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OnimaruXLR
Sep 15, 2007
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Saints Row 3 was a much more accurate depiction of being an Avenger on account of you invade a helicarrier and get a flying motorcycle

Dan Didio posted:

Sounds boring.

how is a game where the only things that can feasibly hurt you are Doomsday, Darkseid, and Kryptonite any less boring?

I have a lot of faith in Rocksteady (I even like Arkham City and Knight, which according to some people are colossal disappointments that invalidate any achievements they've ever made) but I have a hard time picturing a good Superman game. But if anyone can do it...

...It's probably either them or the guy who made Zone of the Enders 2

OnimaruXLR fucked around with this message at 09:43 on May 9, 2018

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OnimaruXLR
Sep 15, 2007
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I've always intellectually understood the appeal of the "Fight the bad guy AND protect the city" concept for Superman games, but my gut feeling is that it'd be about as much fun as an escort mission where you're escorting the environment itself.

Then again I haven't played Superman Returns, so maybe it's not so bad

I did play Hulk Ultimate Destruction, and that was really good. Maybe the solution is to have there be an "evacuation timer" so that the battle is split into two phases: damage control while people evacuate and villain takedown once everyone is clear?

Sadly Radical Entertainment was swallowed whole by Activision and are probably working on map packs for Call of Duty alongside Raven at this point, so we'll likely never taste their uniquely exciting recipe for open world combat again. The Prototype games may not have been GOOD, but they had GOOD FIGHTING

OnimaruXLR
Sep 15, 2007
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Lurdiak posted:

Like all of Konami's arcade fighters it's not very fun to actually play.

Hey, I'm half convinced that Turtles in Time is the apex of the genre! And X-Men is good enough to play once, if you don't have anything better to do!

That being said, that Spider-Man game looks a bit more in the league of the Avengers game or Turtles arcade 1. I've always had a fascination with the weird Japan-only "Lethal Foes" (so close) Spider-Man game. I should probably just download a rom at this point, but I'm not really convinced it's worth the effort. Nice Bagley-based art style though.

OnimaruXLR
Sep 15, 2007
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Samuringa posted:

I put my faith in the studio behind a dozen Dead or Alive games and Ninja Gaiden Z

The Dead or Alive games problems tend not to be in the gameplay department

Team Ninja has their share of stinkers, but there are a fair share of liked titles in there too, like Nioh. I'd argue that this game has a better chance of being good under them than some random small-time team or whoever is left at Activision that has not been forcibly installed into the Call of Duty machine.

OnimaruXLR
Sep 15, 2007
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Waffleman_ posted:

Square has an entire-rear end press conference at E3 this year, if Avengers isn't there, it's dead.

Never assume a game is dead with Square "Let's announce a game before we even get pre-production started, what could go wrong?" Enix

OnimaruXLR
Sep 15, 2007
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I think the main problem with an "Avengers game", conceptually, is the same one you get with an X-Men one, i.e. it's kind of hard to do a game about a whole team worth of characters with wildly distinct abilities without it being immediately pigeonholed as a class based RPG and/or shooter. And Ultimate Alliance 3 already exists, so...

I just hope they don't try and make it in first person. The whole point of these characters is that they're striking to look at. Ideally it's not going to be heavy on loot either, but I can't see a big third party game publisher releasing a game in modern times WITHOUT creating a bottomless spend hole...

OnimaruXLR
Sep 15, 2007
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Crowetron posted:

Making a game about the most popular super heroes in the world and forcing the player character to be a nameless grunt who fetches coffee for Sam Jackson does seem like a pretty AAA Gaming thing to do.

The annoying thing is that conceptually, it's not the worst idea in the world, since (you can at least imagine) that there's a world where you can get individual Iron Man/Captain America/Thor/Hulk games, and the big multiplayer "Here's all the heroes" Gauntlet/Diablo-y style games already exist.

