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The cycle will be complete when children rebelling against their geekcore parents go to the gym and becomes super buff jocks who are really great at sports.
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# ¿ Apr 25, 2017 18:39 |
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# ¿ May 16, 2024 02:34 |
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I see your sandwich and I raise you tasty burgers.
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# ¿ May 2, 2017 03:39 |
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rumble in the bunghole posted:Congrats to Slap Me and Kiss Me for being a finalist in the 200 word rpg with Might Makes Right: Muscle Marines in Space. Holy poo poo, really?
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# ¿ May 9, 2017 01:11 |
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rumble in the bunghole posted:yeah Well, I tell you, that's pretty gratifying! Thanks for letting me know!
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# ¿ May 9, 2017 02:34 |
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Lunatic Sledge posted:What's a good Incredibly Ominous Name for a big, evil medical corporation/pharmaceutical lab? My players are working progressively shadier jobs for a smaller lab that does a lot of psychic/cloning related experimentation, and I need to whammy them with a "pssshhh, that ain't poo poo, watch this" kind of scenario. Mortuus Esto Vigilans Corp.
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# ¿ May 9, 2017 03:47 |
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theironjef posted:I'm half of System Mastery, we were pulling real hard for Muscle Marines and put it in the finalists. It was our personal favorite from our reading blocks. Hey, thanks! It was real fun to put together, and I'd love to hear more thoughts on it if you have any.
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# ¿ May 10, 2017 00:44 |
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Moss Healing Word: A Svirfneblin's Best Friend
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# ¿ May 10, 2017 21:31 |
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Covok posted:"Mostly empty, without purpose, destined to undergo heat death." Infinite monkeys, all arguing about verisimilitude as described through the lens of 3.5e rules.
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# ¿ May 15, 2017 18:01 |
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I'd work in something about failing a DC 8 check, too.
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# ¿ Jun 2, 2017 14:42 |
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Even if 4e was the worst ever, it still has more game than that dude.
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# ¿ Jun 2, 2017 19:20 |
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JackMann posted:His point was that even being a good and wise person didn't necessarily mean things would go smoothly. There was a lot of poo poo that Aragorn would've had to deal with. Tolkien sweeps it under the rug with "He was the rightful king, so of course everything went well," while Martin wanted to point out that that wasn't good enough. It's never been good enough. Even a good man can make decisions that end up poo poo, simply because they don't, can't, know what the consequences would be. Queen of Tearlings is an interesting take on fantasy kingdom logistics. The first book of the series is a solid read.
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# ¿ Jun 2, 2017 20:07 |
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After two solid months of work, I've just launched Let Thrones Beware's playtest 005. Cool new updates:
You might want to take a look at this if...
Download the GM content for Playtest Packet 005 Download the Player content for Playtest Packet 005 slap me and kiss me fucked around with this message at 19:45 on Jun 12, 2017 |
# ¿ Jun 12, 2017 18:47 |
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Anniversary posted:
Looking forward to your thoughts. If you stumble into unclear sections, please let me know! I tried really hard to clean up a bunch of the confusion (esp. around the combat system) for this draft, and I don't want to stop until it's all eliminated.
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# ¿ Jun 12, 2017 21:53 |
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Thanks! Good catches on p 12 & 18 - all fixed up. What in the player packet's combat explanation did you find poorly explained, and what in the GM helped clarify stuff? I don't have any logs, but I am running a playtest on the forums - https://forums.somethingawful.com/showthread.php?threadid=3746580
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# ¿ Jun 13, 2017 00:13 |
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You're right, power management is absolutely critical; part of combat is for sure figuring out when to go balls to the wall and when to conserve powers. Heroes can refresh extra powers by spending points from their Refresh Pool (which they earn through roleplaying the virtues and flaws they make up during character creation) to pick a specific power they want to get back, or by spending a standard action (of which they have two each round) to refresh an additional power.
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# ¿ Jun 13, 2017 00:27 |
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ChrisAsmadi posted:There's a Pathfinder port called the Avowed that's in Beta that's really good, too, even if some of the Pact options are a bit weird (I mean, who wants to be pacted to a literal trash monster?) Oscar is a stand-up guy, once you get over the grouchy attitude.
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# ¿ Jun 21, 2017 14:32 |
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Tuxedo Catfish posted:why does iron man's suit have muscles They only paid for one model.
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# ¿ Jun 22, 2017 17:43 |
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A strong argument for winding down properties after a predetermined time rather than running them into the ground for all of eternity.
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# ¿ Jun 22, 2017 18:05 |
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Kwyndig posted:A homeless wizard? Somewhere far away, an ancient knight buried deep, deep underground whispers "you have chosen ... poorly."
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# ¿ Jun 22, 2017 22:01 |
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# ¿ Jul 6, 2017 19:54 |
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Serf posted:You are embearassingly defeated by bears. The bears drag your beaten and bearly alive selves to their leader, the Bearlord. The Bearlord bearates you for your trespass into their lands and charges you with bearancing the scales by destroying a nearby hunters' lodge.
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# ¿ Jul 6, 2017 20:24 |
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The bearlord is also a 18th level wizard.
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# ¿ Jul 6, 2017 20:27 |
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Kai Tave posted:Gloomhaven is absolutely an excellent game that I will one day play in depth, but people in general seem real resistant to the idea of RPGs that rely on cards in some fashion. They're not cards, they're powers
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# ¿ Jul 20, 2017 14:25 |
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Tuxedo Catfish posted:I've never played Gloomhaven; do you draw them from a deck and only have a random selection of them available at any time? Or are they just convenient physical reminders of how your abilities work? I'm just being facetious. From what I understand, you pull them from a deck. I don't think that power v. card is a terribly meaningful distinction for rpg purposes though.
