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Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Avenging Dentist posted:

On the other hand, doesn't this describe Tattooine pretty well, aside from the fact that they have spaceships? Star Wars always felt closer to fantasy than sci-fi to me, except with laserguns. Not only that, Star Wars is full of single-biome planets, which is sort of the inverse of this issue. It doesn't bother me too much though since realism isn't a priority of D&D or Star Wars. Having goofy alien people doesn't undermine Luke's story.

Yeah, and Tattooine is considered a backwater shithole on the edge of the galactic rim that nobody with any choice would ever want to live on. That's why Luke's there, after all, Ben Kenobi was looking for a place to hide him that the Empire wouldn't look.

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Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Avenging Dentist posted:

It's a backwater shithole that is apparently a central hub for smugglers (see: Jabba, Han, all the weirdos in the bar), so it's doing alright for itself I think. Ultimately, it's not much different from the inn where your D&D party meets and gets their first adventure. It's still not especially realistic, but as a fantastical setting, it works just fine I think.

Right, but that's mostly all just Mos Eisley. The rest of the planet's a shithole where most of the people seem to be explicitly farming for humidity to survive. Until Lucas went back and hosed around with it in the prequels, of course, because like GW he can't resist the urge to gently caress with his own past works and make them worse.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Sir Teabag posted:

Same with the YJ TAG pilot if my memory serves correctly.

Corvus Belli is a company that takes several strides forwards, and then just can't hold in their need to sculpt some cheesecake. Then they release a mega-thong and go back to being chill for a few months. Rinse, repeat.

I mean, I get that everyone is wearing form fitting body armour because fashion in most sci-fi settings is either body gloves, or some sort of Baroque-Renaissance poo poo, but no one should be wearing battle heels, with tacti-thong. I don't get the body glove thing in many sci-fi settings though. Sure, yoga pants and Under Armour are extremely popular right now, but is the future really going to be some sort of Spandex Utopia?

Zero g calls for compression undies, yo.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




I just want to load up trucks full of orks and ram them. All day every day.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




MikeCrotch posted:

The Chapter Approved stories were always that the Emperor was a big rear end dude but still in the realm of human proportions. Like in the Salamanders one Vulkan and the Emps take part in a regular human feat of strength contest to see if the Emperor can convince Vulkan to come with him (eventually he sucker punches Vulkan with a power fist lol)

Yeah, he was supposedly about the same size as Leman Russ as well, because the crazy furry out ate him, out drank him, and was laying a beating on him before Emps resorted to sucker punching him with a power fist as well.

That's apparently a thing the Emperor was big on. Sucker punches.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Wait, I know it's been a long time since I played anything GW, but am I reading that right? Did they seriously put a mechanic into AoS that can generate double turns in a game where 4-5 turns takes six hours?

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




LordAbaddon posted:

Even MtG realized that the ability to take multiple turns should be both limited and prohibitively expensive after they hosed up with Time Walk about 20 years ago.

Yeah, and that's a ~20 minute game, not a quarter of a day.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Captain Rufus posted:

At mine you don't. They throw them out or something. However some casinos sell souvenir dice that are casino quality but not ones you would see at the table. A friend of mine who was in surveillance did some event in Vegas and brought us back some sets. I use them for Warmachine since you don't need lots of dice in it and they are large and visible unlike many shitass dice sets GW and PP have created which suck a fat dick for readability.

And on any games where the player touches the cards? We switch them out every 4 hours. Because players mangle the things for various reasons most of which are superstition based. Or because they see poker playing morons on tv. Poker players are the goddamned WORST PEOPLE. (Unsurprisingly many big shots have come over from Magic. Because Texas Holdem needs more dickheads I guess.)

And remember I said there CAN be biases. But it's usually a stupidly small amount that is effectively negligible as casinos have been doing this for years and whenever a thing takes the odds out of the house's favor is discovered it gets fixed for some reason. poo poo, people even learned how to throw Craps dice nearly perfectly. It got discovered eventually. Making the 100s of hours of practice go out the window.