The other annoying thing is that it has yet to be executed correctly, because that Silicon Knights X-Men game was loving terrible. I'd say "Give me a Bioware X-Men game where I control an original new character and can be gently romantically rejected by Storm" but those guys are less of a sure bet than ever lately, so....

OnimaruXLR fucked around with this message at 09:45 on May 31, 2019

OnimaruXLR
Sep 15, 2007
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I've seen so much chuff defending the game about how the Avengers doesn't need to look like the movie counterparts, but looking like the movie counterparts isn't the issue as much as looking kinda bad is.

PS4 Spider-Man didn't look anything like Tobey Maguire or Tom Holland (maybe a little bit like Andrew Garfield) but no one cared because the characters were stylized in a way that looked good-to-passable. But Square-Enix has got Tony looking like Andrew Jensen after losing a fight with a couple of tubs of ice cream and a month without nano-shaving.

OnimaruXLR
Sep 15, 2007
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Soonmot posted:

There better be minimal to no batmobile

Right after Arkham City I was like "Well obviously they have to add the Batmobile, it's the only thing that's missing from the full Batman suite"

I was upset to find that I was more right than I had ever imagined

OnimaruXLR
Sep 15, 2007
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Skwirl posted:

Is there any game that both has a fun car driving section and cars aren't the main focus of the game?

I think the problem with driving in open world games is that it's very, very easy to get off course, at which point you either trigger a fail state (not fun) or realize that you have all the time in the world to get where you're going (relatively fun, but undercuts the hell out of any stakes or tension).

I kind of wonder why there's no open world games where, instead of a bunch of super authored checkpoints and mission objectives, you have really vague objectives which you are free to pursue in any number of crazy ways. Sort of like the Hitman formula, but writ large(er)

(Probably because the amount of budget necessary to create a decent open world is directly at odds with the kind of experimental "Let's see if it works!" kind of systemic game design that could result in such a thing)

OnimaruXLR
Sep 15, 2007
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I wonder if Rocksteady have been sitting around a white board for the last six years that has "1 V 1 FIGHTS--HOW TO MAKE GOOD????" written on it, with the entire team making various confused English faces

OnimaruXLR
Sep 15, 2007
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I doubt it'd ever happen because it'd require a lot of effort and the only result would be cool systemic fun instead of a bunch of big marketable authored moments

But! If they were going to put the Nemesis system in a Batman game, I don't know whether they would use a suite of D-list villains and give them tech trees that they can potentially upgrade, or creating an original pool of villain "gimmicks" that disposable goons can use to upgrade to become original villains

I'm not sure which would be easier.

OnimaruXLR
Sep 15, 2007
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My two takeaways from that trailer are 1) Kamala's gameplay looks more fun than anything they've shown so far, so maybe Crystal Dynamics has secretly been wanting to make a Battletoads sequel all this time? and 2) Her powers look kind of disturbing in a realistic art style

OnimaruXLR
Sep 15, 2007
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TheNamedSavior posted:

Personally, I get a feeling people will say this proves my current avatar true, but I really mean it for a good reason, there is NO REASON why you should EVER be excited for another crappy Arkham game after the UTTER trash Origins and Knight were. Origins show that the series can never be anything loving remotely resembling well-written without Paul Dini. Knight reveals that Rocksteady can't innovate on the first two games to save their lives without resorting to terribly forced and bland game mechanics ultimately made just to stretch out game time. It's a loving disgrace to the Batman Mythos and basically show everything wrong with bourgeoisie man and really just makes someone ashamed to be a fan of Batman in the end.

And it's also casually very sexist and racist!

have you ever played that ljn x-men game for the nes

because hoo boy

OnimaruXLR
Sep 15, 2007
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The main question I'd have with playable Bat family is whether or not you make distinctions in their gameplay. I think that in Knight Robin and Nightwing had different gear, but that was about it. If you're building the entire game around having multiple characters it seems to me you ought to make them more distinct than that.

