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Merauder
Apr 17, 2003

The North Remembers.
For people who have only purchased a little bit of the game so far, what's been your experience in pulling new Battleground cards from boosters?

I've picked up only 10 packs (super low I realize, and they also weren't all from the same feed), and have only received two Battleground cards- both the same one. :(

Seems like those can shape a deck's strategy some, and not having any to choose from kind of blows.

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Merauder
Apr 17, 2003

The North Remembers.

hanyolo posted:

People will give them away to you for free. I've got a whole bunch (100+) of spare battlegrounds and common/uncommon non dice cards that I've been giving away to my mates and whoever else wants to take them off my hands.

Yeah, I've been around TCGs enough to know not to overvalue them, and expect most commons will in fact just be bulked out at some point and a non-issue to attain. It just surprised me that even with the small sample size (actually doubled, as I have a friend who also bought 10 boosters and got only 1 other BG card) that they seem to be seeded very rarely into the packs.

Merauder
Apr 17, 2003

The North Remembers.

g0del posted:

There's only 10 battlefields in the set, and 2 are starter only. They're not seeded any more rarely than any other cards, there's just not enough of them to be commonly pulled. They're not like lands in magic, you only need one per deck.

That makes sense, didn't consider just how few there were to actually find in the packs.

Merauder
Apr 17, 2003

The North Remembers.

Deviant posted:

Which deck builder is everyone using? SWDEstinyDB seems to be slow and awful

I'm expecting this one will improve, as their previous iterations (thronesdb.com, ringsdb.com, and netrunnerdb.com) all run really well.

Merauder
Apr 17, 2003

The North Remembers.
I don't have near enough stuff yet, but how is mono Command Villains doing, presumably with either ePhasma or eVeers and some troopers? Are any mono colored decks feeling viable with just the base set?

Merauder
Apr 17, 2003

The North Remembers.

Chill la Chill posted:

Bring back locations from SWCCG. Having just one shared battlefield is the most boring part of MTG. But of course people will just say it's "magic with planechase :rolleyes:"

SWCCG System/Site Locations were perhaps my single favorite part about that game. I've wanted to see a game utilize something similar, but have yet to see it (except the generic spin-off of the engine when SW went away). Did Conquest (RIP) do something similar? I know I read it had location cards you fought over, but not sure if it was really the same thing.

Actually on thread topic, anyone hear any word from their FLGS on arrival of the next wave of boosters? Some family claims to have found some locally for Christmas gifts, but I'm assuming anything they found was left over from the first run.

Merauder
Apr 17, 2003

The North Remembers.

Ultiville posted:

Our second wave stuff is trickling in this week, but radically less than we hoped for. Alliance says they only got 100 boxes total for the entire country, for example. We're barely going to be able to cover our advance orders, let alone have any to put on the shelves, sigh.

Do you know how Alliance's allocation compared against GTS/ACD/the rest?

Merauder
Apr 17, 2003

The North Remembers.

BJPaskoff posted:

I really want to make a Leia Organa deck now. Has anyone tried her out? I think she'd want two dice for maximum reroll potential, which only leaves you with 14 points. If only Rebel Troopers were 7 a pop.

Yeah, I haven't been able to get my hands on any copies with the few boosters I've been able to buy, so I pulled the trigger on her and a handful of other characters on Miniature Market, as well as all the rest of the C/UC stuff I don't have yet. Absolutely going to build a deck for her.

Merauder
Apr 17, 2003

The North Remembers.

Bottom Liner posted:

:psyduck: really not understanding that decision with regards to this as a competitive game. Just do Bo3/1 hour.

The last few years of WoW TCG running had its Core format (equivalent of MtG Standard) run with 30min Bo1 rounds, and then ran more total rounds than an equally sized Bo3 event would. It worked out fine and was no less competitive. It gave more room for overcoming variance of badly drawn games, and with a game built around dice, I'm all for a similar approach.

Merauder
Apr 17, 2003

The North Remembers.
The counter point being that Bo1 doesn't inherently make their OP support "not appropriately supported".

Merauder
Apr 17, 2003

The North Remembers.

canyoneer posted:

By "next wave" they mean "restock of Awakenings" though, right?

Of course. There's no other products released yet.

Merauder
Apr 17, 2003

The North Remembers.