But on dice rollers: if you want to use one and it won't slow the game down rock on... BUT! Always allow your opponent to use the app or roller as well. It removes all cheating doubt that way. You should probably only use it for things like Ork Mob charges and the like. Or as a backup if you forget your dice for DnD or something. Probably not any sort of tourney type game. But for those I would recommend a dice tower or dice tray and cup so as to remove knocking poo poo over and having cocked dice. It speeds up play not to have to dig poo poo out or deal with a die resting oddly on terrain or a map fold or knocking over that big stack of Russian Conscripts.

Dice are so cheap and easy to get ahold of that I just can't justify a roller app unless you forgot them or something. It's more of a pain in the rear end than throwing plastic 9 times out of 10.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




kingcom posted:

lol that you think you just roll 10 dice rather than like 50 odd dice for a check in 40k

Don't play bad games, and you don't have that problem. :smuggo:

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Captain Rufus posted:

We have all the poo poo from cyberpunk dystopias but no cool Elf cyberdeckers or hot chicks in powered armor fighting evil corporate not Terminators. Basically we just got the bad parts of cyberpunk and none of the cool poo poo.

I know, right? We're essentially owned by our jobs, but I can't even replace my legs with cyberware.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Avenging Dentist posted:

Actually cybernetic limbs exist. And they've gotten them to work well enough that you have a sense of touch with them (although I don't think those are easy to get just yet).

Also we have cyberwarfare (Stuxnet, Flame), anarchic hackers, secret communication platforms, and so on.

Oh, and technicolor hair and mohawks are in now.

I may have green hair at the moment myself.

For the moment, though, powered prosthetics are still in their infancy. They're good enough to restore some normal functionality to people who've had a medical issue who would otherwise be crippled, but they're not up to the level where they'd be an upgrade.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Macdeo Lurjtux posted:

plus the essence cost for even one limb is pretty prohibitive.

Eh, it's fine. I'm not using my soul for anything anyway.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Irate Tree posted:

So, apparently, Eternal Crusade is free to play now? Or something? I got a game key from them and thought i might as well give it a whirl... Well, once my lovely, Turnbull endorsed internet manages to siphon the game to my computer.

Lol, it's still $50 on Steam, and has a discussion forum full of people uninstalling because it runs worse than Minecraft.

Oh, god, it's even more GW than that. If I'm reading the most recent blog correctly, this game is still listing on Steam at $50, but can be picked up FTP and costs $20 in-game to upgrade to the full version.

Liquid Communism fucked around with this message at 01:16 on Mar 4, 2017

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Soulfucker posted:

I got Eternal Crusade gifted to me for $7 and it is indeed an unpolished turd, I've played worse games for sure but would definitely not recommend picking it up for $20 or god forbid $50. The game can be entertaining and engaging to play, but the abundant problems (balance issues, godawful netcoding) works against what gameplay there is.

Apparently some of the true believers got in for $120 or more.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Moola posted:

so I guess they dropped that whole 'F2P players play as orks' thing?

quote:

Ork only, with only one class available would have messed up class, faction, and matchmaking balance on an epic scale.

To quote the devs. I think they may have finally admitted that their game is poo poo enough that most players wouldn't pay a premium to play the other races as they intended.

Full blog entry below :

quote:

State of the Crusade – Free Carnage Edition
MARCH 2 - OVEUR_BHVR
Amazing how time is fun when you're having flies.

It's refreshing to see that people are looking forward to more people to shoot. It means more regions open up; it means less wait for carnage, it means it's more likely that the particular Ork game you want to join is available, and up and running in your region.

Because we aren't going “F2P P2W”, we're providing a free version of the game, which has slower progression and class limitation, exactly so that free players are valuable to paying players, and vice versa. You still have to pay to get the full game.

Ork only, with only one class available would have messed up class, faction, and matchmaking balance on an epic scale. We now allow all classes except Air Assault; all progression is at 1/3 of the paying player, and you still need to pay either $20 or 20,000 RTC to unlock the full game.

This imbalance would mean that there is no value in the free player to the paying player. The free player is diminishing the experience, instead of becoming a vital part of it.

The free player won't stay around long enough either, as playing one class of Ork in Eternal Crusade, especially with that epic imbalance, would suck for them as much as it would suck for the paying player.

That's why we redesigned Free to Waaagh. To provide value to the paying player, and make the free player experience fun, without ruining the game.