Basically what I'm saying is: put Cassandra Cain in there, and she should play like Gene from Godhand

OnimaruXLR
Sep 15, 2007
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Waffleman_ posted:

https://twitter.com/Nibellion/status/1215359587026657288

Announce the loving Batman game already, gently caress

I really hope that whatever this shakes out as is more interesting than just "The different organizations on the graphic represent different types of missions in the open world" type deal

OnimaruXLR
Sep 15, 2007
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https://www.youtube.com/watch?v=Utb1Q3zOpZs

This loving game, man.

I want to give Crystal Dynamics some benefit of the doubt because they've got very rare, consistently decent chops, even when they're making games I couldn't be less interested in personally, but...

The art style is so, so bad. Why would they lean so heavily into a realistic style that cribs so much from the MCU when they can't use the likenesses of said actors? Not to mention how disturbing it makes Kamala's powers look.
The idea of the entire roster being playable seems like a disaster waiting to happen. What game does that? Are they going to be distinct enough? Or are they going to play like hacked together, slightly modified versions of each other?
And that's before the question of the dubious looter shooter mechanics that have been bandied about by S-E like it's a selling point. I guess there are some people out there whose eyes light up at the idea of running a never-ending loot treadmill, but I kinda thought they would all be playing MMOs or something.

In spite of it all, I suppose there's still a chance it could be good. But I look at it and all I can think of is checking to see if Ultimate Alliance 3 is 20 bucks yet.

OnimaruXLR fucked around with this message at 19:06 on Feb 13, 2020

OnimaruXLR
Sep 15, 2007
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I've wanted a superhero/more comic book-y version of X-Com ever since Firaxis resurrected that franchise, so no arguments from me there

OnimaruXLR
Sep 15, 2007
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I'm kind of baffled that there is no game that is just Hitman x GTA. I like Hitman conceptually but a lot of times the missions are just too deliberately paced, and GTA on other hand has needed an injection of dynamism into the way it's missions play out for a long rear end time. I get that those guys like recreating movie stuff, but it's kind of making a waste of the whole "sandbox" concept.

Hell, you could even throw some Mordor in there by having the security for your targets get upgraded depending on how you perform.

OnimaruXLR
Sep 15, 2007
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It is kind of weird how little shooting cops do at Spidey in the game considering how much they shoot at him in the comics

I really hope the next Tom Holland movie has a scene where the cops open fire on Spidey in a flagrantly dangerous fashion

hell they could put the scene in a hospital and make it Blade homage

OnimaruXLR
Sep 15, 2007
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Retro Futurist posted:

Spider-Man supporting cops makes sense because his fundamental character is a naive, hope filled kid. That doesn't mean he has to be shown as right about it or you can't do shades of gray or anything, but Parker himself liking cops makes sense with who he is.

It is very easy to imagine someone like Glory Grant or one of the Robertsons dressing down Peter's feelings about police only for him to later realize "Oh poo poo, I guess most people can't dodge bullets and swing away from that sort of thing, huh?"

about the most confrontational I can remember him being with cops is in Zdarsky's Daredevil run where he tells the cop with a big anti-superhero chip on his shoulder to stop being such a baby and focus on helping people instead of his personal crusade (which stem from baggage he has from shooting an unarmed teen, incidentally)

OnimaruXLR
Sep 15, 2007
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thebardyspoon posted:

Well it's also one of these "games as a service" games isn't it, which for some people might be reason enough to write it off straight away.

I don't gently caress with a lot of games that are a part of the modern zeitgeist. Is this business speak for "there's a loot treadmill that you can spend real money on to speed up" right? Like Destiny? Is that how Destiny works??

OnimaruXLR
Sep 15, 2007
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I'm not sure that Joker would work as a villain in a Suicide Squad game because literally everyone (excluding maybe Harley, depending on where it lands in her character arc) would be willing and excited about killing him

Especially Waller

Also Bronze Tiger better be in it and playable. If he ends up taking a back seat to Black Manta or Killer Shark...

actually now that I think of it those would probably be fine, it's just the idea of Harley getting in and not him that annoys me, and she's practically guaranteed a slot.