Finster Dexter posted:

After 2.5 boxes I have 0 Admiral Ackbars and it makes me sad. Would anybody be willing to trade me 2 Ackbars for 1 Black One (you will get one of my extras that is unblemished, btw)?

e: actually, I'd be willing to trade 1 for 1; my Black One for your Ackbar

I'm down for this.

Anything else you're looking for while we're at it? Rare-wise anyway; I don't have any extra legendaries currently.

Merauder
Apr 17, 2003

The North Remembers.

Finster Dexter posted:

I'll double check my collection... (I am in U.S. btw)

e:
Cunning
Tusken Raider
Leia Organa
Padawan
Qui-Gon
DL-44
Comlink
Promotion

Great. I know I have extra QG and Leia, might have others. Will take this to PMs later when I can review my stuff (will be late tonight, PST).

Merauder
Apr 17, 2003

The North Remembers.
Just want to jump in and mention that I completed a successful trade with Finster Dexter, in the event that anyone is looking for a testimonial for future trades. Quick on communication and shipping, stuff packed well. A+ would trade again.

Also, re: the availability of Awakenings discussion, I've seen a member of the Asmodee team in an industry retailer channel mention that an announcement about it is coming soon. He didn't provide any other details, but they apparently have something to say about it. Feel free to speculate wildly.

Merauder
Apr 17, 2003

The North Remembers.
Storage Chat:
Picked up a Plano 5315 from Michael's today for $12 after their standing 40% off coupon. I've seen other Planos mentioned/pictured, but never this one specifically so thought I'd share.





The case is two sided, each side holds 73 dice for a total of 146, granting enough room for a full Awakenings playset, plus a little extra for the completionists who want 4x FOST, 3x Nightsister/Hired Gun/Rebel Trooper/Padawan/Tuskens, and then even 1.5 extra wells for storing tokens or whatever else.

Each well hold 3 dice each (with each side having one double-well which holds 7 without the divider), so it's a little weird sorting dice since you have to split sets up but ultimately a pretty minor issue since it very neatly holds everything in an easy-to-view-at-a-glance case that's handled and easy to store. It's not as glamorous as a casino dice tray or a glass-lidded wooden box like I've seen some people use, but certainly more economical and space efficient.

Merauder
Apr 17, 2003

The North Remembers.

BJPaskoff posted:

The Dex Protection Dualist boxes are great. One side for the deck, one side for the dice, and it's lined with velvet. The inner compartments come out and can be used as a dice cup.

Yeah, for actually bringing a deck to an event with dice & tokens, I definitely recommend stuff like Dex Protection, Ultimate Guard, etc. I'm not looking to bring my entire collection with me to the FLGS to play with people, but for storing everything at home, I'm really happy with that Plano.

Merauder
Apr 17, 2003

The North Remembers.

ShowTime posted:

You'll just have to understand that people change when it's a tournament. Always expect people to play the best deck they can play, because people like to win. I still play for-fun decks and that's all i've ever had built, but I expect i'll bring a competitive deck to a tournament just because I know everyone else will be. Getting steamrolled in a tournament is not fun.

Or at least, it takes a certain mentality to still have fun being steamrolled in a tournament. I brought a "fun deck" to a Thrones Regional last year and went 0-6, and enjoyed losing every single game, knowing full well that I was coming to the table with janky combos that weren't likely to stand up against a competitive metagame. (It was Stark/Stag for the curious, trying to capitalize on Selmy & Stark Lords & Ladies, and using the Eyrie to keep him alive as well. Real bad stuff.)

But otherwise the above is absolutely true. Come with your game face on, because everyone else generally will.

Merauder
Apr 17, 2003

The North Remembers.

pbpancho posted:

They're shitheads for just selling at MSRP? Actually a little less? Seems more than a little unfair to TC. There's no shortage of stores charging ABOVE MSRP, given the shortages.

$2.99 x 32 packs is $95.68 MSRP. Even with sales tax and shipping added in, the $106 they're asking is a bit high. I don't think it's quite as overblown as BottomLiner is making it out to be, but they're definitely above MSRP.

e: vvv Whoops, you're right. No complaints here then!

Merauder fucked around with this message at 19:14 on Jan 30, 2017

Merauder
Apr 17, 2003

The North Remembers.

