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Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
I plan on finishing, getting edited and finally releasing a fully finished trpg towards the years end. Set those bars high for everyone!

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Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
I really liked 3rd E. Iīm weird that way.
Also, my players also accidentally themselves from time to time.
Recently they accidentally travelled to a potential future a 1000 years forward after accidentally breaking
into the last primal chaosīprison and accidentally activating the last guardian....and killing it.

More recently theyīve accidentally stolen an air-squid-ship and are now following its "hunger drive" towards a potential energy source to return to the past.
Which of course leads them into the path of the giant, world-destroying walking spider-castle full of flesh-puppets of Bacchus.

I donīt know, I just make it up as I GM each session and they are enjoying the hell out it, which somehow vexes me :D

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Covok posted:

[...]

[...]

My eyes! The burning! MAKE IT STOOOOHOOOOP!

Seriously, those are not the worst sheets Iīve ever seen in TG, but good, they arenīt. Why are the so dense? They look and feel incredibly dense!

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

TheSoundNinja posted:

...does this mean there should be a "make a not poo poo Anime RPG" design contest? The entrants would have to include an example scenario session to teach the unfamiliar the ways of whatever genre they choose.

Because arguing over Anime in RPGs is best fixed by making a solution, in my opinion.

Heīs not wrong though, you know. TG might need another Competition Thread like the one from past October like "Make a-not-lovely Anime RPG". Despite its flawed premise, we could see some very interesting things come out of this =)....hmmm

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
I was recently thinking, some games include a "consequence" mechanic, where, instead of losing hp or dying, you get something equal to the strength of wound or occuring problem, like "nicked finger" or "broken arm" or "skinned alive". I was recently thinking about really liking this, but it feels rather..."brutal", so to speak.

On a sidenote:
Is such a mechanic a good thing to replace common health points? I have a feeling that it makes being wounded much more immediate, but it feels "more abstract" than the number of points representing "life/health/stamina/whatever", which is strange seeing as the later is even more abstracted, but I cannot explain why. Is there something Iīm missing about this?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Evil Mastermind posted:

According to that thing I have a Charisma of 0, but a Constitution of over 24.

The strength calculation is even worse than the wisdom, as a well-maintained human can actually do well and easily bench press up to a 100kgs.
I mean, I can, and Iīve only recently upgraded from couch potato, and I should not have a strength value of 20. Not even close to it.
But I suppose, just like the thing about nerds and reality, not something you ever want.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Ettin posted:

What if Trad Games pooled our money together and bought PFO? Goon project :getin:

Do we really need another Zybourne Clock?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

slap me and kiss me posted:

Why are we talking about XCom 2 here? That's a video game.

Because there exists a non-videogame boardgame version of XCOM. And it might be...not exactly the soldier-lemming-death-simulator people expected?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

gnome7 posted:

Hi, I spent like 3 months putting this thing together and here seems like the best place to post it.

SO YOU WANT TO PLAY DUNGEONS AND DRAGONS, EH?

It might not be what you're looking for. Here's a big list of alternatives, to share with your friends.

Is it just me or is something missing on that link?

Edit: Ok, I see, the lower title choices are the links. Dastardly planned!

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
So, if I understand thread consensus correctly in SA TG, metaplot is bad, right?

But in what way exactly? Is metaplot bad when it means that you have a continuous story with a single story path that forces the GM to adapt as needed?
Or is it only when a combination of factors means that you are watching railroad the tabletop rpg?

Iīm asking to understand and get a better understanding of when metaplot is and isnīt bad. Or isnīt "as" bad.
Because Iīm currently writing a set of connected scenarios with forced endings based on player choice which gets incorporated into later scenarios with "canon" decisions. And I want to do this right. As in...not poo poo.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Kwyndig posted:

I'm actually working on an adventure slash campaign thing with multiple branching paths based on player actions and the further I get into it the harder it's getting to make both meaningful choices and have any kind of plot whatsoever. Now I see why Bioware just half asses it in their mass effect games.

