|
Yvonmukluk posted:Mind you they did make some errors, I think - like almost every alien race being defined by the one example of their species that showed up in the movies - i.e. all Rodians are bounty hunters, all Hutts are gangsters... Maybe there's another famous criminal named Jabba who isn't a Hutt?
|
# ¿ Dec 30, 2016 23:54 |
|
|
# ¿ May 4, 2024 23:59 |
|
fnordcircle posted:What's peak DS9? Like which season? Peak DS9 is any of the Benny Russell episodes.
|
# ¿ Jan 2, 2017 08:10 |
|
Notahippie posted:The dude that makes Kingdom Death defended their pinup models with "well, I have to keep my sculptors happy, and that means letting them sculpt what they want and they want to sculpt titties." Between that and Corvus Belli apparently having the same issues, I'm starting to get skeeved out by mini sculptors in general. Perry's now, Perry's then, Perry's forever.
|
# ¿ Jan 3, 2017 23:38 |
|
adhuin posted:I hope you like historicals, because that's all there is on the menu. Yes and?
|
# ¿ Jan 4, 2017 10:23 |
|
Doesn't something like one out of every 8 people alive speak Mandarin? That seems pretty wide spread IMHO
|
# ¿ Jan 5, 2017 02:54 |
|
Atlas Hugged posted:I think 3e/4e was the real sweet spot for player created chapters and Craftworlds. IG was a little tougher, but doable. At that time, Codex Space Marines was a standalone book and the individual chapters were supplements to it, more or less useless without the full Space Marine text to go with it. This meant that the real difference between a Blood Angels force and a Dark Angels force was the force organization chart (and by this I mean which units counted as troops vs fast attack, etc), a couple of special rules, and a few unique units. Otherwise, it was still mostly squads of tactical marines and devastator squads unless you did something crazy like go full Deathwing, but who could afford that? The supplementary codexes also talked about successor chapters and even provided color schemes for them and of course that opened the door and encouraged you to think of your own. So maybe you liked the rules of the Blood Angels but you didn't want a bright red army, you could paint it however you wanted and just call it a successor chapter. 3rd and 4th were extremely bad for chapter bloat. You had the trait system which let everyone roll their own chapters, the official spinoff books for SW, DA, BA and BT and then, IIRC, about 12 additional chapters (all the ones not covered in the base SM book, plus things like the Cursed Legions) added by Index Astartes that you could only use if you tracked down a specific issue of WD or bought the compiled editions that they printed a grand total of once and then never again. Plastic Cadians came out at the end of 3rd ed with the Eye of Terror campaign. Also for all of 3rd and 4th Catachans had their own codex that supplemented the Codex IG. Chaos also had a ton of bloat as the base Chaos book had chapter rules for every founding legion, along with a completely different trait system (actually two trait systems because they had one for the OG 3rd ed book that was busted as hell and then a shittier replacement one in the second 3rd ed book that was still busted as hell). Also then you add in the two campaign books which added more marines and IG (13th Company, Deathworld Vets, Whiteshields). And to add the cherry on the crap sundae, GW's extremely terrible rules committee and FAQ people got really dodgy and so basically everything I listed here from 3rd that wasn't explicitly supplanted in 4th stayed even when it got confusing as hell (the Index Astartes chapters are still legal with the 4th Ed codex for instance).
|
# ¿ Jan 8, 2017 11:55 |
|
Also generic marines were trash tier until 4th added the chapter traits system and even then they weren't as good as Blood Angels or Space Wolves. Blood Angels were probably the straight up best army in 4th, although pre-Tau Empire Tau are also in the running for that nomination (they are point for point the best army once you break down the costs of individual stats, a thing someone did once), they had the Baal which was the best tank because of how much better Rending got between 3rd and 4th, and they also had the death company and BA scouts both of which were severely under costed and taking tons of one actually made the other cheaper! Also all the IA chapters basically got awesome free poo poo that made all the chapter traits look like peanuts by comparison (army wide furious assault, army wide free ward saves, just straight up +1 toughness). Yeah you could play vanilla marines in 3rd or 4th but they were just straight up worse versions of chapter specific marines, ESPECIALLY in 3rd. Except for the Dark Angels, they had one notable thing about them that wasn't Deathwing and 4th Ed just gave it to everyone (Plasma Cannons in tac squads), deathwing was still an absolute scourge of a list though. The same was true for IG, Armored Company was just better than IG straight up, and then after they added the IG army traits they somehow managed to not remove AC because of how their lovely rules were worded and it was STILL better than anything the trait system could produce (spoilers, there were three good IG traits and then a bajillion trap options). Chaos also had the Iron Warriors issue during those years, IE the most unbalanced list that GW ever let hit print (this includes borked fantasy poo poo like Slayers). So I'd say the last time a straight up vanilla marine list was on tier with a chapter list before the modern era was the eight months or so during the start of 3rd before the BA and SW codex's made it out the door. 5th was dominated by the vanilla marine list, but it wasn't actual marines, it was Chaos marines, back when they had their book where the standard chaos marine was the most effectively pointed unit in the entire game and people were fielding lists of just massive twenty man marine squads with no special or heavy weapons just tromping everywhere and shitstorming all over objectives.