Bottom Liner posted:

MSRP is $106 so I don't see how $106.99 is actually a little lower than MSRP.

I mean... the math on MSRP is right above your post, so

Not sure what to tell you.

Merauder
Apr 17, 2003

The North Remembers.

Bottom Liner posted:

How is $106.99 "actually a bit lower" than $106.99?

MSRP for a display box is not the same as adding up 36 individual boosters, so

Where are you getting your info that 106.99 is the "display" MSRP compared to the sum of the parts?

In my first hand industry experience a "display" of packs is always just a sum of the individual units contained within, and doesn't have a price assigned to it otherwise. If people charge less for a full display (see: MtG, most things in this model), that's fine and may even become standardized because that's how the marketplace works, but that pricing isn't from the manufacturer, which is exactly what MSRP is.

Merauder fucked around with this message at 19:27 on Jan 30, 2017

Merauder
Apr 17, 2003

The North Remembers.

frameset posted:

It's what Wizkids called their dicemasters and heroclix booster boxes, since you open it at the bottom and let packs drop down. Destiny uses a similar booster box style.

It's hardly a Wizkids thing. It's an incredibly common term in the industry of toys and collectibles, especially in more tchotchke categories like mini figures, trading cards, sticker packs, etc. Walk through the card aisle in the front end of a Target and the whole wall is covered in gravity feeds. The term isn't common in TCGs since most (all until Destiny?) are packed in flat PDQs, but it's not a bizarre a thing.

Merauder fucked around with this message at 10:54 on Feb 1, 2017

Merauder
Apr 17, 2003

The North Remembers.
I really want to maximize Poe with the current card pool. First blush was wanting to run Poe/eFinn for access to AT-STs and TIEs, but in practice Finn's HP proved too much of a liability, so I'm replacing him with 2x Hired Guns instead. Has anyone explored this idea much? Here's the list I currently have put together:


BATTLEFIELD
ŻŻŻŻŻŻŻŻŻŻŻ
Starship Graveyard, Jakku

UPGRADE
ŻŻŻŻŻŻŻ
1x Comlink
1x Diplomatic Immunity
2x DL-44 Heavy Blaster Pistol
2x Promotion
2x Datapad
2x Cunning
2x Jetpack
2x Hunker Down

SUPPORT
ŻŻŻŻŻŻŻ
1x Launch Bay
1x Black One
1x Millennium Falcon
1x Play the Odds

EVENT
ŻŻŻŻŻ
1x Scavenge
1x Scramble
2x Field Medic
2x It's a Trap!
2x Draw Attention
2x All In
2x Electroshock


Arguably I might want to have either a second Launch Bay, Falcon, or Black One in there, but with 15 total dice-based cards currently Poe has a lot of targets to use his Special on, even if he can't then pay for most of them. The trick is getting his Special to trigger as often as possible, which is where Cunning comes in with two Yellow targets to keep them in play as much as possible. It's a Trap! helps with that as well, and then the Resource faces on the Hired Guns in conjunction with the Datapads theoretically can help fund putting the expensive stuff into play.

I have no concept of how well this could actually perform, especially against the top decks of the meta right now since I literally don't know anyone where I am that has enough product to actually build any of those decks. Best thing I'm likely to play it against is eQui-gon/eRey, also built out of my own collection.

Anyone try anything like this? Any first hand experience? Thoughts on the list?

e: Oh, and no Holdout Blasters or Detonators because I don't have any still. >_<

Merauder fucked around with this message at 06:32 on Feb 3, 2017

Merauder
Apr 17, 2003

The North Remembers.

HidaO-Win posted:

So there is kinda two ways to build Poe/Gun/Gun

One is Hyperloop, where your deck looks a little like:

Second is more guns guns guns.

I'm familiar with the Hyperloop decks, and they don't interest me at all. I'm always amused at a crazy combo deck like that, but it's rarely something I actually would enjoy playing against someone. More so, as I mentioned, I wanted to try to capitalize on Poe's Special triggers, getting free dice faces of your choice and essentially working triple duty (letting you effectively play a vehicle card, activate it, and resolve it all in one action; AND it enters play ready to actually be activated that round).

I'm not convinced there's enough cards in the pool to really make it work well, but I think given what we have to work with the list I put up above could be on the right track. More looking for input on that particular approach than playing "guns guns guns", to which I would likely run Poe/Gun/Padawan if I just wanted to jam out as many different Upgrades as possible.