That is a fundamental rule of a hybrid business model like this. If it adds no value to the experience of everyone adding a legion of free players, there is no reason to do it.

Now, “Free to Waagh” will increase the value and fun for everyone. Even us, the developer, as revenues means more investment in the game, to reach its ultimate potential. And with the love/hate relationship, we all have for the Eternal Crusade; I think this is what we all want.

That Eternal Crusade can become the ultimate playground, for your Warhammer 40,000 fantasies.

When is this all happening?

Over the next weeks, we will be sending out soft-launch keys to the free version. You can call it closed beta if you will. They are entirely valid keys and everything you achieve during the soft-launch transfers straight into the game after we launch the free version. You are in fact playing in the same world as everybody else. There is no reset when we go live.

Alienware is our first partner for the soft-launch as well as our very own newsletter subscribers. There are more partners part of the soft launch, and it’s about 250,000 keys, to begin. How many will activate we never know, but the key is free for you to use for yourself or give to friends.

We also haven’t forgotten our current players, early access, and founders.

You are already receiving 20,000 RTC* when you enter the game today. When we launch the new free version, the new $20 & $50 packages, you will also get a Steam giftable** version of the game.

Additionally, the long overdue removal of the Venerable pack weapons in the $50 version happens now. They will be exclusive to you forever, replaced by four regular store bundles, one for each faction.

What is your priority right now?

Our priority is very much the same as the player priorities and reflected in the future updates.

Client, Network and Server performance, all of which fall under “lag” as they are all contributing factors.

Improve, Monitor and Measure the path into the game for new players. Educating players makes a better experience for paying and free players alike. That’s the new tutorial, death tips and such. I originally replied with most on this on our forums to Anvil’s post – thank you :)

You. That’s your character, the combat balancing, melee, visual customization, veterans, and elites to name a few things and features we’re expanding around character evolution (some pleasant surprises planned here).

Goals. We continue to improve the world map and campaigns. Increase player agency, variety in types of campaign goals, personal and global.
Many ask for consoles and to address that, our resources are fully committed and focused on the above. Console development is on our roadmap but on hold till this phase of Eternal Crusade, and that we have more precise answers to cross-platform play. Then we will determine where consoles land.

This ties into the fact that the more people that are in the world, the more valuable the world is to players. It helps everything from matchmaking, to faction, class and campaign balance. It ties into everything.

We thank you all for your support in getting Eternal Crusade here, hope that you continue to support Eternal Crusade that we all love, hate, or both – we all see the potential. And that’s what binds us.

Nathan and the Eternal Crusade team


Will be sent as newsletter and original forum post is here:
http://forum.eternalcrusade.com/threads/state-of-the-crusade-%E2%80%93-free-carnage-edition.64006/

* This started with Content Update 1.3 and is not an additional 20,000 RTC on top of that. So if you received last week 20,000 RTC, you have already received it.
** Steam game giftable goes out when we formally launch later this month, not now.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Ayn Marx posted:

Is the one man store really a thing? There's at least 3 employees in my city's GW store

Yup. There's one here in the dying mall. Open ~40 hours a week, renting like 700 square feet in a shopping mall and closed Monday and Tuesday.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Ugleb posted:

That looks bigger than I expected it to be. Was it always a one man store?

It's the smallest empty space the mall had available. That whole area was just remodeled, so that's the first store that's ever been in that space.

I have never actually seen anyone but the guy who runs it inside.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Kung Fu Fist gently caress posted:

the infinity thread is pretty bad too. ive actually read the rules for n3 and i still can barely parse the poo poo theyre talking about

Warmahordes thread is a bit dense this way too.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Well, that's one way to go to Age of the Empire. Rowboat Girlyman decides to say 'gently caress all you other chapters, we're making a whole new legion of Ultramarine successors because they're the only trustworthy ones'.

Cue removing everything interesting about the Spess Mehreens.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Captain Rufus posted:

The most accurate mini to the people who play minis games EVER?

gently caress that, that's my new Shadowrun mini.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Man, between the metallic sheen and all the greebly details I can't even get a good impression for how those things -look-.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Leperflesh posted:

Well to be fair if your only job is to guard the imperial palace on Terra, and consequently you haven't had to actually fight for thousands of years, it makes sense you'd swap out bulky power armor for more comfortable uniforms eventually.