Which is what I encountered as well, and are therefore asking. Iīm currently writing a localized sandbox module based around a locale (lets call it a "city") in which different factions with different goals plot against each other, and each faction comes with a storyline (aka a scenario) Depending on which scenario the players go for, another gets locked off, as they will be working directly against the opposing faction. Also, each scenario has to include what happened if the players have already finished or are working on another scenario. With eventualities for EVERY OPTION of ending the other scenarios have. Iīve got 10 scenarios so far. That means about 20 different eventualities for each scene that has connections to another faction due to the way each scenario can end...'barf'.

So by having the players being the movers and shakers of that sandbox, Iīm trying to involve and give them guidance, but not force their hand. But at the same time, it feels strange to have this pre-determined as plot in scene-layout. But I canīt think of another way of evolving this, because organic gaming stories that work off of snippets donīt require or are even to combine into this. Its like a totally different string of gaming, in a way. How bizarre. Is it only "free scenario/plot construction" or "story time children!"?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Yawgmoth posted:

This sounds like a thing a flowchart would actually be good for (as opposed to forcibly jammed into place without cause or warning). Just have each scenario its own little bubble with each likely resolution a different arrow. Make it less about what the players do to affect resolutions and more what those events are and you ought to be less hosed than trying to predict said actions; e.g. "Billy is going to be assassinated!" would have "Billy is dead" and "Billy lives" as arrows. Have some general notes about the various factions and their goals, what the PCs can offer/be offered, etc. so if they want help from the Basket Weaver's Guild to protect Billy they have that option if they offer up whatever.

Can you ...graphic that up somehow? I have difficulties imagining how that would actually look like.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Antivehicular posted:

Not Yawgmoth, but I've made a basic flow chart in Paint that I think is what he's going for? An actual organized person could do better work, no doubt.

Right, Iīm going to try my hand at this and come back later on to see how that works out.

In the meantime, I think Iīve found something cringeworthy I suppose we might get some Fatal & Friends-type enjoyment out of...have you guys heard of FANTASY IMPERIUM?

Link

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Simian_Prime posted:

[...]
Goon-favorite podcast System Mastery did a pretty hilarious review of this game. Wasn't this the game that gave ability-modifiers for gender because :biotruths:, but ironically made women better at combat?

Why it is! Off to re-listen to that one then! *toot toot*

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
So, would "King for a Day" be metaplot, or not?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
In other news, Wizards has recently declared GaleForceNine to be their licensee to bring localized versions of DnD5E into local languages (German, French, etc.).
Why now, or this particular company? I have no idea.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Get the flame thrower. It finally happened. The anime has....come!

But seriously...thatīs both ridiculous and absurd.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Kwyndig posted:

As cool as this is, not a heartbreaker. It's more in the vein of Russian science fiction during the cold war, but without the restrictions of the Politburo breathing down their necks.

You do know what that means though, right? Weīve found the theme for the Summer SomethingAwful TradGames TRPG Writing Competition > Letīs Write a good Leftist/Socialist/Communist RPG

I can already see it before me. As themes, you have different versions of communism. Like Syndico-Anarchism, or Leninist-Marxism, or Stalinism, or Maosism etc...

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Plutonis posted:

Can someone tell me whay games are there where you play as a Lamia or maybe even as an Arachne

I donīt think there are any "Monstergirl RPG" games yet.

On another note, what is the design implication from "wounds systems" for games? Iīm thinking of replacing the current hp with death spiral systems with a heavy, medium, light wounds system which would also force a rewrite of combat values and "combat abilities" but allows for a very different feel but Iīm unclear about the effect on a design by itself and wanted to ask therefore, what Alpha Complex thinks about that ;)

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Iīm working on my homebrew system, a gritty post-not-thirty-years-war game in a world dominated by romano-hellenic seeds in the not-renaissance with a budding not-christianity about people with flaws trying to achieve differing targets, usually as pointed out by their flaw/ambition-mechanic.

