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Dixit is by far the best version of Apples to Apples.
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# ¿ Jan 3, 2017 02:19 |
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# ¿ May 2, 2024 17:16 |
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3rd Ed is the last edition before wireless and augmented reality, and before they cut the guts out of cyberware and decking. 4th and 5th have a bad case of "more rules, fewer choices" when that's exactly the opposite of what Shadowrun merged. (But the ultimate answer is that every version of Shadowrun has too many loving rules.)
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# ¿ Jan 5, 2017 06:07 |
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The System Mastery episode about the D&D movie made it sound unbearable.
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# ¿ Jan 6, 2017 05:31 |
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Food Fight isn't bad for learning the Shadowrun combat system, but that's all it's good for.
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# ¿ Jan 8, 2017 21:00 |
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I had heard about role-playing games and thought they sounded cool, but my mom had a bad case of Satanic Panic, so I had no access to actual gaming stuff. Being a creative sort, I came up with a vague idea of rules and basically pretended I had any idea what I was doing and ran the best idea of an rpg as we could figure out from pop culture depictions for my brother.
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# ¿ Jan 17, 2017 20:33 |
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Has any game ever done anything with the concept of shadow people, one of the things people experiencing sleep paralysis sometimes see? John Dies at the End had them as minions of its big bad, but I'm surprised I haven't seen them as antagonists in a game or protagonists in some kind of White Wolf thing.
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# ¿ Jan 18, 2017 03:51 |
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Fudging rolls isn't always a bad thing, unless you've agreed to play some kind of hard simulationist thing and it would ruin the integrity of the whatever.
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# ¿ Jan 19, 2017 14:00 |
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Evil Mastermind posted:I finally got around to finishing DOOM 2016, does that count as good news? That's terrible news, you're out of DOOM!
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# ¿ Feb 4, 2017 03:28 |
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Plutonis posted:I made a nice Doom WAD a few years ago and I keep working on it. You may know it as Brutal Doom and you should download it. You're not nearly enough of an rear end in a top hat to be the Brutal Doom guy.
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# ¿ Feb 5, 2017 00:50 |
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Flaggy posted:We are looking at getting some "battlemats" for a RPG campaign, any recommendations? I see the chessex ones that can be written on and reusable, didn't know if there was something better out there. A clear plastic or glass that you can lay over a battlemat and draw on with dry-erase is really handy and super-easy to clean.
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# ¿ Mar 6, 2017 01:37 |
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The elves from the most recent Laundry novel are pretty good.
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# ¿ Mar 10, 2017 04:13 |
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Huh! I wouldn't have guessed Scott Pilgrim still had legs as an IP.
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# ¿ Mar 16, 2017 22:46 |
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The best thing I ever heard about GURPS is that any three GURPS supplements make an interesting setting. GURPS High Tech, GURPS Blood Types, and GURPS Rome? Sold!
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# ¿ Mar 18, 2017 03:24 |
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Kwyndig posted:How would a Bolshevik heartbreaker even work? Do dragons control the means of production? There's a Knights of the Dinner Table strip from like 20 years ago where they go to kill a dragon and take its hoard, only to discover that the dragon understands the concepts of investment and compound interest and is baffled that they'd think he'd just have it in a pile somewhere.
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# ¿ Mar 23, 2017 03:32 |
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FMguru posted:That's pretty much ShadowrunMetaplot.txt, isn't it? If I know nothing else about Shadowrun it's never, ever, ever get Lofwyr's attention unless you're 100% positive he'll like you for it.
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# ¿ Mar 23, 2017 04:16 |
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Splicer posted:You only get one action in the surprise round, so needing a minor to draw would lead to a lot of "Surprise! I'm holding my dagger!" Under the right circumstances this sentence can produce some profitable results. Dark alleys, for example, or the throne room of the Red Keep while standing behind Ned Stark.
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# ¿ Mar 28, 2017 01:33 |
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I'm on Drive-Thru RPG and I see in the best selling under $5 list, "Play Your Character Like A loving Boss". "Bold title!" I thought, clicked through, and rolled my eyes hard at the description. That would've been the end of it, til I glanced over and saw who wrote this modern masterpiece. And that's how I learned that Venger Satanis didn't vanish into the ether a decade ago, like I'd always assumed.