Merauder
Apr 17, 2003

The North Remembers.

HidaO-Win posted:

The problem is Poe doesn't have an ideal 12 point yellow character to partner with his Elite version. We'd like the elite version as its a lot harder to remove both his dice. So we end up looking at partners for his 14 point version and the best choice there is the Hired Gun

Right, this is definitely the biggest issue with trying to run him with that goal right now. You want as many of his dice as possible and there's just not an ideal way to do it. Elite Finn fits right in, but frankly the two 9 HP characters are likely to run better to keep you in the game long enough to capitalize on all the Upgrade infrastructure you need to get Poe to be consistently getting those free virtual dice.

I'm hoping as the card pool opens up there are some really good 12pt Elite options, or perhaps better yet, other cheaper non-uniques.

Thanks for the list suggestions.

Merauder
Apr 17, 2003

The North Remembers.

canyoneer posted:

Jyn is 15 points and has great damage sides. She might be a good buddy for Poe

Ideally we'd be looking for a 12pt or less Elite character though, allowing you to run Elite Poe at 18.


snuff posted:

2 dice team? That's too weak.

Yeah. Only way 2 dice might work is Elite Palpatine once SoR releases. :getin:

Merauder
Apr 17, 2003

The North Remembers.

canyoneer posted:

And the Carbon Freezing Chamber battlefield pretty much immediately makes the Emperor not worth running.

I mean, not really though? You have to expect that an Elite Palpatine player will be claiming the battlefield far more frequently than a non-Palpatine player, if not 100% of the time, unless you just straight up start taking turns off to claim, in hopes of setting up some big next turn, but then you're only furthering the likelihood that Palpatine claims in that following round, so how much do you really gain from it?

In the eventual ePalp mirror matches I could see it being an incredibly annoying ping pong of 'I have two dice, I have one die, I have two dice, I have one die', etc. That match up will be interesting to see play out.

Merauder
Apr 17, 2003

The North Remembers.

Deviant posted:

I'm so loving sick of jango decks.

Only semi-related, but this is why it's so important that FFG keeps on schedule with new content, even if it means not getting Awakenings again for a while. Diversifying the card pool is arguably more important than meeting set 1 demand, as much as the current situation sucks. They'll still get new players who can only find SoR content, and improve the experience for people who have been playing with Awakenings and are growing stale with it. Still wish AWK release wasn't such a shitshow. :(

Liking all the SoR previews so far. Reallly excited to play with Obi-wan. And that new blue Rise event seems incredibly good.

Merauder
Apr 17, 2003

The North Remembers.
I think Starter Exclusive cards are fine, if they actually put 2 of each exclusive in the decks to avoid the issue you mention of people having to double-up on them. The bigger issue, I think, is including rares that AREN'T starter only in them, which completely sucks for people opening packs and getting stuff they already had. BB-8, Jedi Robes, and Rey's Staff are the worst things ever to see when opening stuff, and hold no value because of their fixed distribution in starters. I know, woe is me, I have too many of some cards while other people can't get any, but once availability is resolved with future releases that's still going to be an issue.

Merauder
Apr 17, 2003

The North Remembers.
Of the three stores in my area who applied for a pre-release, zero were approved. So no, I did not pull anything amazing. :mad:

Merauder
Apr 17, 2003

The North Remembers.

Ultiville posted:

So I'm sure nerds are blowing it out of proportion as they usually do, but there are lots of legit reasons that best practice for major competitive events is to publish deck lists. And it is the case that in most situations where people don't, they're catering to the self-interested desires of a very small number of players. If I were to write a set of tournament practices for any game with customization, I'd specify that all sanctioned events that weren't strictly local needed to publish deck lists after the event.

100% agree with this. It's silly that they wouldn't do it. Not worth getting up in arms about, but when the only reason NOT to is to cater to the aforementioned desires of a small number of people compared to the good of sharing the knowledge, it gets a big ol' eye roll out of me.

Merauder
Apr 17, 2003

The North Remembers.
While there is absolutely some fault to be placed on FFG, particularly in the case of SoR since the hype train in full motion by the time they would have been pulling the trigger for production, I can say from having been on the publisher side of new product forecasting, that it's a loving disaster trying to accurately predict things in this industry.

