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aphid_licker
Jan 7, 2009


Added Space posted:

I am going to point out both of us are within range of their guns and in the open, so standing still will just get us slaughtered.

And wow, I just expected Flesnolk to disappear, I didn't expect a full bout of cowardice.

In more solemn news, after drinking at a wedding yesterday, I started flashing our current battle map in a neutral location (the TG recruitment thread) for about an hour. At least one British officer, a fine gentleman named thatbastardken, was there and honorably said he would not use the intelligence. However, the breach was my fault and I will accept any due punishment.

I don't think we can avoid enemy artillery. Falling back just moves the area the problem is currently occurring in and also means that you are trying to move while getting shelled. I'm not saying this to shut you down, I'm not sure myself, but I thiiink we are better off defending. Tatankatonk, steinrokkan, sniper, anyone with experience care to chime in?

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aphid_licker
Jan 7, 2009


Ok we talked it over in the chat, division orders forthcoming in about three hours because I have to take care of something. For the time being we should name a provisional commander for that lost brigade in the south, the only reason it is where it is is because its brigadier went MIA.

aphid_licker
Jan 7, 2009




:siren: Orders, Saxon Infantry Division :siren:

Division HQ is to remain in Stethoscope.

86bde (Added Space)
86bde is to fall back into the trenches behind it and switch to defend.

87bde
87bde is to withdraw east across the river and take up positions in MG range of the fords.

88bde
88bde is to move north and entrench on the western edge of Tallis Douche, defending the fords and artillery.

Divisional Library

Click the link below for a post with orders that Trin liked a lot, so if you get stuck you can use that as a rough guide on what needs to be in there: https://forums.somethingawful.com/showthread.php?threadid=3809300&userid=0&perpage=40&pagenumber=5#post469398076

Click the link below for a compilation by Jaguars! of important rules posts:
https://forums.somethingawful.com/showthread.php?threadid=3809300&userid=0&perpage=40&pagenumber=38#post470531365

Click the link below for a pic of the command-approved infantry fighting formation:
https://forums.somethingawful.com/showthread.php?threadid=3809300&pagenumber=38#post470554394

aphid_licker fucked around with this message at 18:56 on Mar 27, 2017

aphid_licker
Jan 7, 2009


I already feel sorry for us

aphid_licker
Jan 7, 2009


Württemberg is notable for being the second coolest half of the modern state of Baden-Württemberg (the first rule of Baden-Württemberg is that you do not talk about Hohenzollern [Southwest Germany inside joke heyooo]). Their flag is kinda lame but their coat of arms is PROPER SICK:

aphid_licker
Jan 7, 2009


The city objective is just a big walk in this general direction arrow. The actual win condition is being slightly farther west than that river, which is conspicuously located at the halfway point of the map. Digging in west of the river is a favorable position as per our orders - it saves us having to force a crossing in the beginning of our next offensive.

The force setup has been absolutely symmetrical last game and from what we've seen is so this game as well, so we cannot reasonably expect to somehow secure the entire map. At best we can shove something in the objective that will immediately die afterwards, which is what we did last game and what would have gotten us party wiped if enemy command and control hadn't been considerate enough to kamikaze.

Our goal at this time should be to secure and gradually, situation permitting, expand, a firm foothold west of that river. Even advancing to the western border of either of those woods west of the river should be viewed as an optional, now-what-do-we-do-with-all-these-brigades type move.

aphid_licker
Jan 7, 2009


tatankatonk posted:

40th (Saxon) Division

Aphid_licker, remove the remnants of your command

Whoa rude man

Aye aye sir

e: poo poo, missed a prime opportunity to use the old "is that to include our heroic dead" chestnut

aphid_licker fucked around with this message at 19:01 on Mar 29, 2017

aphid_licker
Jan 7, 2009


It might be fun to try out some sort of fire and maneuver scheme where the two brigades alternate attack and defense stances turn by turn.

E: I mean staggered, A moves while B is halted, then B moves while A is halted.

aphid_licker
Jan 7, 2009


:siren: Orders, 40th (Saxon) Division (remnants) :siren:

Ikasuhito, remain in place, keep digging until you hit dwarves but not further to account for the risk of Balrogs, then settle down for ä Schälchn Heeßn Saxon: a little bowl of hot (stuff) = coffee, try to look unimportant, maybe the enemy is low on ammunition.

[b]everyone else[b]
Move to the orange circle on the map below, the one on the south portion of Chemin, entrench, identical caveats w/r/t Balrogs, hot drinks & being inconspicuous apply.

aphid_licker
Jan 7, 2009


e: ^^^ digging those

Fathis Munk posted:

Charging at night carries less risk of getting shot I guess? :v:

Less risk of being shot by the enemy maybe

aphid_licker
Jan 7, 2009


Just adapt https://www.youtube.com/watch?v=ZnHmskwqCCQ for a military marching band and screams of anguish

aphid_licker
Jan 7, 2009


Jaguars! posted:

Also holey moley, we vapourized a full strength BEF Brigade with almost 3:1 casualties

Minus our bout of patricide that's without a doubt the best engagement we ever had. I'm literally crying at the sheer beauty of it.

:siren: Orders, SaxonD :siren:

Ikasuhito
Hold position.

Added Space: ESCORT MISSION
Please liaise with engineer command and coordinate a joint movement plan for your brigade and the engineer detachment tasked with repairing our telephone line.

aphid_licker
Jan 7, 2009


It would be funny if we fail all order change attempts and still mulch another brigade somewhere and have to face the possibility that what's holding us back is us giving orders.