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# ¿ Mar 28, 2017 01:41 |
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Serf posted:If you could find your resurrected party members locked away in closets deeper in the dungeon that would be cool. Left 4 Dead-style?
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# ¿ Mar 28, 2017 01:56 |
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drrockso20 posted:Warhammer Vermintide also does this I really wanted to like Vermintide but none of my friends play it and I feel like it wants even more coordination and communication than L4D/L4D2.
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# ¿ Mar 28, 2017 02:21 |
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My favorite pre-HBS Shadowrun game is Decker, but I'm not sure it'll run on modern computers.
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# ¿ Mar 31, 2017 01:08 |
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I always wanted to build a wound system that basically goes You'll be good in a few minutes You'll be good in an hour You'll be good after you sleep You'll be good in a week You'll be good in a few months You will probably not ever be okay again But I couldn't figure out a way to actually build mechanics around it that wouldn't come around to "the GM will just tell you, don't worry too hard about it".
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# ¿ Apr 6, 2017 02:08 |
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Falstaff posted:Burning Wheel works exactly like this. The Burning Wheel and Dungeon World folks are pretty tight, aren't they? I should check out BW sometime.
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# ¿ Apr 6, 2017 04:58 |
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Kellsterik posted:Are there any good adventures for any system, or detailed or evocative maps, that center around a Gothic or Victorian-style mansion? I'm looking for material that I can harvest for a World of Darkness haunted house adventure. Even just a list of interesting images and rooms/locations (music room, larder, garden hermit shed, secret torture chamber...) would be good. The Price of Evil is a haunted house generator that you might want to look at. I think it's technically for D&D or LotFP but I mean a haunted house is a haunted house.
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# ¿ Apr 17, 2017 01:42 |
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Covok posted:So, someone made a pokemon tabletop rpg called Majimonsters. Not sure if its any good or just crap. Just play Pokethulhu okay
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# ¿ May 2, 2017 19:53 |
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We owe Derleth a huge debt but he really didn't understand Lovecraft.
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# ¿ May 14, 2017 21:14 |
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Alien Rope Burn posted:Well, its easy to forget how much Call of Cthulhu is very much a cherry-picking of Mythos material up until that point, to the point where they include the cthonians from The Burrowers Beneath and then go on to essentially ignore most of the book otherwise. (It's hard to blame Petersen for that, I just wonder why Lumley's work was included at all.) Because the Cthonians are neat and nothing else from that book is.
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# ¿ May 15, 2017 12:04 |
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I had an idea for an ultralight Cthulhu game, which I'm calling Quicthulhu ("Quick-thoo-loo") since as far as I can tell nobody's used that before. You have two stats, Mythos and Humanity. These total to 10. I think you start with 1 Mythos and 9 Humanity, but I also think you should be able to adjust by a few points if you like. You use Humanity to do everyday human stuff (searching, talking, fighting, driving) and Mythos to do freaky supernatural stuff (casting spells, understanding a sorcerer's diary, knowing what a monster is). To do anything, roll 1d10 under the relevant stat. When you find yourself in a freaky Mythos situation- encountering a monster, reading a tome, generally gaining an understanding of the real nature of the cosmos and our lack of a place or meaning in it- roll under Humanity or else move one point of your Humanity over to your Mythos. Freaky situations should be rated 2-9 and if your Mythos is already above the rating of the situation you're in, you don't have to roll (but you can if you want, explained as trying to use your existing Mythos knowledge to extrapolate new knowledge and the associated corruption from the situation). You should roleplay a higher Mythos as having affected your ability to sympathize/identify with normal, healthy human affairs or perspectives, and if your Mythos hits 10, you've been completely corrupted and are no longer playable and should make a new dude. When you need to make a roll in a fight, roll under Humanity or Mythos based on how you're fighting (punching a dude or dodging a zombie's punch is Humanity, resisting a psychic command to kill your friends or wielding a Mi-Go weapon are Mythos) and lose a temporary Humanity or Mythos (your choice) if you fail. If you run out of either you're down or dead at the GM's discretion. Lost points return at the GM's discretion but should be fully refreshed within a couple of scenes unless the GM's running some kind of increasingly desperate attrition scenario. That's what I've got for now.