|
# ¿ Jan 8, 2017 13:59 |
|
Atlas Hugged posted:But didn't the scope of the game start to change by 5e so that the number of figures you needed to play was way more? 5th was the start of GWs grand experiment of "maybe we should make the game objective based" and so it's not so much the scope of the game changed but more that infantry became useful because you needed troops to take and hold areas of the battlefield. Hence why the Chaos Marine list I mentioned was so good, you could just swarm over objectives and it would take an immense amount of pressure to get you off of them. TLOS was a huge mistake, and I'm still not a fan of how 5th suffered from Alessio's obsession with removing wargear and heavily streamlining armies. To put things in perspective with how lovely GW is today, 5th was when they were pushing really hard so that every army had a 25USD core troop box, which was really nice when they started pushing for more infantry focus.
|
# ¿ Jan 8, 2017 22:02 |
|
BULBASAUR posted:this just in star wars is renaming the Imperial faction to be the Empeerials faction as this will help with sales and brand recognition worldwide Too be fair, with the First Order in TFA they basically did this. But that's really more like when GW had the 13th Company as a spinoff of Space Wolves or the Vostroyans as a spinoff of the IG.
|
# ¿ Jan 17, 2017 04:37 |
|
Cinnamon Bear posted:The Vostroyans were pretty cool. I wish I had picked them up at the time. I don't suppose there are any similar space cossack models out there? Weirdly enough GW still makes them and now that they've been inflating the gently caress out of all their plastic boxes a squad of them is only like 6 bucks more than a squad of Cadians.
|
# ¿ Jan 17, 2017 22:41 |
|
Also lol if after seeing the Switch reveal if you think the 3DS is going away.
|
# ¿ Jan 18, 2017 07:44 |
|
Ugleb posted:If I were GW I would be looking at how Andy chambers returned to Wargames and how his involvement in Dropfleet helped get nerds frothing at the mouth to throw money at the kickstarter. Or how basically every GW rules writer and game designer has gone on to new companies and made succesful games based entirely on the pitch of "it's like a GW game but with balanced rules, FAQs that make sense, adequate playtesting, stripped of all the bullshit and made with considerations for game design concepts beyond 1999!". Like if you examine all the current competitors to GW and their pedigree this is what you get: Warmachine/Hordes: built on/influenced by the only two games to ever go toe to toe with GW prior to WM (WarZone and Mage Knight). Flames of War: Written as proposed back to the drawing board rewrite of the 40k rules. Bolt Action: Built by an ex-GW designer who wanted to take the positive aspects of classic GW games and add in modern design concepts and readability. DZC: Originally developed by people who got tired of how lovely 40k was, worked on by ex-GW staff who wanted to, you guessed it, incorporate modern design concepts into a 40k like game. Frostgrave: Developed by non-GW people who wanted to modernize an old GW game. Kings of War: Developed by an ex-GW staffer and former GW tournament players to be like a GW game that included stripped down rules with modern design concepts. Infinity: Doesn't take any design ques from GW games, but instead was built around the goal of doing everything that 40k did wrong correctly (LoS, unit tactics, weapon ranges, etc). It's almost like GW serves as the bed from which people get good but flawed ideas and then polish them into better games that get published by people other than GW! If only there was a way for GW to not get cut off during the second stage of this process....
|
# ¿ Jan 21, 2017 03:18 |
|
lilljonas posted:Fireforge has some "GW proportioned" medieval plastics, and the upcoming early medieval Scandinavian box could also be suitable. I think for Mordheim the Warlord Pike and Shotte plastics are probably a better bet than the Perry stuff.
