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Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

I'm not sure I care much for Scott's (or is it Liam's?) wispy beard.

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Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Trump: "ASSUMING CONTROL"

*skitters, rubs its tiny legs across nearest female intern*

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Can't wait for an entirely new wave of unintentionally funny ME fan art!

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

SFM porn creatives are not wasting any time, are they?

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

exquisite tea posted:

I think when people want their choices to "matter" it's more like "I want the game to actively acknowledge the different ways I respond to decisions" rather than "I expect the entire narrative will get flipped around based upon a single choice."
It also depends on the way player input is acknowledged. One issue I've always had with the Witcher series is that quite a few of the choices you make as a player are or at least seem to be opaque - most of all when it comes to Ciri's fate. Luckily I happened to have said precisely the right things to her and omitted to bring her to the Emperor so that she survived the White Frost and remained a witcher, but I had no idea at all while playing the game that she would suddenly be running off to immediately end the White Frost (why that could not wait a bit I still don't understand, though maybe I'm missing something) and that I was shaping her mind and thus determining whether she would live or not by simply roleplaying the Geralt I wanted to. You might say that ME2 did something similar with the loyalty missions, but the game made it very plain that as you were going off on a suicide mission, having everyone at their best and therefore gaining their loyalty was important (not to mention directly beneficial in terms of accessible powers, and of course in terms of XP as well). Just flipping a gameplay switch isn't ideal, but at least it's honest and is more likely to force the player to carefully consider his options.

Anyway, about ME:A, after some 6 hours of playtime I have to say that it bothers me how characters in those "over the shoulder" conversations (and sometimes in regular ones, too) barely move at all, that I can't pause the game to tell my squaddies what powers to use anymore, and that Uncharted Worlds has gone (what the hell). The environments are pretty though and it's fun to explore and investigate a new mystery, so I'm still enjoying myself. I don't expect it to turn into a great game further down the line, but I'd say it's pretty good and given that we're not exactly spoiled for choice when it comes to big, involved space RPGs I'll take what I can get.

Bossie Lott posted:

It was probably completely unintentional.
What, you think they accidentally forgot to include dialogue and lip synching in that scene?

Actually, who knows - maybe they did.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Drifter posted:

I actually quite liked how CDPr didn't gamify the development of Ciri - it was a reasonably organic growth based upon your interactions with her.

I mean, it was still gamified, but it's not like they didn't stop everything and say "PLAYER 1 MAKE YOUR CHOICE!" ME2 was a lot more simple, and I think might've been even more cool if they had let the character development over the game be your knowledge how you decided, rather than a big "This character will not die" when you spoke to them right before they did the suicide run. ME2 Suicide Run was good, but it was super blatant.
Organic growth itself is fine - I quite like the idea, and hope to see more of it -, but while playing I never had the impression that Geralt's comments had these crucial, lasting effects on Ciri. I mean, how many other examples of such organic growth of an NPC in a big CRPG can you cite? Ciri to me seems like a huge exception to the rule, which I feel is why it was all the more important that the game succeeded in impressing on the player the import of Geralt's interactions with her. In my opinion, it did not, and so I was greatly surprised to eventually find out that it had been quite important that I decided to throw a snowball at Ciri.

Conversely, DA:I seemed to accomplish the exact opposite. As I was playing, I was carefully keeping track of whether my party members approved of my actions and statements or not, thinking that later on their views of me would have an effect on the game. This did not turn out to be the case as far as I can tell, meaning the game's feedback had been completely unnecessary.