OnimaruXLR
Sep 15, 2007
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TwoPair posted:

Has anybody here played Miles Morales on the PS4 and if so how does it run? I'm probably not gonna get a PS5 for a while but I do wanna play MM if it's good.

It runs about as well as original Spider-Man (on my vanilla PS4) but it is pretty dang crashy (I'd say maybe one out of every three sessions) and there was at least one mission that seemed to be bugged out where if you died in it it would just sit there and not automatically reload you from the checkpoint

Though I've heard the crashiness might be tied to using rest mode, so I dunno

OnimaruXLR
Sep 15, 2007
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I'm a huge fan of FiraX-Com and from very early on playing the first game, I thuoght it would work great as a SHIELD game, so this is basically me reading the tea leaves correctly as far as I'm concerned

That being said, curious to see how it actually turns out. I think just making it into a turn based Avengers game or whatever would be a bit eh, but maybe something like a mix of orthodox Xcom and Chimera squad where you have a bunch of random/user generated grunts and one hero character leading them into each mission.

OnimaruXLR
Sep 15, 2007
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Vince MechMahon posted:

To be fair, I don't think anyone wanted the Square game to have actor likenesses. We would have all preferred if they didn't look like them at all. The weird half measure thing they did was distracting and bad.

I'm not a huge fan of Square Montreal's Deus Ex games, and the art direction in Avengers reminds me most prominently of those titles, which is to say I think they looked ugly

It probably wouldn't have been as irritating if there wasn't say, every other single superhero game as a point of comparison. For instance, I think the intensely Unreal Engine 3 look that everyone has in the Arkham games has is kind of off-putting and weird, but even that isn't just as plain underwhelming as the look of Squarevengers

That being said Firaxis' games, while not visual tour de forces, have always had a nice functional workmanlike quality for them so this will probably look fine.

OnimaruXLR
Sep 15, 2007
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This is honestly what I was hoping for, although the inclusion of the "supernatural" element makes me raise my eyebrow a little. If they mean like, supernatural in the sense of vampires and ghosts and poo poo and not literally all the other fantasy nonsense that is constantly an ongoing thing in superhero land? And if that's the case, are they going to bring up that weird magic-only SHIELD offshoot? I think it was called S.P.E.L.L. or something? Was that a thing? Did I imagine that?

CzarChasm posted:

Uh-huh. So what's the point of having the Marvel license then?

You build, customize, level up, and get attached to a team of your own creation, all so you can feel anguish when get brutally murdered by Carrion or Zarathos or Deacon Frost or some poo poo

Oh man, I'm imagining the way Crysalids infect and spawn from NPCs/teammates they attack, except they're vampires now and that'd be pretty cool

OnimaruXLR
Sep 15, 2007
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"We want this game to have a mystically tinged hero for the protagonist, who has a connection to the villainous demonic character last boss"

"You mean like Magik?"

"Sure, put her in there too"

My hype has been suitably deflated, although I suppose it might still be good. The mixture of bad trailer music covers and everyone walking out looking like they're wearing custom costume parts from a Netherrealm game just doesn't scream "Everything you love about Marvel and Firaxis, combined"

Nice to see Nico getting some airtime, though, even if her new hair is bad

OnimaruXLR
Sep 15, 2007
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I won't deny this is a bit of a histrionic reaction on my behalf, but finding out that the game is card-based crashed what little amount of good will I had left

A bit ironic how they're trying so hard to go "It's not just Marvel XCOM!" when that's what I loving wanted.

OnimaruXLR
Sep 15, 2007
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JordanKai posted:

Genuine question: why is card-based gameplay such a turn-off for so many people? Is it the looming threat of microtransactions and pay-to-win design?

