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https://twitter.com/BioFanOfficial/status/795733562226044929 new book out earlier than expected?
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# ¿ Nov 7, 2016 22:35 |
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# ¿ May 2, 2024 10:40 |
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https://beacon.bioware.com/ multiplayer beta signup
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# ¿ Nov 8, 2016 00:46 |
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here's my hot take: the Geth will be in this they'll be in it because you'll show up to some random planet and there'll be geth and they'll be like "Ryder-Pathfinder we decided to go here 10 years before you did. Also we're friendly now."
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# ¿ Nov 8, 2016 03:34 |
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https://twitter.com/GambleMike/status/795680632127049732
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# ¿ Nov 8, 2016 04:51 |
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easter eggs are common across all media and mean little more than the in-jokes they obviously are
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# ¿ Nov 8, 2016 19:38 |
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ME1 has this very relaxed pace that lets you explore at your own leisure. It's weirdly a very quiet game -- if you're cruising in a planet on the Mako often all you'll hear is the wind and your engine. ME2 hauls off like a freight train immediately and keeps throwing you in these sharp, lean half-hour missions. It's kind of like an action TV show. ME3, I dunno, it's kind of weirdly-paced. there is a lot of theoretical urgency undercut by your ability to tool around the galaxy. like you can straight up leave the Tuchanka and Rannoch systems during their respective arcs and come back
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# ¿ Nov 9, 2016 20:37 |
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Mr Beens posted:That guy is a total tool, a massive SJW and racist. OutKast is pretty great though? http://www.gameinformer.com/b/features/archive/2016/11/09/new-mass-effect-andromeda-screenshots.aspx
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# ¿ Nov 9, 2016 22:35 |
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Trast posted:A lot of platinum came down to teamwork and quality of gear. A vanilla adept did fine in platinum because they were great for causing combos with another player. I might be wrong but the vanilla vanguard might have been too squishy for platinum compared to the krogan or batarian. Vanguards always had the problem of their primary ability being one bad choice away from a wave-ruining sync kill
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# ¿ Nov 10, 2016 20:25 |
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Trast posted:Sync kills were the loving worst. The game was tense enough on high levels without that hand wavey bullshit. yeah getting close to a high-level enemy should be risky but the risk shouldn't be "at random times you will automatically die with no warning or ability to avoid it" they should just smack you real hard or something
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# ¿ Nov 10, 2016 20:49 |
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Trast posted:The Banshees would use their sync kill constantly. Brutes and Atlas units seemed to do it at a much more reasonable pace. You'd have to really tempt fate with them to get their sync kill to fire. But with a Banshee just being near one triggered the granny hug of death. the phantoms were the worst because sometimes they'd just run straight through a million bullets and stab you at least banshees were a bit predictable
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# ¿ Nov 10, 2016 20:59 |
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https://www.reddit.com/r/IAmA/comments/5c9sdu/im_joe_juba_the_writer_of_game_informers_mass/ GameInformer AMA on Andromeda: "So, here's the thing about other races: 4 specifically came to Andromeda on the Arks (Turian, Salarian, Human, Asari). However, the Nexus (which is kind of like Andromeda's version of the Citadel) was sent ahead of the Arks, and the Nexus had a more varied staff. I don't know specifically which other races (apart from Krogan) got to Andromeda via the Nexus, but theoretically, it could be any of them. At the same time, because this is the fresh start for the series, I don't think the team wants to overwhelm players with a bunch of weirdo aliens, so don't expect ALL of them to show up. If I had to bet, I'd say Quarians will be there. I wouldn't be so confident in C-tier species like Vorcha, Batarians, etc..." more than that in the link, but that's kinda interesting
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# ¿ Nov 10, 2016 21:49 |
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from the AMA Q: i guess that the visual and narrative are similar to the previous Mass Effects, but, what is the first big difference you notice? A: That's actually a really tricky question. Chronologically speaking, I don't know what the first big difference is that players will notice. But, from a broader perspective, the biggest change I noticed was the drive toward more player-guided exploration. Like, you know how doing side content in previous games always felt a little silly, because the world was basically ending and you were sitting there scanning for minerals or chilling in a dance club? In Andromeda, part of your directive is just "Explore and find a place where people can live." That's a pretty wide narrative pathway that means pretty much anything you choose to do is contributing your ultimate goal. So you can do whatever seems fun to you – mining, crafting, loyalty missions, even entire optional planets – and all of it is part of your mission. Of course, I'm sure Ryder faces some sort of threat, too. It's not just "My Andromeda Vacation," but the team at BioWare really seems to be focusing on the sense of discovery first and foremost.