Oh, one more thing about ME:A: the new Avina looks rubbish. It's just a blue hologram of an asari scientist now. With an engine as fancy as Frostbite 3's, and all the effects on display everywhere else in the game, you'd think they could manage to update Avina's neat holographic-PCB-type appearance from the trilogy.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

It was actually considerably cheaper for me to order a physical copy all old-fashioned style than to buy it through Origin so I'll have to wait for the mail haha argh

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Arglebargle III posted:

Yeah, the tone is completely out of control. It reminds me of the worst parts of the Star Wars prequels, which also had tone all over the place.
Admittedly I haven't played through the entirety of the demo yet, but I'm not sure this is really true. I'm at the point where I've just landed on Eos, and so far almost all the dialogue on the part of the NPCs has been basically straight-faced and serious about a serious situation. Ryder's dialogue is more uneven, though I think that's mostly due to the combination of having a fairly large amount of predetermined dialogue on the one hand and the freedom to choose different responses on the other. I will agree that the bumbling come-on is awfully forced though.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Arglebargle III posted:

ME:A's music reminded me of DA:I's score when it surfaced at all.
Same for me. And they got rid of Uncharted Worlds I mean what the hell!!

Arglebargle III posted:

I think it is fair.

On Eos there wasn't a lot of dialog, which could help with tone control because nothing is happening. I personally like little scanning type investigation games where we learn about things and discuss them in a workmanlike way, and that's fine.

But when characters start talking to each other that tone of being professionals dealing with a tough situation evaporates pretty quickly.

PB is a great example. Her introduction is tackling you to keep you away from a dangerous console, and within three minutes she interrupts her explanation of the alien technology to say "But that's long. I don't like long. Like my name, it's better as Peebee."

The writers have a very poor handle on the tone.
You may be right there, I haven't encountered her yet and was just going by my conversations with everyone else up to my landing on Eos. Still, I maintain that up to that point, the tone for everyone other than Ryder seems consistent and generally professional. Nobody's flirted with Ryder yet, there've been few if any quips, and all anyone seems to be interested in is fixing the mess the Initiative has found itself in.

TastyLemonDrops posted:

Who the hell thought that this planet to planet transition was good? It is this ridiculous process of zoom out, travel for way too long, zoom in. Every single time you want to travel to a new planet or back to the Nexus or whatever. They aren't even hidden loading screens because I've got a SSD, but they still take too long, and some of them are just to asteroids or whatever for 30 minerals.
While pretty, I found myself wondering about this as well. I kind of wish they'd done away with the unnecessary planetary scanning mechanic as well; without ME2's mining for resources, ME1's approach of immediately locating stuff as soon as you zoom in on a planet would be fine. ME1 also had the most aesthetically pleasing presentation of being in orbit.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

All right so I played a bit more, met PB and Drack, and both actually seem like pretty fun characters. Had a good fight and found out what the middle mouse button does (why the hell did they wait so long before pointing that out I mean Jesus). Discovered that I can once again run my big car into enemies and watch them fly across the landscape. A+ GOTY

SurreptitiousMuffin posted:

Yeah the fiend fight was great. I was running Mattock Vanguard
Wait hold on stop the presses - how/where can you get a Mattock?

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

If ME:A's bugs were this incredible, they might actually end up boosting sales.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

sexpig by night posted:

it feels like 90% of the conflict is between people who are very emotionally invested in this game either being basically GOTY perfection and how dare anyone besmirch such art or people who are equally emotionally invested in this game being maybe the worst game ever made and if you made it, play it, or even look at it too hard it probably gave you bone cancer.

Most of the reviews are just 'yea the gameplay is fun, the UI is stupidly designed, holy poo poo the animations are as bad as they look, and some lines are delivered poorly' which...is fine?
In these modern, post-20th-century times, there is no appreciable spectrum of quality - everything is either unreservedly good or unreservedly bad, and it is vital that people point out as much as humanly possible which of the two any given object or subject is.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Rinkles posted:

Sombrero, you having a good time with the game?
I've only played the demo so far - being in Europe and having shelled out for a physical copy because it was 10 euros cheaper than getting it via Origin meaning I won't be playing any more 'till Thursday - but I found it pretty enjoyable. The environments look real nice, I always enjoy exploring, the combat is good once you adjust to the fact that it's not really a cover shooter anymore, I'm interested to see where the story goes and the alien squaddies that were briefly introduced seem fun to me. There's many minor-to-medium issues with the game in terms of presentation, mechanics, and writing though. Judged entirely on its own merits, I'd consider it a perfectly decent game so far, but an entry into the ME series shouldn't really have all these problems.