As part of this system, Iīm currently using a partitioned health level system where one marks a number of boxes on the track from upper row to lower row until a roll on the death table is needed. The original intent for the system was to have a death spiral where people think twice about engaging in combat in a world where opponents can just as easily kill you with a single strike. Typically player characters have between 5 and 10 boxes. It looks as below:

However Iīve found that in practice, this leads to players focusing Constitution and HP instead and building their characters to last and still engage in near-deadly combat instead. Iīm unsure if this is a logical player behaviour that circumvents the idea of it or something of emergent behaviour from a single playtest group.

In turn, I thought that a better representation of the damage done might be a partitioned wounds system where players can freely determine the kind of wound but get a maximum number of wounds to take after which they go down, with damage etc. reworked to fit into the three categories in the hope that it makes "damage" stronger in both feeling as well as influence on player behaviour, but fear that this might actually rip out what makes the game attractive, which is the idea that one can engage in dnd-style shenanigans.

The game itself can be found here, but Iīm actually not trying to plug my homebrew this time so itīs a bit awkward :D

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

gradenko_2000 posted:

Stupid question, but is an 80% chance to hit a target number the same regardless of what dice expression you use?

That makes no sense...I think? If you get an 80% chance to hit a target number regardless of dice expression, the dice used are of less import?
Or did I misunderstand you? Can you...elaborate?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Strange thing to ask, but exists there such a thing as a Atlas-Shrugged-inspired trpg? As strange as that may sound, Iīve just recently thought that with something like Objectivism and the revival of the concepts in modern american political culture and the movies coming out (despite their quality or content, really), that might have been a field people tried to make something playable.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Plutonis posted:

What tabletop rpg slash board game will you be playing today on Columbine, Adolf Hitler, Devil Weed day?

This sounds like a bad joke that Iīm suprisingly happy for not getting.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
When did the entire spectrum of Authoritarianism coalesce into "FASCISM, YO!" ?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Doodmons posted:

Duelling Discords would be a great band name.

Sounds more like a MAGE supplement. A really thin, max 32.pages one full of useless crunch about paradox duel rules and fighting?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

ElegantFugue posted:

Who has some weird and wild magical items/spells?
I'm gonna be running a Dungeon World game for some people on Friday and I asked everyone what they wanted to see in it. One of the players requested "some weird magic - stuff that's more than just "shoot a fireball at people," but more like "the ability to put a comically oversized bathtub drain on any surface."

Anyone here have any fun obtuse magical things they've included in games or suggestions for same?

Donīt have a lot to offer, but my group had a lot of fun with a Dwarven Hammer of Haircelleration (It increases hair growth from Months into Seconds until one has what is considered a sufficiently dwarven beard) and the Land Boat (small fisher boat that grows wheels on land).

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Arivia posted:

You should play Doom. The original shotgun is good for sniping things at long range.

Isnīt a shotgun with hard shells just an awkward rifle?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

LatwPIAT posted:

Do you have a moment to talk about our lord and saviour, Phoenix Command? :3:

Tell me, does there exist a semi-medieval-fantasy-heartbreaker variant ? Otherwise, Storyswine Idols it is for me....

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Perception shapes Reality, and in games the way something is worded shapes play and perception. Thus, names for things are important, and more often than not help focus something, which is why the base attribute line is so decried lately. It doesnīt tell one anything new about the character, only perceivable, but rather unimportant statistical data.

But how would perception change if we renamed the base attributes? Would the problem persist or would it add both flavor and add to, albeit differently, the mechanical expression?

Example:
Strength -> Brutality
Dexterity -> Grace
Intelligence -> Slyness
Willpower -> Ruthlessness

Or is such a reskin entirely pointless and more of a personal flavour than anything?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

DalaranJ posted:

Also, John Wick is going to want those attribute names back.

Sorry, can you explain that joke?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
So basically, rpgs hate newcomers. How did this hobby get of the ground again? Spite? Or is the correct answer "it didnīt"?
Must have been the time ToysīRīUs stopped carrying trpg stuff...

