to give yourself super speed was funny.
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# ¿ Dec 9, 2016 20:15 |
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Regardless of if Shepard could use the scope or not, there's still a chance that you could have dedicated a lot of skill to it, line up a headshot, then the dice roll goes "nope you missed lol." Removing the dice roll mechanics of the shooting part was a great decision for ME2.
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# ¿ Dec 9, 2016 20:44 |
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JawKnee posted:was this a thing in ME1? I legit don't remember that. I remember aim-assist. Yes, it was. You were not guaranteed to hit what was actually in your crosshairs. Aim assist could be enabled to make it more or less likely to hit.
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# ¿ Dec 9, 2016 22:11 |
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poisonpill posted:My character was making conversation with the gay mage dude and out of nowhere he starts hitting on me and, my character not being gay, and me also not wanting to play a Japanese dating simulator, politely declined. He had a hugely negative reaction and there were basically no more dialogue options for the rest of the game. My character told Dorian he wasn't interested, but they still had friendly and somewhat flirtatious banter throughout the game and he turned out to be one of my favorite characters. I liked helping him to patch up things with his family.
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# ¿ Dec 13, 2016 20:38 |
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Moola posted:there is a 200% chance MEA will have powerful galaxy ending antagonists I believe they've already said this isn't the case, and it's a more personal story. No big galactic threats, just trying to carve out a place for yoomanity to live and survive.
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# ¿ Dec 21, 2016 16:26 |
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Grissom is a fun mission. Go back and do it.
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# ¿ Dec 29, 2016 04:29 |
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The best Bioware faces were models that they scanned into the game. The faces created with their engine all look bad compared to those. Seems like they're not using any models for Andromeda? Doesn't seem to me, anyway, which probably explains why the Ryders look so blah to begin with.
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# ¿ Jan 4, 2017 22:08 |
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Ferrinus posted:So wait, can you only slot three active skills at a time? You also have your squadmates, and it appears that you can respec the active slots at any time. It looks like they're making it so you can change your class/skills to suit your needs for encounters or to just mix up the gameplay. This also isn't Dragon Age combat, where you have to rely on skills. It's a shooter, and your skills work alongside that.
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# ¿ Jan 5, 2017 20:54 |
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marshmallow creep posted:RT is literally your shoot button already. You are still comparing to DAInq. Press X to reload. One will have to be for your jetpack. One for melee. And one for dodge/roll.
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# ¿ Jan 5, 2017 21:36 |
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Who the hell ever used shockwave? The only time I ever used it was bowling over husks for fun. Otherwise it was a bad power.
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# ¿ Jan 5, 2017 22:36 |
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Also, isn't the power wheel still there? If so, it's only restricting your mapping the skills and not actually what you can use.
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# ¿ Jan 5, 2017 22:39 |
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They've already shown that ammunition is its own thing now and not a power. For the amount of bitching and worrying people are doing, they're not even looking at what's been presented.
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# ¿ Jan 5, 2017 23:55 |
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They just said what the release date was. They probably were avoiding too much promotion in case they had to push it back. People are just getting back to work from the holidays and the game has over 2 months before release. There is plenty of time to put out more information. Might also be that they agreed to give other people "exclusive first looks" or something so had to get those out of the way. And yeah, people are already making up complaints that were shown in the one longer gamplay demo they did show.
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# ¿ Jan 6, 2017 04:18 |
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Can someone post examples of charge making enemies go flying in the past? The only times I remember that are when it was part of a biotic explosion. Otherwise it's meant to stagger and do damage, but the enemies stay close so you can shotgun/melee them to death.
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# ¿ Jan 6, 2017 14:11 |
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exquisite tea posted:It doesn't give me any joy to think Andromeda will be bad, in fact I'd much rather it'd be good! It's just that nothing in the game's troubled development communicates that its creators or its publishers have any confidence in the product. Compare what we've seen of ME4 to another game I really really want to be good that's releasing around the same time, Horizon: Zero Dawn. We've had long form interviews with the developers, 30-minute gameplay footage of supremely cool poo poo like shooting robot dinosaurs, riding robot dinosaurs, and exhaustive descriptions of the game's features. So far the most gameplay we've seen out of Andromeda has been an unceremonious Nvidia tech demo, multiple high-profile people have quit the project halfway through completion, and the most we've heard about any of its game systems is "there will be stuff." Now is it possible that Horizon: Zero Dawn will be a piece of crap and Andromeda will be good? Of course, but one game demonstrates confidence and the other one just seems to be hiding and hoping you'll climb aboard the meme train. Time will tell but please do not pre-order. One is a brand new console-exclusive IP. The other is the 4th in a wildly popular series. Where are your sources for ME:A's "troubled development" at? That people left the studio? They themselves have said they left after their parts with the game were finished before they left. The game is over 2 months from a release date that was just confirmed this week. Do you want them to show everything now and have nothing for the next couple of months?
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# ¿ Jan 6, 2017 14:22 |
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# ¿ Apr 29, 2024 08:46 |
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Lumpy the Cook posted:Why does Mass Effect: Andromeda look like a mid-Xbox 360 era game? It doesn't.
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# ¿ Jan 6, 2017 18:16 |