I'm not cancelling my pre-order, but if there's any other big titles you'd like to play right now and you're not a real ME junkie, I'd hold off for now.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Rinkles posted:

Thanks. That's more or less the picture I've gathered from reviews. Obviously not trash, with some strengths, but a let down in many ways following the previous heights of the series.
Yeah. For what it's worth, though, I didn't notice any bugs except for some enemy corpse getting in the wrong place and driving the physics engine insane at one point and a couple of minor animation glitches. Seemed fine to me overall.

euphronius posted:

Is it fun ?? :iiam:
Opinions vary on whether the combat is good or not, although most seem to agree that it is. If nothing else, it's more frantic and dynamic than was usually the case in the previous games. Talking to people - quality and content of the dialogue aside - is as it's always been. There's a lot of open space to explore in the manner of DA:I. There's new codex entries to read. You get to investigate mysterious alien technology and ruins. Whether all this equals fun or not is subjective, but as I said, I'm finding the overall experience pretty enjoyable so far.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

chiasaur11 posted:

Not quite always. I mean, most of the time, yeah, but Garrus's ME2 romance only had one point to start, and his default even if you started hinting was assuming that Shepard just wanted to spar after his little story about sparring and banging.
Jacob's the most resistant to getting involved with Shepard if memory serves.

Alain Post posted:

ya im gay and I loving hate that pop fiction's view of "the gay experience" is that gay people sit around and talk about "the gay experience" all day. Also they get beat up and die of AIDS and get disowned by their parents. just so you can see the general spot i'm coming from here

e) Sera, despite having the worst sense of humor in Bioware history, which is a loving accomplishment, is actually a good counterpoint here, she's a lesbian but always comes across as a person with their own (stupid) motivations that frequently put her in opposition to the player. which is exactly the kind of interesting role that gay people don't really get to play that often, because the writer decides to do something "important" and have them die of a fatal case of intolerance
What's your view on the transgender character in Iron Bull's crew? I forget his name, but aside from his gender being brought up at all I thought he was well-treated by the script.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Alain Post posted:

I don't like "hawkesexual" because it comes across like they made the characters for your sexual gratification rather than having them have opinions and motivations of their own
Their opinions and motivations are that Hawke is hot as hell and they want to gently caress him/her.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Alain Post posted:

wasn't that Vivienne in DA:I
Given that she was both black and bald, I have a sneaking suspicion that the majority did not care very much.

euphronius posted:

Wasn't that Miranda
What are you on about

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Alain Post posted:

look people here want to gently caress the spiny bird people, are bald black women really that much of an issue
This is the BioWare fanbase we are talking about here.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Nazzadan posted:

What a strange decision to hyper-sexualize the ship's AI to the point of giving her massive camel toe but then not make her romanceable.
It's actually incredible restraint on Bioware's part.
The Joker-EDI matchup was no doubt intended to inspire sad lonely nerds.

"One day, maybe I'll have a fuckdroid who'll love me too!"

EDIT:

RottenK posted:

Vivienne was black so the usual suspects didn't care about her beyond complaining that she's to uppity
That's what I already said, keep up slowpoke.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Dapper_Swindler posted:

probaly, i know they made mods to umm make her white, same with dorian.
Haha Jesus Christ

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Number Ten Cocks posted:

Yes, EDI will only gently caress the physical and emotional cripple, a bitter, sarcastic loner who maintains a fragile self respect through technical skill. He's a sad sack who no one else would gently caress until the super hot, incredibly smart and logical, but even more emotionally confused and unique chick came along.

Truly this must have enraged the typical Bioware customer who was completely unable to empathize with this unrealistic sex fantasy situation.
That's the second time on one page that someone's repeating my point, what the dickens people

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Hedrigall posted:

Thank you. I'm empty inside and will probably need months of therapy to get over this but I'll survive


Not sure if I should try for Jaal as fryder or go for Vetra instead just to wash my hands of this betrayal completely
Design a really masculine custom Rydette and play a transgender Ryder.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Fojar38 posted:

So on the eve of the launch of the good game, Mass Effect: Andromeda, what are we mad about tonight?
Everything.