|
# ¿ Feb 10, 2017 04:24 |
|
Avenging Dentist posted:Exodite players have it good; at least they don't have to play a terrible game!! Well the last edition that had Exodite rules was 2nd so if they're still playing they're playing a pretty poo poo game.
|
# ¿ Feb 12, 2017 02:37 |
|
Kung Fu Fist gently caress posted:its too bad mantic are incapable of making an aesthetically pleasing model I own some of their sharkman dudes for Bloodbowl. They're OK but the casting is abysmal.
|
# ¿ Feb 12, 2017 04:50 |
|
I don't get the hate for metal minis, metal is way easier to work with, more durable and holds better detail than plastic. Plus most plastic minis just don't look as nice. Even Wyrd who are making by far the most dynamic and well sculpted plastic minis still aren't making stuff that looks as good as metals from Anima. It's because plastic just doesn't hold shallow detail well. In metal and resin you can do things like have really fine edges to armored plates or really finely detailed chainmail while in plastic all of that is going to be super soft edges and get lost under primer and base coats unless you do a fair amount of light putty work to beef them up. I mean, Mantic makes ugly rear end minis, but one of their major issues is just how god drat soft the detail is on everything but they are cheap as dirt so who cares? But when you start seeing the exact same issue pop up in premium priced kits from Wyrd and GW doing poo poo like having muddy definition on fingers you have to start thinking it's a weakness of the medium and that these guys need to either start using the harder more brittle plastics that actual high detail plastic model kits use or they need to start thinking about moving more towards resin/restic like PP.
|
# ¿ Feb 15, 2017 21:44 |
|
Cinnamon Bear posted:Whats the story there? Knight has a bad habit of signing short term licensing deals, pumping out and selling as many minis as they possibly can and then getting scooped by a larger company with more resources. The answer to the question is obvious, it's probably Fantasy Flight. They've had a good working relationship with Disney over the SW stuff for miniatures games, doing a Marvel game would be the next natural step.
|
# ¿ Feb 16, 2017 23:27 |
|
Icon Of Sin posted:So I was thinking about picking up the Doom board game, after seeing it yesterday at my local store. It's by FFG so there's a certain floor of quality (I'm assuming), but has anyone here played it? It is a cool/fun game? It's like a stripped down more difficult/run and gun focused version of Descent. Descent was based on the original Doom game and I believe this current one is a redesign of the old game.
|
# ¿ Feb 20, 2017 08:19 |
|
Leperflesh posted:For some people, AOS is the only fantasy minis game in town, literally. For others, they have friends they want to play with. I can relate to the folks who just cave in and play what people want them to play. Yeah I mean this is literally the only reason I play Warmachine. There's sporadic support for 40k but it's been on life support since 5th ed and most of the people buying it play only with their friends in peoples houses so it's pretty dead in the water. There's, I think, two or three guys who play AoS and they are the people who used to hate playing Fantasy here when we had a big Fantasy scene because they hated tactics and list building. We're kind of in the area that's hardcore PP territory however. You can get a pick up game of WM/H at basically any local shop every night of the week.
|
# ¿ Feb 20, 2017 21:44 |
|
I just don't think at the end of the day fiddling with random poo poo in the core is going to save anything since the core 40k rules have been pretty serviceable if not clunky and poorly put together since 5th. The issue is in the vast amounts of extra rules and free poo poo granted to you by formations and erroneous non-codex rules. All these extra things are just going to bog the game down and make it even more of a slog unless they seriously look at cutting down the amount of figures on the table. Like, Bolt Action has a lot of these things, but it's also using about half the amount of figures and is a better written rule set with much quicker pace than 40k. It also doesn't help that the actual tactical choices in a game of 40k are extremely hampered by just how little space is left on a 6x4 table. The table size for the game was standardized in 2nd ed back when your average game was the size of the modern start collecting boxes.
|
# ¿ Mar 29, 2017 22:52 |
|
Liquid Communism posted:Dude, you're about the average age for this dead gay forum. Most of the posters were in their early 20's back when it was big in the early 00's. Even The Snoo, who was SA's token idiot emo teenager, is like 23 now or something.