True story: While with a previous employer, we had a new release coming out in mid-2015, which had previously been available only in the EU, but was highly regarded. We knew there would be high demand for it. After a full sales cycle of solicitation, awaiting pre-orders, and getting firm numbers back from our various distributors, our grand total of hard numbers was somewhere in the 2,000 units range. Using the limited info we had, we made a best educated guess, leaning on our knowledge of pre-orders against actual sales and general hype around the title, and printed 10k. This was several months before street date. By the time we were approaching release, probably 3 weeks or less away, distributors start MASSIVELY increasing their orders. The game is sold out on our end well before it hits shelves, with available stock being allocated across all our customers. We take this knowledge and immediately begin discussion on how we need to print again ASAP, but still have no pulse on what the actual demand is throughout the entire supply chain, so once again have to make an educated guess on how much to print. This repeats its self for about 6 months, until demand finally started to stabilize. A year after the game had released, at Origins 2016, we sold somewhere in the range of 20 copies of the game. Total. At a relatively large convention. And we had a huge inventory in our warehouses still. We kept going, kept going, kept going, and then demand was more-or-less fulfilled while we were still feeling like we were playing catch-up and finally ended up sitting on a lot of slow inventory, because once again, distribution was not able to accurately give us a pulse on actual consumer demand.

Again, I don't think FFG isn't due some blame for bad planning for SoR, but I completely get them playing things safer than sorry. Especially with a collectible game, which should it have bombed, is a LOT harder to offload to an e-tailer or other discounter than an average board game.

A friend and big hobby retailer based in NY has been running a series of industry-centric blogs recently, and one of the topics covered was games going out of stock. Some good info from some big names in the industry:

http://www.travisseverance.com/blog/out-of-stocks
http://www.travisseverance.com/blog/out-of-stock-distributor-perspective-mike-webb
http://www.travisseverance.com/blog/out-of-stock-publisher-perspective-justin-ziran

Merauder
Apr 17, 2003

The North Remembers.
It's also worth noting that because of the "waves" they're releasing sets in, that the second wave is likely to be quite a bit larger than the first (release) wave for SoR, because it's pretty clear how badly they wanted to force the marketing to make the set available on "May the 4th", regardless of supply.

Merauder
Apr 17, 2003

The North Remembers.

Bottom Liner posted:

Has anyone played with a Force Speed Rey list? Also, any ideas for an elite Palp deck yet?

Some locals were talking this week about playtesting some of the new decks on TTS recently. First reports back on Force Speed are that it'll be incredibly popular, but not unlike Sith Holocron, it's powerful but not without drawbacks; in SC's case, having to roll the 1/6 or work to get it focused; in FS's case, committing an upgrade slot to a non-offensive dice effect doesn't pay off quite as overtly, and the extra actions sometimes just aren't necessary. I think it'll ultimately spawn a new breed of blue deck that utilizes more Support dice, since it helps you afford the time of rolling them out without nearly the tempo loss you currently feel from the big dice-based Supports.

Haven't heard much about Palpatine yet, but I fully expect him to be popular as well, and just extremely vulnerable to the right control decks. I think that high-risk-high-reward style will ultimately leave him out of the top tier, but an absolute risk that tournament contenders will have to be cognizant of which, given the right circumstances, will be able to have some blow-out games.

Merauder
Apr 17, 2003

The North Remembers.

pbpancho posted:

What you didn't like my hair? :D

I thought you guys did a good job, from what I watched (the first match with Zach Bunn, and the final match). For being a thing you guys don't do every week like SCG casters or whatever, it was solid.

Hoping to be able to make it out to an event at the Game Center one of these days.

Merauder
Apr 17, 2003

The North Remembers.

ShowTime posted:

If anyone is looking to trade Awakenings stuff, i've got tons of extra SoR stuff. I could probably just wait another month and pick up stuff in June pretty cheap, but i'd like to get at least 1 deck together in the interim. Looking for stuff for Poe/Maz and Unkar villain stuff, so things like Jabba/Crime Lord/etc.