Good grief they really ruined Josephine and Dorian didn't they?

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Thread still moves fast. So many things to (not) respond to. Choices, choices...

Kirios posted:

The following games are better than Mass Effect: Andromeda:

Shatered Steel
Baldur's Gate
Baldur's Gate: Tales of the Sword Coast
MDK2
Baldur's Gate II: Shadows of Amn
Bladur's Gate II: Throne of Bhaal
Neverwinter Nights
Neverwinter Nights: Shadows of Undrentide
Neverwinter Nights: Hordes of the Underdark
Star Wars: Knights of the Old Republic
Jade Empire
Mass Effect
Sonic Chronicles: The Dark Brotherhood
Mass Effect Galaxy
Dragon Age: Origins
Mass Effect 2
Dragon Age: Origins - Awakening
Dragon Age II
Star Wars: The Old Republic
Mass Effect 3
Star Wars: The Old Republic - Rise of the Hutt Cartel
Star Wars: The Old Republic - Galactic Starfighter
Star Wars: The Old Republic - Galactic Strongholds
Dragon Age: Inquisition
Star Wars: The Old Republic - Shadow of Revan
Star Wars: The Old Republic - Knights of the Fallen Empire
Star Wars: The Old Republic - Knights of the Eternal Throne
Unnamed original intellectual property
I loving well bet you never even tried Shadows of Undrentide.

AndyElusive posted:

Her FACE is tired from dealing with EVERYTHING. :stare:
It's an extremely bizarre line, but amazingly enough I think there's some (misguided) reasoning behind it. According to the codex she loathes the position's she's in, because she's always wanted to remain a faceless bureaucrat, but since everything's gone pear-shaped after arriving in Andromeda she's been pushed to the forefront and is now a public figure(head). My best guess, then, is that she's referring to her frustration and exhaustion from all the public appearances and putting on a brave face or something.

DrNutt posted:

It also is like ME1 in that I can launch dudes into orbit constantly as an adept. It is extremely satisfying.
That's good. One of my favourite things to do in ME2 was lifting/singularity-ing enemies, then casting an upwards-curving Throw at them that would cause them to be ejected from the map. However I'm guessing ejecting enemies from the map in ME:A is almost always impossible, which is bad. :smith:

SettingSun posted:

I went with the default male Ryder but I immediately regretted it because he has the thinnest, most juvenile facial hair. It's so ridiculous looking.
Please be referred to the sixth post in this very thread.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

rio posted:

I am using that and playing on ultra. I think the CPU has a lot to do with it and also the voodoo of unparking your cores.
Maybe the drivers that were only just released will make a difference, but when playing the demo a few days ago the framerate dipped noticeably (down to around 50 fps I'd guess, occasionally maybe a little lower still) with some frequency on my 970/i7 4790K setup even on High settings. I haven't permanently unparked my cores, but I could tell from the volume of the CPU fan that they were activated during play. I don't know if this is representative of similar systems, but I can't help but wonder if I'm not getting the performance I should be getting.

EDIT:

bear is driving! posted:

Two things I learned that the game never explicitly told me that might be cool for others:

You can customize your leisure clothes AND armor colors in the Pathfinders room on the Tempest. When you customize your armor, any new armor you equip automatically matches the scheme.

Augmentations that you craft are one-time use only (when you use them to craft a weapon or armor piece they are consumed), and the seeking plasma augment for guns is basically easy mode.
Initially I was very confused by the costume editor, as my changing colours around did not seem to stick. Turns out that pressing spacebar (I think, I already forget now) locks in colour changes, but the UI does not show this and there's no button to verify the new colours either. Honestly, as unreasonably forgiving as I am toward BioWare, it beggars belief how poorly the UI is designed.

As for augmentations, I read that you can actually remove and reuse them by dismantling the crafted items they're attached to. The UI does not help in explaining that, either.

Sombrerotron fucked around with this message at 18:05 on Mar 22, 2017

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Arglebargle III posted:

goddamn poetry!
Someone please insert Addison delivering her infamous line into that GIF from Contact. Thanks in advance.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

"Goodbye cruel BioWare world!"