The oiled bodies thing never made sense to me though. :shrug:

The Emperor likes 'em thick and slippery, that's all.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Every last one of them has legs and arms too short to stand back up if they fall over.

:mediocre:

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Atlas Hugged posted:

It's as has been said before, none of these guys actually wants to play a game. They aspire to.


I try to stay out of the RPG threads so wasn't aware that they had a breakdown, but I like the opinions and way several of the posters in this thread discuss rules and game design theory so figured I'd skip the middleman and go straight to them. Thanks for the thoughts though! It doesn't like like 5e is anything at all special and markedly worse than 4e.

Depends on your preferences in game design, really. I enjoy 5e D&D as a throwback to 2e, because 4e felt way more like running an MMO party than a tabletop RPG.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Atlas Hugged posted:

This seems obvious, but I was hoping for more specific examples of things to cite, which is why I asked the questions that I did.

They changed everything back into feet and miles for "realism" I guess but I hear it's still supposed to be played on a grid where you have to convert? But without the push, pull, and AoE mechanics the combat seems like it would just be a grind where the DM could actively block you from doing anything interesting.

I can't just say "the balance is gone" without being able to point to a specific example of broken math or progression.

As far as I can tell, a level 1 Fighter can do little more than "swing sword" but most of the other classes get access to spells, which now have a hit/miss mechanic that 3e never had. Is this correct?

The DM can always block you from doing anything interesting, friend. Otherwise, we'd be playing a wargame where nobody has actual narrative control. Half of the point of having a DM setting up scenarios is that they challenge the players by avoiding one size fits all solutions, and this necessarily means limiting the players' options in some way.

This is kind of inherent to D&D as a 'GM creates a dungeon, characters crawl it.' battle game rather than a more open system designed for cooperative storytelling.

Liquid Communism fucked around with this message at 07:11 on Mar 21, 2017

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




kingcom posted:

I think thats the big problem is that yeah, D&D has wayyyy too many loving rules for most people, especially those more interested in going into a story but just like AoS stockholm players, people who play D&D don't want to try a system that actively has good rules. D&D 5e is a very rules heavy game especially when you consider how much work you need to do to keep classes on par with eachother.

I look at it the other way. People should go into D&D expecting a very specific set of crunchy rules concepts that have stayed mostly the same for decades. If that isn't what they want, as players or gms, they should play something else.

The game as it is at the table is fun. It isn't a great ruleset for player driven storytelling, but those exist and people looking for that should play them. 5e especially has been much better about limiting the bonus stacking and making it less possible to simply build a broken character from two dozen sourcebooks, as was the 3.5 way carried over into Pathfinder.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Ilor posted:

[Inigo Montoyo] You keep using that word. I do no thing it means what you thing it means. [/Inigo Montoyo]

We can go 'round on the definition of fun, but the only one that matters to me is 'are the players at my table having fun'. At least for 5e, the rules as written aren't genrally actively hostile to the player the way say, Exalted 3e or Shadowrun are, and are simple enough that the game isn't just an optimization problem the way 3.5/PF are.

It definitely still has a number of D&D's design warts, but those are almost endearing at this point, and not outright disruptive at the table.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




spectralent posted:

You don't need to pay £20-80 for rulebooks to do that.

You don't need to spend that money on instructions for playing with your toy soldiers either, but here we are. :v:

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




mcjomar posted:

I'm a little surprised by that as I would have thought that they'd try to bombard the fanbase with this sort of thing.
It seems like the sort of thing you'd shotgun across multiple social media accounts, rather than purely FB alone?


Would I be able to play an Arcane Trickster type character (a-la PF - rogue with magic and skill checks) and be the party swiss army knife? Is this better if you like dungeon crawling? If yes to either/both, then this is relevant to my interests. I have increasingly grown to prefer classless character systems/skill trees/etc, so anything that allows for that is my sort of thing.
I did have a quick skim of the PbtA thread OP and it looks pretty cool as a generic system?