|
# ¿ Mar 30, 2017 06:30 |
|
Ugleb posted:I skipped 18 pages because the previous 20 were low on content and high on defensive rhetoric. Sadly I can't find time to read this all so I'll get to my point. I still have a lot of nostalgia for the core settings of 40k/Fantasy especially from when I was a kid. I still play HoR Killteam because I enjoy using the minis I have to do stuff in the 40k universe. But the issue is that we're supposed to be won back to GW because they are doing baby steps towards doing things that every other big company is already doing in spades, and in most cases these are THINGS GW USED TO DO. They have a decade long history of exiling any rules designers that actually want to change their games in ways that accept modern design standards, and all those people who they kicked out have gone on to make better games so even though they show enthusiasm for maybe fixing some of their rules issues I don't trust their ability to hang on to anyone with enough skill and design sense to actually accomplish this, It doesn't help that their game is so god drat expensive. It cost too much a decade ago when troop boxes were ~30 dollars. The fact that tac squads are 40 dollars is loving insane. Every time I consider about maybe getting back into 40k I just look at exactly how I could buy most of an army for Infinity, Malifaux, Bolt Action or Guildball for the cost of just the rulebooks I'd need to play 40k and my desire is entirely gone.
|
# ¿ Apr 5, 2017 01:49 |
|
darnon posted:Maybe I'm misremembering somewhat but in the books Geralt really isn't shacking up with every other lady he meets. If anything Dandelion is much more the ladies man and Geralt sort of above it all with more romanticized notions about love. The ideal of all of these women wanting to get in bed with the mutant (aside from ones with ulterior motives) seems mostly fan-wankery to enhance his macho badass factor. Honestly it's because the games don't really follow the books that much and it's pretty clear they took a lot of pointers from other sources. Book Geralt is a really loving weird character, he's kind of a soapbox for the authors kind of vague sociopolitical beliefs. Like a combination of Elric and 80s bubsnikt era Wolverine, he's the ultimate aloof cooldude that a 14 year old would dream up. Game Geralt is honestly a much better character with a lot better motivations. It's clear whoever was writing him was taking a lot of inspiration from stuff like Name of the Wind and Leiber/Eddings/etc type of fantasy. Game Geralt is basically a critique of Book Geralt, revealing things like how his cold aloofness is really him trying to cover up insecurity and other similar ways to explore that character.
|
# ¿ Apr 6, 2017 09:36 |
|
dmnz posted:Game of Thrones in space is a terrible comparison. Game of Thrones in space exists, it's called Legend of the Galactic Heroes and it's rad. Pyrolocutus posted:Eh, there's already enough stories in which humans are extraordinarily average relative to every alien species out there, and inevitably end up using alien technology to leapfrog. It's interesting to have ones where we're the unusual ones. IIRC there's a series written by some hack, I want to say Turtledove, where humanity is kept in deliberate isolation from other spacefaring races because were too adaptable. All the other ones are all things like evolved deer and such and are really made for a small slice of Biomes. Eventually I think in the setting Humans become the default mercenaries who asskick all around the galaxy working for other races. El Estrago Bonito fucked around with this message at 06:28 on Apr 13, 2017 |
# ¿ Apr 13, 2017 06:26 |
|
Iceclaw posted:For some reason, I kind of felt drawn to old school undead armies, of late. It's just that I have a huge backlog of miniatures, not enough gaming time to justify the money I throw into that pit, and the only thing I could play them would be AoS. This is really why I started doing some to a lot of Oldhammer stuff. I find as I get older I have a greater appreciation for sculpts with more character and style to them as opposed to all the new stuff coming from most companies (but GW and Wyrd especially) that just have this really sterile vibe to them because of all the really precise 3D modelling used in them.
|
# ¿ Apr 14, 2017 01:42 |
|
|
# ¿ May 4, 2024 23:59 |
|
I think the only thing that could really and truly deal a serious blow to GW is an honest to god Star Wars minis game sold at Perry/WGF/DreamForge prices. Especially if they were DUST style pre-assembled kits or kits with very limited/easy assembly. If you did it in an intermediate scale where the game was built on a Bolt Action style scale of 25-65 models and priced them not insanely you could easily carve into GW. The problem is that miniatures wargames are such a small niche market that no company with the resources or licenses that could shake things up wants to because it's just not worth it. It's a tiny market, the returns are poor, and retailers don't like them because they eat up a ton of shelf space and don't move fast enough. I think your average boardgame player who might consider miniatures games as a hobby is going to be a crazy hard sell when just buying the rulebook and your codex for 40k could buy you a huge chunk of product for something like Summoner Wars, Tash-Kalar, or a number of other games about tactical army battling.
|
# ¿ May 5, 2017 22:07 |