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

AndyElusive posted:

No I kind of get that, it's just that her face looks like poo poo because :tali:
Maybe the animators were also tired of, well, everything.

Oh dear me posted:

Yes they do. Frustration with the Council is a regular thing in the game, but once you're in space you can be rude to them, at least.
ME1 treats the player well in that regard. You'll be reporting to the Council from the Normandy several times throughout the game, and I'm pretty sure that each time you can just abruptly terminate the connection. Joker even asks you in ME3 whether you want to call the Council just to hang up on them "you know, for old time's sake".

Good times. :unsmith:

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

All right, seeing as I still had about half an hour of demo time left, I decided to give the custom character designer a whirl. Although I had already read earlier that it's a step down from DA:I's designer, I wasn't really expecting such severe restrictions. Frankly, it compares poorly even to the trilogy's designer - at least there you could mix and match eyebrows, nose, and mouth. Here you just have to put up with whichever combination each of the 9 presets has. Hell, you can't even change a preset's basic skin colour or skin texture. The only more-or-less reasonable justification for this I can think of is that it cuts down on variables and makes it possible to export/import custom faces, but frankly I'd rather have a more versatile designer at the expense of any saving or retrieving functionality.

marshmallow creep posted:

It probably wouldn't be so bad if it was just alerts in the corner or something, but they felt the need to make SAM speak every time anything like that comes up. People complained about it during the Peebee loyalty mission preview, and they said "we had to do it because it was introducing gameplay and we had to make sure people knew what to do" but no, that's clearly not the extent of it. Also, lol give your players some kind of credit! If you think that little of them just put up a waypoint; don't coach them through every little moment like some helicopter parent.
Hopefully they'll change that around with a patch. Doesn't seem like it should be too difficult.

I'm still looking forward to getting my copy and carrying on from where I left off in the demo, but good grief BioWare sure outdid themselves in crafting entirely unnecessary sources of frustration.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Zikan posted:

they limited the character designer so their procedural tech to generate a dad ryder that looks like you could work
Hadn't considered that, but still. Oh well, once I get the full version I'll tinker around and see if I can't produce a reasonable facsimile of either my female Shepard or my female Inquisitor.

BexGu posted:

Oh they just rant out of time/hosed up making it work.

Supposedly a fix is coming, maybe, someday?

http://www.ign.com/articles/2017/03/22/bioware-evaluating-options-for-mass-effect-andromeda-character-creator-and-animations
BioWare for ME3 you put in a whole ton of effort to bring us the Extended Cut free of charge and I will be mad as heck if this time round you can't even go through the motions of giving us a character creator that is at least on par with those of the previous games.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Fojar38 posted:

They did this because of the angry mobs with torches and pitchforks throwing bricks through their windows
Yes which is why I hope there'll a lot angry mobbing about ME:A's character creator as well. Creating better animations would be very welcome too of course, but I'm not holding my breath for that because that must be a massive undertaking.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

RottenK posted:

character creators are cool but not cool enough to wish being stalked and harassed by mentally ill manchildren upon someone

which is what was happening with ME3
Don't destroy my dreams~~

EDIT: If Rydad's non-default appearance is simply determined by whichever preset you choose, there's really no excuse for the limitations placed on the character creator. Boo to BioWare! Boo!!

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Wee the post delivered me a DVD-less DVD case and I input the dumb key and now I get to continue from where the demo ended. :drum:

But first I made a Rydette. Really had to fight the stupidly restrictive character designer on this, and though she's not a patch on my One True FemShep, I do believe I can get through the game like this (after I complete my default Rydude playthrough).



BattleSausage posted:

Oh my god. I do not understand how they have messed up the clothing and armor customization so loving badly. You can make all the settings you want with all the colors you want. Will it save? HAHA that is the joke.

Oh wait, you need to hit Spacebar then exit the menu with Escape between each change. Not... really the best UI
Yeah this confused the hell out me at first, too. The UI is some sort of minor war crime.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Slim Killington posted:

This is a really good Ryder. Especially out of the character creator we got. First great non-preset 9 I've seen so far.
Thanks, the angle and lighting are helping though. Can't really see that she's got a bit of an O-shaped skull. To wit:



Not that there's anything wrong with that, mind you, but if I'd had the option I would've narrowed the temples a little.