I might be, but I'll need a week to see where everything lands. I'm sharing a collection with a friend to make it cheaper on us, and we just pushed all our Awakenings together so we have a lot of extras there, but I'm about to leave town for the week and he very well might do some local trading in the mean time. Regardless, here's the list of what we currently have. PM me if anything interests you.
code:
First Order Stormtrooper			2
General Grievous				1
General Veers					2
AT-ST						1
First Order TIE Fighter				2
First Order TIE Fighter (Aurebesh Promo)	8
F-11D Rifle					4
Count Dooku					1
Darth Vader (Sith Lord)				2
Kylo Ren					1
Kylo Ren (Aurebesh Promo)			1
Nightsister					2
Immobilize					1
Sith Holocron					1
Infantry Grenades				2
Speeder Bike Scout				1
Bala-Tik					3
Tusken Raider					2
Flame Thrower					1
Admiral Ackbar					2
Leia Organa					1
Poe Dameron					1
Black One					1
Scout						2
Padawan						1
Rey (w/ 2 dice each)				3
Jedi Robes					7
BB-8						6
Rey's Staff					4
Finn						2
Hired Gun					1
Padme Amidala					1
DL-44 Heavy Blaster				1
Outpost						1
DH-17 Blaster Pistol				1
IQA-11 Blaster Rifle				2
Force Throw					2
Force Training					2
Lightsaber					4
Comlink						1
Black Market					1
Cunning						1
Jetpack						2
And here's the SoR stuff we're looking for:
code:
Director Krennic	1
E-Web Emplacement	1
IG-88			1
Unkar Plutt		1
Slave I			1
Blackmail		1
U-Wing			1
Luminara Unduli		1
Obi-Wan Kenobi		1
Bowcaster		1
Maz's Goggles		2
Supply Line		2
Astromech		1
Force Speed		1
Makashi Training	1

Merauder fucked around with this message at 03:44 on May 9, 2017

Merauder
Apr 17, 2003

The North Remembers.

ShowTime posted:

You have some things I want and I have everything on that list you need, except for the goggles and the force speed. I even have extra Krennic, Obi-Wan and IG-88 if you want elite versions of them.

Oh we have 1 each of those; all of those numbers are what we need to finish SoR as 2-ofs. But I'll keep you posted next week.

Merauder
Apr 17, 2003

The North Remembers.

Bottom Liner posted:

Forcing them to play around Force Throw is exactly why it's so good.

I strongly feel that the design of Force Throw is super poor. You say it forces people to "play around" it, but that's just the problem: if you don't have dice removal in hand ready to go, it punishes players for simply engaging in the game. When a player has that Special sitting on the table, the other player is strictly disincentivized from rolling out more (or any) of their dice since it immediately hurts them, and especially so if they're playing a deck with any high-damage dice faces. Even just the risk of giving the opponent 2 extra damage is enough in this game to simply want to just opt out of rolling, which is incredibly discouraging.

I'll never not play it in a Blue deck because it IS so "good", but I really don't care for how it works. I think it should have been conditional, either a resource-gated Special, or restricting the Special to remove certain faces (maybe non-damage faces, to represent weaponizing something that otherwise wouldn't do damage, idk), etc.

Merauder
Apr 17, 2003

The North Remembers.

Ultiville posted:

It's hardly a make-or-break issue but I think it's a reasonable point.

Yeah, I don't think it ruins the game or anything, it's just a very negative experience to play against in my opinion. And I think it's pretty clear the difference between facing down a Force Throw special vs an unknown removal card in your opponent's hand that may or may not also do damage. Part of any TCG is executing your strategy based on the incomplete information you have, or whatever you can infer from the game state: does the player have unspent resources to play a specific removal that I need to worry about? Are they playing a color that allows for damage dealing removal that I need to be expecting to see (once or twice per game tops)? What possible cards could they be holding to disrupt my plans? Any of those questions, among others, create an interesting environment for a player to make decisions based on, trying to find the optimal or most favorable line of play. Force Throw completely circumvents all that and just creates a game state that says "you know I'm going to damage you if you have dice, so just deal with it". Boring, and annoying.

Moving on to another design topic entirely, has anyone had much experience playing with any of the "choose a different symbol" types of effects from SoR yet? Namely C-3PO, Determination, and above all else Planned Explosion. It seems that the ability to completely remove the need to mitigate the game's dice-driven variance by just letting you use any symbol to become something else (even if limited by card count and draws) is a little... I don't know, just not great. I'm hoping those designs don't become staple cards in decks, but haven't had a chance to play with any SoR stuff yet myself. Probably too soon to gauge anyway, but curious if people here have any thoughts on them.