But yeah we're dead.

aphid_licker
Jan 7, 2009


Are those guns we spotted in our arty range? I have a raging hateboner for those guys.

aphid_licker
Jan 7, 2009


Added Space posted:

So my guys in Stethoscope have two fatigue and are combat ineffective. I can see three options - comb through the ferme and east side looking for our rogue wirecutter, dig in along the CC for rear security, or just stay in Stethoscope for some R&R.

The proper Saxon expression is "ä Schälchn Heeßes"

aphid_licker
Jan 7, 2009


I know I say this every time but, uhhh, let's just hold in place. We have a defensible foothold across the river, let's use the reinforcement division to clean up our side and reinforce the by then depleted bridgehead units and call it. We need to be very clear that an attack means that those units are gone, meaning our ability to defend the bridgehead is gone, and this in a situation where we already can't keep the enemy out of our back field for lack of forces. Holding more than half the map and a bunch of river crossings is a minor victory very probably.

aphid_licker
Jan 7, 2009


Unless we've wiped out a bde with artillery without noticing we have the same odds of advancing that we always had. They are reinforcing at the same rate. Every attack we've ever done so far has ended up with a roughly 1:1 casualty distribution. They are there, we just can't see them at the moment, which is why we need a line across the map to hold on to our territory and have eyes on what they're doing.

Any advance we try now will negate the protection from their arty the trenches are finally giving us and cost us enough that we won't be able to keep our gains, especially since we can't garrison the southern flank of our advance given the inevitable losses and the extension of the line advancing brings, leaving us in our traditional configuration of scattered brigade remnants stranded in untenable positions.

On the other hand if we sit they are likely to be forced to attack to get back to territorial parity and have some chance at a draw or minor victory. As of now we have the upper hand.



:siren: Orders, Saxon D :siren:

Ikasuhito
Hold your position.

Added Space
Secure and fortify the southern half of Chemin.

aphid_licker fucked around with this message at 13:04 on Apr 4, 2017

aphid_licker
Jan 7, 2009


I'm burnt out a little, I'd rather not command a brigade.

aphid_licker
Jan 7, 2009


The surprise entire loving BEF brigade on what we considered our side of the river really underscores the importance of actually maintaining a front line.

aphid_licker
Jan 7, 2009




:siren: Orders :siren:

Ikasuhito
Sorry, it's just hold again.

Added Space
Please adopt a tight west-facing defensive position centered on where the bulk of your brigade is right now. Push out a rifle chit towards the crossroads to your south as an observation post in case they try to sneak by.

aphid_licker
Jan 7, 2009


We should use half the new division to sweep towards the river in the south and then dig in our saddest brigade remnants in sight range of the crossings while the new division moves on to cross the river in the north to expand the bridgehead there. Between the two brigades we've wiped with favorable exchange rates we should have an advantage that we can exploit once we have a few troops to play around with that are not essential to keep eyes on what we already have. Please don't gamble with the only thing we have covering the south.

aphid_licker
Jan 7, 2009


Jaguars! posted:

I work on a very simple principle. I won't attack unless I have 2:1 odds. If possible, I'll stack them even more. The basic unit of opposition is a brigade, so you need two at near full strength. Eventually we might advance in the south but this turn in particular, anything diluting the artillery support is something that won't happen. You have some support fire available for emergencies but that's it.

I might love you

aphid_licker
Jan 7, 2009


steinrokkan posted:

Just a small question before I start drawing things - IIRC the sighting range out of forests has been extended to go a bit deeper than the outermost layer. What about firing range? Can a unit an inch or two away from the edge fire unrestricted? Been trying to find confirmation, but this may be faster and more certain.

E: Per this image it appears that yes, companies can fire from inside forest, as two MGs were eligible to fire.


Oh god I had suppressed the memory of that happening

aphid_licker
Jan 7, 2009


It might've been fun to pull a few of the surviving cav bdes out of the line after the arrival of the first infantry div. Get some replacement chits in them, then try a sort of infantry out front to absorb fire, then cav charges from slightly behind combined arms attack.

aphid_licker
Jan 7, 2009


Yeah it was a scramble for position and it basically worked out for us but it's fun to imagine wacky intricate attacks with staggered and offset infantry and cav or something.

aphid_licker
Jan 7, 2009


Why not wait for the new division before advancing? That way the whole advance doesn't evaporate at the first sign of trouble, leaving us pantsless.

aphid_licker
Jan 7, 2009


Added Space, you're on the forward edge of the battle area. Advancing towards the enemy is advancing towards the enemy, no matter what you call it. If you meet any snag whatsoever, enemy bde, arty, you go poof. And you're not making good use of terrain in stopping so close to the river, they are at leisure to just emplace on the other bank and blast you with impunity. If you wanna secure the river crossings stop so that the crossings are on the edge of your MG range so you can pick them off as they struggle across.

Jaguars! posted:

About 12 hours to go, get your orders in.

Did I miss yours? I've been waiting for you.

aphid_licker
Jan 7, 2009


:siren: Orders, SaxonD :siren:



Both brigades:


I'm really sorry Added Space and I feel like a dick but the proposed scout move goes right towards the enemy and a BEF brigade will just instagib you and I feel that you are more useful to the Corps holding down our current, slightly defensible line.

aphid_licker
Jan 7, 2009


Hope Trin is okay?

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aphid_licker
Jan 7, 2009


steinrokkan posted:

He's been sucked into the game board to learn some sort of moral lesson ala a 90s comedy.
I can just picture him having to try to do daily chores in the plan four hours in advance format. All getting stuck at the cash register for two hours because he forgot to add a conditional for the cashier asking him for exact change. HOW DO YOU LIKE IT NOW, TRIN?? :argh:

Geena Davis as the love interest, Bill Murray as Trin, Bob Goldthwait as Haig.

aphid_licker fucked around with this message at 23:10 on Apr 13, 2017

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