There's that, and the game-specific complaints about stuff like RNG and fiddling around with management that people have mentioned, but on a real deep lizard brain level I dislike it as an additional layer of abstraction to the already abstract nature of video games. It's like controlling an actual motor vehicle with a remote control. Just let me drive the thing.

It's one thing if it's an optional minigame like GWENT or the casino poo poo in GTA, but when it's a core mechanic it... if I wanted to play a card game, I'd do that.

Blockhouse posted:

Because the XCOM formula of being outgunned soldiers against a superior force with limited actions and options that slowly expand over the course of a game does not fit with a superhero game and it'd be weird.

Most people would say the Dragon Questy formula of turn based battles featuring magic and summons wouldn't work for a game about crime shenanigan in contemporary Japan, but people seem to love Yakuza 7

OnimaruXLR
Sep 15, 2007
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catlord posted:

It's been a while since we've seen anything from that, I wonder what it's looking like now. They said the gameplay was still seeing adjustments after the initial reaction, if I remember. It's also kinda amusing, when I heard about Midnight Suns using cards I immediately thought of how I was hype as gently caress for Gotham Knights until I saw the gameplay. I think I even said "oh man, I just got Gotham Knights'd."

Suicide Squad being a third person shooter instead of something a bit more unique was a disappointment for me too, even if that wasn't confirmed as much as strongly indicated by the fact that Killer Shark and Captain Boomerang were packing heat. I wonder how Rocksteady feels about Fortnite coming along and making "Superhero characters running around doing TPS poo poo" less of a novelty.

at least Spider-Man 2 will probably be roughly as good as SM and MM were

OnimaruXLR
Sep 15, 2007
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cant cook creole bream posted:

Logan is cool and all, but his character is a bit lacking. Basically just another video game tough guy. Let me play Laura instead.

Counterpoint: would people be comfortable with Laura having large chunks of her torn off and having to re-grow again in a visual depiction of regenerating health, as seen in the previous best Wolverine game?

I'm not saying they have to do that again (I wonder if this Wolverine game will even be M-rated?) but I would like them to, because it's gnarly

OnimaruXLR
Sep 15, 2007
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site posted:

ummmmm

what

That kind of reaction is why I'm not 100% on board with a Laura game. What fun is a Wolverine game if Wolverine isn't getting comedically, graphically brutalized only for it to all grow back?

Probably only slightly less so!

That being said given the way Insomniac approaches these games I'd put a moderate sum of money on this being Laura's origin story

OnimaruXLR
Sep 15, 2007
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Some people have a different visceral reaction to cartoon ultraviolence when it's a woman involved. I remember people being disturbed by some of the death animations in the Tomb Raider reboot

But considering it's Wolverine(s), and they grow back, it'd probably be more in the neighborhood of Mortal Kombat, which fewer people seem to mind.

OnimaruXLR
Sep 15, 2007
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I imagine the Candyman movies would've been like 20-30% more visually spectacular if Tony Todd was Venom

OnimaruXLR
Sep 15, 2007
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The thing is, anything starring Harley, Deadshot, and Boomer would probably feel like it's giving a middle finger to Superman just because that's probably what the three of them would do at any given time, if provided the opportunity (in order of least sincere about it to most sincere)

OnimaruXLR
Sep 15, 2007
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am i the only having trouble remembering the difference between skybound and skydance

OnimaruXLR
Sep 15, 2007
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I find it heartening that even the game that has had consistently questionable art direction wasn't able to gently caress up Spider-Man

Not sure about that voice actor, though

OnimaruXLR
Sep 15, 2007
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BiggerBoat posted:

Not a comic book game but when is Elden Ring: Remastered coming out?

given current trends, probably 2024

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OnimaruXLR
Sep 15, 2007
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I honestly don't know how you do a team game that isn't just Ultimate Alliance style without it turning into a massive counter-productive cost sink. Especially when the characters all have wildly distinct gimmicks.

Superman game, though, that's a creative problem that just needs a creative solution

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