You could, but if you're looking for a tactical tabletop experience, DW isn't likely to scratch that itch. It's great for playing with a narrative, but definitely a story game first.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




So I mentioned remembering playing GorkaMorka while I was at my FLGS today picking up some stuff I ordered for painting, and ended up with a spare sprue of Boyz that someone had lying around and didn't want.

Is there something not-40k I could do with 'em? Besides paint them up, because I think that's going to happen. I'm limiting my actual 40k play to Dawn of War 3 anyway, until I realize that once again the Orks are shite.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Atlas Hugged posted:

Well it's not as bad as "I can simply never beat this army under any circumstance", but there's a lot buried in what you said that also points to major fundamental problems. If a scenario can have such a profound affect on who can and can't win a match, then armies should strictly be selected after the scenario is determined. If the tournament setting doesn't allow for changing lists to meet each scenario, then the scenarios should be designed in such a way that one army isn't immediately at a major disadvantage. The scenarios in the core Kings of War book aren't particularly interesting, but I've never run into a problem where the match was decided before the first turn had even begun. This is intentional because Kings of War is designed for balanced competitive play. They have a separate book with asymmetrical scenarios for narrative or campaign play. Another option would be for the scenarios to be pre-determined with these considerations in place.

The other thing I'll say is that I'm not a fan of "hard counters". Sure, some armies can wipe out zombie hordes without much effort, but that doesn't do poo poo for me right now with the army that I have. It's a lazy justification for lazy design. Any army should be able to win any scenario with any reasonable* list against any other army. Now even Kings of War isn't perfect in this (I don't really think you can be outside of a static game like chess), but while playing Dwarves with Elves can be a grind, I never felt like victory was impossible.

*Obviously if you intentionally make a gimmick list you fall outside of the scope of this discussion, but Kings of War by design lacks trap choices so you'd really have to try to make a list that couldn't compete

Hard counters as a concept should be restricted to video games, where swapping units is a few clicks rather than 'is the $50 worth of models I need to play against this edge case something I brought with me by chance'. I mean, it can maybe be reasonable in squad sized games with a dozen models where you're talking bringing a couple spare guys or changing a gear load out on paper. But for something like 40k with a dozen factions and stacks of niche units, it just isn't practical.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Only the hottest of takes.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Y'all are biting on some seriously low effort trolls today.

Liquid Communism fucked around with this message at 19:44 on Mar 31, 2017

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




ijyt posted:

Praise Russ! Maybe I'm NOT the oldest guy on this board!

And amen to you. If ever we meet IRL, I owe you an amasec.

Dude, you're about the average age for this dead gay forum. Most of the posters were in their early 20's back when it was big in the early 00's.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Moola posted:

i'm gay

I hear gay skeletons get all the boning.

Confirm/Deny?

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Hixson posted:

It proves that most posters in here have no objectivity and will blindly vomit out effort posts whenever a perceived pro GW post appears.

It's pretty funny actually.

Nah, it's more fun to take it seriously, because let's face it, there's no floor to how deep the grognard goes in trad games.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.





Gorkamorka is always a good answer.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Hixson posted:

You blindly disagreed with several non-sensical posts without even reading them.

Seriously, go back and re-read some of them. They literally make no sense.

Liquid Communism posted:

Y'all are biting on some seriously low effort trolls today.

Are you done masturbating in the thread yet?

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Moola posted:

SHUT THE gently caress UP YOU STUPID AUTISTS

But Moola, how will they satisfy their need to have ownzed the thread if the autistic screeching stops?

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Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Chill la Chill posted:

Can't wait until someone suggests how cool and awesome it is to lug around a full army list's worth of orcs in 40k 8e and have it be virus bombed on turn 1.

Playing a game that takes several suitcases to play instead of a small pack I can take through the subway/bus to game at the LGS after work, yeah that sounds great! Might explain why the infinity/WMH/x wangs game nights at the stores around here can be scheduled for weekdays instead of just weekends for WH/40k, if that.

Kinda why Shadow War interests me. I have zero interest in getting back into a full 40k armies, especially since I like Orks. But for 10-15 models and a game format that'll take 1-2 hours instead of all day? Sure, I'm interested and probably already have the models around here somewhere from back in the day.

But I'd rather be playing Gorkamorka. :orks101:

Liquid Communism fucked around with this message at 18:33 on Apr 1, 2017

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