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Alien Rope Burn posted:

For me the truly baffling notion is having Free RPG Day the same weekend as Origins this year. While Origins isn't exactly GenCon, it's grown a lot despite the efforts of its organizers. :v:

Funny in the way you phrase that, since Iīve taken part in organizing smaller cons in my past, Iīve actually learned that, yes, some decisions are actually made with the target of getting fewer people to come because the general quality of the product you offer is so high that you cannot afford to be overrun by the masses that would otherwise decide to enter your domain. Sounds silly, still holds true. Of course, Iīve known some conventions that were so successful in doing this up to a certain point, that they then suddenly imploded because the whales broke away and left the organizers broke...

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
It does sound kinda in tune with that Unknown Armies already does, doesnīt it? Hell, it reminds me of Black Friday Murders, if anything. Except unlike Apotheosis, there itīs Capitalism is Divine Essence for what is essentially money mages. Hmm...

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
The path the current discussion is taking, reminds me of a question I wanted to ask.
Some time back, there was some sorta thread or link or somesuch about the size of rpg-forums nowadays,
and I think it was one of those things that basically proved that rpg.net was dying out as old-fashioned and getting smaller,
but the original "study" or "research" was from....2015 I think? Where was that? Does anyone remember?

Does it provide any kind of valuable data we can nowadays mine?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
We may rag on Raggi for all we want. LotFP sells. The glossy art, the polished print, those sell.
People might buy some of those books even without reading them because they LOOK GOOD.
Weīre at such a sad state of commercialisation that we sell games based on their looks alone.
Heck, itīs basically what works for every tabletop game ever, selling on the front cover alone.

*Sigh* RPGs were a mistake.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Heīs actually some sort of "director" over at AEG.
His latest post was about preparing "pitch meetings" for the company at
GenCon where people could come and present their game to him and AEG.

Edit: Iīve been Halloween-Jacked. drat =)

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Well, as someone who actually bought "Maze of the Blue Medusa" based on hearsay only to find out how bad it is later on while reading through it, I can safely say that a lot of people donīt read the stuff they vote or buy, and mostly ignore any reviews for it, not because of ignorance but selection bias. "This thing Iīve chosen to acquire, surely it canīt be as bad as this person describes? Iīll have to see for myself!". And Zak is winning again, because of nerd fallacies.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

ProfessorCirno posted:

As the internet increasingly divides itself into social media, forums like EN World (or, well, here, obviously) have stopped getting new blood almost entirely. SA may be a dead and dying, but so is everything else. The ENnies never mattered, but they've been growing increasingly irrelevant as NOBODY new is being introduced to the awards, and fewer and fewer people who did know about it care. At one point, it was little more then a sad contest to see if WotC or Paizo had more fans who paid attention (Paizo typically won). With WotC just...not releasing anything anymore, and Pathfinder growing longer and longer in the tooth, that isn't really happening.

Wasnīt there some sorta thread or something about how many members and growth different internet resources have compared to each other? From...like 2015 or somewhere around that date, that showcased that most internet action is actually beyond the circles of SA and rpg.NET and instead goes on at pages like...I donīt know storyteller-games.com or something like that?

Wouldnīt that imply that the hobby is both alive and well, but our own sight of it has grown so dim in the light of the small part of this hobby we are illuminating ourselves, that we lost sight of the rest (which in turn would be correct for every part only looking at itself?)? A sort of internet navel gazing, if you will?

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Covok posted:

Are you sure? I checked story-games.com and it seemed pretty dead.

Thatīs the problem with memory. Iīm sure it was some sorta page named like that, but I donīt exactly remember. Iīll have to hunt down the article in question again I suppose, because it was a really fascinating look at some numbers which you usually donīt get because people donīt like to be reminded of their diminishing importance, especially on trpg-forums.

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Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

rumble in the bunghole posted:

In the Last Days of New Paris by China Mieville he goes to France during WW2, hangs out with the surrealist community and is inspired to create a surrealist bomb.

So you're saying he...was the bomb?

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