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# ¿ May 17, 2017 23:40 |
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DigitalRaven posted:You may be interested in Sanity & Sorcery, which was the result of the chat thread hacking Lasers and Feelings for Cthulhu back in October. Thank you!
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# ¿ May 18, 2017 12:23 |
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Remember when Gearbox tried to get people to draw porn of their Battleborn characters in hopes of attracting the attention of Overwatch players?
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# ¿ Jun 3, 2017 00:56 |
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Gearbox made a couple of great Half-Life expansions and the second Borderlands. If only they'd stick to their strengths.
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# ¿ Jun 4, 2017 01:52 |
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What was that Ravenlofty plane a few sets back? That'd be a cool setting.
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# ¿ Jun 8, 2017 02:18 |
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RPG books should forever cost what they did in 1995. What's inflation?
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# ¿ Jun 8, 2017 13:22 |
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I was obsessed with the idea of D&D but my parents and school officials somehow bought into the Satanic Panic even well into the 1990's. I got real sick of hearing about how RPGs promoted an inability to tell fantasy from reality from people who literally believed in witches (not, like, Wiccans, but in the 1980's "the conspiracy wants to sacrifice your babies" kind of sense). Eventually my brother bought WEG D6 Star Wars and it was quickly established that a) this is basically just D&D with different trappings and b) oh, I guess this isn't a tool of the devil after all. Sadly the local school officials weren't so quick on the uptake and I remember getting called down to the office because I'd left my copy of Call of Cthulhu in the copier while running off sheets for the game I was running at lunch and the vice principal wanted to have a talk about Satanism in our public school.
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# ¿ Jun 13, 2017 16:55 |
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gradenko_2000 posted:I wonder if Fall of Delta Green is going to have any "and we would have won in Vietnam if it weren't for the liberals holding us back" undertones. I wonder how many people read that letter at the start of the first Delta Green rulebook and thought it was a perfectly reasonable viewpoint.
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# ¿ Jun 18, 2017 13:25 |
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# ¿ Jul 15, 2017 02:14 |
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LuiCypher posted:One of their best selling cars is the Toyota Corolla - which keeps that name even in Japan. Trust me, they're OK with words they can barely pronounce. All spellings and pronunciations of "Cthulhu" are valid since they are all equally flawed attempts at replicating sounds designed to be made by a vocal apparatus several stories high and completely unlike any found on earth.
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# ¿ Jul 27, 2017 04:09 |
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gradenko_2000 posted:I had an idea this morning of running grid-based combat in PbPs using ASCII art for maps. I'd like this better if it followed standard Roguelike conventions for representing a dungeon in ASCII.
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# ¿ Aug 1, 2017 18:07 |
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One thing to note about Esoterrorists is that magic isn't real in it- reality is consensus-based, but there's no mages who count as exceptions. Magic and the supernatural becoming real is kind of the failure state for the setting.
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# ¿ Aug 3, 2017 23:58 |
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Original Conspiracy X has a system where skills ranks and difficulty TNs come in IIRC 1-5 and based on the difference between your stat and the TN, either you auto-succeed, you auto-fail, or you need to roll under 7 or 4. Also a lot of tests are modified by another stat, which modifies the TN by -2 to +2 depending on its rank. Also also, there are six different injury types (Flesh, Wound, Splatter, Bruise, Thwack, and Break) and there's a chart that explains all the different things each damage type affects. And you can stage damage up or down between types.I got yelled at like twenty years ago on RPG.net for saying the system was crap but I was TOTALLY RIGHT. Anyway, yeah, Conspiracy X has a sweet setting but for the love of God play the Unisystem or GURPS version.
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# ¿ Aug 4, 2017 03:46 |
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# ¿ May 2, 2024 17:16 |
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theironjef posted:Oh man that completely ruins my personal fantasy narrative. Nightlife really looks like they took at look at White Wolf and said "I can get all this into one book." That game was Steve Brown's "Everlasting", which he wrote after White Wolf got tired of him making GBS threads up Vampire with books like the infamous Dirty Secrets of the Black Hand. He decided to make his own World of Darkness, and it was trash that nobody cared about.
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# ¿ Aug 10, 2017 04:10 |