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# ¿ Nov 10, 2016 22:30 |
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Fried Watermelon posted:So how many new Alien races are there going to be? Or are there just going to be one or two with the majority of the aliens in the game being races we've already seen? I counted at least two in the trailer -- those rocky Kett dudes and the guy with the basketball hoop crown
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# ¿ Nov 10, 2016 22:46 |
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Big Bidness posted:I've never even considered that there was an alternative to this. I mean it seems pretty obvious to bring the gigantic nuke launcher on the game's final mission
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# ¿ Nov 13, 2016 19:28 |
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Phi230 posted:If only we had an ME game done by CDPR hey, Bethesda farmed New Vegas out to Obsidian and it ended up being the best Fallout game, so
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# ¿ Nov 14, 2016 18:32 |
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exquisite tea posted:When people say the game looks like fun, you do realize that we haven't seen anything about Andromeda outside of some prefab cutscenes and "this is the new poo poo" clips of space marines in jet packs. It'll probably be a Mass Effect game for a lot of people a Mass Effect game scratches a certain itch so long as the quality isn't "completely terrible"
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# ¿ Nov 14, 2016 20:00 |
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there's a lot to do shepid. maybe some other time
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# ¿ Nov 15, 2016 20:52 |
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If BioWare makes new skeletons they won't be able to dip into their animation library that they've been using since, I dunno, jade empire? wonder who's gonna be the first person to do the air-quotes this time
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# ¿ Nov 15, 2016 21:56 |
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new screenshot -- looks like you probably get DadRyder's armor at some point
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# ¿ Nov 16, 2016 00:52 |
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RBA Starblade posted:They should have had an organic flashlight head, and just be a totally biological Geth. are the geth even in this game? if they are I bet you get to Andromeda and find that the geth sent an ark of their own 10 years beforehand
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# ¿ Nov 16, 2016 19:11 |
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All parts of Mass Effect 2 with the exception of scanning owned the combat owned most of all
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# ¿ Nov 16, 2016 20:35 |
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Speaking of the combat, here's an interview http://www.gameinformer.com/b/featu...campaign=buffer
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# ¿ Nov 16, 2016 21:13 |
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also remember the Kett aren't the only new aliens in this game maybe they'll look a bit standard and others will push the boundaries a bit alternately they're proof that the game is ruined, idk
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# ¿ Nov 17, 2016 18:32 |
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https://twitter.com/levinoise/status/799073073450217472 https://twitter.com/macwalterslives/status/799100110030405634
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# ¿ Nov 17, 2016 19:44 |
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Trast posted:The starchild tells Shepard that all AI is evil and Shepard can just go "Hello, Gethbros? They are on our side too. And I'd like you to meet EDI, please ignore her creepy fetish body we didn't build it." No, Shepard can't
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# ¿ Nov 18, 2016 21:35 |
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http://www.gameinformer.com/b/featu...campaign=buffer
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# ¿ Nov 18, 2016 22:29 |
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Dapper_Swindler posted:hmm. so DA: I had tits and rear end. will this have tits and rear end? I think that particular Rubicon has been crossed
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# ¿ Nov 19, 2016 01:45 |
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DA2 also has a pretty cool dog that you can bring along all the time instead of having to use a party slot on him
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# ¿ Nov 21, 2016 23:02 |
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I said come in! posted:In then Inquisition took it into overdrive with the awful castle layout. only about 70 hours into the game did I discover the dang Skyhold had a dang kitchen
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# ¿ Nov 22, 2016 15:17 |
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precision posted:The castle in Inquisition was WAYYYYY bigger than the Normandy and had almost no loading screens so I think we're good pretty sure it was just for the undercroft and your quarters which is weird because neither location was really big and you almost never had any reason to go to your quarters
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# ¿ Nov 22, 2016 18:18 |
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SgtSteel91 posted:Isn't there a dig on Dragon Age in Blood and Wine? I believe it's a reference to a dev who used to work for Bioware but now works for CD Projekt Red.
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# ¿ Nov 22, 2016 19:23 |
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Rinkles posted:I haven't been following coverage too closely. Has there been more than a few seconds of combat footage? no. the big gameplay reveal is Dec. 1
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# ¿ Nov 23, 2016 15:39 |
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running over geth is an amateur move true pros punt them a mile away with the Mako's front bumper
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# ¿ Nov 24, 2016 03:13 |
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dialogue checks should largely be tied to actions taken by the player prior to the conversation find a secret document off the beaten path? take out a guard tower you could have bypassed? Extra dialogue options right there
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# ¿ Nov 25, 2016 02:06 |
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http://www.gameinformer.com/b/featu...campaign=bufferGame Informer posted:3. You find clues about what happened to the other arks. For instance, as you locate asari escape pods, you learn more about what happened to them and their ark, and that thread is eventually resolved in a mission.
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# ¿ Nov 25, 2016 02:10 |
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maybe if you lie frozen in a pod for 600 years it kills the genophage makes u think
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# ¿ Nov 25, 2016 23:56 |
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euphronius posted:It's not 600 years. Or wait is it 600 years from the pov of the travelers or from earth? well, mass effect fields, so
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# ¿ Nov 25, 2016 23:59 |
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evilmiera posted:The cure for the genophage wasn't massively advertised before the arks went out. After all, it wasn't deployed until about the middle of the Reaper invasion and the only people who knew about it were the Salarians and the Krogan already on Tuchanka. The arks went out at least a few months before the proper Reaper invasion. There's no real reason why a clan or so of Krogan wouldn't tag along on a journey someplace the rest of the galaxy wouldn't have an opinion on them and might let them settle in peace. Of course, the Salarians might try and sabotage their ship in some way or hamper their efforts but not outright stop them from traveling abroad since all that means is hey, less Krogan around for the next 600 years and a greater chance they'll never regain their numbers. counterpoint: mass effect 3 was the only game without a krogan squadmate and we all saw how THAT turned out
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# ¿ Nov 26, 2016 00:40 |
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huh? Saren was female
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# ¿ Nov 26, 2016 01:15 |
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# ¿ May 2, 2024 10:40 |
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https://twitter.com/tibermoon/status/802024050432294912
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# ¿ Nov 27, 2016 18:30 |