EDIT: Also, if anyone wants to add me on Origin for whatever reason, my Origin ID's the same as my SA username.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Ambaire posted:

I need a tutorial for making my Rydette look as good as this.

e. Also, why don't games these days give us a better idea of what our characters will look like ingame? My idealized character creator has the character standing in the game world and I can make it say lines or stuff. The char creator in FFXIV was pretty drat close...
Thankfully, the character designer's limitations make it relatively easy to give you some effective primers:

- pick the default Ryder's haircut, the rest are either overly pretty, boring, or just rubbish
- use a darker colour, light hair in this game looks dreadful
- lower the brow a lot, if not completely
- reduce cheeks and cheek bones so that you get a nice gentle curve when you turn the head to, say 30 degree angle or so
- line up the chin to the mouth
- narrow the jaw a little or a lot, depending on the model
- make the nose robust; lower it, increase its depth and size, but keep it relatively narrow so that the top of the bridge is about as wide as the tip
- some basic dark brown/near black eyeshadow and eyeliner help

For reference, I based that custom face on preset 5. Preset 8 also works very well:



EDIT: Made these two public on the ME Archives just now for whoever's interested.

Sombrerotron fucked around with this message at 00:07 on Mar 24, 2017

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Haha, I was just looking at those

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

All the faces in the Archives look so samey, cripes. The only way to stand out is to go nuts with the colours, makeup and tattoos.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Turian drinking problems.

EDIT: Trying to see if MP4 works.

EDIT 2: It doesn't, what the hell. And neither does GIFV.

EDIT 3: Okay I figured it out. :downs:

https://i.imgur.com/1RTxcnO.gifv

Sombrerotron fucked around with this message at 20:11 on Mar 25, 2017

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

dumb and kinda scared posted:

Well I was wrong. The game is good. This facial expression thing is really glaring at the start but than either I got used to it or its better later in the game. The only really glaring problem is broken/badly designed triggers for events, if you go off the route you get emails and stuff about things you didn't do yet.
Question to people who played or beaten the game. How is Ryder's personality? There was a tooltip at the start that said that choosing dialogue options will determine the personality. I was going mostly "casual" response and now he is cracking jokes even in dialogues where I don't choose the answer. Is it the same for everyone or there are actually 4 personalities?
While I'm not very far into the game yet (completed the vault on Eos, just returned to the Nexus), I think I've got used to characters' usually kind-of-blank expressions too. Even so, there's often at least some animation going on around the eyes and forehead. Had a chat with Lexi on the Tempest and her expressions looked a little more natural than some other characters. And speaking of Lexi, it's bullshit that she won't go out with Ryder because she's his doctor. It's the flippin' space frontier, who cares!

Also, after emerging from Eos' vault again I was pleased to see people actually move a little (even walk around) during those over-the-shoulder conversations. Those animations might be independent of the actual dialogue, but it's better than seeing nothing but their mouths move.

And about Ryder's personality, I don't know how much your dialogue choices affect anything, but it seems to have some effect at least. I'm mostly picking the casual options this time round, and apparently because of that I was able to ask SAM how his sense of humour is when talking to him on the Tempest.

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Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Number Ten Cocks posted:

I think I was able to ask him that on the Nexus/Hyperion SAM node right before I got on the Tempest for the first time. If not, it was immediately after getting on the Tempest. I was picking casual responses up to then, but I doubt that opened up the option.
When I picked that option, Ryder basically stated flat-out that he likes to joke around and not be too serious, which would be strange if I'd have been playing a very straight-faced Ryder up to that point (although perhaps not terribly surprising for this game).

Anyway, minor spoiler, but I just spoke to the first person I specifically asked to be thawed - Darket Tiervian - and I'm almost positive she's voiced by Ash (formerly Liz) Sroka. Makes me feel all fuzzy to hear that familiar voice again. :unsmith:

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