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# ¿ Jul 20, 2017 15:21 |
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I'm the emo-looking Xas Rkalla in the top right.
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# ¿ Jul 20, 2017 20:23 |
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I was going to photoshop up a completed character sheet, but I'm feeling lazy, so just pretend I posted it.
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# ¿ Jul 20, 2017 20:57 |
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Bet that guy knows how to play wonderwall
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# ¿ Jul 20, 2017 22:32 |
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Working on a special type of adversary. What do you think?quote:Mythic Foes
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# ¿ Jul 26, 2017 16:07 |
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gradenko_2000 posted:I get it, and I dig the vibe, but my apprehension comes from having to weave-in the unkillable-until-quest-completed part. occamsnailfile posted:The F&F review of the Great Modron March has some good ideas for an adventure with a completely implacable, unkillable foe--most of the challenges revolve around ameliorating the damage it can cause and figuring out why it was happening in the first place. So challenges like 'remove food supply to weaken monster' could be fun, especially if you have to do that without also starving the refugees while 'gather the macguffins that comprise the monster's heart' is just standard adventure fare. Serf posted:I feel like if you have an unkillable foe, you gotta throw it at the party a few times to give them that sense of accomplishment when they finally kill it. Have it chase them around or oppose their quest to kill it in an active fashion. Probably works better with a sapient being, but incidentally running into Godzilla a few times while you search for a way to wake up Mothra would make sense. Plutonis posted:It reminds me of Sin from FFX. A kaiju sized insanely powerful monster which you fight either individual parts or its spawn before fighting the big guy itself then whatever is at its core. So my thinking here is that Mythic Foes are integrated pretty heavily into their particular tier; the adventurer tier of my default campaign takes place in the Deep Wood, a v. dangerous place controlled by the Bandit Queen and stalked by a deadly and mysterious killing force that significantly hinders travel between settlements and occasionally breaches a palisade and eats a dozen or so villagers. The objective of the tier is to defeat the Bandit Queen and break her hold on the villages in the Wood, while the heroes could optionally try to deal with the force that does the killing. Weaving said mythic foe into the campaign could be at times as simple as having the heroes stumble across the wreckage of a recent attack on a settlement or caravan. I do quite like the idea of having the players encounter a mythic foe several times before they're able to defeat it, I'll just have to think long and hard about what to do about the "if it has stats, we can kill it" mentality. Maybe I could run those meetings as non-combat evasion/escape challenges, which would drive home the fact that it's certainly not killable at present.
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# ¿ Jul 26, 2017 16:39 |
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Serf posted:I would let them throw themselves at it, and once they realize the fight is unwinnable let it easily transition into an escape/chase scene. Or if they persist and lose, they obviously survive the battle but have something taken from them by a lieutenant who can be tracked down and defeated, allowing them to strike a blow against the enemy and get some revenge so they're not on tilt for too long. That's a pretty reasonable approach too. I'll have to add some guidance text about encountering Mythic Foes before their challenges have been overcome.
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# ¿ Jul 26, 2017 17:25 |
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Huge fan of this + markers. You get to keep the maps you like as https://m.staples.ca/en/Staples-Quad-Ruled-Easel-Pad-24-inch-x-35-1-2-inch-1-inch-Quad/product_19312_1-CA_1_20001?sk_test=a slap me and kiss me fucked around with this message at 04:36 on Jul 28, 2017 |
# ¿ Jul 28, 2017 02:52 |
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Evil Mastermind posted:The current owner's actually pretty slim, but it's very much a grog store. That makes sense, when I want to teach someone about the world, I send them to a 1970s encyclopedia set (A-E).
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# ¿ Aug 9, 2017 20:44 |
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I did an awesome thingslap me and kiss me posted:Playtest 006: Domain Management, Mass Combat, Mythic Foes
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# ¿ Aug 9, 2017 22:12 |
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Plutonis posted:Glad that as someone who is primarly a videogamer instead of a tabletop rube I'd never be tricked into buying the same game several times with only minute changes. Humour like this keeps me coming back for more.
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# ¿ Aug 22, 2017 19:50 |
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Arivia posted:Yeah, it's just Pathfinder fastforwarded a couple thousand years in space, straight up. It's
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# ¿ Aug 22, 2017 19:58 |
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Exmond posted:1 has discussion about gender stereotypes and toxic masculinity What do you have against dogs?
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# ¿ Sep 6, 2017 15:53 |
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The solution is obviously some sort of usenet group. I propose alt.forums.games.rpgs.drama.moderated
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# ¿ Sep 6, 2017 16:30 |
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Alien Rope Burn posted:Link? Ettin will keep the discord free of drama by not inviting anyone to it.
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# ¿ Sep 7, 2017 13:40 |
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Tekopo posted:Ettin is the only real person that posts on TG: everyone else is a sockpuppet. As such, he doesn't need to invite anyone else. Checks out
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# ¿ Sep 7, 2017 15:25 |
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# ¿ May 16, 2024 02:34 |
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King of Solomon posted:Yikes, good to know. I'll avoid that then. Is there a better mech themed RPG out there that you know if? Yo
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# ¿ Sep 7, 2017 19:44 |