Merauder
Apr 17, 2003

The North Remembers.
The Plano case I use, also purchased at Michael's, is #5315. It's a larger, double-sided case with enough room to hold an entire playset of dice from a single set, so I have two of them now. Not sure if these pictures will link from FB properly, but here and here are images of one in use.

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Merauder
Apr 17, 2003

The North Remembers.
Double posting, but got some time to play some games finally today with SoR content. I built a eJango/e2199 deck that I got six games in with, all against eJyn/Ackbar. Came out ahead 4-to-2 by the end. After the first few games we each made some slight mods to our lists, and are fairly happy with where they are. Jango/2199 is just super fast and can do some really nasty damage quickly with good rolling, but is fairly resource dependent. Here's where my list ended up:

code:
BATTLEFIELD
ŻŻŻŻŻŻŻŻŻŻŻ
Moisture Farm, Tatooine (Spirit of Rebellion #156)


CHARACTER
ŻŻŻŻŻŻŻŻŻ
2x Jango Fett, Lethal Mercenary (Awakenings #21)
2x FN-2199, Loyal Trooper (Spirit of Rebellion #2)


UPGRADE
ŻŻŻŻŻŻŻ
2x F-11D Rifle (Awakenings #8)
2x Holdout Blaster (Awakenings #63)
2x DT-29 Heavy Blaster Pistol (Spirit of Rebellion #7)
2x Z6 Riot Control Baton (Spirit of Rebellion #8)
2x Rocket Launcher (Spirit of Rebellion #53)
2x Vibroknife (Spirit of Rebellion #57)
2x Fast Hands (Spirit of Rebellion #150)


SUPPORT
ŻŻŻŻŻŻŻ
1x AT-ST (Awakenings #5)
2x Backup Muscle (Awakenings #99)
2x Outmaneuver (Spirit of Rebellion #149)


EVENT
ŻŻŻŻŻ
1x Nowhere to Run (Awakenings #91)
2x He Doesn't Like You (Awakenings #97)
2x Electroshock (Awakenings #159)
2x Imperial War Machine (Spirit of Rebellion #62)
1x Sustained Fire (Spirit of Rebellion #64)
1x Arms Deal (Spirit of Rebellion #81)
1x Friends in High Places (Spirit of Rebellion #83)
1x Scrap Buy (Spirit of Rebellion #87)
Originally I had the deck built with Starship Graveyard to be able to use upgrade replacements to maximize 2199's ability and then recur weapons, but after just a couple games it was clear that a much bigger need was having resources to pay for everything (especially things like Rocket Launcher sides), so I swapped in the Moisture Farm. My mulligan condition quickly became to have one copy of Outmaneuver in my opening hand as well, since you're highly likely to be claiming due to the tempo advantage that Jango brings; especially so with Fast Hands on him. Generally if I can get resource sides from him I take them whenever I can, to help pay for 2199's damage output.

Liberally replacing upgrades to save resources, and even replacing matching upgrades (a Baton over a Baton, Launcher over a Launcher) is a great way to push really aggressive damage in a single turn. In a single turn you could go so far as playing an upgrade to 2199, rolling it, resolving it, activating him, resolving the weapon a second time, then replacing it and rolling & resolving yet a third of its dice. I was able to kill Jyn in a single turn from 0 with that line, and other dice. This quick cycling of your cards does put you at a bit of a disadvantage against control/mill decks however. The deck might just run out of steam against a 3 character build. Haven't had a chance to try it against one yet.

Events are all pretty straight forward. 1x Arms Deal can help either fund playing & resolving a Rocket Launcher with just 1 or 2 discards in a lot of cases, or otherwise can help drop the AT-ST in rare circumstances, though I'd say the AT-ST is an easy concession for other cards, as in these first 6 games I never did play it. The dream, of course, is using Friends in High Places to bust it out, but even without it, getting a free weapon off the top that can be rolled out & resolved via 2199 is nothing to sneeze at. Imperial War Machine was the last addition I made to just further help fund all the expensive dice faces.

Anyone playing anything similar? Any thoughts or different results you've had with it?

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